Files @ r7032:7f24cb49f01d
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Location: cpp/openttd-patchpack/source/bin/scripts/readme.txt

miham
(svn r10296) -Update: WebTranslator2 update to 2007-06-23 20:35:10
brazilian_portuguese - 38 fixed by tucalipe (38)
catalan - 35 fixed, 10 changed by arnaullv (45)
dutch - 33 fixed by webfreakz (14), habell (19)
estonian - 4 fixed by kristjans (4)
french - 32 fixed by glx (32)
hungarian - 7 fixed by miham (7)
italian - 34 fixed, 1 changed by lorenzodv (35)
korean - 34 fixed by darkttd (34)
romanian - 59 fixed by kneekoo (59)
russian - 45 fixed, 11 changed by Smoky555 (56)
swedish - 29 fixed by giddorah (29)
ukrainian - 1 fixed by mad (1)
Scripting
---------

OpenTTD supports scripts.

local scripts:
 - 'autoexec.scr' is executed on gamestart [all - use this for custom aliases per ex.]

+network scripts:
   should be used to set client optimization settings:
 - 'on_client.scr' is executed when you join a server [all clients]

   should be used to set the servers port/ip and/or server optimization settings/patches:
 - 'pre_server.scr' is executed before the servers tcp stack is started [in-game only]
 - 'pre_dedicated.scr' is executed before the servers tcp stack is started [dedicated only]

   should be used to set the servers name, password and so on:
 - 'on_server.scr' is executed after starting a server [dedicated and in-game]
 - 'on_dedicated.scr' is additionally executed after starting a server [dedicated only]

For examples how a script can look, check the .example examples.