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@ r28828:76c6b8ce3c7c
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Location: cpp/openttd-patchpack/source/src/bridge_map.h
r28828:76c6b8ce3c7c
5.5 KiB
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Fix f6dd505: Missing savegame conversion for current_order (#12188)
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* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file bridge_map.h Map accessor functions for bridges. */
#ifndef BRIDGE_MAP_H
#define BRIDGE_MAP_H
#include "rail_map.h"
#include "road_map.h"
#include "bridge.h"
#include "water_map.h"
/**
* Checks if this is a bridge, instead of a tunnel
* @param t The tile to analyze
* @pre IsTileType(t, MP_TUNNELBRIDGE)
* @return true if the structure is a bridge one
*/
inline bool IsBridge(Tile t)
{
assert(IsTileType(t, MP_TUNNELBRIDGE));
return HasBit(t.m5(), 7);
}
/**
* checks if there is a bridge on this tile
* @param t The tile to analyze
* @return true if a bridge is present
*/
inline bool IsBridgeTile(Tile t)
{
return IsTileType(t, MP_TUNNELBRIDGE) && IsBridge(t);
}
/**
* checks if a bridge is set above the ground of this tile
* @param t The tile to analyze
* @return true if a bridge is detected above
*/
inline bool IsBridgeAbove(Tile t)
{
return GB(t.type(), 2, 2) != 0;
}
/**
* Determines the type of bridge on a tile
* @param t The tile to analyze
* @pre IsBridgeTile(t)
* @return The bridge type
*/
inline BridgeType GetBridgeType(Tile t)
{
assert(IsBridgeTile(t));
return GB(t.m6(), 2, 4);
}
/**
* Get the axis of the bridge that goes over the tile. Not the axis or the ramp.
* @param t The tile to analyze
* @pre IsBridgeAbove(t)
* @return the above mentioned axis
*/
inline Axis GetBridgeAxis(Tile t)
{
assert(IsBridgeAbove(t));
return (Axis)(GB(t.type(), 2, 2) - 1);
}
TileIndex GetNorthernBridgeEnd(TileIndex t);
TileIndex GetSouthernBridgeEnd(TileIndex t);
TileIndex GetOtherBridgeEnd(TileIndex t);
int GetBridgeHeight(TileIndex tile);
/**
* Get the height ('z') of a bridge in pixels.
* @param tile the bridge ramp tile to get the bridge height from
* @return the height of the bridge in pixels
*/
inline int GetBridgePixelHeight(TileIndex tile)
{
return GetBridgeHeight(tile) * TILE_HEIGHT;
}
/**
* Remove the bridge over the given axis.
* @param t the tile to remove the bridge from
* @param a the axis of the bridge to remove
*/
inline void ClearSingleBridgeMiddle(Tile t, Axis a)
{
ClrBit(t.type(), 2 + a);
}
/**
* Removes bridges from the given, that is bridges along the X and Y axis.
* @param t the tile to remove the bridge from
*/
inline void ClearBridgeMiddle(Tile t)
{
ClearSingleBridgeMiddle(t, AXIS_X);
ClearSingleBridgeMiddle(t, AXIS_Y);
}
/**
* Set that there is a bridge over the given axis.
* @param t the tile to add the bridge to
* @param a the axis of the bridge to add
*/
inline void SetBridgeMiddle(Tile t, Axis a)
{
SetBit(t.type(), 2 + a);
}
/**
* Generic part to make a bridge ramp for both roads and rails.
* @param t the tile to make a bridge ramp
* @param o the new owner of the bridge ramp
* @param bridgetype the type of bridge this bridge ramp belongs to
* @param d the direction this ramp must be facing
* @param tt the transport type of the bridge
* @note this function should not be called directly.
*/
inline void MakeBridgeRamp(Tile t, Owner o, BridgeType bridgetype, DiagDirection d, TransportType tt)
{
SetTileType(t, MP_TUNNELBRIDGE);
SetTileOwner(t, o);
SetDockingTile(t, false);
t.m2() = 0;
t.m3() = 0;
t.m4() = INVALID_ROADTYPE;
t.m5() = 1 << 7 | tt << 2 | d;
SB(t.m6(), 2, 4, bridgetype);
t.m7() = 0;
t.m8() = INVALID_ROADTYPE << 6;
}
/**
* Make a bridge ramp for roads.
* @param t the tile to make a bridge ramp
* @param o the new owner of the bridge ramp
* @param owner_road the new owner of the road on the bridge
* @param owner_tram the new owner of the tram on the bridge
* @param bridgetype the type of bridge this bridge ramp belongs to
* @param d the direction this ramp must be facing
* @param road_rt the road type of the bridge
* @param tram_rt the tram type of the bridge
*/
inline void MakeRoadBridgeRamp(Tile t, Owner o, Owner owner_road, Owner owner_tram, BridgeType bridgetype, DiagDirection d, RoadType road_rt, RoadType tram_rt)
{
MakeBridgeRamp(t, o, bridgetype, d, TRANSPORT_ROAD);
SetRoadOwner(t, RTT_ROAD, owner_road);
if (owner_tram != OWNER_TOWN) SetRoadOwner(t, RTT_TRAM, owner_tram);
SetRoadTypes(t, road_rt, tram_rt);
}
/**
* Make a bridge ramp for rails.
* @param t the tile to make a bridge ramp
* @param o the new owner of the bridge ramp
* @param bridgetype the type of bridge this bridge ramp belongs to
* @param d the direction this ramp must be facing
* @param rt the rail type of the bridge
*/
inline void MakeRailBridgeRamp(Tile t, Owner o, BridgeType bridgetype, DiagDirection d, RailType rt)
{
MakeBridgeRamp(t, o, bridgetype, d, TRANSPORT_RAIL);
SetRailType(t, rt);
}
/**
* Make a bridge ramp for aqueducts.
* @param t the tile to make a bridge ramp
* @param o the new owner of the bridge ramp
* @param d the direction this ramp must be facing
*/
inline void MakeAqueductBridgeRamp(Tile t, Owner o, DiagDirection d)
{
MakeBridgeRamp(t, o, 0, d, TRANSPORT_WATER);
}
#endif /* BRIDGE_MAP_H */
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