Files
@ r12474:6d6f8d461c5d
Branch filter:
Location: cpp/openttd-patchpack/source/src/ai/api/ai_object.hpp
r12474:6d6f8d461c5d
4.8 KiB
text/x-c++hdr
(svn r16921) -Codechange: make it more clear what strings are related to road vehicles; only ROAD isn't always enough. Also unify the way of writing it.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 | /* $Id$ */
/** @file ai_object.hpp Main object, on which all objects depend. */
#ifndef AI_OBJECT_HPP
#define AI_OBJECT_HPP
#include "../../stdafx.h"
#include "../../misc/countedptr.hpp"
#include "../../road_type.h"
#include "../../rail_type.h"
#include "ai_types.hpp"
/**
* The callback function when an AI suspends.
*/
typedef void (AISuspendCallbackProc)(class AIInstance *instance);
/**
* The callback function for Mode-classes.
*/
typedef bool (AIModeProc)(TileIndex tile, uint32 p1, uint32 p2, uint cmd, CommandCost costs);
/**
* Uper-parent object of all API classes. You should never use this class in
* your AI, as it doesn't publish any public functions. It is used
* internally to have a common place to handle general things, like internal
* command processing, and command-validation checks.
*/
class AIObject : public SimpleCountedObject {
friend void CcAI(bool success, TileIndex tile, uint32 p1, uint32 p2);
friend class AIInstance;
protected:
/**
* Executes a raw DoCommand for the AI.
*/
static bool DoCommand(TileIndex tile, uint32 p1, uint32 p2, uint cmd, const char *text = NULL, AISuspendCallbackProc *callback = NULL);
/**
* Sets the DoCommand costs counter to a value.
*/
static void SetDoCommandCosts(Money value);
/**
* Increase the current value of the DoCommand costs counter.
*/
static void IncreaseDoCommandCosts(Money value);
/**
* Get the current DoCommand costs counter.
*/
static Money GetDoCommandCosts();
/**
* Set the DoCommand last error.
*/
static void SetLastError(AIErrorType last_error);
/**
* Get the DoCommand last error.
*/
static AIErrorType GetLastError();
/**
* Set the road type.
*/
static void SetRoadType(RoadType road_type);
/**
* Get the road type.
*/
static RoadType GetRoadType();
/**
* Set the rail type.
*/
static void SetRailType(RailType rail_type);
/**
* Get the rail type.
*/
static RailType GetRailType();
/**
* Set the current mode of your AI to this proc.
*/
static void SetDoCommandMode(AIModeProc *proc, AIObject *instance);
/**
* Get the current mode your AI is currently under.
*/
static AIModeProc *GetDoCommandMode();
/**
* Get the instance of the current mode your AI is currently under.
*/
static AIObject *GetDoCommandModeInstance();
/**
* Set the delay of the DoCommand.
*/
static void SetDoCommandDelay(uint ticks);
/**
* Get the delay of the DoCommand.
*/
static uint GetDoCommandDelay();
/**
* Get the latest result of a DoCommand.
*/
static bool GetLastCommandRes();
/**
* Get the latest stored new_vehicle_id.
*/
static VehicleID GetNewVehicleID();
/**
* Get the latest stored new_sign_id.
*/
static SignID GetNewSignID();
/**
* Get the latest stored new_tunnel_endtile.
*/
static TileIndex GetNewTunnelEndtile();
/**
* Get the latest stored new_group_id.
*/
static GroupID GetNewGroupID();
/**
* Get the latest stored allow_do_command.
* If this is false, you are not allowed to do any DoCommands.
*/
static bool GetAllowDoCommand();
/**
* Get the pointer to store event data in.
*/
static void *&GetEventPointer();
/**
* Set the cost of the last command.
*/
static void SetLastCost(Money last_cost);
/**
* Get the cost of the last command.
*/
static Money GetLastCost();
/**
* Set a variable that can be used by callback functions to pass information.
*/
static void SetCallbackVariable(int index, int value);
/**
* Get the variable that is used by callback functions to pass information.
*/
static int GetCallbackVariable(int index);
public:
/**
* Store the latest result of a DoCommand per company.
* @note NEVER use this yourself in your AI!
* @param res The result of the last command.
*/
static void SetLastCommandRes(bool res);
/**
* Store a new_vehicle_id per company.
* @note NEVER use this yourself in your AI!
* @param vehicle_id The new VehicleID.
*/
static void SetNewVehicleID(VehicleID vehicle_id);
/**
* Store a new_sign_id per company.
* @note NEVER use this yourself in your AI!
* @param sign_id The new SignID.
*/
static void SetNewSignID(SignID sign_id);
/**
* Store a new_tunnel_endtile per company.
* @note NEVER use this yourself in your AI!
* @param tile The new TileIndex.
*/
static void SetNewTunnelEndtile(TileIndex tile);
/**
* Store a new_group_id per company.
* @note NEVER use this yourself in your AI!
* @param group_id The new GroupID.
*/
static void SetNewGroupID(GroupID group_id);
/**
* Store a allow_do_command per company.
* @note NEVER use this yourself in your AI!
* @param allow The new allow.
*/
static void SetAllowDoCommand(bool allow);
/**
* Get the pointer to store log message in.
* @note NEVER use this yourself in your AI!
*/
static void *&GetLogPointer();
};
#endif /* AI_OBJECT_HPP */
|