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Location: cpp/openttd-patchpack/source/scripts/readme.txt

miham
(svn r4735) WebTranslator2 update to 2006-05-04 16:19:23
czech - 1 changed by Hadez (1)
dutch - 3 fixed by webfreakz (3)
german - 1 fixed, 3 changed by Neonox (3), moewe2 (1)
hungarian - 2 changed by miham (2)
polish - 9 changed by meush (9)
portuguese - 3 fixed, 3 changed by izhirahider (6)
romanian - 58 fixed by kneekoo (58)
slovenian - 95 fixed by christooss (95)
turkish - 1 fixed by jnmbk (1)
Scripting
---------

OpenTTD supports scripts.

local scripts:
 - 'autoexec.scr' is executed on gamestart [all - use this for custom aliases per ex.]

+network scripts:
   should be used to set client optimization settings:
 - 'on_client.scr' is executed when you join a server [all clients]

   should be used to set the servers port/ip and/or server optimization settings/patches:
 - 'pre_server.scr' is executed before the servers tcp stack is started [in-game only]
 - 'pre_dedicated.scr' is executed before the servers tcp stack is started [dedicated only]

   should be used to set the servers name, password and so on:
 - 'on_server.scr' is executed after starting a server [dedicated and in-game]
 - 'on_dedicated.scr' is additionally executed after starting a server [dedicated only]

For examples how a script can look, check the .example examples.