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Location: cpp/openttd-patchpack/source/src/table/landscape_sprite.h
r10525:898f08b99221
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(svn r14782) -Update: WebTranslator2 update to 2009-01-02 18:38:20
arabic_egypt - 7 fixed by khaloofah (7)
brazilian_portuguese - 14 fixed, 5 changed by tucalipe (19)
catalan - 14 fixed by arnaullv (14)
finnish - 14 fixed by jpx_ (14)
hungarian - 14 fixed by alyr (14)
indonesian - 6 changed by fanioz (6)
korean - 13 fixed by dlunch (13)
malay - 8 fixed by tombakemas (8)
serbian - 29 fixed, 2 changed by nummer (31)
thai - 2 fixed by chat9780 (2)
ukrainian - 13 fixed by mad (1), znikoz (12)
urdu - 20 fixed by yasirniazkhan (20)
arabic_egypt - 7 fixed by khaloofah (7)
brazilian_portuguese - 14 fixed, 5 changed by tucalipe (19)
catalan - 14 fixed by arnaullv (14)
finnish - 14 fixed by jpx_ (14)
hungarian - 14 fixed by alyr (14)
indonesian - 6 changed by fanioz (6)
korean - 13 fixed by dlunch (13)
malay - 8 fixed by tombakemas (8)
serbian - 29 fixed, 2 changed by nummer (31)
thai - 2 fixed by chat9780 (2)
ukrainian - 13 fixed by mad (1), znikoz (12)
urdu - 20 fixed by yasirniazkhan (20)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 | /* $Id$ */
/** @file landscape_sprite.h Offsets of sprites to replace for non-temperate landscapes. */
enum {
END = 0xFFFF
};
static const SpriteID _landscape_spriteindexes_1[] = {
0xF67, 0xF9F,
0xAAD, 0xAB0,
0x83A, 0x845,
0xFA0, 0xFC9,
0x43F, 0x45E,
0x566, 0x56D,
0x945, 0x94C,
0x3ED, 0x40C,
0x515, 0x51C,
0x55A, 0x561,
0x534, 0x546,
0x93D, 0x944,
0x955, 0x95C,
0xFDD, 0xFEC,
0x87D, 0x883,
0xA2B, 0xA39,
0x497, 0x4B0,
0x572, 0x575,
0x94D, 0x954,
0x818, 0x81D,
0x3DE, 0x3EB,
0x1212, 0x1212,
END
};
static const SpriteID _landscape_spriteindexes_2[] = {
0xF67, 0xF9F,
0xAAD, 0xAB0,
0xFA0, 0xFC9,
0x43F, 0x45E,
0x566, 0x56D,
0x945, 0x94C,
0x3ED, 0x40C,
0x515, 0x51C,
0x55A, 0x561,
0x547, 0x559,
0x93D, 0x944,
0x955, 0x95C,
0xFDD, 0xFEC,
0x87D, 0x883,
0xA2B, 0xA39,
0x497, 0x4B0,
0x572, 0x575,
0x94D, 0x954,
0x5AE, 0x5AF,
0x118D, 0x11D8,
0x534, 0x546,
0x40D, 0x426,
0x45F, 0x478,
0x4B1, 0x4CA,
0x95D, 0x97C,
0x3DE, 0x3EB,
0x562, 0x565,
0x56E, 0x571,
0x57A, 0x57D,
0x83A, 0x845,
0xFF5, 0xFF5,
0xFF8, 0xFF8,
0x1212, 0x1212,
END
};
static const SpriteID _landscape_spriteindexes_3[] = {
0xF54, 0xF9F,
0xFDD, 0xFE5,
0xFEC, 0xFEC,
0xFA0, 0xFC9,
0x818, 0x81D,
0x521, 0x546,
0x57E, 0x57F,
0x3ED, 0x40C,
0x43F, 0x45E,
0x491, 0x4B0,
0xA48, 0xA48,
0x4FB, 0x50A,
0x55A, 0x561,
0x566, 0x56D,
0x572, 0x579,
0x427, 0x42C,
0x479, 0x47E,
0x4CB, 0x4D0,
0x4EF, 0x4FA,
0xE9D, 0xECC,
0xF3D, 0xF40,
0xB59, 0xB60,
0xE5D, 0xE6C,
0xA49, 0xA59,
0xA63, 0xA68,
0xA5A, 0xA62,
0xA78, 0xA83,
0xA69, 0xA77,
0xA84, 0xAA3,
0xAA7, 0xAAC,
0xA2B, 0xA47,
0x3DE, 0x3EB,
0x47F, 0x488,
0x4D1, 0x4DA,
0x42D, 0x436,
0x515, 0x51C,
0x580, 0x585,
0xC14, 0xCB3,
0xAAD, 0xAB0,
0xAB5, 0xB00,
0xB69, 0xB70,
0xB61, 0xB68,
0xBC9, 0xBD0,
0xBD9, 0xBE0,
0xBA9, 0xBB0,
0xBC1, 0xBC4,
0x2D0, 0x2D0,
0xAA5, 0xAA6,
0x50F, 0x50F,
0x2EA, 0x2EA,
0x2ED, 0x2EE,
0x512, 0x513,
0x4EB, 0x4EE,
0x4E7, 0x4EA,
0x985, 0xA28,
0x10E4, 0x1133,
0x93D, 0x95C,
0x97D, 0x984,
0x7DA, 0x7DA,
0x2E6, 0x2E6,
0x1, 0x1,
0xE54, 0xE54,
0x51F, 0x520,
0x514, 0x514,
0x511, 0x511,
0x322, 0x322,
END
};
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