Files @ r5250:788ce846ec56
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Location: cpp/openttd-patchpack/source/os/macosx/macos.h

miham
(svn r7375) WebTranslator2 update to 2006-12-05 18:07:02
american - 22 fixed, 2 changed by WhiteRabbit (24)
brazilian_portuguese - 23 fixed by tucalipe (23)
bulgarian - 22 fixed, 2 changed by groupsky (24)
catalan - 23 fixed, 31 changed by arnaullv (54)
croatian - 203 fixed, 2 deleted, 27 changed by knovak (232)
danish - 9 fixed, 26 changed by ThomasA (35)
french - 23 fixed, 10 changed by glx (33)
hungarian - 23 fixed, 1 changed by miham (24)
italian - 23 fixed by sidew (23)
slovak - 8 fixed by lengyel (8)
/* $Id$ */

#ifndef MACOS_H
#define MACOS_H

/*
 * Functions to show the popup window
 * use ShowMacDialog when you want to control title, message and text on the button
 * ShowMacAssertDialog is used by assert
 * ShowMacErrorDialog should be used when an unrecoverable error shows up. It only contains the title, which will should tell what went wrong
 * the function then adds text that tells the user to update and then report the bug if it's present in the newest version
 * It also quits in a nice way since we call it when we know something happened that will crash OpenTTD (like a needed pointer turns out to be NULL or similar)
 */
void ShowMacDialog ( const char *title, const char *message, const char *buttonLabel );
void ShowMacAssertDialog ( const char *function, const char *file, const int line, const char *expression );
void ShowMacErrorDialog(const char *error);

// Since MacOS X users will never see an assert unless they started the game from a terminal
// we're using a custom assert(e) macro.
#undef assert

#ifdef NDEBUG
#define assert(e)       ((void)0)
#else

#define assert(e) \
		(__builtin_expect(!(e), 0) ? ShowMacAssertDialog ( __func__, __FILE__, __LINE__, #e ): (void)0 )
#endif

#endif /* MACOS_H */