Files @ r11049:6eb2c87ed64a
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Location: cpp/openttd-patchpack/source/src/newgrf_text.h

peter1138
(svn r15389) -Feature: Add ability to select which base graphics set is used from the Game Options window. The change takes effect when the window is closed. This option can only be used from the intro menu, as reloading graphics during a game may cause issues.
/* $Id$ */

/** @file newgrf_text.h Header of Action 04 "universal holder" structure and functions */

#ifndef NEWGRF_TEXT_H
#define NEWGRF_TEXT_H

StringID AddGRFString(uint32 grfid, uint16 stringid, byte langid, bool new_scheme, const char *text_to_add, StringID def_string);
StringID GetGRFStringID(uint32 grfid, uint16 stringid);
const char *GetGRFStringPtr(uint16 stringid);
void CleanUpStrings();
void SetCurrentGrfLangID(const char *iso_name);
char *TranslateTTDPatchCodes(uint32 grfid, const char *str);

bool CheckGrfLangID(byte lang_id, byte grf_version);

void PrepareTextRefStackUsage(byte numEntries);
void StopTextRefStackUsage();
void SwitchToNormalRefStack();
void SwitchToErrorRefStack();
void RewindTextRefStack();
uint RemapNewGRFStringControlCode(uint scc, char **buff, const char **str, int64 *argv);

#endif /* NEWGRF_TEXT_H */