Files
@ r28418:46eb00c8f5c8
Branch filter:
Location: cpp/openttd-patchpack/source/src/saveload/saveload.cpp
r28418:46eb00c8f5c8
97.4 KiB
text/x-c
Update: Translations from eints
english (au): 3 changes by krysclarke
english (us): 3 changes by 2TallTyler
chinese (simplified): 5 changes by WenSimEHRP
korean: 3 changes by telk5093
russian: 3 changes by Ln-Wolf
finnish: 3 changes by hpiirai
french: 5 changes by Lishouuu
english (au): 3 changes by krysclarke
english (us): 3 changes by 2TallTyler
chinese (simplified): 5 changes by WenSimEHRP
korean: 3 changes by telk5093
russian: 3 changes by Ln-Wolf
finnish: 3 changes by hpiirai
french: 5 changes by Lishouuu
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776 1777 1778 1779 1780 1781 1782 1783 1784 1785 1786 1787 1788 1789 1790 1791 1792 1793 1794 1795 1796 1797 1798 1799 1800 1801 1802 1803 1804 1805 1806 1807 1808 1809 1810 1811 1812 1813 1814 1815 1816 1817 1818 1819 1820 1821 1822 1823 1824 1825 1826 1827 1828 1829 1830 1831 1832 1833 1834 1835 1836 1837 1838 1839 1840 1841 1842 1843 1844 1845 1846 1847 1848 1849 1850 1851 1852 1853 1854 1855 1856 1857 1858 1859 1860 1861 1862 1863 1864 1865 1866 1867 1868 1869 1870 1871 1872 1873 1874 1875 1876 1877 1878 1879 1880 1881 1882 1883 1884 1885 1886 1887 1888 1889 1890 1891 1892 1893 1894 1895 1896 1897 1898 1899 1900 1901 1902 1903 1904 1905 1906 1907 1908 1909 1910 1911 1912 1913 1914 1915 1916 1917 1918 1919 1920 1921 1922 1923 1924 1925 1926 1927 1928 1929 1930 1931 1932 1933 1934 1935 1936 1937 1938 1939 1940 1941 1942 1943 1944 1945 1946 1947 1948 1949 1950 1951 1952 1953 1954 1955 1956 1957 1958 1959 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025 2026 2027 2028 2029 2030 2031 2032 2033 2034 2035 2036 2037 2038 2039 2040 2041 2042 2043 2044 2045 2046 2047 2048 2049 2050 2051 2052 2053 2054 2055 2056 2057 2058 2059 2060 2061 2062 2063 2064 2065 2066 2067 2068 2069 2070 2071 2072 2073 2074 2075 2076 2077 2078 2079 2080 2081 2082 2083 2084 2085 2086 2087 2088 2089 2090 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 2101 2102 2103 2104 2105 2106 2107 2108 2109 2110 2111 2112 2113 2114 2115 2116 2117 2118 2119 2120 2121 2122 2123 2124 2125 2126 2127 2128 2129 2130 2131 2132 2133 2134 2135 2136 2137 2138 2139 2140 2141 2142 2143 2144 2145 2146 2147 2148 2149 2150 2151 2152 2153 2154 2155 2156 2157 2158 2159 2160 2161 2162 2163 2164 2165 2166 2167 2168 2169 2170 2171 2172 2173 2174 2175 2176 2177 2178 2179 2180 2181 2182 2183 2184 2185 2186 2187 2188 2189 2190 2191 2192 2193 2194 2195 2196 2197 2198 2199 2200 2201 2202 2203 2204 2205 2206 2207 2208 2209 2210 2211 2212 2213 2214 2215 2216 2217 2218 2219 2220 2221 2222 2223 2224 2225 2226 2227 2228 2229 2230 2231 2232 2233 2234 2235 2236 2237 2238 2239 2240 2241 2242 2243 2244 2245 2246 2247 2248 2249 2250 2251 2252 2253 2254 2255 2256 2257 2258 2259 2260 2261 2262 2263 2264 2265 2266 2267 2268 2269 2270 2271 2272 2273 2274 2275 2276 2277 2278 2279 2280 2281 2282 2283 2284 2285 2286 2287 2288 2289 2290 2291 2292 2293 2294 2295 2296 2297 2298 2299 2300 2301 2302 2303 2304 2305 2306 2307 2308 2309 2310 2311 2312 2313 2314 2315 2316 2317 2318 2319 2320 2321 2322 2323 2324 2325 2326 2327 2328 2329 2330 2331 2332 2333 2334 2335 2336 2337 2338 2339 2340 2341 2342 2343 2344 2345 2346 2347 2348 2349 2350 2351 2352 2353 2354 2355 2356 2357 2358 2359 2360 2361 2362 2363 2364 2365 2366 2367 2368 2369 2370 2371 2372 2373 2374 2375 2376 2377 2378 2379 2380 2381 2382 2383 2384 2385 2386 2387 2388 2389 2390 2391 2392 2393 2394 2395 2396 2397 2398 2399 2400 2401 2402 2403 2404 2405 2406 2407 2408 2409 2410 2411 2412 2413 2414 2415 2416 2417 2418 2419 2420 2421 2422 2423 2424 2425 2426 2427 2428 2429 2430 2431 2432 2433 2434 2435 2436 2437 2438 2439 2440 2441 2442 2443 2444 2445 2446 2447 2448 2449 2450 2451 2452 2453 2454 2455 2456 2457 2458 2459 2460 2461 2462 2463 2464 2465 2466 2467 2468 2469 2470 2471 2472 2473 2474 2475 2476 2477 2478 2479 2480 2481 2482 2483 2484 2485 2486 2487 2488 2489 2490 2491 2492 2493 2494 2495 2496 2497 2498 2499 2500 2501 2502 2503 2504 2505 2506 2507 2508 2509 2510 2511 2512 2513 2514 2515 2516 2517 2518 2519 2520 2521 2522 2523 2524 2525 2526 2527 2528 2529 2530 2531 2532 2533 2534 2535 2536 2537 2538 2539 2540 2541 2542 2543 2544 2545 2546 2547 2548 2549 2550 2551 2552 2553 2554 2555 2556 2557 2558 2559 2560 2561 2562 2563 2564 2565 2566 2567 2568 2569 2570 2571 2572 2573 2574 2575 2576 2577 2578 2579 2580 2581 2582 2583 2584 2585 2586 2587 2588 2589 2590 2591 2592 2593 2594 2595 2596 2597 2598 2599 2600 2601 2602 2603 2604 2605 2606 2607 2608 2609 2610 2611 2612 2613 2614 2615 2616 2617 2618 2619 2620 2621 2622 2623 2624 2625 2626 2627 2628 2629 2630 2631 2632 2633 2634 2635 2636 2637 2638 2639 2640 2641 2642 2643 2644 2645 2646 2647 2648 2649 2650 2651 2652 2653 2654 2655 2656 2657 2658 2659 2660 2661 2662 2663 2664 2665 2666 2667 2668 2669 2670 2671 2672 2673 2674 2675 2676 2677 2678 2679 2680 2681 2682 2683 2684 2685 2686 2687 2688 2689 2690 2691 2692 2693 2694 2695 2696 2697 2698 2699 2700 2701 2702 2703 2704 2705 2706 2707 2708 2709 2710 2711 2712 2713 2714 2715 2716 2717 2718 2719 2720 2721 2722 2723 2724 2725 2726 2727 2728 2729 2730 2731 2732 2733 2734 2735 2736 2737 2738 2739 2740 2741 2742 2743 2744 2745 2746 2747 2748 2749 2750 2751 2752 2753 2754 2755 2756 2757 2758 2759 2760 2761 2762 2763 2764 2765 2766 2767 2768 2769 2770 2771 2772 2773 2774 2775 2776 2777 2778 2779 2780 2781 2782 2783 2784 2785 2786 2787 2788 2789 2790 2791 2792 2793 2794 2795 2796 2797 2798 2799 2800 2801 2802 2803 2804 2805 2806 2807 2808 2809 2810 2811 2812 2813 2814 2815 2816 2817 2818 2819 2820 2821 2822 2823 2824 2825 2826 2827 2828 2829 2830 2831 2832 2833 2834 2835 2836 2837 2838 2839 2840 2841 2842 2843 2844 2845 2846 2847 2848 2849 2850 2851 2852 2853 2854 2855 2856 2857 2858 2859 2860 2861 2862 2863 2864 2865 2866 2867 2868 2869 2870 2871 2872 2873 2874 2875 2876 2877 2878 2879 2880 2881 2882 2883 2884 2885 2886 2887 2888 2889 2890 2891 2892 2893 2894 2895 2896 2897 2898 2899 2900 2901 2902 2903 2904 2905 2906 2907 2908 2909 2910 2911 2912 2913 2914 2915 2916 2917 2918 2919 2920 2921 2922 2923 2924 2925 2926 2927 2928 2929 2930 2931 2932 2933 2934 2935 2936 2937 2938 2939 2940 2941 2942 2943 2944 2945 2946 2947 2948 2949 2950 2951 2952 2953 2954 2955 2956 2957 2958 2959 2960 2961 2962 2963 2964 2965 2966 2967 2968 2969 2970 2971 2972 2973 2974 2975 2976 2977 2978 2979 2980 2981 2982 2983 2984 2985 2986 2987 2988 2989 2990 2991 2992 2993 2994 2995 2996 2997 2998 2999 3000 3001 3002 3003 3004 3005 3006 3007 3008 3009 3010 3011 3012 3013 3014 3015 3016 3017 3018 3019 3020 3021 3022 3023 3024 3025 3026 3027 3028 3029 3030 3031 3032 3033 3034 3035 3036 3037 3038 3039 3040 3041 3042 3043 3044 3045 3046 3047 3048 3049 3050 3051 3052 3053 3054 3055 3056 3057 3058 3059 3060 3061 3062 3063 3064 3065 3066 3067 3068 3069 3070 3071 3072 3073 3074 3075 3076 3077 3078 3079 3080 3081 3082 3083 3084 3085 3086 3087 3088 3089 3090 3091 3092 3093 3094 3095 3096 3097 3098 3099 3100 3101 3102 3103 3104 3105 3106 3107 3108 3109 3110 3111 3112 3113 3114 3115 3116 3117 3118 3119 3120 3121 3122 3123 3124 3125 3126 3127 3128 3129 3130 3131 3132 3133 3134 3135 3136 3137 3138 3139 3140 3141 3142 3143 3144 3145 3146 3147 3148 3149 3150 3151 3152 3153 3154 3155 3156 3157 3158 3159 3160 3161 3162 3163 3164 3165 3166 3167 3168 3169 3170 3171 3172 3173 3174 3175 3176 3177 3178 3179 3180 3181 3182 3183 3184 3185 3186 3187 3188 3189 3190 3191 3192 3193 3194 3195 3196 3197 3198 3199 3200 3201 3202 3203 3204 3205 3206 3207 3208 3209 3210 3211 3212 3213 3214 3215 3216 3217 3218 3219 3220 3221 3222 3223 3224 3225 3226 3227 3228 3229 3230 3231 3232 3233 3234 3235 3236 3237 3238 3239 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file saveload.cpp
* All actions handling saving and loading goes on in this file. The general actions
* are as follows for saving a game (loading is analogous):
* <ol>
* <li>initialize the writer by creating a temporary memory-buffer for it
* <li>go through all to-be saved elements, each 'chunk' (#ChunkHandler) prefixed by a label
* <li>use their description array (#SaveLoad) to know what elements to save and in what version
* of the game it was active (used when loading)
* <li>write all data byte-by-byte to the temporary buffer so it is endian-safe
* <li>when the buffer is full; flush it to the output (eg save to file) (_sl.buf, _sl.bufp, _sl.bufe)
* <li>repeat this until everything is done, and flush any remaining output to file
* </ol>
*/
#include "../stdafx.h"
#include "../debug.h"
#include "../station_base.h"
#include "../thread.h"
#include "../town.h"
#include "../network/network.h"
#include "../window_func.h"
#include "../strings_func.h"
#include "../core/endian_func.hpp"
#include "../vehicle_base.h"
#include "../company_func.h"
#include "../timer/timer_game_calendar.h"
#include "../autoreplace_base.h"
#include "../roadstop_base.h"
#include "../linkgraph/linkgraph.h"
#include "../linkgraph/linkgraphjob.h"
#include "../statusbar_gui.h"
#include "../fileio_func.h"
#include "../gamelog.h"
#include "../string_func.h"
#include "../fios.h"
#include "../error.h"
#include <atomic>
#ifdef __EMSCRIPTEN__
# include <emscripten.h>
#endif
#include "table/strings.h"
#include "saveload_internal.h"
#include "saveload_filter.h"
#include "../safeguards.h"
extern const SaveLoadVersion SAVEGAME_VERSION = (SaveLoadVersion)(SL_MAX_VERSION - 1); ///< Current savegame version of OpenTTD.
SavegameType _savegame_type; ///< type of savegame we are loading
FileToSaveLoad _file_to_saveload; ///< File to save or load in the openttd loop.
uint32_t _ttdp_version; ///< version of TTDP savegame (if applicable)
SaveLoadVersion _sl_version; ///< the major savegame version identifier
byte _sl_minor_version; ///< the minor savegame version, DO NOT USE!
std::string _savegame_format; ///< how to compress savegames
bool _do_autosave; ///< are we doing an autosave at the moment?
/** What are we currently doing? */
enum SaveLoadAction {
SLA_LOAD, ///< loading
SLA_SAVE, ///< saving
SLA_PTRS, ///< fixing pointers
SLA_NULL, ///< null all pointers (on loading error)
SLA_LOAD_CHECK, ///< partial loading into #_load_check_data
};
enum NeedLength {
NL_NONE = 0, ///< not working in NeedLength mode
NL_WANTLENGTH = 1, ///< writing length and data
NL_CALCLENGTH = 2, ///< need to calculate the length
};
/** Save in chunks of 128 KiB. */
static const size_t MEMORY_CHUNK_SIZE = 128 * 1024;
/** A buffer for reading (and buffering) savegame data. */
struct ReadBuffer {
byte buf[MEMORY_CHUNK_SIZE]; ///< Buffer we're going to read from.
byte *bufp; ///< Location we're at reading the buffer.
byte *bufe; ///< End of the buffer we can read from.
LoadFilter *reader; ///< The filter used to actually read.
size_t read; ///< The amount of read bytes so far from the filter.
/**
* Initialise our variables.
* @param reader The filter to actually read data.
*/
ReadBuffer(LoadFilter *reader) : bufp(nullptr), bufe(nullptr), reader(reader), read(0)
{
}
inline byte ReadByte()
{
if (this->bufp == this->bufe) {
size_t len = this->reader->Read(this->buf, lengthof(this->buf));
if (len == 0) SlErrorCorrupt("Unexpected end of chunk");
this->read += len;
this->bufp = this->buf;
this->bufe = this->buf + len;
}
return *this->bufp++;
}
/**
* Get the size of the memory dump made so far.
* @return The size.
*/
size_t GetSize() const
{
return this->read - (this->bufe - this->bufp);
}
};
/** Container for dumping the savegame (quickly) to memory. */
struct MemoryDumper {
std::vector<byte *> blocks; ///< Buffer with blocks of allocated memory.
byte *buf; ///< Buffer we're going to write to.
byte *bufe; ///< End of the buffer we write to.
/** Initialise our variables. */
MemoryDumper() : buf(nullptr), bufe(nullptr)
{
}
~MemoryDumper()
{
for (auto p : this->blocks) {
free(p);
}
}
/**
* Write a single byte into the dumper.
* @param b The byte to write.
*/
inline void WriteByte(byte b)
{
/* Are we at the end of this chunk? */
if (this->buf == this->bufe) {
this->buf = CallocT<byte>(MEMORY_CHUNK_SIZE);
this->blocks.push_back(this->buf);
this->bufe = this->buf + MEMORY_CHUNK_SIZE;
}
*this->buf++ = b;
}
/**
* Flush this dumper into a writer.
* @param writer The filter we want to use.
*/
void Flush(SaveFilter *writer)
{
uint i = 0;
size_t t = this->GetSize();
while (t > 0) {
size_t to_write = std::min(MEMORY_CHUNK_SIZE, t);
writer->Write(this->blocks[i++], to_write);
t -= to_write;
}
writer->Finish();
}
/**
* Get the size of the memory dump made so far.
* @return The size.
*/
size_t GetSize() const
{
return this->blocks.size() * MEMORY_CHUNK_SIZE - (this->bufe - this->buf);
}
};
/** The saveload struct, containing reader-writer functions, buffer, version, etc. */
struct SaveLoadParams {
SaveLoadAction action; ///< are we doing a save or a load atm.
NeedLength need_length; ///< working in NeedLength (Autolength) mode?
byte block_mode; ///< ???
bool error; ///< did an error occur or not
size_t obj_len; ///< the length of the current object we are busy with
int array_index, last_array_index; ///< in the case of an array, the current and last positions
bool expect_table_header; ///< In the case of a table, if the header is saved/loaded.
MemoryDumper *dumper; ///< Memory dumper to write the savegame to.
SaveFilter *sf; ///< Filter to write the savegame to.
ReadBuffer *reader; ///< Savegame reading buffer.
LoadFilter *lf; ///< Filter to read the savegame from.
StringID error_str; ///< the translatable error message to show
std::string extra_msg; ///< the error message
bool saveinprogress; ///< Whether there is currently a save in progress.
};
static SaveLoadParams _sl; ///< Parameters used for/at saveload.
static const std::vector<ChunkHandlerRef> &ChunkHandlers()
{
/* These define the chunks */
extern const ChunkHandlerTable _gamelog_chunk_handlers;
extern const ChunkHandlerTable _map_chunk_handlers;
extern const ChunkHandlerTable _misc_chunk_handlers;
extern const ChunkHandlerTable _name_chunk_handlers;
extern const ChunkHandlerTable _cheat_chunk_handlers;
extern const ChunkHandlerTable _setting_chunk_handlers;
extern const ChunkHandlerTable _company_chunk_handlers;
extern const ChunkHandlerTable _engine_chunk_handlers;
extern const ChunkHandlerTable _veh_chunk_handlers;
extern const ChunkHandlerTable _waypoint_chunk_handlers;
extern const ChunkHandlerTable _depot_chunk_handlers;
extern const ChunkHandlerTable _order_chunk_handlers;
extern const ChunkHandlerTable _town_chunk_handlers;
extern const ChunkHandlerTable _sign_chunk_handlers;
extern const ChunkHandlerTable _station_chunk_handlers;
extern const ChunkHandlerTable _industry_chunk_handlers;
extern const ChunkHandlerTable _economy_chunk_handlers;
extern const ChunkHandlerTable _subsidy_chunk_handlers;
extern const ChunkHandlerTable _cargomonitor_chunk_handlers;
extern const ChunkHandlerTable _goal_chunk_handlers;
extern const ChunkHandlerTable _story_page_chunk_handlers;
extern const ChunkHandlerTable _league_chunk_handlers;
extern const ChunkHandlerTable _ai_chunk_handlers;
extern const ChunkHandlerTable _game_chunk_handlers;
extern const ChunkHandlerTable _animated_tile_chunk_handlers;
extern const ChunkHandlerTable _newgrf_chunk_handlers;
extern const ChunkHandlerTable _group_chunk_handlers;
extern const ChunkHandlerTable _cargopacket_chunk_handlers;
extern const ChunkHandlerTable _autoreplace_chunk_handlers;
extern const ChunkHandlerTable _labelmaps_chunk_handlers;
extern const ChunkHandlerTable _linkgraph_chunk_handlers;
extern const ChunkHandlerTable _airport_chunk_handlers;
extern const ChunkHandlerTable _object_chunk_handlers;
extern const ChunkHandlerTable _persistent_storage_chunk_handlers;
/** List of all chunks in a savegame. */
static const ChunkHandlerTable _chunk_handler_tables[] = {
_gamelog_chunk_handlers,
_map_chunk_handlers,
_misc_chunk_handlers,
_name_chunk_handlers,
_cheat_chunk_handlers,
_setting_chunk_handlers,
_veh_chunk_handlers,
_waypoint_chunk_handlers,
_depot_chunk_handlers,
_order_chunk_handlers,
_industry_chunk_handlers,
_economy_chunk_handlers,
_subsidy_chunk_handlers,
_cargomonitor_chunk_handlers,
_goal_chunk_handlers,
_story_page_chunk_handlers,
_league_chunk_handlers,
_engine_chunk_handlers,
_town_chunk_handlers,
_sign_chunk_handlers,
_station_chunk_handlers,
_company_chunk_handlers,
_ai_chunk_handlers,
_game_chunk_handlers,
_animated_tile_chunk_handlers,
_newgrf_chunk_handlers,
_group_chunk_handlers,
_cargopacket_chunk_handlers,
_autoreplace_chunk_handlers,
_labelmaps_chunk_handlers,
_linkgraph_chunk_handlers,
_airport_chunk_handlers,
_object_chunk_handlers,
_persistent_storage_chunk_handlers,
};
static std::vector<ChunkHandlerRef> _chunk_handlers;
if (_chunk_handlers.empty()) {
for (auto &chunk_handler_table : _chunk_handler_tables) {
for (auto &chunk_handler : chunk_handler_table) {
_chunk_handlers.push_back(chunk_handler);
}
}
}
return _chunk_handlers;
}
/** Null all pointers (convert index -> nullptr) */
static void SlNullPointers()
{
_sl.action = SLA_NULL;
/* We don't want any savegame conversion code to run
* during NULLing; especially those that try to get
* pointers from other pools. */
_sl_version = SAVEGAME_VERSION;
for (const ChunkHandler &ch : ChunkHandlers()) {
Debug(sl, 3, "Nulling pointers for {}", ch.GetName());
ch.FixPointers();
}
assert(_sl.action == SLA_NULL);
}
/**
* Error handler. Sets everything up to show an error message and to clean
* up the mess of a partial savegame load.
* @param string The translatable error message to show.
* @param extra_msg An extra error message coming from one of the APIs.
* @note This function does never return as it throws an exception to
* break out of all the saveload code.
*/
void NORETURN SlError(StringID string, const std::string &extra_msg)
{
/* Distinguish between loading into _load_check_data vs. normal save/load. */
if (_sl.action == SLA_LOAD_CHECK) {
_load_check_data.error = string;
_load_check_data.error_msg = extra_msg;
} else {
_sl.error_str = string;
_sl.extra_msg = extra_msg;
}
/* We have to nullptr all pointers here; we might be in a state where
* the pointers are actually filled with indices, which means that
* when we access them during cleaning the pool dereferences of
* those indices will be made with segmentation faults as result. */
if (_sl.action == SLA_LOAD || _sl.action == SLA_PTRS) SlNullPointers();
/* Logging could be active. */
_gamelog.StopAnyAction();
throw std::exception();
}
/**
* Error handler for corrupt savegames. Sets everything up to show the
* error message and to clean up the mess of a partial savegame load.
* @param msg Location the corruption has been spotted.
* @note This function does never return as it throws an exception to
* break out of all the saveload code.
*/
void NORETURN SlErrorCorrupt(const std::string &msg)
{
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_SAVEGAME, msg);
}
typedef void (*AsyncSaveFinishProc)(); ///< Callback for when the savegame loading is finished.
static std::atomic<AsyncSaveFinishProc> _async_save_finish; ///< Callback to call when the savegame loading is finished.
static std::thread _save_thread; ///< The thread we're using to compress and write a savegame
/**
* Called by save thread to tell we finished saving.
* @param proc The callback to call when saving is done.
*/
static void SetAsyncSaveFinish(AsyncSaveFinishProc proc)
{
if (_exit_game) return;
while (_async_save_finish.load(std::memory_order_acquire) != nullptr) CSleep(10);
_async_save_finish.store(proc, std::memory_order_release);
}
/**
* Handle async save finishes.
*/
void ProcessAsyncSaveFinish()
{
AsyncSaveFinishProc proc = _async_save_finish.exchange(nullptr, std::memory_order_acq_rel);
if (proc == nullptr) return;
proc();
if (_save_thread.joinable()) {
_save_thread.join();
}
}
/**
* Wrapper for reading a byte from the buffer.
* @return The read byte.
*/
byte SlReadByte()
{
return _sl.reader->ReadByte();
}
/**
* Wrapper for writing a byte to the dumper.
* @param b The byte to write.
*/
void SlWriteByte(byte b)
{
_sl.dumper->WriteByte(b);
}
static inline int SlReadUint16()
{
int x = SlReadByte() << 8;
return x | SlReadByte();
}
static inline uint32_t SlReadUint32()
{
uint32_t x = SlReadUint16() << 16;
return x | SlReadUint16();
}
static inline uint64_t SlReadUint64()
{
uint32_t x = SlReadUint32();
uint32_t y = SlReadUint32();
return (uint64_t)x << 32 | y;
}
static inline void SlWriteUint16(uint16_t v)
{
SlWriteByte(GB(v, 8, 8));
SlWriteByte(GB(v, 0, 8));
}
static inline void SlWriteUint32(uint32_t v)
{
SlWriteUint16(GB(v, 16, 16));
SlWriteUint16(GB(v, 0, 16));
}
static inline void SlWriteUint64(uint64_t x)
{
SlWriteUint32((uint32_t)(x >> 32));
SlWriteUint32((uint32_t)x);
}
/**
* Read in the header descriptor of an object or an array.
* If the highest bit is set (7), then the index is bigger than 127
* elements, so use the next byte to read in the real value.
* The actual value is then both bytes added with the first shifted
* 8 bits to the left, and dropping the highest bit (which only indicated a big index).
* x = ((x & 0x7F) << 8) + SlReadByte();
* @return Return the value of the index
*/
static uint SlReadSimpleGamma()
{
uint i = SlReadByte();
if (HasBit(i, 7)) {
i &= ~0x80;
if (HasBit(i, 6)) {
i &= ~0x40;
if (HasBit(i, 5)) {
i &= ~0x20;
if (HasBit(i, 4)) {
i &= ~0x10;
if (HasBit(i, 3)) {
SlErrorCorrupt("Unsupported gamma");
}
i = SlReadByte(); // 32 bits only.
}
i = (i << 8) | SlReadByte();
}
i = (i << 8) | SlReadByte();
}
i = (i << 8) | SlReadByte();
}
return i;
}
/**
* Write the header descriptor of an object or an array.
* If the element is bigger than 127, use 2 bytes for saving
* and use the highest byte of the first written one as a notice
* that the length consists of 2 bytes, etc.. like this:
* 0xxxxxxx
* 10xxxxxx xxxxxxxx
* 110xxxxx xxxxxxxx xxxxxxxx
* 1110xxxx xxxxxxxx xxxxxxxx xxxxxxxx
* 11110--- xxxxxxxx xxxxxxxx xxxxxxxx xxxxxxxx
* We could extend the scheme ad infinum to support arbitrarily
* large chunks, but as sizeof(size_t) == 4 is still very common
* we don't support anything above 32 bits. That's why in the last
* case the 3 most significant bits are unused.
* @param i Index being written
*/
static void SlWriteSimpleGamma(size_t i)
{
if (i >= (1 << 7)) {
if (i >= (1 << 14)) {
if (i >= (1 << 21)) {
if (i >= (1 << 28)) {
assert(i <= UINT32_MAX); // We can only support 32 bits for now.
SlWriteByte((byte)(0xF0));
SlWriteByte((byte)(i >> 24));
} else {
SlWriteByte((byte)(0xE0 | (i >> 24)));
}
SlWriteByte((byte)(i >> 16));
} else {
SlWriteByte((byte)(0xC0 | (i >> 16)));
}
SlWriteByte((byte)(i >> 8));
} else {
SlWriteByte((byte)(0x80 | (i >> 8)));
}
}
SlWriteByte((byte)i);
}
/** Return how many bytes used to encode a gamma value */
static inline uint SlGetGammaLength(size_t i)
{
return 1 + (i >= (1 << 7)) + (i >= (1 << 14)) + (i >= (1 << 21)) + (i >= (1 << 28));
}
static inline uint SlReadSparseIndex()
{
return SlReadSimpleGamma();
}
static inline void SlWriteSparseIndex(uint index)
{
SlWriteSimpleGamma(index);
}
static inline uint SlReadArrayLength()
{
return SlReadSimpleGamma();
}
static inline void SlWriteArrayLength(size_t length)
{
SlWriteSimpleGamma(length);
}
static inline uint SlGetArrayLength(size_t length)
{
return SlGetGammaLength(length);
}
/**
* Return the type as saved/loaded inside the savegame.
*/
static uint8_t GetSavegameFileType(const SaveLoad &sld)
{
switch (sld.cmd) {
case SL_VAR:
return GetVarFileType(sld.conv); break;
case SL_STDSTR:
case SL_ARR:
case SL_VECTOR:
case SL_DEQUE:
return GetVarFileType(sld.conv) | SLE_FILE_HAS_LENGTH_FIELD; break;
case SL_REF:
return IsSavegameVersionBefore(SLV_69) ? SLE_FILE_U16 : SLE_FILE_U32;
case SL_REFLIST:
return (IsSavegameVersionBefore(SLV_69) ? SLE_FILE_U16 : SLE_FILE_U32) | SLE_FILE_HAS_LENGTH_FIELD;
case SL_SAVEBYTE:
return SLE_FILE_U8;
case SL_STRUCT:
case SL_STRUCTLIST:
return SLE_FILE_STRUCT | SLE_FILE_HAS_LENGTH_FIELD;
default: NOT_REACHED();
}
}
/**
* Return the size in bytes of a certain type of normal/atomic variable
* as it appears in memory. See VarTypes
* @param conv VarType type of variable that is used for calculating the size
* @return Return the size of this type in bytes
*/
static inline uint SlCalcConvMemLen(VarType conv)
{
static const byte conv_mem_size[] = {1, 1, 1, 2, 2, 4, 4, 8, 8, 0};
switch (GetVarMemType(conv)) {
case SLE_VAR_STR:
case SLE_VAR_STRQ:
return SlReadArrayLength();
default:
uint8_t type = GetVarMemType(conv) >> 4;
assert(type < lengthof(conv_mem_size));
return conv_mem_size[type];
}
}
/**
* Return the size in bytes of a certain type of normal/atomic variable
* as it appears in a saved game. See VarTypes
* @param conv VarType type of variable that is used for calculating the size
* @return Return the size of this type in bytes
*/
static inline byte SlCalcConvFileLen(VarType conv)
{
static const byte conv_file_size[] = {0, 1, 1, 2, 2, 4, 4, 8, 8, 2};
uint8_t type = GetVarFileType(conv);
assert(type < lengthof(conv_file_size));
return conv_file_size[type];
}
/** Return the size in bytes of a reference (pointer) */
static inline size_t SlCalcRefLen()
{
return IsSavegameVersionBefore(SLV_69) ? 2 : 4;
}
void SlSetArrayIndex(uint index)
{
_sl.need_length = NL_WANTLENGTH;
_sl.array_index = index;
}
static size_t _next_offs;
/**
* Iterate through the elements of an array and read the whole thing
* @return The index of the object, or -1 if we have reached the end of current block
*/
int SlIterateArray()
{
/* After reading in the whole array inside the loop
* we must have read in all the data, so we must be at end of current block. */
if (_next_offs != 0 && _sl.reader->GetSize() != _next_offs) {
SlErrorCorruptFmt("Invalid chunk size iterating array - expected to be at position {}, actually at {}", _next_offs, _sl.reader->GetSize());
}
for (;;) {
uint length = SlReadArrayLength();
if (length == 0) {
assert(!_sl.expect_table_header);
_next_offs = 0;
return -1;
}
_sl.obj_len = --length;
_next_offs = _sl.reader->GetSize() + length;
if (_sl.expect_table_header) {
_sl.expect_table_header = false;
return INT32_MAX;
}
int index;
switch (_sl.block_mode) {
case CH_SPARSE_TABLE:
case CH_SPARSE_ARRAY: index = (int)SlReadSparseIndex(); break;
case CH_TABLE:
case CH_ARRAY: index = _sl.array_index++; break;
default:
Debug(sl, 0, "SlIterateArray error");
return -1; // error
}
if (length != 0) return index;
}
}
/**
* Skip an array or sparse array
*/
void SlSkipArray()
{
while (SlIterateArray() != -1) {
SlSkipBytes(_next_offs - _sl.reader->GetSize());
}
}
/**
* Sets the length of either a RIFF object or the number of items in an array.
* This lets us load an object or an array of arbitrary size
* @param length The length of the sought object/array
*/
void SlSetLength(size_t length)
{
assert(_sl.action == SLA_SAVE);
switch (_sl.need_length) {
case NL_WANTLENGTH:
_sl.need_length = NL_NONE;
if ((_sl.block_mode == CH_TABLE || _sl.block_mode == CH_SPARSE_TABLE) && _sl.expect_table_header) {
_sl.expect_table_header = false;
SlWriteArrayLength(length + 1);
break;
}
switch (_sl.block_mode) {
case CH_RIFF:
/* Ugly encoding of >16M RIFF chunks
* The lower 24 bits are normal
* The uppermost 4 bits are bits 24:27 */
assert(length < (1 << 28));
SlWriteUint32((uint32_t)((length & 0xFFFFFF) | ((length >> 24) << 28)));
break;
case CH_TABLE:
case CH_ARRAY:
assert(_sl.last_array_index <= _sl.array_index);
while (++_sl.last_array_index <= _sl.array_index) {
SlWriteArrayLength(1);
}
SlWriteArrayLength(length + 1);
break;
case CH_SPARSE_TABLE:
case CH_SPARSE_ARRAY:
SlWriteArrayLength(length + 1 + SlGetArrayLength(_sl.array_index)); // Also include length of sparse index.
SlWriteSparseIndex(_sl.array_index);
break;
default: NOT_REACHED();
}
break;
case NL_CALCLENGTH:
_sl.obj_len += (int)length;
break;
default: NOT_REACHED();
}
}
/**
* Save/Load bytes. These do not need to be converted to Little/Big Endian
* so directly write them or read them to/from file
* @param ptr The source or destination of the object being manipulated
* @param length number of bytes this fast CopyBytes lasts
*/
static void SlCopyBytes(void *ptr, size_t length)
{
byte *p = (byte *)ptr;
switch (_sl.action) {
case SLA_LOAD_CHECK:
case SLA_LOAD:
for (; length != 0; length--) *p++ = SlReadByte();
break;
case SLA_SAVE:
for (; length != 0; length--) SlWriteByte(*p++);
break;
default: NOT_REACHED();
}
}
/** Get the length of the current object */
size_t SlGetFieldLength()
{
return _sl.obj_len;
}
/**
* Return a signed-long version of the value of a setting
* @param ptr pointer to the variable
* @param conv type of variable, can be a non-clean
* type, eg one with other flags because it is parsed
* @return returns the value of the pointer-setting
*/
int64_t ReadValue(const void *ptr, VarType conv)
{
switch (GetVarMemType(conv)) {
case SLE_VAR_BL: return (*(const bool *)ptr != 0);
case SLE_VAR_I8: return *(const int8_t *)ptr;
case SLE_VAR_U8: return *(const byte *)ptr;
case SLE_VAR_I16: return *(const int16_t *)ptr;
case SLE_VAR_U16: return *(const uint16_t*)ptr;
case SLE_VAR_I32: return *(const int32_t *)ptr;
case SLE_VAR_U32: return *(const uint32_t*)ptr;
case SLE_VAR_I64: return *(const int64_t *)ptr;
case SLE_VAR_U64: return *(const uint64_t*)ptr;
case SLE_VAR_NULL:return 0;
default: NOT_REACHED();
}
}
/**
* Write the value of a setting
* @param ptr pointer to the variable
* @param conv type of variable, can be a non-clean type, eg
* with other flags. It is parsed upon read
* @param val the new value being given to the variable
*/
void WriteValue(void *ptr, VarType conv, int64_t val)
{
switch (GetVarMemType(conv)) {
case SLE_VAR_BL: *(bool *)ptr = (val != 0); break;
case SLE_VAR_I8: *(int8_t *)ptr = val; break;
case SLE_VAR_U8: *(byte *)ptr = val; break;
case SLE_VAR_I16: *(int16_t *)ptr = val; break;
case SLE_VAR_U16: *(uint16_t*)ptr = val; break;
case SLE_VAR_I32: *(int32_t *)ptr = val; break;
case SLE_VAR_U32: *(uint32_t*)ptr = val; break;
case SLE_VAR_I64: *(int64_t *)ptr = val; break;
case SLE_VAR_U64: *(uint64_t*)ptr = val; break;
case SLE_VAR_NAME: *reinterpret_cast<std::string *>(ptr) = CopyFromOldName(val); break;
case SLE_VAR_NULL: break;
default: NOT_REACHED();
}
}
/**
* Handle all conversion and typechecking of variables here.
* In the case of saving, read in the actual value from the struct
* and then write them to file, endian safely. Loading a value
* goes exactly the opposite way
* @param ptr The object being filled/read
* @param conv VarType type of the current element of the struct
*/
static void SlSaveLoadConv(void *ptr, VarType conv)
{
switch (_sl.action) {
case SLA_SAVE: {
int64_t x = ReadValue(ptr, conv);
/* Write the value to the file and check if its value is in the desired range */
switch (GetVarFileType(conv)) {
case SLE_FILE_I8: assert(x >= -128 && x <= 127); SlWriteByte(x);break;
case SLE_FILE_U8: assert(x >= 0 && x <= 255); SlWriteByte(x);break;
case SLE_FILE_I16:assert(x >= -32768 && x <= 32767); SlWriteUint16(x);break;
case SLE_FILE_STRINGID:
case SLE_FILE_U16:assert(x >= 0 && x <= 65535); SlWriteUint16(x);break;
case SLE_FILE_I32:
case SLE_FILE_U32: SlWriteUint32((uint32_t)x);break;
case SLE_FILE_I64:
case SLE_FILE_U64: SlWriteUint64(x);break;
default: NOT_REACHED();
}
break;
}
case SLA_LOAD_CHECK:
case SLA_LOAD: {
int64_t x;
/* Read a value from the file */
switch (GetVarFileType(conv)) {
case SLE_FILE_I8: x = (int8_t )SlReadByte(); break;
case SLE_FILE_U8: x = (byte )SlReadByte(); break;
case SLE_FILE_I16: x = (int16_t )SlReadUint16(); break;
case SLE_FILE_U16: x = (uint16_t)SlReadUint16(); break;
case SLE_FILE_I32: x = (int32_t )SlReadUint32(); break;
case SLE_FILE_U32: x = (uint32_t)SlReadUint32(); break;
case SLE_FILE_I64: x = (int64_t )SlReadUint64(); break;
case SLE_FILE_U64: x = (uint64_t)SlReadUint64(); break;
case SLE_FILE_STRINGID: x = RemapOldStringID((uint16_t)SlReadUint16()); break;
default: NOT_REACHED();
}
/* Write The value to the struct. These ARE endian safe. */
WriteValue(ptr, conv, x);
break;
}
case SLA_PTRS: break;
case SLA_NULL: break;
default: NOT_REACHED();
}
}
/**
* Calculate the gross length of the string that it
* will occupy in the savegame. This includes the real length, returned
* by SlCalcNetStringLen and the length that the index will occupy.
* @param ptr Pointer to the \c std::string.
* @return The gross length of the string.
*/
static inline size_t SlCalcStdStringLen(const void *ptr)
{
const std::string *str = reinterpret_cast<const std::string *>(ptr);
size_t len = str->length();
return len + SlGetArrayLength(len); // also include the length of the index
}
/**
* Scan the string for old values of SCC_ENCODED and fix it to it's new, value.
* Note that at the moment this runs, the string has not been validated yet
* because the validation looks for SCC_ENCODED. If there is something invalid,
* just bail out and do not continue trying to replace the tokens.
* @param str the string to fix.
*/
static void FixSCCEncoded(std::string &str)
{
for (size_t i = 0; i < str.size(); /* nothing. */) {
size_t len = Utf8EncodedCharLen(str[i]);
if (len == 0 || i + len > str.size()) break;
char32_t c;
Utf8Decode(&c, &str[i]);
if (c == 0xE028 || c == 0xE02A) Utf8Encode(&str[i], SCC_ENCODED);
i += len;
}
}
/**
* Save/Load a \c std::string.
* @param ptr the string being manipulated
* @param conv must be SLE_FILE_STRING
*/
static void SlStdString(void *ptr, VarType conv)
{
std::string *str = reinterpret_cast<std::string *>(ptr);
switch (_sl.action) {
case SLA_SAVE: {
size_t len = str->length();
SlWriteArrayLength(len);
SlCopyBytes(const_cast<void *>(static_cast<const void *>(str->c_str())), len);
break;
}
case SLA_LOAD_CHECK:
case SLA_LOAD: {
size_t len = SlReadArrayLength();
if (GetVarMemType(conv) == SLE_VAR_NULL) {
SlSkipBytes(len);
return;
}
str->resize(len);
SlCopyBytes(str->data(), len);
StringValidationSettings settings = SVS_REPLACE_WITH_QUESTION_MARK;
if ((conv & SLF_ALLOW_CONTROL) != 0) {
settings = settings | SVS_ALLOW_CONTROL_CODE;
if (IsSavegameVersionBefore(SLV_169)) FixSCCEncoded(*str);
}
if ((conv & SLF_ALLOW_NEWLINE) != 0) {
settings = settings | SVS_ALLOW_NEWLINE;
}
*str = StrMakeValid(*str, settings);
}
case SLA_PTRS: break;
case SLA_NULL: break;
default: NOT_REACHED();
}
}
/**
* Internal function to save/Load a list of SL_VARs.
* SlCopy() and SlArray() are very similar, with the exception of the header.
* This function represents the common part.
* @param object The object being manipulated.
* @param length The length of the object in elements
* @param conv VarType type of the items.
*/
static void SlCopyInternal(void *object, size_t length, VarType conv)
{
if (GetVarMemType(conv) == SLE_VAR_NULL) {
assert(_sl.action != SLA_SAVE); // Use SL_NULL if you want to write null-bytes
SlSkipBytes(length * SlCalcConvFileLen(conv));
return;
}
/* NOTICE - handle some buggy stuff, in really old versions everything was saved
* as a byte-type. So detect this, and adjust object size accordingly */
if (_sl.action != SLA_SAVE && _sl_version == 0) {
/* all objects except difficulty settings */
if (conv == SLE_INT16 || conv == SLE_UINT16 || conv == SLE_STRINGID ||
conv == SLE_INT32 || conv == SLE_UINT32) {
SlCopyBytes(object, length * SlCalcConvFileLen(conv));
return;
}
/* used for conversion of Money 32bit->64bit */
if (conv == (SLE_FILE_I32 | SLE_VAR_I64)) {
for (uint i = 0; i < length; i++) {
((int64_t*)object)[i] = (int32_t)BSWAP32(SlReadUint32());
}
return;
}
}
/* If the size of elements is 1 byte both in file and memory, no special
* conversion is needed, use specialized copy-copy function to speed up things */
if (conv == SLE_INT8 || conv == SLE_UINT8) {
SlCopyBytes(object, length);
} else {
byte *a = (byte*)object;
byte mem_size = SlCalcConvMemLen(conv);
for (; length != 0; length --) {
SlSaveLoadConv(a, conv);
a += mem_size; // get size
}
}
}
/**
* Copy a list of SL_VARs to/from a savegame.
* These entries are copied as-is, and you as caller have to make sure things
* like length-fields are calculated correctly.
* @param object The object being manipulated.
* @param length The length of the object in elements
* @param conv VarType type of the items.
*/
void SlCopy(void *object, size_t length, VarType conv)
{
if (_sl.action == SLA_PTRS || _sl.action == SLA_NULL) return;
/* Automatically calculate the length? */
if (_sl.need_length != NL_NONE) {
SlSetLength(length * SlCalcConvFileLen(conv));
/* Determine length only? */
if (_sl.need_length == NL_CALCLENGTH) return;
}
SlCopyInternal(object, length, conv);
}
/**
* Return the size in bytes of a certain type of atomic array
* @param length The length of the array counted in elements
* @param conv VarType type of the variable that is used in calculating the size
*/
static inline size_t SlCalcArrayLen(size_t length, VarType conv)
{
return SlCalcConvFileLen(conv) * length + SlGetArrayLength(length);
}
/**
* Save/Load the length of the array followed by the array of SL_VAR elements.
* @param array The array being manipulated
* @param length The length of the array in elements
* @param conv VarType type of the atomic array (int, byte, uint64_t, etc.)
*/
static void SlArray(void *array, size_t length, VarType conv)
{
switch (_sl.action) {
case SLA_SAVE:
SlWriteArrayLength(length);
SlCopyInternal(array, length, conv);
return;
case SLA_LOAD_CHECK:
case SLA_LOAD: {
if (!IsSavegameVersionBefore(SLV_SAVELOAD_LIST_LENGTH)) {
size_t sv_length = SlReadArrayLength();
if (GetVarMemType(conv) == SLE_VAR_NULL) {
/* We don't know this field, so we assume the length in the savegame is correct. */
length = sv_length;
} else if (sv_length != length) {
/* If the SLE_ARR changes size, a savegame bump is required
* and the developer should have written conversion lines.
* Error out to make this more visible. */
SlErrorCorrupt("Fixed-length array is of wrong length");
}
}
SlCopyInternal(array, length, conv);
return;
}
case SLA_PTRS:
case SLA_NULL:
return;
default:
NOT_REACHED();
}
}
/**
* Pointers cannot be saved to a savegame, so this functions gets
* the index of the item, and if not available, it hussles with
* pointers (looks really bad :()
* Remember that a nullptr item has value 0, and all
* indices have +1, so vehicle 0 is saved as index 1.
* @param obj The object that we want to get the index of
* @param rt SLRefType type of the object the index is being sought of
* @return Return the pointer converted to an index of the type pointed to
*/
static size_t ReferenceToInt(const void *obj, SLRefType rt)
{
assert(_sl.action == SLA_SAVE);
if (obj == nullptr) return 0;
switch (rt) {
case REF_VEHICLE_OLD: // Old vehicles we save as new ones
case REF_VEHICLE: return ((const Vehicle*)obj)->index + 1;
case REF_STATION: return ((const Station*)obj)->index + 1;
case REF_TOWN: return ((const Town*)obj)->index + 1;
case REF_ORDER: return ((const Order*)obj)->index + 1;
case REF_ROADSTOPS: return ((const RoadStop*)obj)->index + 1;
case REF_ENGINE_RENEWS: return ((const EngineRenew*)obj)->index + 1;
case REF_CARGO_PACKET: return ((const CargoPacket*)obj)->index + 1;
case REF_ORDERLIST: return ((const OrderList*)obj)->index + 1;
case REF_STORAGE: return ((const PersistentStorage*)obj)->index + 1;
case REF_LINK_GRAPH: return ((const LinkGraph*)obj)->index + 1;
case REF_LINK_GRAPH_JOB: return ((const LinkGraphJob*)obj)->index + 1;
default: NOT_REACHED();
}
}
/**
* Pointers cannot be loaded from a savegame, so this function
* gets the index from the savegame and returns the appropriate
* pointer from the already loaded base.
* Remember that an index of 0 is a nullptr pointer so all indices
* are +1 so vehicle 0 is saved as 1.
* @param index The index that is being converted to a pointer
* @param rt SLRefType type of the object the pointer is sought of
* @return Return the index converted to a pointer of any type
*/
static void *IntToReference(size_t index, SLRefType rt)
{
static_assert(sizeof(size_t) <= sizeof(void *));
assert(_sl.action == SLA_PTRS);
/* After version 4.3 REF_VEHICLE_OLD is saved as REF_VEHICLE,
* and should be loaded like that */
if (rt == REF_VEHICLE_OLD && !IsSavegameVersionBefore(SLV_4, 4)) {
rt = REF_VEHICLE;
}
/* No need to look up nullptr pointers, just return immediately */
if (index == (rt == REF_VEHICLE_OLD ? 0xFFFF : 0)) return nullptr;
/* Correct index. Old vehicles were saved differently:
* invalid vehicle was 0xFFFF, now we use 0x0000 for everything invalid. */
if (rt != REF_VEHICLE_OLD) index--;
switch (rt) {
case REF_ORDERLIST:
if (OrderList::IsValidID(index)) return OrderList::Get(index);
SlErrorCorrupt("Referencing invalid OrderList");
case REF_ORDER:
if (Order::IsValidID(index)) return Order::Get(index);
/* in old versions, invalid order was used to mark end of order list */
if (IsSavegameVersionBefore(SLV_5, 2)) return nullptr;
SlErrorCorrupt("Referencing invalid Order");
case REF_VEHICLE_OLD:
case REF_VEHICLE:
if (Vehicle::IsValidID(index)) return Vehicle::Get(index);
SlErrorCorrupt("Referencing invalid Vehicle");
case REF_STATION:
if (Station::IsValidID(index)) return Station::Get(index);
SlErrorCorrupt("Referencing invalid Station");
case REF_TOWN:
if (Town::IsValidID(index)) return Town::Get(index);
SlErrorCorrupt("Referencing invalid Town");
case REF_ROADSTOPS:
if (RoadStop::IsValidID(index)) return RoadStop::Get(index);
SlErrorCorrupt("Referencing invalid RoadStop");
case REF_ENGINE_RENEWS:
if (EngineRenew::IsValidID(index)) return EngineRenew::Get(index);
SlErrorCorrupt("Referencing invalid EngineRenew");
case REF_CARGO_PACKET:
if (CargoPacket::IsValidID(index)) return CargoPacket::Get(index);
SlErrorCorrupt("Referencing invalid CargoPacket");
case REF_STORAGE:
if (PersistentStorage::IsValidID(index)) return PersistentStorage::Get(index);
SlErrorCorrupt("Referencing invalid PersistentStorage");
case REF_LINK_GRAPH:
if (LinkGraph::IsValidID(index)) return LinkGraph::Get(index);
SlErrorCorrupt("Referencing invalid LinkGraph");
case REF_LINK_GRAPH_JOB:
if (LinkGraphJob::IsValidID(index)) return LinkGraphJob::Get(index);
SlErrorCorrupt("Referencing invalid LinkGraphJob");
default: NOT_REACHED();
}
}
/**
* Handle conversion for references.
* @param ptr The object being filled/read.
* @param conv VarType type of the current element of the struct.
*/
void SlSaveLoadRef(void *ptr, VarType conv)
{
switch (_sl.action) {
case SLA_SAVE:
SlWriteUint32((uint32_t)ReferenceToInt(*(void **)ptr, (SLRefType)conv));
break;
case SLA_LOAD_CHECK:
case SLA_LOAD:
*(size_t *)ptr = IsSavegameVersionBefore(SLV_69) ? SlReadUint16() : SlReadUint32();
break;
case SLA_PTRS:
*(void **)ptr = IntToReference(*(size_t *)ptr, (SLRefType)conv);
break;
case SLA_NULL:
*(void **)ptr = nullptr;
break;
default: NOT_REACHED();
}
}
/**
* Template class to help with list-like types.
*/
template <template<typename, typename> typename Tstorage, typename Tvar, typename Tallocator = std::allocator<Tvar>>
class SlStorageHelper {
typedef Tstorage<Tvar, Tallocator> SlStorageT;
public:
/**
* Internal templated helper to return the size in bytes of a list-like type.
* @param storage The storage to find the size of
* @param conv VarType type of variable that is used for calculating the size
* @param cmd The SaveLoadType ware are saving/loading.
*/
static size_t SlCalcLen(const void *storage, VarType conv, SaveLoadType cmd = SL_VAR)
{
assert(cmd == SL_VAR || cmd == SL_REF);
const SlStorageT *list = static_cast<const SlStorageT *>(storage);
int type_size = SlGetArrayLength(list->size());
int item_size = SlCalcConvFileLen(cmd == SL_VAR ? conv : (VarType)SLE_FILE_U32);
return list->size() * item_size + type_size;
}
static void SlSaveLoadMember(SaveLoadType cmd, Tvar *item, VarType conv)
{
switch (cmd) {
case SL_VAR: SlSaveLoadConv(item, conv); break;
case SL_REF: SlSaveLoadRef(item, conv); break;
default:
NOT_REACHED();
}
}
/**
* Internal templated helper to save/load a list-like type.
* @param storage The storage being manipulated.
* @param conv VarType type of variable that is used for calculating the size.
* @param cmd The SaveLoadType ware are saving/loading.
*/
static void SlSaveLoad(void *storage, VarType conv, SaveLoadType cmd = SL_VAR)
{
assert(cmd == SL_VAR || cmd == SL_REF);
SlStorageT *list = static_cast<SlStorageT *>(storage);
switch (_sl.action) {
case SLA_SAVE:
SlWriteArrayLength(list->size());
for (auto &item : *list) {
SlSaveLoadMember(cmd, &item, conv);
}
break;
case SLA_LOAD_CHECK:
case SLA_LOAD: {
size_t length;
switch (cmd) {
case SL_VAR: length = IsSavegameVersionBefore(SLV_SAVELOAD_LIST_LENGTH) ? SlReadUint32() : SlReadArrayLength(); break;
case SL_REF: length = IsSavegameVersionBefore(SLV_69) ? SlReadUint16() : IsSavegameVersionBefore(SLV_SAVELOAD_LIST_LENGTH) ? SlReadUint32() : SlReadArrayLength(); break;
default: NOT_REACHED();
}
/* Load each value and push to the end of the storage. */
for (size_t i = 0; i < length; i++) {
Tvar &data = list->emplace_back();
SlSaveLoadMember(cmd, &data, conv);
}
break;
}
case SLA_PTRS:
for (auto &item : *list) {
SlSaveLoadMember(cmd, &item, conv);
}
break;
case SLA_NULL:
list->clear();
break;
default: NOT_REACHED();
}
}
};
/**
* Return the size in bytes of a list.
* @param list The std::list to find the size of.
* @param conv VarType type of variable that is used for calculating the size.
*/
static inline size_t SlCalcRefListLen(const void *list, VarType conv)
{
return SlStorageHelper<std::list, void *>::SlCalcLen(list, conv, SL_REF);
}
/**
* Save/Load a list.
* @param list The list being manipulated.
* @param conv VarType type of variable that is used for calculating the size.
*/
static void SlRefList(void *list, VarType conv)
{
/* Automatically calculate the length? */
if (_sl.need_length != NL_NONE) {
SlSetLength(SlCalcRefListLen(list, conv));
/* Determine length only? */
if (_sl.need_length == NL_CALCLENGTH) return;
}
SlStorageHelper<std::list, void *>::SlSaveLoad(list, conv, SL_REF);
}
/**
* Return the size in bytes of a std::deque.
* @param deque The std::deque to find the size of
* @param conv VarType type of variable that is used for calculating the size
*/
static inline size_t SlCalcDequeLen(const void *deque, VarType conv)
{
switch (GetVarMemType(conv)) {
case SLE_VAR_BL: return SlStorageHelper<std::deque, bool>::SlCalcLen(deque, conv);
case SLE_VAR_I8: return SlStorageHelper<std::deque, int8_t>::SlCalcLen(deque, conv);
case SLE_VAR_U8: return SlStorageHelper<std::deque, uint8_t>::SlCalcLen(deque, conv);
case SLE_VAR_I16: return SlStorageHelper<std::deque, int16_t>::SlCalcLen(deque, conv);
case SLE_VAR_U16: return SlStorageHelper<std::deque, uint16_t>::SlCalcLen(deque, conv);
case SLE_VAR_I32: return SlStorageHelper<std::deque, int32_t>::SlCalcLen(deque, conv);
case SLE_VAR_U32: return SlStorageHelper<std::deque, uint32_t>::SlCalcLen(deque, conv);
case SLE_VAR_I64: return SlStorageHelper<std::deque, int64_t>::SlCalcLen(deque, conv);
case SLE_VAR_U64: return SlStorageHelper<std::deque, uint64_t>::SlCalcLen(deque, conv);
default: NOT_REACHED();
}
}
/**
* Save/load a std::deque.
* @param deque The std::deque being manipulated
* @param conv VarType type of variable that is used for calculating the size
*/
static void SlDeque(void *deque, VarType conv)
{
switch (GetVarMemType(conv)) {
case SLE_VAR_BL: SlStorageHelper<std::deque, bool>::SlSaveLoad(deque, conv); break;
case SLE_VAR_I8: SlStorageHelper<std::deque, int8_t>::SlSaveLoad(deque, conv); break;
case SLE_VAR_U8: SlStorageHelper<std::deque, uint8_t>::SlSaveLoad(deque, conv); break;
case SLE_VAR_I16: SlStorageHelper<std::deque, int16_t>::SlSaveLoad(deque, conv); break;
case SLE_VAR_U16: SlStorageHelper<std::deque, uint16_t>::SlSaveLoad(deque, conv); break;
case SLE_VAR_I32: SlStorageHelper<std::deque, int32_t>::SlSaveLoad(deque, conv); break;
case SLE_VAR_U32: SlStorageHelper<std::deque, uint32_t>::SlSaveLoad(deque, conv); break;
case SLE_VAR_I64: SlStorageHelper<std::deque, int64_t>::SlSaveLoad(deque, conv); break;
case SLE_VAR_U64: SlStorageHelper<std::deque, uint64_t>::SlSaveLoad(deque, conv); break;
default: NOT_REACHED();
}
}
/**
* Return the size in bytes of a std::vector.
* @param vector The std::vector to find the size of
* @param conv VarType type of variable that is used for calculating the size
*/
static inline size_t SlCalcVectorLen(const void *vector, VarType conv)
{
switch (GetVarMemType(conv)) {
case SLE_VAR_BL: NOT_REACHED(); // Not supported
case SLE_VAR_I8: return SlStorageHelper<std::vector, int8_t>::SlCalcLen(vector, conv);
case SLE_VAR_U8: return SlStorageHelper<std::vector, uint8_t>::SlCalcLen(vector, conv);
case SLE_VAR_I16: return SlStorageHelper<std::vector, int16_t>::SlCalcLen(vector, conv);
case SLE_VAR_U16: return SlStorageHelper<std::vector, uint16_t>::SlCalcLen(vector, conv);
case SLE_VAR_I32: return SlStorageHelper<std::vector, int32_t>::SlCalcLen(vector, conv);
case SLE_VAR_U32: return SlStorageHelper<std::vector, uint32_t>::SlCalcLen(vector, conv);
case SLE_VAR_I64: return SlStorageHelper<std::vector, int64_t>::SlCalcLen(vector, conv);
case SLE_VAR_U64: return SlStorageHelper<std::vector, uint64_t>::SlCalcLen(vector, conv);
default: NOT_REACHED();
}
}
/**
* Save/load a std::vector.
* @param vector The std::vector being manipulated
* @param conv VarType type of variable that is used for calculating the size
*/
static void SlVector(void *vector, VarType conv)
{
switch (GetVarMemType(conv)) {
case SLE_VAR_BL: NOT_REACHED(); // Not supported
case SLE_VAR_I8: SlStorageHelper<std::vector, int8_t>::SlSaveLoad(vector, conv); break;
case SLE_VAR_U8: SlStorageHelper<std::vector, uint8_t>::SlSaveLoad(vector, conv); break;
case SLE_VAR_I16: SlStorageHelper<std::vector, int16_t>::SlSaveLoad(vector, conv); break;
case SLE_VAR_U16: SlStorageHelper<std::vector, uint16_t>::SlSaveLoad(vector, conv); break;
case SLE_VAR_I32: SlStorageHelper<std::vector, int32_t>::SlSaveLoad(vector, conv); break;
case SLE_VAR_U32: SlStorageHelper<std::vector, uint32_t>::SlSaveLoad(vector, conv); break;
case SLE_VAR_I64: SlStorageHelper<std::vector, int64_t>::SlSaveLoad(vector, conv); break;
case SLE_VAR_U64: SlStorageHelper<std::vector, uint64_t>::SlSaveLoad(vector, conv); break;
default: NOT_REACHED();
}
}
/** Are we going to save this object or not? */
static inline bool SlIsObjectValidInSavegame(const SaveLoad &sld)
{
return (_sl_version >= sld.version_from && _sl_version < sld.version_to);
}
/**
* Calculate the size of the table header.
* @param slt The SaveLoad table with objects to save/load.
* @return size of given object.
*/
static size_t SlCalcTableHeader(const SaveLoadTable &slt)
{
size_t length = 0;
for (auto &sld : slt) {
if (!SlIsObjectValidInSavegame(sld)) continue;
length += SlCalcConvFileLen(SLE_UINT8);
length += SlCalcStdStringLen(&sld.name);
}
length += SlCalcConvFileLen(SLE_UINT8); // End-of-list entry.
for (auto &sld : slt) {
if (!SlIsObjectValidInSavegame(sld)) continue;
if (sld.cmd == SL_STRUCTLIST || sld.cmd == SL_STRUCT) {
length += SlCalcTableHeader(sld.handler->GetDescription());
}
}
return length;
}
/**
* Calculate the size of an object.
* @param object to be measured.
* @param slt The SaveLoad table with objects to save/load.
* @return size of given object.
*/
size_t SlCalcObjLength(const void *object, const SaveLoadTable &slt)
{
size_t length = 0;
/* Need to determine the length and write a length tag. */
for (auto &sld : slt) {
length += SlCalcObjMemberLength(object, sld);
}
return length;
}
size_t SlCalcObjMemberLength(const void *object, const SaveLoad &sld)
{
assert(_sl.action == SLA_SAVE);
if (!SlIsObjectValidInSavegame(sld)) return 0;
switch (sld.cmd) {
case SL_VAR: return SlCalcConvFileLen(sld.conv);
case SL_REF: return SlCalcRefLen();
case SL_ARR: return SlCalcArrayLen(sld.length, sld.conv);
case SL_REFLIST: return SlCalcRefListLen(GetVariableAddress(object, sld), sld.conv);
case SL_DEQUE: return SlCalcDequeLen(GetVariableAddress(object, sld), sld.conv);
case SL_VECTOR: return SlCalcVectorLen(GetVariableAddress(object, sld), sld.conv);
case SL_STDSTR: return SlCalcStdStringLen(GetVariableAddress(object, sld));
case SL_SAVEBYTE: return 1; // a byte is logically of size 1
case SL_NULL: return SlCalcConvFileLen(sld.conv) * sld.length;
case SL_STRUCT:
case SL_STRUCTLIST: {
NeedLength old_need_length = _sl.need_length;
size_t old_obj_len = _sl.obj_len;
_sl.need_length = NL_CALCLENGTH;
_sl.obj_len = 0;
/* Pretend that we are saving to collect the object size. Other
* means are difficult, as we don't know the length of the list we
* are about to store. */
sld.handler->Save(const_cast<void *>(object));
size_t length = _sl.obj_len;
_sl.obj_len = old_obj_len;
_sl.need_length = old_need_length;
if (sld.cmd == SL_STRUCT) {
length += SlGetArrayLength(1);
}
return length;
}
default: NOT_REACHED();
}
return 0;
}
static bool SlObjectMember(void *object, const SaveLoad &sld)
{
if (!SlIsObjectValidInSavegame(sld)) return false;
VarType conv = GB(sld.conv, 0, 8);
switch (sld.cmd) {
case SL_VAR:
case SL_REF:
case SL_ARR:
case SL_REFLIST:
case SL_DEQUE:
case SL_VECTOR:
case SL_STDSTR: {
void *ptr = GetVariableAddress(object, sld);
switch (sld.cmd) {
case SL_VAR: SlSaveLoadConv(ptr, conv); break;
case SL_REF: SlSaveLoadRef(ptr, conv); break;
case SL_ARR: SlArray(ptr, sld.length, conv); break;
case SL_REFLIST: SlRefList(ptr, conv); break;
case SL_DEQUE: SlDeque(ptr, conv); break;
case SL_VECTOR: SlVector(ptr, conv); break;
case SL_STDSTR: SlStdString(ptr, sld.conv); break;
default: NOT_REACHED();
}
break;
}
/* SL_SAVEBYTE writes a value to the savegame to identify the type of an object.
* When loading, the value is read explicitly with SlReadByte() to determine which
* object description to use. */
case SL_SAVEBYTE: {
void *ptr = GetVariableAddress(object, sld);
switch (_sl.action) {
case SLA_SAVE: SlWriteByte(*(uint8_t *)ptr); break;
case SLA_LOAD_CHECK:
case SLA_LOAD:
case SLA_PTRS:
case SLA_NULL: break;
default: NOT_REACHED();
}
break;
}
case SL_NULL: {
assert(GetVarMemType(sld.conv) == SLE_VAR_NULL);
switch (_sl.action) {
case SLA_LOAD_CHECK:
case SLA_LOAD: SlSkipBytes(SlCalcConvFileLen(sld.conv) * sld.length); break;
case SLA_SAVE: for (int i = 0; i < SlCalcConvFileLen(sld.conv) * sld.length; i++) SlWriteByte(0); break;
case SLA_PTRS:
case SLA_NULL: break;
default: NOT_REACHED();
}
break;
}
case SL_STRUCT:
case SL_STRUCTLIST:
switch (_sl.action) {
case SLA_SAVE: {
if (sld.cmd == SL_STRUCT) {
/* Store in the savegame if this struct was written or not. */
SlSetStructListLength(SlCalcObjMemberLength(object, sld) > SlGetArrayLength(1) ? 1 : 0);
}
sld.handler->Save(object);
break;
}
case SLA_LOAD_CHECK: {
if (sld.cmd == SL_STRUCT && !IsSavegameVersionBefore(SLV_SAVELOAD_LIST_LENGTH)) {
SlGetStructListLength(1);
}
sld.handler->LoadCheck(object);
break;
}
case SLA_LOAD: {
if (sld.cmd == SL_STRUCT && !IsSavegameVersionBefore(SLV_SAVELOAD_LIST_LENGTH)) {
SlGetStructListLength(1);
}
sld.handler->Load(object);
break;
}
case SLA_PTRS:
sld.handler->FixPointers(object);
break;
case SLA_NULL: break;
default: NOT_REACHED();
}
break;
default: NOT_REACHED();
}
return true;
}
/**
* Set the length of this list.
* @param The length of the list.
*/
void SlSetStructListLength(size_t length)
{
/* Automatically calculate the length? */
if (_sl.need_length != NL_NONE) {
SlSetLength(SlGetArrayLength(length));
if (_sl.need_length == NL_CALCLENGTH) return;
}
SlWriteArrayLength(length);
}
/**
* Get the length of this list; if it exceeds the limit, error out.
* @param limit The maximum size the list can be.
* @return The length of the list.
*/
size_t SlGetStructListLength(size_t limit)
{
size_t length = SlReadArrayLength();
if (length > limit) SlErrorCorrupt("List exceeds storage size");
return length;
}
/**
* Main SaveLoad function.
* @param object The object that is being saved or loaded.
* @param slt The SaveLoad table with objects to save/load.
*/
void SlObject(void *object, const SaveLoadTable &slt)
{
/* Automatically calculate the length? */
if (_sl.need_length != NL_NONE) {
SlSetLength(SlCalcObjLength(object, slt));
if (_sl.need_length == NL_CALCLENGTH) return;
}
for (auto &sld : slt) {
SlObjectMember(object, sld);
}
}
/**
* Handler that is assigned when there is a struct read in the savegame which
* is not known to the code. This means we are going to skip it.
*/
class SlSkipHandler : public SaveLoadHandler {
void Save(void *) const override
{
NOT_REACHED();
}
void Load(void *object) const override
{
size_t length = SlGetStructListLength(UINT32_MAX);
for (; length > 0; length--) {
SlObject(object, this->GetLoadDescription());
}
}
void LoadCheck(void *object) const override
{
this->Load(object);
}
virtual SaveLoadTable GetDescription() const override
{
return {};
}
virtual SaveLoadCompatTable GetCompatDescription() const override
{
NOT_REACHED();
}
};
/**
* Save or Load a table header.
* @note a table-header can never contain more than 65535 fields.
* @param slt The SaveLoad table with objects to save/load.
* @return When loading, the ordered SaveLoad array to use; otherwise an empty list.
*/
std::vector<SaveLoad> SlTableHeader(const SaveLoadTable &slt)
{
/* You can only use SlTableHeader if you are a CH_TABLE. */
assert(_sl.block_mode == CH_TABLE || _sl.block_mode == CH_SPARSE_TABLE);
switch (_sl.action) {
case SLA_LOAD_CHECK:
case SLA_LOAD: {
std::vector<SaveLoad> saveloads;
/* Build a key lookup mapping based on the available fields. */
std::map<std::string, const SaveLoad *> key_lookup;
for (auto &sld : slt) {
if (!SlIsObjectValidInSavegame(sld)) continue;
/* Check that there is only one active SaveLoad for a given name. */
assert(key_lookup.find(sld.name) == key_lookup.end());
key_lookup[sld.name] = &sld;
}
while (true) {
uint8_t type = 0;
SlSaveLoadConv(&type, SLE_UINT8);
if (type == SLE_FILE_END) break;
std::string key;
SlStdString(&key, SLE_STR);
auto sld_it = key_lookup.find(key);
if (sld_it == key_lookup.end()) {
/* SLA_LOADCHECK triggers this debug statement a lot and is perfectly normal. */
Debug(sl, _sl.action == SLA_LOAD ? 2 : 6, "Field '{}' of type 0x{:02x} not found, skipping", key, type);
std::shared_ptr<SaveLoadHandler> handler = nullptr;
SaveLoadType saveload_type;
switch (type & SLE_FILE_TYPE_MASK) {
case SLE_FILE_STRING:
/* Strings are always marked with SLE_FILE_HAS_LENGTH_FIELD, as they are a list of chars. */
saveload_type = SL_STDSTR;
break;
case SLE_FILE_STRUCT:
/* Structs are always marked with SLE_FILE_HAS_LENGTH_FIELD as SL_STRUCT is seen as a list of 0/1 in length. */
saveload_type = SL_STRUCTLIST;
handler = std::make_shared<SlSkipHandler>();
break;
default:
saveload_type = (type & SLE_FILE_HAS_LENGTH_FIELD) ? SL_ARR : SL_VAR;
break;
}
/* We don't know this field, so read to nothing. */
saveloads.push_back({key, saveload_type, ((VarType)type & SLE_FILE_TYPE_MASK) | SLE_VAR_NULL, 1, SL_MIN_VERSION, SL_MAX_VERSION, 0, nullptr, 0, handler});
continue;
}
/* Validate the type of the field. If it is changed, the
* savegame should have been bumped so we know how to do the
* conversion. If this error triggers, that clearly didn't
* happen and this is a friendly poke to the developer to bump
* the savegame version and add conversion code. */
uint8_t correct_type = GetSavegameFileType(*sld_it->second);
if (correct_type != type) {
Debug(sl, 1, "Field type for '{}' was expected to be 0x{:02x} but 0x{:02x} was found", key, correct_type, type);
SlErrorCorrupt("Field type is different than expected");
}
saveloads.push_back(*sld_it->second);
}
for (auto &sld : saveloads) {
if (sld.cmd == SL_STRUCTLIST || sld.cmd == SL_STRUCT) {
sld.handler->load_description = SlTableHeader(sld.handler->GetDescription());
}
}
return saveloads;
}
case SLA_SAVE: {
/* Automatically calculate the length? */
if (_sl.need_length != NL_NONE) {
SlSetLength(SlCalcTableHeader(slt));
if (_sl.need_length == NL_CALCLENGTH) break;
}
for (auto &sld : slt) {
if (!SlIsObjectValidInSavegame(sld)) continue;
/* Make sure we are not storing empty keys. */
assert(!sld.name.empty());
uint8_t type = GetSavegameFileType(sld);
assert(type != SLE_FILE_END);
SlSaveLoadConv(&type, SLE_UINT8);
SlStdString(const_cast<std::string *>(&sld.name), SLE_STR);
}
/* Add an end-of-header marker. */
uint8_t type = SLE_FILE_END;
SlSaveLoadConv(&type, SLE_UINT8);
/* After the table, write down any sub-tables we might have. */
for (auto &sld : slt) {
if (!SlIsObjectValidInSavegame(sld)) continue;
if (sld.cmd == SL_STRUCTLIST || sld.cmd == SL_STRUCT) {
/* SlCalcTableHeader already looks in sub-lists, so avoid the length being added twice. */
NeedLength old_need_length = _sl.need_length;
_sl.need_length = NL_NONE;
SlTableHeader(sld.handler->GetDescription());
_sl.need_length = old_need_length;
}
}
break;
}
default: NOT_REACHED();
}
return std::vector<SaveLoad>();
}
/**
* Load a table header in a savegame compatible way. If the savegame was made
* before table headers were added, it will fall back to the
* SaveLoadCompatTable for the order of fields while loading.
*
* @note You only have to call this function if the chunk existed as a
* non-table type before converting it to a table. New chunks created as
* table can call SlTableHeader() directly.
*
* @param slt The SaveLoad table with objects to save/load.
* @param slct The SaveLoadCompat table the original order of the fields.
* @return When loading, the ordered SaveLoad array to use; otherwise an empty list.
*/
std::vector<SaveLoad> SlCompatTableHeader(const SaveLoadTable &slt, const SaveLoadCompatTable &slct)
{
assert(_sl.action == SLA_LOAD || _sl.action == SLA_LOAD_CHECK);
/* CH_TABLE / CH_SPARSE_TABLE always have a header. */
if (_sl.block_mode == CH_TABLE || _sl.block_mode == CH_SPARSE_TABLE) return SlTableHeader(slt);
std::vector<SaveLoad> saveloads;
/* Build a key lookup mapping based on the available fields. */
std::map<std::string, std::vector<const SaveLoad *>> key_lookup;
for (auto &sld : slt) {
/* All entries should have a name; otherwise the entry should just be removed. */
assert(!sld.name.empty());
key_lookup[sld.name].push_back(&sld);
}
for (auto &slc : slct) {
if (slc.name.empty()) {
/* In old savegames there can be data we no longer care for. We
* skip this by simply reading the amount of bytes indicated and
* send those to /dev/null. */
saveloads.push_back({"", SL_NULL, SLE_FILE_U8 | SLE_VAR_NULL, slc.length, slc.version_from, slc.version_to, 0, nullptr, 0, nullptr});
} else {
auto sld_it = key_lookup.find(slc.name);
/* If this branch triggers, it means that an entry in the
* SaveLoadCompat list is not mentioned in the SaveLoad list. Did
* you rename a field in one and not in the other? */
if (sld_it == key_lookup.end()) {
/* This isn't an assert, as that leaves no information what
* field was to blame. This way at least we have breadcrumbs. */
Debug(sl, 0, "internal error: saveload compatibility field '{}' not found", slc.name);
SlErrorCorrupt("Internal error with savegame compatibility");
}
for (auto &sld : sld_it->second) {
saveloads.push_back(*sld);
}
}
}
for (auto &sld : saveloads) {
if (!SlIsObjectValidInSavegame(sld)) continue;
if (sld.cmd == SL_STRUCTLIST || sld.cmd == SL_STRUCT) {
sld.handler->load_description = SlCompatTableHeader(sld.handler->GetDescription(), sld.handler->GetCompatDescription());
}
}
return saveloads;
}
/**
* Save or Load (a list of) global variables.
* @param slt The SaveLoad table with objects to save/load.
*/
void SlGlobList(const SaveLoadTable &slt)
{
SlObject(nullptr, slt);
}
/**
* Do something of which I have no idea what it is :P
* @param proc The callback procedure that is called
* @param arg The variable that will be used for the callback procedure
*/
void SlAutolength(AutolengthProc *proc, void *arg)
{
assert(_sl.action == SLA_SAVE);
/* Tell it to calculate the length */
_sl.need_length = NL_CALCLENGTH;
_sl.obj_len = 0;
proc(arg);
/* Setup length */
_sl.need_length = NL_WANTLENGTH;
SlSetLength(_sl.obj_len);
size_t start_pos = _sl.dumper->GetSize();
size_t expected_offs = start_pos + _sl.obj_len;
/* And write the stuff */
proc(arg);
if (expected_offs != _sl.dumper->GetSize()) {
SlErrorCorruptFmt("Invalid chunk size when writing autolength block, expected {}, got {}", _sl.obj_len, _sl.dumper->GetSize() - start_pos);
}
}
void ChunkHandler::LoadCheck(size_t len) const
{
switch (_sl.block_mode) {
case CH_TABLE:
case CH_SPARSE_TABLE:
SlTableHeader({});
FALLTHROUGH;
case CH_ARRAY:
case CH_SPARSE_ARRAY:
SlSkipArray();
break;
case CH_RIFF:
SlSkipBytes(len);
break;
default:
NOT_REACHED();
}
}
/**
* Load a chunk of data (eg vehicles, stations, etc.)
* @param ch The chunkhandler that will be used for the operation
*/
static void SlLoadChunk(const ChunkHandler &ch)
{
byte m = SlReadByte();
_sl.block_mode = m & CH_TYPE_MASK;
_sl.obj_len = 0;
_sl.expect_table_header = (_sl.block_mode == CH_TABLE || _sl.block_mode == CH_SPARSE_TABLE);
/* The header should always be at the start. Read the length; the
* Load() should as first action process the header. */
if (_sl.expect_table_header) {
SlIterateArray();
}
switch (_sl.block_mode) {
case CH_TABLE:
case CH_ARRAY:
_sl.array_index = 0;
ch.Load();
if (_next_offs != 0) SlErrorCorrupt("Invalid array length");
break;
case CH_SPARSE_TABLE:
case CH_SPARSE_ARRAY:
ch.Load();
if (_next_offs != 0) SlErrorCorrupt("Invalid array length");
break;
case CH_RIFF: {
/* Read length */
size_t len = (SlReadByte() << 16) | ((m >> 4) << 24);
len += SlReadUint16();
_sl.obj_len = len;
size_t start_pos = _sl.reader->GetSize();
size_t endoffs = start_pos + len;
ch.Load();
if (_sl.reader->GetSize() != endoffs) {
SlErrorCorruptFmt("Invalid chunk size in RIFF in {} - expected {}, got {}", ch.GetName(), len, _sl.reader->GetSize() - start_pos);
}
break;
}
default:
SlErrorCorrupt("Invalid chunk type");
break;
}
if (_sl.expect_table_header) SlErrorCorrupt("Table chunk without header");
}
/**
* Load a chunk of data for checking savegames.
* If the chunkhandler is nullptr, the chunk is skipped.
* @param ch The chunkhandler that will be used for the operation
*/
static void SlLoadCheckChunk(const ChunkHandler &ch)
{
byte m = SlReadByte();
_sl.block_mode = m & CH_TYPE_MASK;
_sl.obj_len = 0;
_sl.expect_table_header = (_sl.block_mode == CH_TABLE || _sl.block_mode == CH_SPARSE_TABLE);
/* The header should always be at the start. Read the length; the
* LoadCheck() should as first action process the header. */
if (_sl.expect_table_header) {
SlIterateArray();
}
switch (_sl.block_mode) {
case CH_TABLE:
case CH_ARRAY:
_sl.array_index = 0;
ch.LoadCheck();
break;
case CH_SPARSE_TABLE:
case CH_SPARSE_ARRAY:
ch.LoadCheck();
break;
case CH_RIFF: {
/* Read length */
size_t len = (SlReadByte() << 16) | ((m >> 4) << 24);
len += SlReadUint16();
_sl.obj_len = len;
size_t start_pos = _sl.reader->GetSize();
size_t endoffs = start_pos + len;
ch.LoadCheck(len);
if (_sl.reader->GetSize() != endoffs) {
SlErrorCorruptFmt("Invalid chunk size in RIFF in {} - expected {}, got {}", ch.GetName(), len, _sl.reader->GetSize() - start_pos);
}
break;
}
default:
SlErrorCorrupt("Invalid chunk type");
break;
}
if (_sl.expect_table_header) SlErrorCorrupt("Table chunk without header");
}
/**
* Save a chunk of data (eg. vehicles, stations, etc.). Each chunk is
* prefixed by an ID identifying it, followed by data, and terminator where appropriate
* @param ch The chunkhandler that will be used for the operation
*/
static void SlSaveChunk(const ChunkHandler &ch)
{
if (ch.type == CH_READONLY) return;
SlWriteUint32(ch.id);
Debug(sl, 2, "Saving chunk {}", ch.GetName());
_sl.block_mode = ch.type;
_sl.expect_table_header = (_sl.block_mode == CH_TABLE || _sl.block_mode == CH_SPARSE_TABLE);
_sl.need_length = (_sl.expect_table_header || _sl.block_mode == CH_RIFF) ? NL_WANTLENGTH : NL_NONE;
switch (_sl.block_mode) {
case CH_RIFF:
ch.Save();
break;
case CH_TABLE:
case CH_ARRAY:
_sl.last_array_index = 0;
SlWriteByte(_sl.block_mode);
ch.Save();
SlWriteArrayLength(0); // Terminate arrays
break;
case CH_SPARSE_TABLE:
case CH_SPARSE_ARRAY:
SlWriteByte(_sl.block_mode);
ch.Save();
SlWriteArrayLength(0); // Terminate arrays
break;
default: NOT_REACHED();
}
if (_sl.expect_table_header) SlErrorCorrupt("Table chunk without header");
}
/** Save all chunks */
static void SlSaveChunks()
{
for (auto &ch : ChunkHandlers()) {
SlSaveChunk(ch);
}
/* Terminator */
SlWriteUint32(0);
}
/**
* Find the ChunkHandler that will be used for processing the found
* chunk in the savegame or in memory
* @param id the chunk in question
* @return returns the appropriate chunkhandler
*/
static const ChunkHandler *SlFindChunkHandler(uint32_t id)
{
for (const ChunkHandler &ch : ChunkHandlers()) if (ch.id == id) return &ch;
return nullptr;
}
/** Load all chunks */
static void SlLoadChunks()
{
uint32_t id;
const ChunkHandler *ch;
for (id = SlReadUint32(); id != 0; id = SlReadUint32()) {
Debug(sl, 2, "Loading chunk {:c}{:c}{:c}{:c}", id >> 24, id >> 16, id >> 8, id);
ch = SlFindChunkHandler(id);
if (ch == nullptr) SlErrorCorrupt("Unknown chunk type");
SlLoadChunk(*ch);
}
}
/** Load all chunks for savegame checking */
static void SlLoadCheckChunks()
{
uint32_t id;
const ChunkHandler *ch;
for (id = SlReadUint32(); id != 0; id = SlReadUint32()) {
Debug(sl, 2, "Loading chunk {:c}{:c}{:c}{:c}", id >> 24, id >> 16, id >> 8, id);
ch = SlFindChunkHandler(id);
if (ch == nullptr) SlErrorCorrupt("Unknown chunk type");
SlLoadCheckChunk(*ch);
}
}
/** Fix all pointers (convert index -> pointer) */
static void SlFixPointers()
{
_sl.action = SLA_PTRS;
for (const ChunkHandler &ch : ChunkHandlers()) {
Debug(sl, 3, "Fixing pointers for {}", ch.GetName());
ch.FixPointers();
}
assert(_sl.action == SLA_PTRS);
}
/** Yes, simply reading from a file. */
struct FileReader : LoadFilter {
FILE *file; ///< The file to read from.
long begin; ///< The begin of the file.
/**
* Create the file reader, so it reads from a specific file.
* @param file The file to read from.
*/
FileReader(FILE *file) : LoadFilter(nullptr), file(file), begin(ftell(file))
{
}
/** Make sure everything is cleaned up. */
~FileReader()
{
if (this->file != nullptr) fclose(this->file);
this->file = nullptr;
/* Make sure we don't double free. */
_sl.sf = nullptr;
}
size_t Read(byte *buf, size_t size) override
{
/* We're in the process of shutting down, i.e. in "failure" mode. */
if (this->file == nullptr) return 0;
return fread(buf, 1, size, this->file);
}
void Reset() override
{
clearerr(this->file);
if (fseek(this->file, this->begin, SEEK_SET)) {
Debug(sl, 1, "Could not reset the file reading");
}
}
};
/** Yes, simply writing to a file. */
struct FileWriter : SaveFilter {
FILE *file; ///< The file to write to.
/**
* Create the file writer, so it writes to a specific file.
* @param file The file to write to.
*/
FileWriter(FILE *file) : SaveFilter(nullptr), file(file)
{
}
/** Make sure everything is cleaned up. */
~FileWriter()
{
this->Finish();
/* Make sure we don't double free. */
_sl.sf = nullptr;
}
void Write(byte *buf, size_t size) override
{
/* We're in the process of shutting down, i.e. in "failure" mode. */
if (this->file == nullptr) return;
if (fwrite(buf, 1, size, this->file) != size) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE);
}
void Finish() override
{
if (this->file != nullptr) fclose(this->file);
this->file = nullptr;
}
};
/*******************************************
********** START OF LZO CODE **************
*******************************************/
#ifdef WITH_LZO
#include <lzo/lzo1x.h>
/** Buffer size for the LZO compressor */
static const uint LZO_BUFFER_SIZE = 8192;
/** Filter using LZO compression. */
struct LZOLoadFilter : LoadFilter {
/**
* Initialise this filter.
* @param chain The next filter in this chain.
*/
LZOLoadFilter(LoadFilter *chain) : LoadFilter(chain)
{
if (lzo_init() != LZO_E_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "cannot initialize decompressor");
}
size_t Read(byte *buf, size_t ssize) override
{
assert(ssize >= LZO_BUFFER_SIZE);
/* Buffer size is from the LZO docs plus the chunk header size. */
byte out[LZO_BUFFER_SIZE + LZO_BUFFER_SIZE / 16 + 64 + 3 + sizeof(uint32_t) * 2];
uint32_t tmp[2];
uint32_t size;
lzo_uint len = ssize;
/* Read header*/
if (this->chain->Read((byte*)tmp, sizeof(tmp)) != sizeof(tmp)) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE, "File read failed");
/* Check if size is bad */
((uint32_t*)out)[0] = size = tmp[1];
if (_sl_version != SL_MIN_VERSION) {
tmp[0] = TO_BE32(tmp[0]);
size = TO_BE32(size);
}
if (size >= sizeof(out)) SlErrorCorrupt("Inconsistent size");
/* Read block */
if (this->chain->Read(out + sizeof(uint32_t), size) != size) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE);
/* Verify checksum */
if (tmp[0] != lzo_adler32(0, out, size + sizeof(uint32_t))) SlErrorCorrupt("Bad checksum");
/* Decompress */
int ret = lzo1x_decompress_safe(out + sizeof(uint32_t) * 1, size, buf, &len, nullptr);
if (ret != LZO_E_OK) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE);
return len;
}
};
/** Filter using LZO compression. */
struct LZOSaveFilter : SaveFilter {
/**
* Initialise this filter.
* @param chain The next filter in this chain.
*/
LZOSaveFilter(SaveFilter *chain, byte) : SaveFilter(chain)
{
if (lzo_init() != LZO_E_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "cannot initialize compressor");
}
void Write(byte *buf, size_t size) override
{
const lzo_bytep in = buf;
/* Buffer size is from the LZO docs plus the chunk header size. */
byte out[LZO_BUFFER_SIZE + LZO_BUFFER_SIZE / 16 + 64 + 3 + sizeof(uint32_t) * 2];
byte wrkmem[LZO1X_1_MEM_COMPRESS];
lzo_uint outlen;
do {
/* Compress up to LZO_BUFFER_SIZE bytes at once. */
lzo_uint len = size > LZO_BUFFER_SIZE ? LZO_BUFFER_SIZE : (lzo_uint)size;
lzo1x_1_compress(in, len, out + sizeof(uint32_t) * 2, &outlen, wrkmem);
((uint32_t*)out)[1] = TO_BE32((uint32_t)outlen);
((uint32_t*)out)[0] = TO_BE32(lzo_adler32(0, out + sizeof(uint32_t), outlen + sizeof(uint32_t)));
this->chain->Write(out, outlen + sizeof(uint32_t) * 2);
/* Move to next data chunk. */
size -= len;
in += len;
} while (size > 0);
}
};
#endif /* WITH_LZO */
/*********************************************
******** START OF NOCOMP CODE (uncompressed)*
*********************************************/
/** Filter without any compression. */
struct NoCompLoadFilter : LoadFilter {
/**
* Initialise this filter.
* @param chain The next filter in this chain.
*/
NoCompLoadFilter(LoadFilter *chain) : LoadFilter(chain)
{
}
size_t Read(byte *buf, size_t size) override
{
return this->chain->Read(buf, size);
}
};
/** Filter without any compression. */
struct NoCompSaveFilter : SaveFilter {
/**
* Initialise this filter.
* @param chain The next filter in this chain.
*/
NoCompSaveFilter(SaveFilter *chain, byte) : SaveFilter(chain)
{
}
void Write(byte *buf, size_t size) override
{
this->chain->Write(buf, size);
}
};
/********************************************
********** START OF ZLIB CODE **************
********************************************/
#if defined(WITH_ZLIB)
#include <zlib.h>
/** Filter using Zlib compression. */
struct ZlibLoadFilter : LoadFilter {
z_stream z; ///< Stream state we are reading from.
byte fread_buf[MEMORY_CHUNK_SIZE]; ///< Buffer for reading from the file.
/**
* Initialise this filter.
* @param chain The next filter in this chain.
*/
ZlibLoadFilter(LoadFilter *chain) : LoadFilter(chain)
{
memset(&this->z, 0, sizeof(this->z));
if (inflateInit(&this->z) != Z_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "cannot initialize decompressor");
}
/** Clean everything up. */
~ZlibLoadFilter()
{
inflateEnd(&this->z);
}
size_t Read(byte *buf, size_t size) override
{
this->z.next_out = buf;
this->z.avail_out = (uint)size;
do {
/* read more bytes from the file? */
if (this->z.avail_in == 0) {
this->z.next_in = this->fread_buf;
this->z.avail_in = (uint)this->chain->Read(this->fread_buf, sizeof(this->fread_buf));
}
/* inflate the data */
int r = inflate(&this->z, 0);
if (r == Z_STREAM_END) break;
if (r != Z_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "inflate() failed");
} while (this->z.avail_out != 0);
return size - this->z.avail_out;
}
};
/** Filter using Zlib compression. */
struct ZlibSaveFilter : SaveFilter {
z_stream z; ///< Stream state we are writing to.
byte fwrite_buf[MEMORY_CHUNK_SIZE]; ///< Buffer for writing to the file.
/**
* Initialise this filter.
* @param chain The next filter in this chain.
* @param compression_level The requested level of compression.
*/
ZlibSaveFilter(SaveFilter *chain, byte compression_level) : SaveFilter(chain)
{
memset(&this->z, 0, sizeof(this->z));
if (deflateInit(&this->z, compression_level) != Z_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "cannot initialize compressor");
}
/** Clean up what we allocated. */
~ZlibSaveFilter()
{
deflateEnd(&this->z);
}
/**
* Helper loop for writing the data.
* @param p The bytes to write.
* @param len Amount of bytes to write.
* @param mode Mode for deflate.
*/
void WriteLoop(byte *p, size_t len, int mode)
{
uint n;
this->z.next_in = p;
this->z.avail_in = (uInt)len;
do {
this->z.next_out = this->fwrite_buf;
this->z.avail_out = sizeof(this->fwrite_buf);
/**
* For the poor next soul who sees many valgrind warnings of the
* "Conditional jump or move depends on uninitialised value(s)" kind:
* According to the author of zlib it is not a bug and it won't be fixed.
* http://groups.google.com/group/comp.compression/browse_thread/thread/b154b8def8c2a3ef/cdf9b8729ce17ee2
* [Mark Adler, Feb 24 2004, 'zlib-1.2.1 valgrind warnings' in the newsgroup comp.compression]
*/
int r = deflate(&this->z, mode);
/* bytes were emitted? */
if ((n = sizeof(this->fwrite_buf) - this->z.avail_out) != 0) {
this->chain->Write(this->fwrite_buf, n);
}
if (r == Z_STREAM_END) break;
if (r != Z_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "zlib returned error code");
} while (this->z.avail_in || !this->z.avail_out);
}
void Write(byte *buf, size_t size) override
{
this->WriteLoop(buf, size, 0);
}
void Finish() override
{
this->WriteLoop(nullptr, 0, Z_FINISH);
this->chain->Finish();
}
};
#endif /* WITH_ZLIB */
/********************************************
********** START OF LZMA CODE **************
********************************************/
#if defined(WITH_LIBLZMA)
#include <lzma.h>
/**
* Have a copy of an initialised LZMA stream. We need this as it's
* impossible to "re"-assign LZMA_STREAM_INIT to a variable in some
* compilers, i.e. LZMA_STREAM_INIT can't be used to set something.
* This var has to be used instead.
*/
static const lzma_stream _lzma_init = LZMA_STREAM_INIT;
/** Filter without any compression. */
struct LZMALoadFilter : LoadFilter {
lzma_stream lzma; ///< Stream state that we are reading from.
byte fread_buf[MEMORY_CHUNK_SIZE]; ///< Buffer for reading from the file.
/**
* Initialise this filter.
* @param chain The next filter in this chain.
*/
LZMALoadFilter(LoadFilter *chain) : LoadFilter(chain), lzma(_lzma_init)
{
/* Allow saves up to 256 MB uncompressed */
if (lzma_auto_decoder(&this->lzma, 1 << 28, 0) != LZMA_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "cannot initialize decompressor");
}
/** Clean everything up. */
~LZMALoadFilter()
{
lzma_end(&this->lzma);
}
size_t Read(byte *buf, size_t size) override
{
this->lzma.next_out = buf;
this->lzma.avail_out = size;
do {
/* read more bytes from the file? */
if (this->lzma.avail_in == 0) {
this->lzma.next_in = this->fread_buf;
this->lzma.avail_in = this->chain->Read(this->fread_buf, sizeof(this->fread_buf));
}
/* inflate the data */
lzma_ret r = lzma_code(&this->lzma, LZMA_RUN);
if (r == LZMA_STREAM_END) break;
if (r != LZMA_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "liblzma returned error code");
} while (this->lzma.avail_out != 0);
return size - this->lzma.avail_out;
}
};
/** Filter using LZMA compression. */
struct LZMASaveFilter : SaveFilter {
lzma_stream lzma; ///< Stream state that we are writing to.
byte fwrite_buf[MEMORY_CHUNK_SIZE]; ///< Buffer for writing to the file.
/**
* Initialise this filter.
* @param chain The next filter in this chain.
* @param compression_level The requested level of compression.
*/
LZMASaveFilter(SaveFilter *chain, byte compression_level) : SaveFilter(chain), lzma(_lzma_init)
{
if (lzma_easy_encoder(&this->lzma, compression_level, LZMA_CHECK_CRC32) != LZMA_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "cannot initialize compressor");
}
/** Clean up what we allocated. */
~LZMASaveFilter()
{
lzma_end(&this->lzma);
}
/**
* Helper loop for writing the data.
* @param p The bytes to write.
* @param len Amount of bytes to write.
* @param action Action for lzma_code.
*/
void WriteLoop(byte *p, size_t len, lzma_action action)
{
size_t n;
this->lzma.next_in = p;
this->lzma.avail_in = len;
do {
this->lzma.next_out = this->fwrite_buf;
this->lzma.avail_out = sizeof(this->fwrite_buf);
lzma_ret r = lzma_code(&this->lzma, action);
/* bytes were emitted? */
if ((n = sizeof(this->fwrite_buf) - this->lzma.avail_out) != 0) {
this->chain->Write(this->fwrite_buf, n);
}
if (r == LZMA_STREAM_END) break;
if (r != LZMA_OK) SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, "liblzma returned error code");
} while (this->lzma.avail_in || !this->lzma.avail_out);
}
void Write(byte *buf, size_t size) override
{
this->WriteLoop(buf, size, LZMA_RUN);
}
void Finish() override
{
this->WriteLoop(nullptr, 0, LZMA_FINISH);
this->chain->Finish();
}
};
#endif /* WITH_LIBLZMA */
/*******************************************
************* END OF CODE *****************
*******************************************/
/** The format for a reader/writer type of a savegame */
struct SaveLoadFormat {
const char *name; ///< name of the compressor/decompressor (debug-only)
uint32_t tag; ///< the 4-letter tag by which it is identified in the savegame
LoadFilter *(*init_load)(LoadFilter *chain); ///< Constructor for the load filter.
SaveFilter *(*init_write)(SaveFilter *chain, byte compression); ///< Constructor for the save filter.
byte min_compression; ///< the minimum compression level of this format
byte default_compression; ///< the default compression level of this format
byte max_compression; ///< the maximum compression level of this format
};
/** The different saveload formats known/understood by OpenTTD. */
static const SaveLoadFormat _saveload_formats[] = {
#if defined(WITH_LZO)
/* Roughly 75% larger than zlib level 6 at only ~7% of the CPU usage. */
{"lzo", TO_BE32X('OTTD'), CreateLoadFilter<LZOLoadFilter>, CreateSaveFilter<LZOSaveFilter>, 0, 0, 0},
#else
{"lzo", TO_BE32X('OTTD'), nullptr, nullptr, 0, 0, 0},
#endif
/* Roughly 5 times larger at only 1% of the CPU usage over zlib level 6. */
{"none", TO_BE32X('OTTN'), CreateLoadFilter<NoCompLoadFilter>, CreateSaveFilter<NoCompSaveFilter>, 0, 0, 0},
#if defined(WITH_ZLIB)
/* After level 6 the speed reduction is significant (1.5x to 2.5x slower per level), but the reduction in filesize is
* fairly insignificant (~1% for each step). Lower levels become ~5-10% bigger by each level than level 6 while level
* 1 is "only" 3 times as fast. Level 0 results in uncompressed savegames at about 8 times the cost of "none". */
{"zlib", TO_BE32X('OTTZ'), CreateLoadFilter<ZlibLoadFilter>, CreateSaveFilter<ZlibSaveFilter>, 0, 6, 9},
#else
{"zlib", TO_BE32X('OTTZ'), nullptr, nullptr, 0, 0, 0},
#endif
#if defined(WITH_LIBLZMA)
/* Level 2 compression is speed wise as fast as zlib level 6 compression (old default), but results in ~10% smaller saves.
* Higher compression levels are possible, and might improve savegame size by up to 25%, but are also up to 10 times slower.
* The next significant reduction in file size is at level 4, but that is already 4 times slower. Level 3 is primarily 50%
* slower while not improving the filesize, while level 0 and 1 are faster, but don't reduce savegame size much.
* It's OTTX and not e.g. OTTL because liblzma is part of xz-utils and .tar.xz is preferred over .tar.lzma. */
{"lzma", TO_BE32X('OTTX'), CreateLoadFilter<LZMALoadFilter>, CreateSaveFilter<LZMASaveFilter>, 0, 2, 9},
#else
{"lzma", TO_BE32X('OTTX'), nullptr, nullptr, 0, 0, 0},
#endif
};
/**
* Return the savegameformat of the game. Whether it was created with ZLIB compression
* uncompressed, or another type
* @param full_name Name of the savegame format. If empty it picks the first available one
* @param compression_level Output for telling what compression level we want.
* @return Pointer to SaveLoadFormat struct giving all characteristics of this type of savegame
*/
static const SaveLoadFormat *GetSavegameFormat(const std::string &full_name, byte *compression_level)
{
const SaveLoadFormat *def = lastof(_saveload_formats);
/* find default savegame format, the highest one with which files can be written */
while (!def->init_write) def--;
if (!full_name.empty()) {
/* Get the ":..." of the compression level out of the way */
size_t separator = full_name.find(':');
bool has_comp_level = separator != std::string::npos;
const std::string name(full_name, 0, has_comp_level ? separator : full_name.size());
for (const SaveLoadFormat *slf = &_saveload_formats[0]; slf != endof(_saveload_formats); slf++) {
if (slf->init_write != nullptr && name.compare(slf->name) == 0) {
*compression_level = slf->default_compression;
if (has_comp_level) {
const std::string complevel(full_name, separator + 1);
/* Get the level and determine whether all went fine. */
size_t processed;
long level = std::stol(complevel, &processed, 10);
if (processed == 0 || level != Clamp(level, slf->min_compression, slf->max_compression)) {
SetDParamStr(0, complevel);
ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_LEVEL, WL_CRITICAL);
} else {
*compression_level = level;
}
}
return slf;
}
}
SetDParamStr(0, name);
SetDParamStr(1, def->name);
ShowErrorMessage(STR_CONFIG_ERROR, STR_CONFIG_ERROR_INVALID_SAVEGAME_COMPRESSION_ALGORITHM, WL_CRITICAL);
}
*compression_level = def->default_compression;
return def;
}
/* actual loader/saver function */
void InitializeGame(uint size_x, uint size_y, bool reset_date, bool reset_settings);
extern bool AfterLoadGame();
extern bool LoadOldSaveGame(const std::string &file);
/**
* Clear temporary data that is passed between various saveload phases.
*/
static void ResetSaveloadData()
{
ResetTempEngineData();
ResetLabelMaps();
ResetOldWaypoints();
}
/**
* Clear/free saveload state.
*/
static inline void ClearSaveLoadState()
{
delete _sl.dumper;
_sl.dumper = nullptr;
delete _sl.sf;
_sl.sf = nullptr;
delete _sl.reader;
_sl.reader = nullptr;
delete _sl.lf;
_sl.lf = nullptr;
}
/** Update the gui accordingly when starting saving and set locks on saveload. */
static void SaveFileStart()
{
SetMouseCursorBusy(true);
InvalidateWindowData(WC_STATUS_BAR, 0, SBI_SAVELOAD_START);
_sl.saveinprogress = true;
}
/** Update the gui accordingly when saving is done and release locks on saveload. */
static void SaveFileDone()
{
SetMouseCursorBusy(false);
InvalidateWindowData(WC_STATUS_BAR, 0, SBI_SAVELOAD_FINISH);
_sl.saveinprogress = false;
#ifdef __EMSCRIPTEN__
EM_ASM(if (window["openttd_syncfs"]) openttd_syncfs());
#endif
}
/** Set the error message from outside of the actual loading/saving of the game (AfterLoadGame and friends) */
void SetSaveLoadError(StringID str)
{
_sl.error_str = str;
}
/** Get the string representation of the error message */
const char *GetSaveLoadErrorString()
{
SetDParam(0, _sl.error_str);
SetDParamStr(1, _sl.extra_msg);
static std::string err_str;
err_str = GetString(_sl.action == SLA_SAVE ? STR_ERROR_GAME_SAVE_FAILED : STR_ERROR_GAME_LOAD_FAILED);
return err_str.c_str();
}
/** Show a gui message when saving has failed */
static void SaveFileError()
{
SetDParamStr(0, GetSaveLoadErrorString());
ShowErrorMessage(STR_JUST_RAW_STRING, INVALID_STRING_ID, WL_ERROR);
SaveFileDone();
}
/**
* We have written the whole game into memory, _memory_savegame, now find
* and appropriate compressor and start writing to file.
*/
static SaveOrLoadResult SaveFileToDisk(bool threaded)
{
try {
byte compression;
const SaveLoadFormat *fmt = GetSavegameFormat(_savegame_format, &compression);
/* We have written our stuff to memory, now write it to file! */
uint32_t hdr[2] = { fmt->tag, TO_BE32(SAVEGAME_VERSION << 16) };
_sl.sf->Write((byte*)hdr, sizeof(hdr));
_sl.sf = fmt->init_write(_sl.sf, compression);
_sl.dumper->Flush(_sl.sf);
ClearSaveLoadState();
if (threaded) SetAsyncSaveFinish(SaveFileDone);
return SL_OK;
} catch (...) {
ClearSaveLoadState();
AsyncSaveFinishProc asfp = SaveFileDone;
/* We don't want to shout when saving is just
* cancelled due to a client disconnecting. */
if (_sl.error_str != STR_NETWORK_ERROR_LOSTCONNECTION) {
/* Skip the "colour" character */
Debug(sl, 0, "{}", GetSaveLoadErrorString() + 3);
asfp = SaveFileError;
}
if (threaded) {
SetAsyncSaveFinish(asfp);
} else {
asfp();
}
return SL_ERROR;
}
}
void WaitTillSaved()
{
if (!_save_thread.joinable()) return;
_save_thread.join();
/* Make sure every other state is handled properly as well. */
ProcessAsyncSaveFinish();
}
/**
* Actually perform the saving of the savegame.
* General tactics is to first save the game to memory, then write it to file
* using the writer, either in threaded mode if possible, or single-threaded.
* @param writer The filter to write the savegame to.
* @param threaded Whether to try to perform the saving asynchronously.
* @return Return the result of the action. #SL_OK or #SL_ERROR
*/
static SaveOrLoadResult DoSave(SaveFilter *writer, bool threaded)
{
assert(!_sl.saveinprogress);
_sl.dumper = new MemoryDumper();
_sl.sf = writer;
_sl_version = SAVEGAME_VERSION;
SaveViewportBeforeSaveGame();
SlSaveChunks();
SaveFileStart();
if (!threaded || !StartNewThread(&_save_thread, "ottd:savegame", &SaveFileToDisk, true)) {
if (threaded) Debug(sl, 1, "Cannot create savegame thread, reverting to single-threaded mode...");
SaveOrLoadResult result = SaveFileToDisk(false);
SaveFileDone();
return result;
}
return SL_OK;
}
/**
* Save the game using a (writer) filter.
* @param writer The filter to write the savegame to.
* @param threaded Whether to try to perform the saving asynchronously.
* @return Return the result of the action. #SL_OK or #SL_ERROR
*/
SaveOrLoadResult SaveWithFilter(SaveFilter *writer, bool threaded)
{
try {
_sl.action = SLA_SAVE;
return DoSave(writer, threaded);
} catch (...) {
ClearSaveLoadState();
return SL_ERROR;
}
}
/**
* Actually perform the loading of a "non-old" savegame.
* @param reader The filter to read the savegame from.
* @param load_check Whether to perform the checking ("preview") or actually load the game.
* @return Return the result of the action. #SL_OK or #SL_REINIT ("unload" the game)
*/
static SaveOrLoadResult DoLoad(LoadFilter *reader, bool load_check)
{
_sl.lf = reader;
if (load_check) {
/* Clear previous check data */
_load_check_data.Clear();
/* Mark SL_LOAD_CHECK as supported for this savegame. */
_load_check_data.checkable = true;
}
uint32_t hdr[2];
if (_sl.lf->Read((byte*)hdr, sizeof(hdr)) != sizeof(hdr)) SlError(STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE);
/* see if we have any loader for this type. */
const SaveLoadFormat *fmt = _saveload_formats;
for (;;) {
/* No loader found, treat as version 0 and use LZO format */
if (fmt == endof(_saveload_formats)) {
Debug(sl, 0, "Unknown savegame type, trying to load it as the buggy format");
_sl.lf->Reset();
_sl_version = SL_MIN_VERSION;
_sl_minor_version = 0;
/* Try to find the LZO savegame format; it uses 'OTTD' as tag. */
fmt = _saveload_formats;
for (;;) {
if (fmt == endof(_saveload_formats)) {
/* Who removed LZO support? */
NOT_REACHED();
}
if (fmt->tag == TO_BE32X('OTTD')) break;
fmt++;
}
break;
}
if (fmt->tag == hdr[0]) {
/* check version number */
_sl_version = (SaveLoadVersion)(TO_BE32(hdr[1]) >> 16);
/* Minor is not used anymore from version 18.0, but it is still needed
* in versions before that (4 cases) which can't be removed easy.
* Therefore it is loaded, but never saved (or, it saves a 0 in any scenario). */
_sl_minor_version = (TO_BE32(hdr[1]) >> 8) & 0xFF;
Debug(sl, 1, "Loading savegame version {}", _sl_version);
/* Is the version higher than the current? */
if (_sl_version > SAVEGAME_VERSION) SlError(STR_GAME_SAVELOAD_ERROR_TOO_NEW_SAVEGAME);
if (_sl_version >= SLV_START_PATCHPACKS && _sl_version <= SLV_END_PATCHPACKS) SlError(STR_GAME_SAVELOAD_ERROR_PATCHPACK);
break;
}
fmt++;
}
/* loader for this savegame type is not implemented? */
if (fmt->init_load == nullptr) {
SlError(STR_GAME_SAVELOAD_ERROR_BROKEN_INTERNAL_ERROR, fmt::format("Loader for '{}' is not available.", fmt->name));
}
_sl.lf = fmt->init_load(_sl.lf);
_sl.reader = new ReadBuffer(_sl.lf);
_next_offs = 0;
if (!load_check) {
ResetSaveloadData();
/* Old maps were hardcoded to 256x256 and thus did not contain
* any mapsize information. Pre-initialize to 256x256 to not to
* confuse old games */
InitializeGame(256, 256, true, true);
_gamelog.Reset();
if (IsSavegameVersionBefore(SLV_4)) {
/*
* NewGRFs were introduced between 0.3,4 and 0.3.5, which both
* shared savegame version 4. Anything before that 'obviously'
* does not have any NewGRFs. Between the introduction and
* savegame version 41 (just before 0.5) the NewGRF settings
* were not stored in the savegame and they were loaded by
* using the settings from the main menu.
* So, to recap:
* - savegame version < 4: do not load any NewGRFs.
* - savegame version >= 41: load NewGRFs from savegame, which is
* already done at this stage by
* overwriting the main menu settings.
* - other savegame versions: use main menu settings.
*
* This means that users *can* crash savegame version 4..40
* savegames if they set incompatible NewGRFs in the main menu,
* but can't crash anymore for savegame version < 4 savegames.
*
* Note: this is done here because AfterLoadGame is also called
* for TTO/TTD/TTDP savegames which have their own NewGRF logic.
*/
ClearGRFConfigList(&_grfconfig);
}
}
if (load_check) {
/* Load chunks into _load_check_data.
* No pools are loaded. References are not possible, and thus do not need resolving. */
SlLoadCheckChunks();
} else {
/* Load chunks and resolve references */
SlLoadChunks();
SlFixPointers();
}
ClearSaveLoadState();
_savegame_type = SGT_OTTD;
if (load_check) {
/* The only part from AfterLoadGame() we need */
_load_check_data.grf_compatibility = IsGoodGRFConfigList(_load_check_data.grfconfig);
} else {
_gamelog.StartAction(GLAT_LOAD);
/* After loading fix up savegame for any internal changes that
* might have occurred since then. If it fails, load back the old game. */
if (!AfterLoadGame()) {
_gamelog.StopAction();
return SL_REINIT;
}
_gamelog.StopAction();
}
return SL_OK;
}
/**
* Load the game using a (reader) filter.
* @param reader The filter to read the savegame from.
* @return Return the result of the action. #SL_OK or #SL_REINIT ("unload" the game)
*/
SaveOrLoadResult LoadWithFilter(LoadFilter *reader)
{
try {
_sl.action = SLA_LOAD;
return DoLoad(reader, false);
} catch (...) {
ClearSaveLoadState();
return SL_REINIT;
}
}
/**
* Main Save or Load function where the high-level saveload functions are
* handled. It opens the savegame, selects format and checks versions
* @param filename The name of the savegame being created/loaded
* @param fop Save or load mode. Load can also be a TTD(Patch) game.
* @param sb The sub directory to save the savegame in
* @param threaded True when threaded saving is allowed
* @return Return the result of the action. #SL_OK, #SL_ERROR, or #SL_REINIT ("unload" the game)
*/
SaveOrLoadResult SaveOrLoad(const std::string &filename, SaveLoadOperation fop, DetailedFileType dft, Subdirectory sb, bool threaded)
{
/* An instance of saving is already active, so don't go saving again */
if (_sl.saveinprogress && fop == SLO_SAVE && dft == DFT_GAME_FILE && threaded) {
/* if not an autosave, but a user action, show error message */
if (!_do_autosave) ShowErrorMessage(STR_ERROR_SAVE_STILL_IN_PROGRESS, INVALID_STRING_ID, WL_ERROR);
return SL_OK;
}
WaitTillSaved();
try {
/* Load a TTDLX or TTDPatch game */
if (fop == SLO_LOAD && dft == DFT_OLD_GAME_FILE) {
ResetSaveloadData();
InitializeGame(256, 256, true, true); // set a mapsize of 256x256 for TTDPatch games or it might get confused
/* TTD/TTO savegames have no NewGRFs, TTDP savegame have them
* and if so a new NewGRF list will be made in LoadOldSaveGame.
* Note: this is done here because AfterLoadGame is also called
* for OTTD savegames which have their own NewGRF logic. */
ClearGRFConfigList(&_grfconfig);
_gamelog.Reset();
if (!LoadOldSaveGame(filename)) return SL_REINIT;
_sl_version = SL_MIN_VERSION;
_sl_minor_version = 0;
_gamelog.StartAction(GLAT_LOAD);
if (!AfterLoadGame()) {
_gamelog.StopAction();
return SL_REINIT;
}
_gamelog.StopAction();
return SL_OK;
}
assert(dft == DFT_GAME_FILE);
switch (fop) {
case SLO_CHECK:
_sl.action = SLA_LOAD_CHECK;
break;
case SLO_LOAD:
_sl.action = SLA_LOAD;
break;
case SLO_SAVE:
_sl.action = SLA_SAVE;
break;
default: NOT_REACHED();
}
FILE *fh = (fop == SLO_SAVE) ? FioFOpenFile(filename, "wb", sb) : FioFOpenFile(filename, "rb", sb);
/* Make it a little easier to load savegames from the console */
if (fh == nullptr && fop != SLO_SAVE) fh = FioFOpenFile(filename, "rb", SAVE_DIR);
if (fh == nullptr && fop != SLO_SAVE) fh = FioFOpenFile(filename, "rb", BASE_DIR);
if (fh == nullptr && fop != SLO_SAVE) fh = FioFOpenFile(filename, "rb", SCENARIO_DIR);
if (fh == nullptr) {
SlError(fop == SLO_SAVE ? STR_GAME_SAVELOAD_ERROR_FILE_NOT_WRITEABLE : STR_GAME_SAVELOAD_ERROR_FILE_NOT_READABLE);
}
if (fop == SLO_SAVE) { // SAVE game
Debug(desync, 1, "save: {:08x}; {:02x}; {}", TimerGameCalendar::date, TimerGameCalendar::date_fract, filename);
if (!_settings_client.gui.threaded_saves) threaded = false;
return DoSave(new FileWriter(fh), threaded);
}
/* LOAD game */
assert(fop == SLO_LOAD || fop == SLO_CHECK);
Debug(desync, 1, "load: {}", filename);
return DoLoad(new FileReader(fh), fop == SLO_CHECK);
} catch (...) {
/* This code may be executed both for old and new save games. */
ClearSaveLoadState();
/* Skip the "colour" character */
if (fop != SLO_CHECK) Debug(sl, 0, "{}", GetSaveLoadErrorString() + 3);
/* A saver/loader exception!! reinitialize all variables to prevent crash! */
return (fop == SLO_LOAD) ? SL_REINIT : SL_ERROR;
}
}
/**
* Create an autosave or netsave.
* @param counter A reference to the counter variable to be used for rotating the file name.
* @param netsave Indicates if this is a regular autosave or a netsave.
*/
void DoAutoOrNetsave(FiosNumberedSaveName &counter)
{
std::string filename;
if (_settings_client.gui.keep_all_autosave) {
filename = GenerateDefaultSaveName() + counter.Extension();
} else {
filename = counter.Filename();
}
Debug(sl, 2, "Autosaving to '{}'", filename);
if (SaveOrLoad(filename, SLO_SAVE, DFT_GAME_FILE, AUTOSAVE_DIR) != SL_OK) {
ShowErrorMessage(STR_ERROR_AUTOSAVE_FAILED, INVALID_STRING_ID, WL_ERROR);
}
}
/** Do a save when exiting the game (_settings_client.gui.autosave_on_exit) */
void DoExitSave()
{
SaveOrLoad("exit.sav", SLO_SAVE, DFT_GAME_FILE, AUTOSAVE_DIR);
}
/**
* Get the default name for a savegame *or* screenshot.
*/
std::string GenerateDefaultSaveName()
{
/* Check if we have a name for this map, which is the name of the first
* available company. When there's no company available we'll use
* 'Spectator' as "company" name. */
CompanyID cid = _local_company;
if (!Company::IsValidID(cid)) {
for (const Company *c : Company::Iterate()) {
cid = c->index;
break;
}
}
SetDParam(0, cid);
/* Insert current date */
switch (_settings_client.gui.date_format_in_default_names) {
case 0: SetDParam(1, STR_JUST_DATE_LONG); break;
case 1: SetDParam(1, STR_JUST_DATE_TINY); break;
case 2: SetDParam(1, STR_JUST_DATE_ISO); break;
default: NOT_REACHED();
}
SetDParam(2, TimerGameCalendar::date);
/* Get the correct string (special string for when there's not company) */
std::string filename = GetString(!Company::IsValidID(cid) ? STR_SAVEGAME_NAME_SPECTATOR : STR_SAVEGAME_NAME_DEFAULT);
SanitizeFilename(filename);
return filename;
}
/**
* Set the mode and file type of the file to save or load based on the type of file entry at the file system.
* @param ft Type of file entry of the file system.
*/
void FileToSaveLoad::SetMode(FiosType ft)
{
this->SetMode(SLO_LOAD, GetAbstractFileType(ft), GetDetailedFileType(ft));
}
/**
* Set the mode and file type of the file to save or load.
* @param fop File operation being performed.
* @param aft Abstract file type.
* @param dft Detailed file type.
*/
void FileToSaveLoad::SetMode(SaveLoadOperation fop, AbstractFileType aft, DetailedFileType dft)
{
if (aft == FT_INVALID || aft == FT_NONE) {
this->file_op = SLO_INVALID;
this->detail_ftype = DFT_INVALID;
this->abstract_ftype = FT_INVALID;
return;
}
this->file_op = fop;
this->detail_ftype = dft;
this->abstract_ftype = aft;
}
/**
* Set the title of the file.
* @param title Title of the file.
*/
void FileToSaveLoad::Set(const FiosItem &item)
{
this->SetMode(item.type);
this->name = item.name;
this->title = item.title;
}
SaveLoadTable SaveLoadHandler::GetLoadDescription() const
{
assert(this->load_description.has_value());
return *this->load_description;
}
|