Files @ r24848:4573f310a629
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Location: cpp/openttd-patchpack/source/src/video/cocoa/cocoa_v.h

Patric Stout
Codechange: [Win32] make fast-forward check the same as with other drivers

It was of all the drivers the only one doing this slightly different.
When trying to unify more code, that was rather annoying.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file cocoa_v.h The Cocoa video driver. */

#ifndef VIDEO_COCOA_H
#define VIDEO_COCOA_H

#include "../video_driver.hpp"
#include "../../core/geometry_type.hpp"


extern bool _cocoa_video_started;

@class OTTD_CocoaWindowDelegate;
@class OTTD_CocoaWindow;
@class OTTD_CocoaView;

class VideoDriver_Cocoa : public VideoDriver {
private:
	Dimension orig_res;   ///< Saved window size for non-fullscreen mode.

	int window_width;     ///< Current window width in pixel
	int window_height;    ///< Current window height in pixel
	int window_pitch;

	int buffer_depth;     ///< Colour depth of used frame buffer
	void *pixel_buffer;   ///< used for direct pixel access
	void *window_buffer;  ///< Colour translation from palette to screen

	static const int MAX_DIRTY_RECTS = 100;

	Rect dirty_rects[MAX_DIRTY_RECTS]; ///< dirty rectangles
	uint num_dirty_rects;  ///< Number of dirty rectangles
	uint32 palette[256];  ///< Colour Palette

public:
	bool setup; ///< Window is currently being created.

	OTTD_CocoaWindow *window;    ///< Pointer to window object
	OTTD_CocoaView *cocoaview;   ///< Pointer to view object
	CGColorSpaceRef color_space; ///< Window color space
	CGContextRef cgcontext;      ///< Context reference for Quartz subdriver

	OTTD_CocoaWindowDelegate *delegate; //!< Window delegate object

public:
	VideoDriver_Cocoa();

	const char *Start(const StringList &param) override;
	void Stop() override;
	void MainLoop() override;

	void MakeDirty(int left, int top, int width, int height) override;
	bool AfterBlitterChange() override;

	bool ChangeResolution(int w, int h) override;
	bool ToggleFullscreen(bool fullscreen) override;

	void EditBoxLostFocus() override;

	const char *GetName() const override { return "cocoa"; }

	/* --- The following methods should be private, but can't be due to Obj-C limitations. --- */

	void GameLoop();

	void AllocateBackingStore();

protected:
	Dimension GetScreenSize() const override;
	float GetDPIScale() override;

private:
	bool PollEvent();

	bool IsFullscreen();
	void GameSizeChanged();

	void UpdateVideoModes();

	bool MakeWindow(int width, int height);

	void UpdatePalette(uint first_color, uint num_colors);
	void CheckPaletteAnim();

	void Draw(bool force_update = false);
	void BlitIndexedToView32(int left, int top, int right, int bottom);
};

class FVideoDriver_Cocoa : public DriverFactoryBase {
public:
	FVideoDriver_Cocoa() : DriverFactoryBase(Driver::DT_VIDEO, 10, "cocoa", "Cocoa Video Driver") {}
	Driver *CreateInstance() const override { return new VideoDriver_Cocoa(); }
};

#endif /* VIDEO_COCOA_H */