Files @ r24848:4573f310a629
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Location: cpp/openttd-patchpack/source/src/saveload/linkgraph_sl.cpp

Patric Stout
Codechange: [Win32] make fast-forward check the same as with other drivers

It was of all the drivers the only one doing this slightly different.
When trying to unify more code, that was rather annoying.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file linkgraph_sl.cpp Code handling saving and loading of link graphs */

#include "../stdafx.h"
#include "../linkgraph/linkgraph.h"
#include "../linkgraph/linkgraphjob.h"
#include "../linkgraph/linkgraphschedule.h"
#include "../network/network.h"
#include "../settings_internal.h"
#include "saveload.h"

#include "../safeguards.h"

typedef LinkGraph::BaseNode Node;
typedef LinkGraph::BaseEdge Edge;

const SettingDesc *GetSettingDescription(uint index);

static uint16 _num_nodes;

/**
 * Get a SaveLoad array for a link graph.
 * @return SaveLoad array for link graph.
 */
const SaveLoad *GetLinkGraphDesc()
{
	static const SaveLoad link_graph_desc[] = {
		 SLE_VAR(LinkGraph, last_compression, SLE_INT32),
		SLEG_VAR(_num_nodes,                  SLE_UINT16),
		 SLE_VAR(LinkGraph, cargo,            SLE_UINT8),
		 SLE_END()
	};
	return link_graph_desc;
}

/**
 * Get a SaveLoad array for a link graph job. The settings struct is derived from
 * the global settings saveload array. The exact entries are calculated when the function
 * is called the first time.
 * It's necessary to keep a copy of the settings for each link graph job so that you can
 * change the settings while in-game and still not mess with current link graph runs.
 * Of course the settings have to be saved and loaded, too, to avoid desyncs.
 * @return Array of SaveLoad structs.
 */
const SaveLoad *GetLinkGraphJobDesc()
{
	static std::vector<SaveLoad> saveloads;
	static const char *prefix = "linkgraph.";

	static const SaveLoad job_desc[] = {
		SLE_VAR(LinkGraphJob, join_date,        SLE_INT32),
		SLE_VAR(LinkGraphJob, link_graph.index, SLE_UINT16),
		SLE_END()
	};

	/* The member offset arithmetic below is only valid if the types in question
	 * are standard layout types. Otherwise, it would be undefined behaviour. */
	static_assert(std::is_standard_layout<LinkGraphSettings>::value, "LinkGraphSettings needs to be a standard layout type");

	/* We store the offset of each member of the #LinkGraphSettings in the
	 * extra data of the saveload struct. Use it together with the address
	 * of the settings struct inside the job to find the final memory address. */
	static SaveLoadAddrProc * const proc = [](void *b, size_t extra) -> void * { return const_cast<void *>(static_cast<const void *>(reinterpret_cast<const char *>(std::addressof(static_cast<LinkGraphJob *>(b)->settings)) + extra)); };

	/* Build the SaveLoad array on first call and don't touch it later on */
	if (saveloads.size() == 0) {
		size_t prefixlen = strlen(prefix);

		int setting = 0;
		const SettingDesc *desc = GetSettingDescription(setting);
		while (desc->save.cmd != SL_END) {
			if (desc->desc.name != nullptr && strncmp(desc->desc.name, prefix, prefixlen) == 0) {
				SaveLoad sl = desc->save;
				sl.address_proc = proc;
				saveloads.push_back(sl);
			}
			desc = GetSettingDescription(++setting);
		}

		int i = 0;
		do {
			saveloads.push_back(job_desc[i++]);
		} while (saveloads[saveloads.size() - 1].cmd != SL_END);
	}

	return &saveloads[0];
}

/**
 * Get a SaveLoad array for the link graph schedule.
 * @return SaveLoad array for the link graph schedule.
 */
const SaveLoad *GetLinkGraphScheduleDesc()
{
	static const SaveLoad schedule_desc[] = {
		SLE_LST(LinkGraphSchedule, schedule, REF_LINK_GRAPH),
		SLE_LST(LinkGraphSchedule, running,  REF_LINK_GRAPH_JOB),
		SLE_END()
	};
	return schedule_desc;
}

/* Edges and nodes are saved in the correct order, so we don't need to save their IDs. */

/**
 * SaveLoad desc for a link graph node.
 */
static const SaveLoad _node_desc[] = {
	SLE_CONDVAR(Node, xy,          SLE_UINT32, SLV_191, SL_MAX_VERSION),
	    SLE_VAR(Node, supply,      SLE_UINT32),
	    SLE_VAR(Node, demand,      SLE_UINT32),
	    SLE_VAR(Node, station,     SLE_UINT16),
	    SLE_VAR(Node, last_update, SLE_INT32),
	    SLE_END()
};

/**
 * SaveLoad desc for a link graph edge.
 */
static const SaveLoad _edge_desc[] = {
	SLE_CONDNULL(4, SL_MIN_VERSION, SLV_191), // distance
	     SLE_VAR(Edge, capacity,                 SLE_UINT32),
	     SLE_VAR(Edge, usage,                    SLE_UINT32),
	     SLE_VAR(Edge, last_unrestricted_update, SLE_INT32),
	 SLE_CONDVAR(Edge, last_restricted_update,   SLE_INT32, SLV_187, SL_MAX_VERSION),
	     SLE_VAR(Edge, next_edge,                SLE_UINT16),
	     SLE_END()
};

/**
 * Save/load a link graph.
 * @param lg Link graph to be saved or loaded.
 */
void SaveLoad_LinkGraph(LinkGraph &lg)
{
	uint size = lg.Size();
	for (NodeID from = 0; from < size; ++from) {
		Node *node = &lg.nodes[from];
		SlObject(node, _node_desc);
		if (IsSavegameVersionBefore(SLV_191)) {
			/* We used to save the full matrix ... */
			for (NodeID to = 0; to < size; ++to) {
				SlObject(&lg.edges[from][to], _edge_desc);
			}
		} else {
			/* ... but as that wasted a lot of space we save a sparse matrix now. */
			for (NodeID to = from; to != INVALID_NODE; to = lg.edges[from][to].next_edge) {
				SlObject(&lg.edges[from][to], _edge_desc);
			}
		}
	}
}

/**
 * Save a link graph job.
 * @param lgj LinkGraphJob to be saved.
 */
static void DoSave_LGRJ(LinkGraphJob *lgj)
{
	SlObject(lgj, GetLinkGraphJobDesc());
	_num_nodes = lgj->Size();
	SlObject(const_cast<LinkGraph *>(&lgj->Graph()), GetLinkGraphDesc());
	SaveLoad_LinkGraph(const_cast<LinkGraph &>(lgj->Graph()));
}

/**
 * Save a link graph.
 * @param lg LinkGraph to be saved.
 */
static void DoSave_LGRP(LinkGraph *lg)
{
	_num_nodes = lg->Size();
	SlObject(lg, GetLinkGraphDesc());
	SaveLoad_LinkGraph(*lg);
}

/**
 * Load all link graphs.
 */
static void Load_LGRP()
{
	int index;
	while ((index = SlIterateArray()) != -1) {
		if (!LinkGraph::CanAllocateItem()) {
			/* Impossible as they have been present in previous game. */
			NOT_REACHED();
		}
		LinkGraph *lg = new (index) LinkGraph();
		SlObject(lg, GetLinkGraphDesc());
		lg->Init(_num_nodes);
		SaveLoad_LinkGraph(*lg);
	}
}

/**
 * Load all link graph jobs.
 */
static void Load_LGRJ()
{
	int index;
	while ((index = SlIterateArray()) != -1) {
		if (!LinkGraphJob::CanAllocateItem()) {
			/* Impossible as they have been present in previous game. */
			NOT_REACHED();
		}
		LinkGraphJob *lgj = new (index) LinkGraphJob();
		SlObject(lgj, GetLinkGraphJobDesc());
		LinkGraph &lg = const_cast<LinkGraph &>(lgj->Graph());
		SlObject(&lg, GetLinkGraphDesc());
		lg.Init(_num_nodes);
		SaveLoad_LinkGraph(lg);
	}
}

/**
 * Load the link graph schedule.
 */
static void Load_LGRS()
{
	SlObject(&LinkGraphSchedule::instance, GetLinkGraphScheduleDesc());
}

/**
 * Spawn the threads for running link graph calculations.
 * Has to be done after loading as the cargo classes might have changed.
 */
void AfterLoadLinkGraphs()
{
	if (IsSavegameVersionBefore(SLV_191)) {
		for (LinkGraph *lg : LinkGraph::Iterate()) {
			for (NodeID node_id = 0; node_id < lg->Size(); ++node_id) {
				const Station *st = Station::GetIfValid((*lg)[node_id].Station());
				if (st != nullptr) (*lg)[node_id].UpdateLocation(st->xy);
			}
		}

		for (LinkGraphJob *lgj : LinkGraphJob::Iterate()) {
			LinkGraph *lg = &(const_cast<LinkGraph &>(lgj->Graph()));
			for (NodeID node_id = 0; node_id < lg->Size(); ++node_id) {
				const Station *st = Station::GetIfValid((*lg)[node_id].Station());
				if (st != nullptr) (*lg)[node_id].UpdateLocation(st->xy);
			}
		}
	}

	LinkGraphSchedule::instance.SpawnAll();

	if (!_networking || _network_server) {
		AfterLoad_LinkGraphPauseControl();
	}
}

/**
 * Save all link graphs.
 */
static void Save_LGRP()
{
	for (LinkGraph *lg : LinkGraph::Iterate()) {
		SlSetArrayIndex(lg->index);
		SlAutolength((AutolengthProc*)DoSave_LGRP, lg);
	}
}

/**
 * Save all link graph jobs.
 */
static void Save_LGRJ()
{
	for (LinkGraphJob *lgj : LinkGraphJob::Iterate()) {
		SlSetArrayIndex(lgj->index);
		SlAutolength((AutolengthProc*)DoSave_LGRJ, lgj);
	}
}

/**
 * Save the link graph schedule.
 */
static void Save_LGRS()
{
	SlObject(&LinkGraphSchedule::instance, GetLinkGraphScheduleDesc());
}

/**
 * Substitute pointers in link graph schedule.
 */
static void Ptrs_LGRS()
{
	SlObject(&LinkGraphSchedule::instance, GetLinkGraphScheduleDesc());
}

extern const ChunkHandler _linkgraph_chunk_handlers[] = {
	{ 'LGRP', Save_LGRP, Load_LGRP, nullptr,   nullptr, CH_ARRAY },
	{ 'LGRJ', Save_LGRJ, Load_LGRJ, nullptr,   nullptr, CH_ARRAY },
	{ 'LGRS', Save_LGRS, Load_LGRS, Ptrs_LGRS, nullptr, CH_LAST  }
};