Files
@ r28828:76c6b8ce3c7c
Branch filter:
Location: cpp/openttd-patchpack/source/src/highscore_gui.cpp
r28828:76c6b8ce3c7c
9.6 KiB
text/x-c
Fix f6dd505: Missing savegame conversion for current_order (#12188)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file highscore_gui.cpp Definition of the HighScore and EndGame windows */
#include "stdafx.h"
#include "highscore.h"
#include "table/strings.h"
#include "gfx_func.h"
#include "table/sprites.h"
#include "window_gui.h"
#include "window_func.h"
#include "network/network.h"
#include "command_func.h"
#include "company_func.h"
#include "company_base.h"
#include "strings_func.h"
#include "hotkeys.h"
#include "zoom_func.h"
#include "misc_cmd.h"
#include "timer/timer.h"
#include "timer/timer_game_calendar.h"
#include "widgets/highscore_widget.h"
#include "safeguards.h"
struct EndGameHighScoreBaseWindow : Window {
uint32_t background_img;
int8_t rank;
EndGameHighScoreBaseWindow(WindowDesc *desc) : Window(desc)
{
this->InitNested();
CLRBITS(this->flags, WF_WHITE_BORDER);
ResizeWindow(this, _screen.width - this->width, _screen.height - this->height);
}
/* Always draw a maximized window and within it the centered background */
void SetupHighScoreEndWindow()
{
/* Resize window to "full-screen". */
if (this->width != _screen.width || this->height != _screen.height) ResizeWindow(this, _screen.width - this->width, _screen.height - this->height);
this->DrawWidgets();
/* Standard background slices are 50 pixels high, but it's designed
* for 480 pixels total. 96% of 500 is 480. */
Dimension dim = GetSpriteSize(this->background_img);
Point pt = this->GetTopLeft(dim.width, dim.height * 96 / 10);
/* Center Highscore/Endscreen background */
for (uint i = 0; i < 10; i++) { // the image is split into 10 50px high parts
DrawSprite(this->background_img + i, PAL_NONE, pt.x, pt.y + (i * dim.height));
}
}
/** Return the coordinate of the screen such that a window of 640x480 is centered at the screen. */
Point GetTopLeft(int x, int y)
{
Point pt = {std::max(0, (_screen.width / 2) - (x / 2)), std::max(0, (_screen.height / 2) - (y / 2))};
return pt;
}
void OnClick([[maybe_unused]] Point pt, [[maybe_unused]] WidgetID widget, [[maybe_unused]] int click_count) override
{
this->Close();
}
EventState OnKeyPress([[maybe_unused]] char32_t key, uint16_t keycode) override
{
/* All keys are 'handled' by this window but we want to make
* sure that 'quit' still works correctly. Not handling the
* quit key is enough so the main toolbar can handle it. */
if (IsQuitKey(keycode)) return ES_NOT_HANDLED;
switch (keycode) {
/* Keys for telling we want to go on */
case WKC_RETURN:
case WKC_ESC:
case WKC_SPACE:
this->Close();
return ES_HANDLED;
default:
/* We want to handle all keys; we don't want windows in
* the background to open. Especially the ones that do
* locate themselves based on the status-/toolbars. */
return ES_HANDLED;
}
}
};
/** End game window shown at the end of the game */
struct EndGameWindow : EndGameHighScoreBaseWindow {
EndGameWindow(WindowDesc *desc) : EndGameHighScoreBaseWindow(desc)
{
/* Pause in single-player to have a look at the highscore at your own leisure */
if (!_networking) Command<CMD_PAUSE>::Post(PM_PAUSED_NORMAL, true);
this->background_img = SPR_TYCOON_IMG1_BEGIN;
if (_local_company != COMPANY_SPECTATOR) {
const Company *c = Company::Get(_local_company);
if (c->old_economy[0].performance_history == SCORE_MAX) {
this->background_img = SPR_TYCOON_IMG2_BEGIN;
}
}
/* In a network game show the endscores of the custom difficulty 'network' which is
* a TOP5 of that game, and not an all-time TOP5. */
if (_networking) {
this->window_number = SP_MULTIPLAYER;
this->rank = SaveHighScoreValueNetwork();
} else {
/* in singleplayer mode _local company is always valid */
const Company *c = Company::Get(_local_company);
this->window_number = SP_CUSTOM;
this->rank = SaveHighScoreValue(c);
}
MarkWholeScreenDirty();
}
void Close([[maybe_unused]] int data = 0) override
{
if (!_networking) Command<CMD_PAUSE>::Post(PM_PAUSED_NORMAL, false); // unpause
if (_game_mode != GM_MENU) ShowHighscoreTable(this->window_number, this->rank);
this->EndGameHighScoreBaseWindow::Close();
}
void OnPaint() override
{
this->SetupHighScoreEndWindow();
Point pt = this->GetTopLeft(ScaleSpriteTrad(640), ScaleSpriteTrad(480));
const Company *c = Company::GetIfValid(_local_company);
if (c == nullptr) return;
/* We need to get performance from last year because the image is shown
* at the start of the new year when these things have already been copied */
if (this->background_img == SPR_TYCOON_IMG2_BEGIN) { // Tycoon of the century \o/
SetDParam(0, c->index);
SetDParam(1, c->index);
SetDParam(2, EndGameGetPerformanceTitleFromValue(c->old_economy[0].performance_history));
DrawStringMultiLine(pt.x + ScaleSpriteTrad(15), pt.x + ScaleSpriteTrad(640) - ScaleSpriteTrad(25), pt.y + ScaleSpriteTrad(90), pt.y + ScaleSpriteTrad(160), STR_HIGHSCORE_PRESIDENT_OF_COMPANY_ACHIEVES_STATUS, TC_FROMSTRING, SA_CENTER);
} else {
SetDParam(0, c->index);
SetDParam(1, EndGameGetPerformanceTitleFromValue(c->old_economy[0].performance_history));
DrawStringMultiLine(pt.x + ScaleSpriteTrad(36), pt.x + ScaleSpriteTrad(640), pt.y + ScaleSpriteTrad(140), pt.y + ScaleSpriteTrad(206), STR_HIGHSCORE_COMPANY_ACHIEVES_STATUS, TC_FROMSTRING, SA_CENTER);
}
}
};
struct HighScoreWindow : EndGameHighScoreBaseWindow {
bool game_paused_by_player; ///< True if the game was paused by the player when the highscore window was opened.
HighScoreWindow(WindowDesc *desc, int difficulty, int8_t ranking) : EndGameHighScoreBaseWindow(desc)
{
/* pause game to show the chart */
this->game_paused_by_player = _pause_mode == PM_PAUSED_NORMAL;
if (!_networking && !this->game_paused_by_player) Command<CMD_PAUSE>::Post(PM_PAUSED_NORMAL, true);
/* Close all always on-top windows to get a clean screen */
if (_game_mode != GM_MENU) HideVitalWindows();
MarkWholeScreenDirty();
this->window_number = difficulty; // show highscore chart for difficulty...
this->background_img = SPR_HIGHSCORE_CHART_BEGIN; // which background to show
this->rank = ranking;
}
void Close([[maybe_unused]] int data = 0) override
{
if (_game_mode != GM_MENU) ShowVitalWindows();
if (!_networking && !this->game_paused_by_player) Command<CMD_PAUSE>::Post(PM_PAUSED_NORMAL, false); // unpause
this->EndGameHighScoreBaseWindow::Close();
}
void OnPaint() override
{
const auto &hs = _highscore_table[this->window_number];
this->SetupHighScoreEndWindow();
Point pt = this->GetTopLeft(ScaleSpriteTrad(640), ScaleSpriteTrad(480));
/* Draw the title. */
DrawStringMultiLine(pt.x + ScaleSpriteTrad(70), pt.x + ScaleSpriteTrad(570), pt.y, pt.y + ScaleSpriteTrad(140), STR_HIGHSCORE_TOP_COMPANIES, TC_FROMSTRING, SA_CENTER);
/* Draw Highscore peepz */
for (uint8_t i = 0; i < ClampTo<uint8_t>(hs.size()); i++) {
SetDParam(0, i + 1);
DrawString(pt.x + ScaleSpriteTrad(40), pt.x + ScaleSpriteTrad(600), pt.y + ScaleSpriteTrad(140 + i * 55), STR_HIGHSCORE_POSITION);
if (!hs[i].name.empty()) {
TextColour colour = (this->rank == i) ? TC_RED : TC_BLACK; // draw new highscore in red
SetDParamStr(0, hs[i].name);
DrawString(pt.x + ScaleSpriteTrad(71), pt.x + ScaleSpriteTrad(569), pt.y + ScaleSpriteTrad(140 + i * 55), STR_JUST_BIG_RAW_STRING, colour);
SetDParam(0, hs[i].title);
SetDParam(1, hs[i].score);
DrawString(pt.x + ScaleSpriteTrad(71), pt.x + ScaleSpriteTrad(569), pt.y + ScaleSpriteTrad(140) + GetCharacterHeight(FS_LARGE) + ScaleSpriteTrad(i * 55), STR_HIGHSCORE_STATS, colour);
}
}
}
};
static constexpr NWidgetPart _nested_highscore_widgets[] = {
NWidget(WWT_PANEL, COLOUR_BROWN, WID_H_BACKGROUND), SetResize(1, 1), EndContainer(),
};
static WindowDesc _highscore_desc(__FILE__, __LINE__,
WDP_MANUAL, nullptr, 0, 0,
WC_HIGHSCORE, WC_NONE,
0,
std::begin(_nested_highscore_widgets), std::end(_nested_highscore_widgets)
);
static WindowDesc _endgame_desc(__FILE__, __LINE__,
WDP_MANUAL, nullptr, 0, 0,
WC_ENDSCREEN, WC_NONE,
0,
std::begin(_nested_highscore_widgets), std::end(_nested_highscore_widgets)
);
/**
* Show the highscore table for a given difficulty. When called from
* endgame ranking is set to the top5 element that was newly added
* and is thus highlighted
*/
void ShowHighscoreTable(int difficulty, int8_t ranking)
{
CloseWindowByClass(WC_HIGHSCORE);
new HighScoreWindow(&_highscore_desc, difficulty, ranking);
}
/**
* Show the endgame victory screen in 2050. Update the new highscore
* if it was high enough
*/
void ShowEndGameChart()
{
/* Dedicated server doesn't need the highscore window and neither does -v null. */
if (_network_dedicated || (!_networking && !Company::IsValidID(_local_company))) return;
HideVitalWindows();
CloseWindowByClass(WC_ENDSCREEN);
new EndGameWindow(&_endgame_desc);
}
static IntervalTimer<TimerGameCalendar> _check_end_game({TimerGameCalendar::YEAR, TimerGameCalendar::Priority::NONE}, [](auto)
{
/* 0 = never */
if (_settings_game.game_creation.ending_year == 0) return;
/* Show the end-game chart at the end of the ending year (hence the + 1). */
if (TimerGameCalendar::year == _settings_game.game_creation.ending_year + 1) {
ShowEndGameChart();
}
});
|