Files @ r2:9221be573970
Branch filter:

Location: cpp/openttd-patchpack/source/aircraft_cmd.c

darkvater
(svn r3) -[1005611] Player Window patch: When looking in dropdownlist for player stuff, it will say
for all human players (Player #), not only for the first 2
   1
   2
   3
   4
   5
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  31
  32
  33
  34
  35
  36
  37
  38
  39
  40
  41
  42
  43
  44
  45
  46
  47
  48
  49
  50
  51
  52
  53
  54
  55
  56
  57
  58
  59
  60
  61
  62
  63
  64
  65
  66
  67
  68
  69
  70
  71
  72
  73
  74
  75
  76
  77
  78
  79
  80
  81
  82
  83
  84
  85
  86
  87
  88
  89
  90
  91
  92
  93
  94
  95
  96
  97
  98
  99
 100
 101
 102
 103
 104
 105
 106
 107
 108
 109
 110
 111
 112
 113
 114
 115
 116
 117
 118
 119
 120
 121
 122
 123
 124
 125
 126
 127
 128
 129
 130
 131
 132
 133
 134
 135
 136
 137
 138
 139
 140
 141
 142
 143
 144
 145
 146
 147
 148
 149
 150
 151
 152
 153
 154
 155
 156
 157
 158
 159
 160
 161
 162
 163
 164
 165
 166
 167
 168
 169
 170
 171
 172
 173
 174
 175
 176
 177
 178
 179
 180
 181
 182
 183
 184
 185
 186
 187
 188
 189
 190
 191
 192
 193
 194
 195
 196
 197
 198
 199
 200
 201
 202
 203
 204
 205
 206
 207
 208
 209
 210
 211
 212
 213
 214
 215
 216
 217
 218
 219
 220
 221
 222
 223
 224
 225
 226
 227
 228
 229
 230
 231
 232
 233
 234
 235
 236
 237
 238
 239
 240
 241
 242
 243
 244
 245
 246
 247
 248
 249
 250
 251
 252
 253
 254
 255
 256
 257
 258
 259
 260
 261
 262
 263
 264
 265
 266
 267
 268
 269
 270
 271
 272
 273
 274
 275
 276
 277
 278
 279
 280
 281
 282
 283
 284
 285
 286
 287
 288
 289
 290
 291
 292
 293
 294
 295
 296
 297
 298
 299
 300
 301
 302
 303
 304
 305
 306
 307
 308
 309
 310
 311
 312
 313
 314
 315
 316
 317
 318
 319
 320
 321
 322
 323
 324
 325
 326
 327
 328
 329
 330
 331
 332
 333
 334
 335
 336
 337
 338
 339
 340
 341
 342
 343
 344
 345
 346
 347
 348
 349
 350
 351
 352
 353
 354
 355
 356
 357
 358
 359
 360
 361
 362
 363
 364
 365
 366
 367
 368
 369
 370
 371
 372
 373
 374
 375
 376
 377
 378
 379
 380
 381
 382
 383
 384
 385
 386
 387
 388
 389
 390
 391
 392
 393
 394
 395
 396
 397
 398
 399
 400
 401
 402
 403
 404
 405
 406
 407
 408
 409
 410
 411
 412
 413
 414
 415
 416
 417
 418
 419
 420
 421
 422
 423
 424
 425
 426
 427
 428
 429
 430
 431
 432
 433
 434
 435
 436
 437
 438
 439
 440
 441
 442
 443
 444
 445
 446
 447
 448
 449
 450
 451
 452
 453
 454
 455
 456
 457
 458
 459
 460
 461
 462
 463
 464
 465
 466
 467
 468
 469
 470
 471
 472
 473
 474
 475
 476
 477
 478
 479
 480
 481
 482
 483
 484
 485
 486
 487
 488
 489
 490
 491
 492
 493
 494
 495
 496
 497
 498
 499
 500
 501
 502
 503
 504
 505
 506
 507
 508
 509
 510
 511
 512
 513
 514
 515
 516
 517
 518
 519
 520
 521
 522
 523
 524
 525
 526
 527
 528
 529
 530
 531
 532
 533
 534
 535
 536
 537
 538
 539
 540
 541
 542
 543
 544
 545
 546
 547
 548
 549
 550
 551
 552
 553
 554
 555
 556
 557
 558
 559
 560
 561
 562
 563
 564
 565
 566
 567
 568
 569
 570
 571
 572
 573
 574
 575
 576
 577
 578
 579
 580
 581
 582
 583
 584
 585
 586
 587
 588
 589
 590
 591
 592
 593
 594
 595
 596
 597
 598
 599
 600
 601
 602
 603
 604
 605
 606
 607
 608
 609
 610
 611
 612
 613
 614
 615
 616
 617
 618
 619
 620
 621
 622
 623
 624
 625
 626
 627
 628
 629
 630
 631
 632
 633
 634
 635
 636
 637
 638
 639
 640
 641
 642
 643
 644
 645
 646
 647
 648
 649
 650
 651
 652
 653
 654
 655
 656
 657
 658
 659
 660
 661
 662
 663
 664
 665
 666
 667
 668
 669
 670
 671
 672
 673
 674
 675
 676
 677
 678
 679
 680
 681
 682
 683
 684
 685
 686
 687
 688
 689
 690
 691
 692
 693
 694
 695
 696
 697
 698
 699
 700
 701
 702
 703
 704
 705
 706
 707
 708
 709
 710
 711
 712
 713
 714
 715
 716
 717
 718
 719
 720
 721
 722
 723
 724
 725
 726
 727
 728
 729
 730
 731
 732
 733
 734
 735
 736
 737
 738
 739
 740
 741
 742
 743
 744
 745
 746
 747
 748
 749
 750
 751
 752
 753
 754
 755
 756
 757
 758
 759
 760
 761
 762
 763
 764
 765
 766
 767
 768
 769
 770
 771
 772
 773
 774
 775
 776
 777
 778
 779
 780
 781
 782
 783
 784
 785
 786
 787
 788
 789
 790
 791
 792
 793
 794
 795
 796
 797
 798
 799
 800
 801
 802
 803
 804
 805
 806
 807
 808
 809
 810
 811
 812
 813
 814
 815
 816
 817
 818
 819
 820
 821
 822
 823
 824
 825
 826
 827
 828
 829
 830
 831
 832
 833
 834
 835
 836
 837
 838
 839
 840
 841
 842
 843
 844
 845
 846
 847
 848
 849
 850
 851
 852
 853
 854
 855
 856
 857
 858
 859
 860
 861
 862
 863
 864
 865
 866
 867
 868
 869
 870
 871
 872
 873
 874
 875
 876
 877
 878
 879
 880
 881
 882
 883
 884
 885
 886
 887
 888
 889
 890
 891
 892
 893
 894
 895
 896
 897
 898
 899
 900
 901
 902
 903
 904
 905
 906
 907
 908
 909
 910
 911
 912
 913
 914
 915
 916
 917
 918
 919
 920
 921
 922
 923
 924
 925
 926
 927
 928
 929
 930
 931
 932
 933
 934
 935
 936
 937
 938
 939
 940
 941
 942
 943
 944
 945
 946
 947
 948
 949
 950
 951
 952
 953
 954
 955
 956
 957
 958
 959
 960
 961
 962
 963
 964
 965
 966
 967
 968
 969
 970
 971
 972
 973
 974
 975
 976
 977
 978
 979
 980
 981
 982
 983
 984
 985
 986
 987
 988
 989
 990
 991
 992
 993
 994
 995
 996
 997
 998
 999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
#include "stdafx.h"
#include "ttd.h"
#include "vehicle.h"
#include "engine.h"
#include "command.h"
#include "station.h"
#include "news.h"
#include "gfx.h"
#include "player.h"
#include "airport.h"

static bool AirportMove(Vehicle *v, const AirportFTAClass *Airport);
static bool AirportSetBlocks(Vehicle *v, AirportFTA *current_pos, const AirportFTAClass *Airport);
static bool AirportHasBlock(Vehicle *v, AirportFTA *current_pos, const AirportFTAClass *Airport);
static bool AirportFindFreeTerminal(Vehicle *v, const AirportFTAClass *Airport);
static bool AirportFindFreeHelipad(Vehicle *v, const AirportFTAClass *Airport);
static void AirportGoToNextPosition(Vehicle *v, const AirportFTAClass *Airport);

static void AircraftNextAirportPos_and_Order(Vehicle *v);
static byte GetAircraftFlyingAltitude(const Vehicle *v);

static const SpriteID _aircraft_sprite[] = {
	0x0EB5, 0x0EBD, 0x0EC5, 0x0ECD,
	0x0ED5, 0x0EDD, 0x0E9D, 0x0EA5,
	0x0EAD, 0x0EE5, 0x0F05, 0x0F0D,
	0x0F15, 0x0F1D, 0x0F25, 0x0F2D,
	0x0EED, 0x0EF5, 0x0EFD, 0x0F35,
	0x0E9D, 0x0EA5, 0x0EAD, 0x0EB5,
	0x0EBD, 0x0EC5
};

int GetAircraftImage(Vehicle *v, byte direction)
{
	int spritenum = v->spritenum;

#ifdef AIRCRAFT_CUSTOM_SPRITES // TODO --pasky
	if (is_custom_sprite(spritenum)) {
		int sprite = GetCustomVehicleSprite(v, direction);

		if (sprite) return sprite;
		spritenum = _engine_original_sprites[v->engine_type];
	}
#endif
	return direction + _aircraft_sprite[spritenum];
}

const byte _aircraft_cost_table[NUM_AIRCRAFT_ENGINES] = {
	14, 15, 16, 75, 15, 18, 17, 18,
	19, 20, 16, 18, 17, 30, 18, 19,
	27, 25, 20, 19, 18, 26, 16, 17,
	16, 16, 17, 18, 20, 21, 19, 24,
	80, 13, 18, 25, 32, 80, 15, 17,
	15
};

const byte _aircraft_speed[NUM_AIRCRAFT_ENGINES] = {
	37, 37, 74, 181, 37, 74, 74, 74,
	74, 74, 74, 74, 74, 74, 74, 74,
	74, 74, 74, 74, 74, 74, 74, 74,
	74, 74, 74, 74, 74, 74, 181, 74,
	181, 37, 37, 74, 74, 181, 25, 40,
	25
};

const byte _aircraft_running_cost[NUM_AIRCRAFT_ENGINES] = {
	85, 100, 130, 250, 98, 240, 150, 245,
	192, 190, 135, 240, 155, 253, 210, 220,
	230, 225, 235, 220, 170, 210, 125, 145,
	130, 149, 170, 210, 230, 220, 160, 248,
	251, 85, 100, 140, 220, 255, 81, 77,
	80
};

const byte _aircraft_num_mail[NUM_AIRCRAFT_ENGINES] = {
	 4,  8, 10, 20,  6, 30, 15, 30,
	40, 25, 10, 35, 15, 50, 25, 25,
	40, 35, 30, 25, 20, 20, 10, 10,
	10, 10, 18, 25, 60, 65, 45, 80,
	45,  5,  9, 12, 40, 30, 15, 20,
	10
};

const uint16 _aircraft_num_pass[NUM_AIRCRAFT_ENGINES] = {
	 25, 65, 90,100, 30,200,100,150,
	220,230, 95,170,110,300,200,240,
	260,240,260,210,160,220, 80, 85,
	 75, 85, 65,110,180,150, 85,400,
	130, 25, 60, 90,200,100, 40, 55,
	 40
};

const byte _aircraft_sounds[NUM_AIRCRAFT_ENGINES] = {
	 6,  6,  7, 59,  6,  7,  7,  7,
	 7,  7,  7,  7,  7, 61,  7,  7,
	 7,  7,  7,  7,  7,  7,  7,  7,
	 7,  7,  7,  7,  7,  7,  7, 61,
	59, 69, 70,  7, 61, 59,  7,  7,
	 7
};

const byte _aircraft_table_3[NUM_AIRCRAFT_ENGINES] = {
	 1,  0,  2,  8,  5,  6,  2,  2,
	 3,  3,  2,  2,  4,  7,  4,  4,
	 4,  3,  4,  4,  4,  4,  6,  2,
	11, 10, 15, 12, 13, 14, 16, 17,
	18, 20, 21, 22, 23, 24,  9, 19,
	25
};

// &1 = regular aircraft
// &2 = crashes easily on small airports
const byte _aircraft_subtype[NUM_AIRCRAFT_ENGINES] = {
	1,  1,  3,  3,  1,  3,  1,  3,
	3,  3,  3,  3,  3,  3,  3,  3,
	3,  3,  3,  3,  3,  3,  1,  1,
	3,  3,  3,  3,  3,  3,  3,  3,
	3,  1,  1,  1,  3,  3,  0,  0,
	0
};

const byte _aircraft_acceleration[NUM_AIRCRAFT_ENGINES] = {
	18, 20, 35, 50, 20, 40, 35, 40,
	40, 40, 35, 40, 40, 40, 40, 40,
	40, 40, 40, 40, 40, 40, 50, 40,
	40, 40, 40, 40, 40, 40, 40, 40,
	50, 18, 20, 40, 40, 50, 20, 20,
	20,
};

void DrawAircraftEngine(int x, int y, int engine, uint32 image_ormod)
{
	DrawSprite((6 + _aircraft_sprite[_aircraft_table_3[engine - AIRCRAFT_ENGINES_INDEX]]) | image_ormod, x, y);

	if ((_aircraft_subtype[engine - AIRCRAFT_ENGINES_INDEX]&1) == 0)
		DrawSprite(0xF3D, x, y-5);
}

void DrawAircraftEngineInfo(int engine, int x, int y, int maxw)
{
	engine -= AIRCRAFT_ENGINES_INDEX;

	SET_DPARAM32(0, ((_price.aircraft_base >> 3) * _aircraft_cost_table[engine]) >> 5);
	SET_DPARAM16(1, _aircraft_speed[engine] << 3);
	SET_DPARAM16(2, _aircraft_num_pass[engine]);
	SET_DPARAM16(3, _aircraft_num_mail[engine]);
	SET_DPARAM32(4, _aircraft_running_cost[engine] * _price.aircraft_running >> 8);

	DrawStringMultiCenter(x, y, STR_A02E_COST_MAX_SPEED_CAPACITY, maxw);
}

/* Allocate many vehicles */
bool AllocateVehicles(Vehicle **vl, int num)
{
	int i;
	Vehicle *v;
	bool success = true;

	for(i=0; i!=num; i++) {
		vl[i] = v = AllocateVehicle();
		if (v == NULL) {
			success = false;
			break;
		}
		v->type = 1;
	}

	while (--i >= 0) {
		vl[i]->type = 0;
	}

	return success;
}

static int32 EstimateAircraftCost(uint16 engine_type)
{
	return _aircraft_cost_table[engine_type - AIRCRAFT_ENGINES_INDEX] * (_price.aircraft_base>>3)>>5;
}


/* p1 = engine */
int32 CmdBuildAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	int32 value;
	Vehicle *vl[3], *v, *u, *w;
	byte unit_num;
	uint tile = TILE_FROM_XY(x,y);
	Engine *e;

	SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);

	value = EstimateAircraftCost(p1);

	if (flags & DC_QUERY_COST)
		return value;

	// allocate 2 or 3 vehicle structs, depending on type
	if (!AllocateVehicles(vl, (_aircraft_subtype[p1 - AIRCRAFT_ENGINES_INDEX]&1) == 0 ? 3 : 2) ||
			_ptr_to_next_order >= endof(_order_array))
					return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);

	unit_num = GetFreeUnitNumber(VEH_Aircraft);
	if (unit_num > _patches.max_aircraft)
		return_cmd_error(STR_00E1_TOO_MANY_VEHICLES_IN_GAME);

	if (flags & DC_EXEC) {
		v = vl[0];
		u = vl[1];

		v->unitnumber = unit_num;
		v->type = u->type = VEH_Aircraft;
		v->direction = 3;

		v->owner = u->owner = _current_player;

		v->tile = tile;
//		u->tile = 0;

		x = GET_TILE_X(tile)*16 + 5;
		y = GET_TILE_Y(tile)*16 + 3;

		v->x_pos = u->x_pos = x;
		v->y_pos = u->y_pos = y;

		u->z_pos = GetSlopeZ(x, y);
		v->z_pos = u->z_pos + 1;

		v->x_offs = v->y_offs = -1;
//		u->delta_x = u->delta_y = 0;

		v->sprite_width = v->sprite_height = 2;
		v->z_height = 5;

		u->sprite_width = u->sprite_height = 2;
		u->z_height = 1;

		v->vehstatus = VS_HIDDEN | VS_STOPPED | VS_DEFPAL;
		u->vehstatus = VS_HIDDEN | VS_UNCLICKABLE | VS_DISASTER;

		v->spritenum = _aircraft_table_3[p1 - AIRCRAFT_ENGINES_INDEX];
//		v->cargo_count = u->number_of_pieces = 0;

		v->cargo_cap = _aircraft_num_pass[p1 - AIRCRAFT_ENGINES_INDEX];
		u->cargo_cap = _aircraft_num_mail[p1 - AIRCRAFT_ENGINES_INDEX];

		v->cargo_type = CT_PASSENGERS;
		u->cargo_type = CT_MAIL;

		v->string_id = STR_SV_AIRCRAFT_NAME;
//		v->next_order_param = v->next_order = 0;

//		v->load_unload_time_rem = 0;
//		v->progress = 0;
		v->last_station_visited = 0xFF;
//		v->destination_coords = 0;

		v->max_speed = _aircraft_speed[p1 - AIRCRAFT_ENGINES_INDEX];
		v->acceleration = _aircraft_acceleration[p1 - AIRCRAFT_ENGINES_INDEX];
		v->engine_type = (byte)p1;

		v->subtype = (_aircraft_subtype[p1 - AIRCRAFT_ENGINES_INDEX]&1) == 0 ? 0 : 2;
		v->value = value;

		u->subtype = 4;

		e = &_engines[p1];
		v->reliability = e->reliability;
		v->reliability_spd_dec = e->reliability_spd_dec;
		v->max_age = e->lifelength * 366;

		_new_aircraft_id = v->index;

		*(v->schedule_ptr = _ptr_to_next_order++) = 0;
		// the AI doesn't click on a tile to build airplanes, so the below code will
		// never work. Therefore just assume the AI's planes always come from Hangar0
		v->u.air.pos = (_is_ai_player) ? 0:MAX_ELEMENTS;

		/* When we click on hangar we know the tile (it is in var 'tile')it is on. By that we know 
			its position in the array of depots the airport has.....we can search 
			->layout for #th position of depot. Since layout must start with depots, it is simple
		*/
		{
			Station *st;
			const AirportFTAClass *Airport;
			const uint16 *cur_depot;
			byte i = 0;
			st = DEREF_STATION(_map2[tile]);
			Airport = GetAirport(st->airport_type);
			// first element of depot array contains #of depots on the airport
			for (cur_depot=&Airport->airport_depots[1]; i != Airport->airport_depots[0]; cur_depot++) {
				if ((uint)(st->airport_tile + *cur_depot) == tile) {
					assert(Airport->layout[i].heading == HANGAR);
					v->u.air.pos = Airport->layout[i].position;
					break;
				}
				i++;
			}
			// to ensure v->u.air.pos has been given a value
			assert(v->u.air.pos != MAX_ELEMENTS);
		}

		v->u.air.state = HANGAR;
		v->u.air.previous_pos = v->u.air.pos;
		v->u.air.targetairport = _map2[tile];
		v->next = u;

		v->service_interval = _patches.servint_aircraft;

		v->date_of_last_service = _date;
		v->build_year = _cur_year;

		v->cur_image = u->cur_image = 0xEA0;

		VehiclePositionChanged(v);
		VehiclePositionChanged(u);

		// Aircraft with 3 vehicles?
		if (v->subtype == 0) {
			w = vl[2];

			u->next = w;

			w->type = VEH_Aircraft;
			w->direction = 0;
			w->owner = _current_player;
			w->x_pos = v->x_pos;
			w->y_pos = v->y_pos;
			w->z_pos = v->z_pos + 5;
			w->x_offs = w->y_offs = -1;
			w->sprite_width = w->sprite_height = 2;
			w->z_height = 1;
			w->vehstatus = VS_HIDDEN | VS_UNCLICKABLE;
			w->subtype = 6;
			w->cur_image = 0xF3D;
			VehiclePositionChanged(w);
		}

		InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
		InvalidateWindow(WC_AIRCRAFT_LIST, v->owner);
		InvalidateWindow(WC_COMPANY, v->owner);
	}

	return value;
}

bool IsAircraftHangarTile(TileIndex tile)
{
	// 0x56 - hangar facing other way international airport (86)
	// 0x20 - hangar large airport (32)
	// 0x41 - hangar small airport (65)
	return IS_TILETYPE(tile, MP_STATION) &&
				(_map5[tile] == 32 || _map5[tile] == 65 || _map5[tile] == 86);
}

static bool CheckStoppedInHangar(Vehicle *v)
{
	if (!(v->vehstatus&VS_STOPPED) ||
			!IsAircraftHangarTile(v->tile)) {
		_error_message = STR_A01B_AIRCRAFT_MUST_BE_STOPPED;
		return false;
	}

	return true;
}


void DoDeleteAircraft(Vehicle *v)
{
	DeleteWindowById(WC_VEHICLE_VIEW, v->index);
	InvalidateWindow(WC_AIRCRAFT_LIST, v->owner);
	InvalidateWindow(WC_COMPANY, v->owner);
	DeleteVehicleChain(v);
}

// p1 = vehicle
int32 CmdSellAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	Vehicle *v;

	SET_EXPENSES_TYPE(EXPENSES_NEW_VEHICLES);

	v = &_vehicles[p1];

	if (!CheckOwnership(v->owner) || !CheckStoppedInHangar(v))
		return CMD_ERROR;

	if (flags & DC_EXEC) {
		// Invalidate depot
		InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);

		DoDeleteAircraft(v);

	}

	return -(int32)v->value;
}

// p1 = vehicle
int32 CmdStartStopAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	Vehicle *v;

	v = &_vehicles[p1];

	if (!CheckOwnership(v->owner))
		return CMD_ERROR;

	// cannot stop airplane when in flight, or when taking off / landing
	if (v->u.air.state >= STARTTAKEOFF) {
		return_cmd_error(STR_A017_AIRCRAFT_IS_IN_FLIGHT);
	}

	if (flags & DC_EXEC) {
		v->vehstatus ^= VS_STOPPED;
		InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, 4);
		InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
	}

	return 0;
}

// p1 = vehicle
int32 CmdSendAircraftToHangar(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	Vehicle *v;
	Station *st;

	v = &_vehicles[p1];

	if (!CheckOwnership(v->owner))
		return CMD_ERROR;

	if ((v->next_order&OT_MASK) == OT_GOTO_DEPOT) {
		if (flags & DC_EXEC) {
 			if (v->next_order&OF_UNLOAD)
 				{ v->cur_order_index++; }
			v->next_order = OT_DUMMY;
			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, 4);
		}
	} else {
		st = DEREF_STATION(v->u.air.targetairport);
		// If an airport doesn't have terminals (so no landing space for airports),
		// it surely doesn't have any hangars
		if (st->xy == 0 || st->airport_tile == 0 || GetAirport(st->airport_type)->nofterminals == 0)
					return CMD_ERROR;

		if (flags & DC_EXEC) {
			v->next_order = OF_NON_STOP | OF_FULL_LOAD | OT_GOTO_DEPOT;
			v->next_order_param = v->u.air.targetairport;
			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, 4);
		}
	}

	return 0;
}

// p1 = vehicle
// p2 = new service int
int32 CmdChangeAircraftServiceInt(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	Vehicle *v;

	v = &_vehicles[p1];

	if (!CheckOwnership(v->owner))
		return CMD_ERROR;

	if (flags & DC_EXEC) {
		v->service_interval = (uint16)p2;
		InvalidateWindowWidget(WC_VEHICLE_DETAILS, v->index, 7);
	}

	return 0;
}

// p1 = vehicle
// p2 = new cargo type
int32 CmdRefitAircraft(int x, int y, uint32 flags, uint32 p1, uint32 p2)
{
	Vehicle *v,*u;
	int pass, mail;
	int32 cost;

	SET_EXPENSES_TYPE(EXPENSES_AIRCRAFT_RUN);

	v = &_vehicles[p1];
	if (!CheckOwnership(v->owner) || !CheckStoppedInHangar(v))
		return CMD_ERROR;

	pass = _aircraft_num_pass[v->engine_type - AIRCRAFT_ENGINES_INDEX];
	if (p2 != 0) {
		pass >>= 1;
		if (p2 != 5)
			pass >>= 1;
	}
	_aircraft_refit_capacity = pass;

	cost = 0;
	if (IS_HUMAN_PLAYER(v->owner) && (byte)p2 != v->cargo_type) {
		cost = _price.aircraft_base >> 7;
	}

	if (flags & DC_EXEC) {
		v->cargo_cap = pass;

		u = v->next;
		mail = _aircraft_num_mail[v->engine_type - AIRCRAFT_ENGINES_INDEX];
		if (p2 != 0) {
			mail = 0;
		}
		u->cargo_cap = mail;
		v->cargo_count = u->cargo_count = 0;
		v->cargo_type = (byte)p2;
		InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
	}

	return cost;
}

void HandleClickOnAircraft(Vehicle *v)
{
	ShowAircraftViewWindow(v);
}

static void CheckIfAircraftNeedsService(Vehicle *v)
{
	Station *st;

	if (v->date_of_last_service + v->service_interval > _date)
		return;

	if (v->vehstatus & VS_STOPPED)
		return;

	if ((v->next_order & (OT_MASK | OF_FULL_LOAD)) == (OT_GOTO_DEPOT | OF_FULL_LOAD))
		return;

 	if (_patches.gotodepot && IS_HUMAN_PLAYER(v->owner) && ScheduleHasDepotOrders(v->schedule_ptr))
 		return;
 
	st = DEREF_STATION(v->next_order_param);
	// only goto depot if the target airport has terminals (eg. it is airport)
	if (st->xy != 0 && st->airport_tile != 0 && GetAirport(st->airport_type)->nofterminals != 0) {
//		printf("targetairport = %d, st->index = %d\n", v->u.air.targetairport, st->index);
//		v->u.air.targetairport = st->index;
		v->next_order = OF_NON_STOP | OT_GOTO_DEPOT;
		InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, 4);
	} else if ((v->next_order & OT_MASK) == OT_GOTO_DEPOT) {
		v->next_order = OT_DUMMY;
		InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, 4);
	}
}

void OnNewDay_Aircraft(Vehicle *v)
{
	int32 cost;

	if (v->subtype > 2)
		return;

	if ((++v->day_counter & 7) == 0)
		DecreaseVehicleValue(v);

	CheckVehicleBreakdown(v);
	AgeVehicle(v);
	CheckIfAircraftNeedsService(v);

	if (v->vehstatus & VS_STOPPED)
		return;

	cost = _aircraft_running_cost[v->engine_type - AIRCRAFT_ENGINES_INDEX] * _price.aircraft_running / 364;

	v->profit_this_year -= cost >> 8;

	SET_EXPENSES_TYPE(EXPENSES_AIRCRAFT_RUN);
	SubtractMoneyFromPlayerFract(v->owner, cost);

	InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
	InvalidateWindow(WC_AIRCRAFT_LIST, v->owner);
}

void AircraftYearlyLoop()
{
	Vehicle *v;

	FOR_ALL_VEHICLES(v) {
		if (v->type == VEH_Aircraft && v->subtype <= 2) {
			v->profit_last_year = v->profit_this_year;
			v->profit_this_year = 0;
			InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
		}
	}
}

static void AgeAircraftCargo(Vehicle *v)
{
	if (_age_cargo_skip_counter != 0)
		return;

	do {
		if (v->cargo_days != 0xFF)
			v->cargo_days++;
	} while ( (v=v->next) != NULL );
}

static void HelicopterTickHandler(Vehicle *v)
{
	Vehicle *u;
	int tick,spd;
	uint16 img;

	u = v->next->next;

	if (u->vehstatus & VS_HIDDEN)
		return;

	// if true, helicopter rotors do not rotate. This should only be the case if a helicopter is 
	// loading/unloading at a terminal or stopped
	if ((v->next_order&OT_MASK) == OT_LOADING || (v->vehstatus&VS_STOPPED)) {
		if (u->cur_speed != 0) {
			u->cur_speed++;
			if (u->cur_speed >= 0x80 && u->cur_image == 0xF40) {
				u->cur_speed = 0;
			}
		}
	} else {
		if (u->cur_speed == 0)
			u->cur_speed = 0x70;

		if (u->cur_speed >= 0x50)
			u->cur_speed--;
	}

	tick = ++u->tick_counter;
	spd = u->cur_speed >> 4;

	if (spd == 0) {
		img = 0xF3D;
		if (u->cur_image == img)
			return;
	} else if (tick >= spd) {
		u->tick_counter = 0;
		img = u->cur_image + 1;
		if (img > 0xF40)
			img = 0xF3E;
	} else
		return;

	u->cur_image=img;

	BeginVehicleMove(u);
	VehiclePositionChanged(u);
	EndVehicleMove(u);
}

static void SetAircraftPosition(Vehicle *v, int x, int y, int z)
{
	Vehicle *u;
	int yt;

	v->x_pos = x;
	v->y_pos = y;
	v->z_pos = z;

	v->cur_image = GetAircraftImage(v, v->direction);

	BeginVehicleMove(v);
	VehiclePositionChanged(v);
	EndVehicleMove(v);

	u = v->next;

	yt = y - ((v->z_pos-GetSlopeZ(x, y-1)) >> 3);
	u->x_pos = x;
	u->y_pos = yt;
	u->z_pos = GetSlopeZ(x,yt);
	u->cur_image = v->cur_image;

	BeginVehicleMove(u);
	VehiclePositionChanged(u);
	EndVehicleMove(u);

	if ((u=u->next) != NULL) {
		u->x_pos = x;
		u->y_pos = y;
		u->z_pos = z + 5;

		BeginVehicleMove(u);
		VehiclePositionChanged(u);
		EndVehicleMove(u);
	}
}

static void ServiceAircraft(Vehicle *v)
{
	Vehicle *u;

	v->cur_speed = 0;
	v->subspeed = 0;
	v->progress = 0;
	v->vehstatus |= VS_HIDDEN;

	u = v->next;
	u->vehstatus |= VS_HIDDEN;
	if ((u=u->next) != NULL) {
		u->vehstatus |= VS_HIDDEN;
		u->cur_speed = 0;
	}

	SetAircraftPosition(v, v->x_pos, v->y_pos, v->z_pos);
	InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);

	v->date_of_last_service = _date;
	v->breakdowns_since_last_service = 0;
	v->reliability = _engines[v->engine_type].reliability;
	InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
}

static void PlayAircraftSound(Vehicle *v)
{
	SndPlayVehicleFx(_aircraft_sounds[v->engine_type - AIRCRAFT_ENGINES_INDEX], v);
}

static bool UpdateAircraftSpeed(Vehicle *v)
{
	uint spd = v->acceleration * 2;
	byte t;

	v->subspeed = (t=v->subspeed) + (byte)spd;
	spd = min( v->cur_speed + (spd >> 8) + (v->subspeed < t), v->max_speed);
		   
	// adjust speed for broken vehicles
	if(v->vehstatus&VS_AIRCRAFT_BROKEN) spd = min(spd, 27);

	//updates statusbar only if speed have changed to save CPU time
	if (spd != v->cur_speed) {
		v->cur_speed = spd;
		if (_patches.vehicle_speed)
			InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, 4);
	}

	if (!(v->direction & 1)) {
		spd = spd * 3 >> 2;
	}

	if (spd == 0)
		return false;

	if ((byte)++spd == 0)
		return true;

	v->progress = (t = v->progress) - (byte)spd;

	return (t < v->progress);
}

// get Aircraft running altitude
static byte GetAircraftFlyingAltitude(const Vehicle *v)
{
	byte maxz = 162;
	if (v->max_speed != 37) {
		maxz = 171;
		if (v->max_speed != 74) {maxz = 180;}
	}
	return maxz;
}

static bool Aircraft_5(Vehicle *v)
{
	Station *st;
	const AirportMovingData *amd;
	Vehicle *u;
	byte z,dirdiff,newdir,maxz,curz;
	GetNewVehiclePosResult gp;
	uint dist;
	int x,y;

	st = DEREF_STATION(v->u.air.targetairport);

	// prevent going to 0,0 if airport is deleted.
	{
		uint tile = st->airport_tile;
		if (tile == 0) tile = st->xy;
		// xy of destination
		x = GET_TILE_X(tile)*16;
		y = GET_TILE_Y(tile)*16;
	}

	// get airport moving data
	assert(v->u.air.pos < GetAirport(st->airport_type)->nofelements);
	amd = &_airport_moving_datas[st->airport_type][v->u.air.pos];

	// Helicopter raise
	if (amd->flag & AMED_HELI_RAISE) {
		u = v->next->next;

		// Make sure the rotors don't rotate too fast
		if (u->cur_speed > 32) {
			v->cur_speed = 0;
			if (--u->cur_speed == 32) {
				SndPlayVehicleFx(0x16, v);
			}
		} else {
			u->cur_speed = 32;
			if (UpdateAircraftSpeed(v)) {
				v->tile = 0;

				// Reached altitude?
				if (v->z_pos >= 184) {
					v->cur_speed = 0;
					return true;
				}
				SetAircraftPosition(v, v->x_pos, v->y_pos, v->z_pos+1);
			}
		}
		return false;
	}

	// Helicopter landing.
	if (amd->flag & AMED_HELI_LOWER) {
		if (UpdateAircraftSpeed(v)) {
			if (st->airport_tile == 0) {
				// FIXME - Aircraft_5 -> if station no longer exists, do not land
				// helicopter will circle until sign disappears, then go to next order
				// * what to do when it is the only order left, right now it just stays in 1 place
				v->u.air.state = FLYING;
				AircraftNextAirportPos_and_Order(v);
				return false;
			}

			// Vehicle is now at the airport.
			v->tile = st->airport_tile;

			// Find altitude of landing position.
			z = GetSlopeZ(x, y) + 1;
			if (st->airport_type == AT_OILRIG) z += 54;
			if (st->airport_type == AT_HELIPORT) z += 60;

			if (z == v->z_pos) {
				u = v->next->next;

				// Increase speed of rotors. When speed is 80, we've landed.
				if (u->cur_speed >= 80)
					return true;
				u->cur_speed+=4;
			} else if (v->z_pos > z) {
				SetAircraftPosition(v, v->x_pos, v->y_pos, v->z_pos-1);
			} else {
				SetAircraftPosition(v, v->x_pos, v->y_pos, v->z_pos+1);
			}
		}
		return false;
	}

	// Get distance from destination pos to current pos.
	dist = myabs(x + amd->x - v->x_pos) +  myabs(y + amd->y - v->y_pos);

	// Need exact position?
	if (!(amd->flag & AMED_EXACTPOS) && dist <= (uint)((amd->flag&AMED_SLOWTURN)?8:4))
		return true;

	// At final pos?
	if (dist == 0) {

		// Clamp speed to 12.
		if (v->cur_speed > 12)
			v->cur_speed = 12;

		// Change direction smoothly to final direction.
		dirdiff = amd->direction - v->direction;
		// if distance is 0, and plane points in right direction, no point in calling 
		// UpdateAircraftSpeed(). So do it only afterwards
		if (dirdiff == 0) {
			v->cur_speed = 0;
			return true;
		}

		if (!UpdateAircraftSpeed(v))
			return false;

		v->direction = (v->direction+((dirdiff&7)<5?1:-1)) & 7;
		v->cur_speed >>= 1;

		SetAircraftPosition(v, v->x_pos, v->y_pos, v->z_pos);
		return false;
	}

	// Clamp speed?
	if (!(amd->flag & AMED_NOSPDCLAMP) && v->cur_speed > 12)
		v->cur_speed = 12;

	if (!UpdateAircraftSpeed(v))
		return false;

	// Decrease animation counter.
	if (v->load_unload_time_rem != 0)
		v->load_unload_time_rem--;

	// Turn. Do it slowly if in the air.
	newdir = GetDirectionTowards(v, x + amd->x, y + amd->y);
	if (newdir != v->direction) {
		if (amd->flag & AMED_SLOWTURN) {
			if (v->load_unload_time_rem == 0) {
				v->load_unload_time_rem = 8;
				v->direction = newdir;
			}
		} else {
			v->cur_speed >>= 1;
			v->direction = newdir;
		}
	}

	// Move vehicle.
	GetNewVehiclePos(v, &gp);
	v->tile = gp.new_tile;

	// If vehicle is in the air, use tile coordinate 0.
	if (amd->flag & (AMED_TAKEOFF | AMED_SLOWTURN | AMED_LAND)) {
		v->tile = 0;
	}

	// Adjust Z for land or takeoff?
	z = v->z_pos;

	if (amd->flag & AMED_TAKEOFF) {
		z+=2;
		// Determine running altitude
		maxz = GetAircraftFlyingAltitude(v);
		if (z > maxz)
			z = maxz;
	}

	if (amd->flag & AMED_LAND) {
		if (st->airport_tile == 0) {
			//FIXME -- FIXED - Aircraft_5 -> if station no longer exists, do not land
			// * what to do when it is the only order left, right now it just stays in 1 place?
			v->u.air.state = FLYING;
			AircraftNextAirportPos_and_Order(v);
			// get aircraft back on running altitude
			SetAircraftPosition(v, gp.x, gp.y, GetAircraftFlyingAltitude(v));
			return false;
		}

		curz = GetSlopeZ(x, y) + 1;

		if (curz > z) {
			z++;
		} else {
			int t = max(1, dist-4);

			z -= ((z - curz) + t - 1) / t;
			if (z < curz) z = curz;
		}
	}

	// We've landed. Decrase speed when we're reaching end of runway.
	if (amd->flag & AMED_BRAKE) {
		curz = GetSlopeZ(x, y) + 1;

		if (z > curz) z--;
		else if (z < curz) z++;

		if (dist < 64 && v->cur_speed > 12)
			v->cur_speed -= 4;
	}

	SetAircraftPosition(v, gp.x, gp.y, z);
	return false;
}

static const int8 _crashed_aircraft_moddir[4] = {
	-1,0,0,1
};

static void HandleCrashedAircraft(Vehicle *v)
{
	uint32 r;
	Station *st;

	v->u.air.crashed_counter++;

	if (v->u.air.crashed_counter < 650) {
		if (CHANCE16R(1,32,r)) {
			v->direction = (v->direction+_crashed_aircraft_moddir[(r >> 16)&3]) & 7;
			SetAircraftPosition(v, v->x_pos, v->y_pos, v->z_pos);
			r = Random();
			CreateEffectVehicleRel(v,
				4 + (r&0xF),
				4 + ((r>>4)&0xF),
				((r>>8)&0xF),
				EV_DEMOLISH);
		}
	} else if (v->u.air.crashed_counter >= 10000) {
		st = DEREF_STATION(v->u.air.targetairport);
		// remove rubble of crashed airplane

		// clear runway-in on all airports, set by crashing plane
		// small airports use AIRPORT_BUSY, city airports use RUNWAY_IN_OUT_block, etc.
		// but they all share the same number
		CLRBITS(st->airport_flags, RUNWAY_IN_block);

		BeginVehicleMove(v);
		EndVehicleMove(v);

		DoDeleteAircraft(v);
	}
}

static void HandleBrokenAircraft(Vehicle *v)
{
	if (v->breakdown_ctr != 1) {
		v->breakdown_ctr = 1;
		v->vehstatus |= VS_AIRCRAFT_BROKEN;

		if (v->breakdowns_since_last_service != 255)
			v->breakdowns_since_last_service++;
		InvalidateWindow(WC_VEHICLE_VIEW, v->index);
		InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
	}
}

static const int8 _aircraft_smoke_xy[16] = {
	5,6,5,0,-5,-6,-5,0, /* x coordinates */
	5,0,-5,-6,-5,0,5,6, /* y coordinate */
};

static void HandleAircraftSmoke(Vehicle *v)
{
	if (!(v->vehstatus&VS_AIRCRAFT_BROKEN))
		return;

	if (v->cur_speed < 10) {
		v->vehstatus &= ~VS_AIRCRAFT_BROKEN;
		v->breakdown_ctr = 0;
		return;
	}

	if ((v->tick_counter & 0x1F) == 0) {
		CreateEffectVehicleRel(v,
			_aircraft_smoke_xy[v->direction],
			_aircraft_smoke_xy[v->direction + 8],
			2,
			EV_SMOKE_3
		);
	}
}

static void ProcessAircraftOrder(Vehicle *v)
{
	uint order;

	// OT_GOTO_DEPOT, OT_LOADING
 	if ((v->next_order & OT_MASK) >= OT_GOTO_DEPOT && (v->next_order & OT_MASK) <= OT_LOADING) {
 		if ((v->next_order & (OT_MASK|OF_UNLOAD)) != (OT_GOTO_DEPOT|OF_UNLOAD))
 			return;
 	}
 
 	if ((v->next_order & (OT_MASK|OF_UNLOAD|OF_FULL_LOAD)) == (OT_GOTO_DEPOT|OF_UNLOAD|OF_FULL_LOAD) &&
 		v->date_of_last_service+v->service_interval > _date) {
 		v->cur_order_index++;
 	}

	if (v->cur_order_index >= v->num_orders)
		v->cur_order_index = 0;

	order = v->schedule_ptr[v->cur_order_index];

	if (order == 0) {
		v->next_order = OT_NOTHING;
		return;
	}

	if (order == (uint)((v->next_order | (v->next_order_param<<8))))
		return;

	v->next_order = (byte)order;
	v->next_order_param = (byte)(order >> 8);

	// orders are changed in flight, ensure going to the right station
	if ((order & OT_MASK) == OT_GOTO_STATION && v->u.air.state == FLYING) {
		AircraftNextAirportPos_and_Order(v);
		v->u.air.targetairport = order >> 8;
	}

	InvalidateVehicleOrderWidget(v);
}

static void HandleAircraftLoading(Vehicle *v, int mode)
{
	if (v->next_order == OT_NOTHING)
		return;

	if (v->next_order != OT_DUMMY) {
		if ((v->next_order&OT_MASK) != OT_LOADING)
			return;

		if (mode != 0)
			return;

		if (--v->load_unload_time_rem)
			return;

		if (v->next_order&OF_FULL_LOAD && CanFillVehicle(v)) {
			SET_EXPENSES_TYPE(EXPENSES_AIRCRAFT_INC);
			LoadUnloadVehicle(v);
			return;
		}

		{
			byte b = v->next_order;
			v->next_order = OT_NOTHING;
			if (!(b & OF_NON_STOP))
				return;
		}
	}
	v->cur_order_index++;
	InvalidateVehicleOrderWidget(v);
}

static void MaybeCrashAirplane(Vehicle *v)
{
	Station *st;
	uint16 prob;
	int i;
	uint16 amt;

	st = DEREF_STATION(v->u.air.targetairport);

	//FIXME -- MaybeCrashAirplane -> increase crashing chances of very modern airplanes on smaller than AT_METROPOLITAN airports
	prob = 0x10000 / 1500;
	if (st->airport_type == AT_SMALL && (_aircraft_subtype[v->engine_type - AIRCRAFT_ENGINES_INDEX]&2)) {
		prob = 0x10000 / 20;
	}

	if ((uint16)Random() > prob)
		return;

	// Crash the airplane. Remove all goods stored at the station.
	for(i=0; i!=NUM_CARGO; i++) {
		st->goods[i].rating = 1;
		st->goods[i].waiting_acceptance &= ~0xFFF;
	}

	v->vehstatus |= VS_CRASHED;
	v->u.air.crashed_counter = 0;

	CreateEffectVehicleRel(v, 4, 4, 8, EV_CRASHED_SMOKE);

	InvalidateWindow(WC_VEHICLE_VIEW, v->index);

	amt = 2;
	if (v->cargo_type == CT_PASSENGERS) amt += v->cargo_count;
	SET_DPARAM16(0, amt);

	v->cargo_count = 0;
	v->next->cargo_count = 0,

	SET_DPARAM16(1, st->index);
	AddNewsItem(STR_A034_PLANE_CRASH_DIE_IN_FIREBALL,
		NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ACCIDENT, 0),
		v->index,
		0);

	ModifyStationRatingAround(TILE_FROM_XY(v->x_pos, v->y_pos), v->owner, -160, 30);
	SndPlayVehicleFx(16, v);
}

// we've landed and just arrived at a terminal
static void AircraftEntersTerminal(Vehicle *v)
{
	Station *st;
	byte old_order;

	if ((v->next_order & OT_MASK) == OT_GOTO_DEPOT)
		return;

	st = DEREF_STATION(v->u.air.targetairport);
	v->last_station_visited = v->u.air.targetairport;

	/* Check if station was ever visited before */
	if (!(st->had_vehicle_of_type & HVOT_AIRCRAFT)) {
		uint32 flags;

		st->had_vehicle_of_type |= HVOT_AIRCRAFT;
		SET_DPARAM16(0, st->index);
		// show newsitem of celebrating citizens
		flags = (v->owner == _local_player) ? NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_PLAYER, 0) : NEWS_FLAGS(NM_THIN, NF_VIEWPORT|NF_VEHICLE, NT_ARRIVAL_OTHER, 0);
		AddNewsItem(
			STR_A033_CITIZENS_CELEBRATE_FIRST,
			flags,
			v->index,
			0);
	}

	old_order = v->next_order;
	v->next_order = OT_LOADING;

	if ((old_order & OT_MASK) == OT_GOTO_STATION &&
			v->next_order_param == v->last_station_visited) {
		v->next_order = OT_LOADING | (old_order & (OF_UNLOAD|OF_FULL_LOAD)) | OF_NON_STOP;
	}

	SET_EXPENSES_TYPE(EXPENSES_AIRCRAFT_INC);
	LoadUnloadVehicle(v);
	InvalidateWindowWidget(WC_VEHICLE_VIEW, v->index, 4);
}

static void AircraftEnterHangar(Vehicle *v)
{
	byte old_order;

	ServiceAircraft(v);
	
	MaybeRenewVehicle(v, EstimateAircraftCost(v->engine_type));

	if ((v->next_order & OT_MASK) == OT_GOTO_DEPOT) {
		InvalidateWindow(WC_VEHICLE_VIEW, v->index);

		old_order = v->next_order;
		v->next_order = OT_NOTHING;

 			if (old_order & OF_UNLOAD) { v->cur_order_index++; }
 
 			else if (old_order & OF_FULL_LOAD) { // force depot visit
			v->vehstatus |= VS_STOPPED;

			if (v->owner == _local_player) {
				SET_DPARAM16(0, v->unitnumber);
				AddNewsItem(
					STR_A014_AIRCRAFT_IS_WAITING_IN,
					NEWS_FLAGS(NM_SMALL, NF_VIEWPORT|NF_VEHICLE, NT_ADVICE, 0),
					v->index,
					0);
			}
		}
	}
}

static void AircraftLand(Vehicle *v)
{
	v->sprite_width = v->sprite_height = 2;
}

static void AircraftLandAirplane(Vehicle *v)
{
	AircraftLand(v);
	SndPlayVehicleFx(0x15, v);
	MaybeCrashAirplane(v);
}

// set the right pos when heading to other airports after takeoff
static void AircraftNextAirportPos_and_Order(Vehicle *v)
{
	Station *st;
	const AirportFTAClass *Airport;

	if ((v->next_order&OT_MASK) == OT_GOTO_STATION ||
			(v->next_order&OT_MASK) == OT_GOTO_DEPOT)
			v->u.air.targetairport = v->next_order_param;

	st = DEREF_STATION(v->u.air.targetairport);
	Airport = GetAirport(st->airport_type);
	v->u.air.pos = v->u.air.previous_pos = Airport->entry_point;
}

static void AircraftLeaveHangar(Vehicle *v)
{
	v->cur_speed = 0;
	v->subspeed = 0;
	v->progress = 0;
	v->direction = 3;
	v->vehstatus &= ~VS_HIDDEN;
	{
		Vehicle *u = v->next;
		u->vehstatus &= ~VS_HIDDEN;

		// Rotor blades
		if ((u=u->next) != NULL) {
			u->vehstatus &= ~VS_HIDDEN;
			u->cur_speed = 80;
		}
	}

	SetAircraftPosition(v, v->x_pos, v->y_pos, v->z_pos);
	InvalidateWindow(WC_VEHICLE_DEPOT, v->tile);
}


////////////////////////////////////////////////////////////////////////////////
///////////////////   AIRCRAFT MOVEMENT SCHEME  ////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
static void AircraftEventHandler_EnterTerminal(Vehicle *v, const AirportFTAClass *Airport)
{
	AircraftEntersTerminal(v);
	v->u.air.state = Airport->layout[v->u.air.pos].heading;
}

static void AircraftEventHandler_EnterHangar(Vehicle *v, const AirportFTAClass *Airport)
{
	AircraftEnterHangar(v);
	v->u.air.state = Airport->layout[v->u.air.pos].heading;
}

// In an Airport Hangar
static void AircraftEventHandler_InHangar(Vehicle *v, const AirportFTAClass *Airport)
{
	// if we just arrived, execute EnterHangar first
	if (v->u.air.previous_pos != v->u.air.pos) {
		AircraftEventHandler_EnterHangar(v, Airport);
		return;
	}

	if ((v->next_order&OT_MASK) == OT_GOTO_DEPOT && (v->vehstatus&VS_STOPPED)) { // if we were sent to the depot, stay there
		v->next_order = OT_NOTHING;
		return;
	}

	if ((v->next_order&OT_MASK) != OT_GOTO_STATION && (v->next_order&OT_MASK) != OT_GOTO_DEPOT)
		return;

	// if the block of the next position is busy, stay put
	if (AirportHasBlock(v, &Airport->layout[v->u.air.pos], Airport)) {return;}

	// We are already at the target airport, we need to find a terminal
	if (v->next_order_param == v->u.air.targetairport) {
		// FindFreeTerminal:
		// 1. Find a free terminal, 2. Occupy it, 3. Set the vehicle's state to that terminal
		if (v->subtype != 0) {if(!AirportFindFreeTerminal(v, Airport)) {return;}} // airplane
		else {if(!AirportFindFreeHelipad(v, Airport)) {return;}} // helicopter
	}
	else { // Else prepare for launch.
		// airplane goto state takeoff, helicopter to helitakeoff
		v->u.air.state = (v->subtype != 0) ? TAKEOFF : HELITAKEOFF;
	}
	AircraftLeaveHangar(v);
	AirportMove(v, Airport);
}

// At one of the Airport's Terminals
static void AircraftEventHandler_AtTerminal(Vehicle *v, const AirportFTAClass *Airport)
{
	// if we just arrived, execute EnterTerminal first
	if (v->u.air.previous_pos != v->u.air.pos) {
		AircraftEventHandler_EnterTerminal(v, Airport);
		// on an airport with helipads, a helicopter will always land there
		// and get serviced at the same time - patch setting
		if (_patches.serviceathelipad) {
			if (v->subtype == 0 && Airport->nofhelipads > 0) {
				// an exerpt of ServiceAircraft, without the invisibility stuff
				v->date_of_last_service = _date;
				v->breakdowns_since_last_service = 0;
				v->reliability = _engines[v->engine_type].reliability;
				InvalidateWindow(WC_VEHICLE_DETAILS, v->index);
			}
		}
		return;
	}

	// removed &0x1F
	if (v->next_order == OT_NOTHING) {return;}

	// if the block of the next position is busy, stay put
	if (AirportHasBlock(v, &Airport->layout[v->u.air.pos], Airport)) {
		return;
	}

	// airport-road is free. We either have to go to another airport, or to the hangar
	// ---> start moving

	switch (v->next_order&OT_MASK) {
		case OT_GOTO_STATION: // ready to fly to another airport
			// airplane goto state takeoff, helicopter to helitakeoff
			v->u.air.state = (v->subtype != 0) ? TAKEOFF : HELITAKEOFF;
			break;
		case OT_GOTO_DEPOT:   // visit hangar for serivicing, sale, etc.
			if (v->next_order_param == v->u.air.targetairport)
				v->u.air.state = HANGAR;
			else
				v->u.air.state = (v->subtype != 0) ? TAKEOFF : HELITAKEOFF;
			break;
		default:  // orders have been deleted (no orders), goto depot and don't bother us
			v->next_order  = OT_NOTHING;
			v->u.air.state = HANGAR;
	}
	AirportMove(v, Airport);
}

static void AircraftEventHandler_General(Vehicle *v, const AirportFTAClass *Airport)
{
	printf("OK, you shouldn't be here, check your Airport Scheme!\n");
	assert(1 == v->u.air.state); // when here state is 0, so this always fails
}

static void AircraftEventHandler_TakeOff(Vehicle *v, const AirportFTAClass *Airport) {
	PlayAircraftSound(v); // play takeoffsound for airplanes
	v->u.air.state = STARTTAKEOFF;
}

static void AircraftEventHandler_StartTakeOff(Vehicle *v, const AirportFTAClass *Airport)
{
	v->sprite_width = v->sprite_height = 24; // ??? no idea what this is
	v->u.air.state = ENDTAKEOFF;
}

static void AircraftEventHandler_EndTakeOff(Vehicle *v, const AirportFTAClass *Airport)
{
	v->u.air.state = FLYING;
	// get the next position to go to, differs per airport
	AircraftNextAirportPos_and_Order(v);
}

static void AircraftEventHandler_HeliTakeOff(Vehicle *v, const AirportFTAClass *Airport)
{
	v->sprite_width = v->sprite_height = 24; // ??? no idea what this is
	v->u.air.state = FLYING;
	// get the next position to go to, differs per airport
	AircraftNextAirportPos_and_Order(v);
}

static void AircraftEventHandler_Flying(Vehicle *v, const AirportFTAClass *Airport)
{
	Station *st;
	byte landingtype;
	AirportFTA *current;
	uint16 tcur_speed, tsubspeed;

	st = DEREF_STATION(v->u.air.targetairport);
	// flying device is accepted at this station
	// small airport --> no helicopters (AIRCRAFT_ONLY)
	// all other airports --> all types of flying devices (ALL)
	// heliport/oilrig, etc --> no airplanes (HELICOPTERS_ONLY)
	// runway busy or not allowed to use this airstation, circle
	if (! (v->subtype == Airport->acc_planes ||
			st->airport_tile == 0 || (st->owner != OWNER_NONE && st->owner != v->owner) )) {

		// {32,FLYING,NOTHING_block,37}, {32,LANDING,N,33}, {32,HELILANDING,N,41},
		// if it is an airplane, look for LANDING, for helicopter HELILANDING
		// it is possible to choose from multiple landing runways, so loop until a free one is found
		landingtype = (v->subtype != 0) ? LANDING : HELILANDING;
		current = Airport->layout[v->u.air.pos].next_in_chain;
		while (current != NULL) {
			if (current->heading == landingtype) {
				// save speed before, since if AirportHasBlock is false, it resets them to 0
				// we don't want that for plane in air
				// hack for speed thingie
				tcur_speed = v->cur_speed;
				tsubspeed = v->subspeed;
				if (!AirportHasBlock(v, current, Airport)) {
					v->u.air.state = landingtype; // LANDING / HELILANDING
					// it's a bit dirty, but I need to set position to next position, otherwise
					// if there are multiple runways, plane won't know which one it took (because
					// they all have heading LANDING). And also occupy that block!
					v->u.air.pos = current->next_position;
					SETBITS(st->airport_flags, Airport->layout[v->u.air.pos].block);
					return;
				}
				v->cur_speed = tcur_speed;
				v->subspeed = tsubspeed;
			}
			current = current->next_in_chain;
		}
	}
	v->u.air.state = FLYING;
	v->u.air.pos = Airport->layout[v->u.air.pos].next_position;
}

static void AircraftEventHandler_Landing(Vehicle *v, const AirportFTAClass *Airport)
{
	AircraftLandAirplane(v);  // maybe crash airplane
	v->u.air.state = ENDLANDING;
}

static void AircraftEventHandler_HeliLanding(Vehicle *v, const AirportFTAClass *Airport)
{
	AircraftLand(v); // helicopters don't crash
	v->u.air.state = HELIENDLANDING;
}

static void AircraftEventHandler_EndLanding(Vehicle *v, const AirportFTAClass *Airport)
{
	// next block busy, don't do a thing, just wait
	if(AirportHasBlock(v, &Airport->layout[v->u.air.pos], Airport)) {return;}

	// if going to terminal (OT_GOTO_STATION) choose one
	// 1. in case all terminals are busy AirportFindFreeTerminal() returns false or
	// 2. not going for terminal (but depot, no order),
	// --> get out of the way to the hangar.
	if ((v->next_order&OT_MASK) == OT_GOTO_STATION) {
		if (AirportFindFreeTerminal(v, Airport)) {return;}
	}
	v->u.air.state = HANGAR;

}

static void AircraftEventHandler_HeliEndLanding(Vehicle *v, const AirportFTAClass *Airport)
{
	// next block busy, don't do a thing, just wait
	if(AirportHasBlock(v, &Airport->layout[v->u.air.pos], Airport)) {return;}

	// if going to helipad (OT_GOTO_STATION) choose one. If airport doesn't have helipads, choose terminal
	// 1. in case all terminals/helipads are busy (AirportFindFreeHelipad() returns false) or
	// 2. not going for terminal (but depot, no order),
	// --> get out of the way to the hangar IF there are terminals on the airport.
	// --> else TAKEOFF
	// the reason behind this is that if an airport has a terminal, it also has a hangar. Airplanes
	// must go to a hangar.
	if ((v->next_order&OT_MASK) == OT_GOTO_STATION) {
		if (AirportFindFreeHelipad(v, Airport)) {return;}
	}
	v->u.air.state = (Airport->nofterminals != 0) ? HANGAR : HELITAKEOFF;
}

typedef void AircraftStateHandler(Vehicle *v, const AirportFTAClass *Airport);
static AircraftStateHandler * const _aircraft_state_handlers[] = {
	AircraftEventHandler_General,				// TO_ALL         =  0
	AircraftEventHandler_InHangar,			// HANGAR         =  1
	AircraftEventHandler_AtTerminal,		// TERM1          =  2
	AircraftEventHandler_AtTerminal,		// TERM2          =  3
	AircraftEventHandler_AtTerminal,		// TERM3          =  4
	AircraftEventHandler_AtTerminal,		// TERM4          =  5
	AircraftEventHandler_AtTerminal,		// TERM5          =  6
	AircraftEventHandler_AtTerminal,		// TERM6          =  7
	AircraftEventHandler_AtTerminal,		// HELIPAD1       =  8
	AircraftEventHandler_AtTerminal,		// HELIPAD2       =  9
	AircraftEventHandler_TakeOff,				// TAKEOFF        = 10
	AircraftEventHandler_StartTakeOff,	// STARTTAKEOFF   = 11
	AircraftEventHandler_EndTakeOff,		// ENDTAKEOFF     = 12
	AircraftEventHandler_HeliTakeOff,		// HELITAKEOFF    = 13
	AircraftEventHandler_Flying,				// FLYING         = 14
	AircraftEventHandler_Landing,				// LANDING        = 15
	AircraftEventHandler_EndLanding,		// ENDLANDING     = 16
	AircraftEventHandler_HeliLanding,		// HELILANDING    = 17
	AircraftEventHandler_HeliEndLanding,// HELIENDLANDING = 18
};

static void AirportClearBlock(Vehicle *v, const AirportFTAClass *Airport)
{
	Station *st;
	// we have left the previous block, and entered the new one. Free the previous block
	if (Airport->layout[v->u.air.previous_pos].block != Airport->layout[v->u.air.pos].block) {
		st = DEREF_STATION(v->u.air.targetairport);
		CLRBITS(st->airport_flags, Airport->layout[v->u.air.previous_pos].block);
	}
}

static void AirportGoToNextPosition(Vehicle *v, const AirportFTAClass *Airport)
{
	// if aircraft is not in position, wait until it is
	if (!Aircraft_5(v)) {return;}

	AirportClearBlock(v, Airport);
	AirportMove(v, Airport); // move aircraft to next position
}

// gets pos from vehicle and next orders
static bool AirportMove(Vehicle *v, const AirportFTAClass *Airport)
{
	AirportFTA *current;
	byte prev_pos;
	bool retval = false;

	// error handling
	if (v->u.air.pos >= Airport->nofelements) {
		printf("position %d is not valid for current airport. Max position is %d\n", v->u.air.pos, Airport->nofelements-1);
		assert(v->u.air.pos < Airport->nofelements);
	}

	current = &Airport->layout[v->u.air.pos];
	// we have arrived in an important state (eg terminal, hangar, etc.)
	if (current->heading == v->u.air.state) {
		prev_pos = v->u.air.pos; // location could be changed in state, so save it before-hand
		_aircraft_state_handlers[v->u.air.state](v, Airport);
		if (v->u.air.state != FLYING) {v->u.air.previous_pos = prev_pos;}
		return true;
	}

	v->u.air.previous_pos = v->u.air.pos; // save previous location

	// there is only one choice to move to
	if (current->next_in_chain == NULL) {
		if (AirportSetBlocks(v, current, Airport)) {
			v->u.air.pos = current->next_position;
		} // move to next position
		return retval;
	}

	// there are more choices to choose from, choose the one that
	// matches our heading
	do {
		if (v->u.air.state == current->heading || current->heading == TO_ALL) {
					if (AirportSetBlocks(v, current, Airport)) {
						v->u.air.pos = current->next_position;
					} // move to next position
					return retval;
		}
		current = current->next_in_chain;
	} while (current != NULL);

	printf("Cannot move further on Airport...! pos:%d state:%d\n", v->u.air.pos, v->u.air.state);
	printf("Airport entry point: %d, Vehicle: %d\n", Airport->entry_point, v->index);
	assert(0);
	return false;
}

// returns true if the road ahead is busy, eg. you must wait before proceeding
static bool AirportHasBlock(Vehicle *v, AirportFTA *current_pos, const AirportFTAClass *Airport)
{
	Station *st;
	uint32 airport_flags;
	AirportFTA *next, *reference;
	reference = &Airport->layout[v->u.air.pos];
	next = &Airport->layout[current_pos->next_position];

	// same block, then of course we can move
	if (Airport->layout[current_pos->position].block != next->block) {
		airport_flags = next->block;
		st = DEREF_STATION(v->u.air.targetairport);
		// check additional possible extra blocks
		if (current_pos != reference && current_pos->block != NOTHING_block) {
			airport_flags |= current_pos->block;
		}

		if (HASBITS(st->airport_flags, airport_flags)) {
			v->cur_speed = 0;
			v->subspeed = 0;
			return true;
		}
	}
	return false;
}

// returns true on success. Eg, next block was free and we have occupied it
static bool AirportSetBlocks(Vehicle *v, AirportFTA *current_pos, const AirportFTAClass *Airport)
{
	Station *st;
	uint32 airport_flags;
	AirportFTA *current, *reference, *next;
	next = &Airport->layout[current_pos->next_position];
	reference = &Airport->layout[v->u.air.pos];

	// if the next position is in another block, check it and wait until it is free
	if (Airport->layout[current_pos->position].block != next->block) {
		airport_flags = next->block;
		st = DEREF_STATION(v->u.air.targetairport);
		//search for all all elements in the list with the same state, and blocks != N
		// this means more blocks should be checked/set
		current = current_pos;
		if (current == reference) { current = current->next_in_chain;}
		while (current != NULL) {
			if (current->heading == current_pos->heading && current->block != 0) {
				airport_flags |= current->block;
				break;
			}
			current = current->next_in_chain;
		};

		// if the block to be checked is in the next position, then exclude that from
		// checking, because it has been set by the airplane before
		if (current_pos->block == next->block) {airport_flags ^= next->block;}

		if (HASBITS(st->airport_flags, airport_flags)) {
			v->cur_speed = 0;
			v->subspeed = 0;
			return false;
		}

		if (next->block != NOTHING_block) {
			SETBITS(st->airport_flags, airport_flags); // occupy next block
		}
	}
	return true;
}

static bool FreeTerminal(Vehicle *v, byte i, byte last_terminal)
{
	Station *st = DEREF_STATION(v->u.air.targetairport);
	for (; i < last_terminal; i++) {
		if (!HASBIT(st->airport_flags, i)) {
			// TERMINAL# HELIPAD#
			v->u.air.state = i + TERM1; // start moving to that terminal/helipad
			SETBIT(st->airport_flags, i); // occupy terminal/helipad
			return true;
		}
	}
	return false;
}

static bool AirportFindFreeTerminal(Vehicle *v, const AirportFTAClass *Airport) 
{
	byte nofterminalspergroup, i;
	AirportFTA *temp;
	Station *st;

	/* example of more terminalgroups
		{0,HANGAR,NOTHING_block,1}, {0,255,TERM_GROUP1_block,0}, {0,255,TERM_GROUP2_ENTER_block,1}, {0,0,N,1},
		Heading 255 denotes a group. We see 2 groups here:
		1. group 0 -- TERM_GROUP1_block (check block)
		2. group 1 -- TERM_GROUP2_ENTER_block (check block)
		First in line is checked first, group 0. If the block (TERM_GROUP1_block) is free, it 
		looks	at the corresponding terminals of that group. If no free ones are found, other 
		possible groups are checked	(in this case group 1, since that is after group 0). If that 
		fails, then attempt fails and plane waits
	*/
	if (Airport->nofterminalgroups > 1) {
		st = DEREF_STATION(v->u.air.targetairport);
		nofterminalspergroup = Airport->nofterminals / Airport->nofterminalgroups;
		temp = Airport->layout[v->u.air.pos].next_in_chain;
		while (temp != NULL) {
			if (temp->heading == 255) {
				if (!HASBITS(st->airport_flags, temp->block)) {
					i = temp->next_position * nofterminalspergroup; // next_position denotes the group to check
					// only that group will be checked (eg 6 terms, 2 groups)
					// with i = 0 terms 1 - 3 and
					// with i = 1 terms 4 - 6
					if (FreeTerminal(v, i, i + nofterminalspergroup)) {return true;}
				}
			}
			else {return false;} // once the heading isn't 255, we've exhausted the possible blocks. So we cannot move
			temp = temp->next_in_chain;
		}
	}

	// if there is only 1 terminalgroup, all terminals are checked (starting from 0 to max)
	return FreeTerminal(v, 0, Airport->nofterminals);
}

static bool AirportFindFreeHelipad(Vehicle *v, const AirportFTAClass *Airport) 
{
  Station *st;
  byte nofhelipadspergroup,  i;
  AirportFTA *temp;

	// if an airport doesn't have helipads, use terminals
	if (Airport->nofhelipads == 0) {return AirportFindFreeTerminal(v, Airport);}

	// if there are more helicoptergroups, pick one, just as in AirportFindFreeTerminal()
	if (Airport->nofhelipadgroups > 1) {
		st = DEREF_STATION(v->u.air.targetairport);
		nofhelipadspergroup = Airport->nofhelipads / Airport->nofhelipadgroups;
		temp = Airport->layout[v->u.air.pos].next_in_chain;
		while (temp != NULL) {
			if (temp->heading == 255) {
				if (!HASBITS(st->airport_flags, temp->block)) {
					i = temp->next_position * nofhelipadspergroup; // next position is the group to check
					// heliports start from after TERMINALS, so MAX_TERMINALS needs to be added
					if (FreeTerminal(v, i + MAX_TERMINALS, i + MAX_TERMINALS + nofhelipadspergroup)) {return true;}
				}
			}
			else {return false;} // once the heading isn't 255, we've exhausted the possible blocks. So we cannot move
			temp = temp->next_in_chain;
		}
	}
	// only 1 helicoptergroup, check all helipads
	// The blocks for helipads start after the last terminal (MAX_TERMINALS)
	else {return FreeTerminal(v, MAX_TERMINALS, Airport->nofhelipads + MAX_TERMINALS);}
	return false;	// it shouldn't get here anytime, but just to be sure
}

static void AircraftEventHandler(Vehicle *v, int loop)
{
	v->tick_counter++;

	if (v->vehstatus & VS_CRASHED) {
		HandleCrashedAircraft(v);
		return;
	}

	/* exit if aircraft is stopped */
	if (v->vehstatus & VS_STOPPED)
		return;

	/* aircraft is broken down? */
	if (v->breakdown_ctr != 0) {
		if (v->breakdown_ctr <= 2) {
			HandleBrokenAircraft(v);
		} else {
			v->breakdown_ctr--;
		}
	}

	HandleAircraftSmoke(v);
	ProcessAircraftOrder(v);
	HandleAircraftLoading(v, loop);

	if ((v->next_order&OT_MASK) >= OT_LOADING)
		return;

	// pass the right airport structure to the functions
	// DEREF_STATION gets target airport (Station *st), its type is passed to GetAirport
	// that returns the correct layout depending on type
	AirportGoToNextPosition(v, GetAirport(DEREF_STATION(v->u.air.targetairport)->airport_type));
}

void Aircraft_Tick(Vehicle *v)
{
	int i;

	if (v->subtype > 2)
		return;

	if (v->subtype == 0)
		HelicopterTickHandler(v);

	AgeAircraftCargo(v);

	for(i=0; i!=6; i++) {
		AircraftEventHandler(v, i);
		if (v->type != VEH_Aircraft) // In case it was deleted
			break;
	}
}

// need to be called to load aircraft from old version
void UpdateOldAircraft()
{
	Station *st;
	Vehicle *v_oldstyle;
	GetNewVehiclePosResult gp;

	// set airport_flags to 0 for all airports just to be sure
	FOR_ALL_STATIONS(st) {
		st->airport_flags = 0; // reset airport
		// type of oilrig has been moved, update it (3-5)
		if (st->airport_type == 3) {st->airport_type = AT_OILRIG;}
	}

	FOR_ALL_VEHICLES(v_oldstyle) {
	// airplane has another vehicle with subtype 4 (shadow), helicopter also has 3 (rotor)
	// skip those
		if (v_oldstyle->type == VEH_Aircraft && v_oldstyle->subtype <= 2) {
			// airplane in terminal stopped doesn't hurt anyone, so goto next
			if ((v_oldstyle->vehstatus & VS_STOPPED) && (v_oldstyle->u.air.state == 0)) {
				v_oldstyle->u.air.state = HANGAR;
				continue;
			}

			AircraftLeaveHangar(v_oldstyle); // make airplane visible if it was in a depot for example
			v_oldstyle->vehstatus &= ~VS_STOPPED; // make airplane moving
			v_oldstyle->u.air.state = FLYING;
			AircraftNextAirportPos_and_Order(v_oldstyle); // move it to the entry point of the airport
			GetNewVehiclePos(v_oldstyle, &gp); // get the position of the plane (to be used for setting)
			v_oldstyle->tile = 0; // aircraft in air is tile=0
			
			// correct speed of helicopter-rotors
			if (v_oldstyle->subtype == 0) {v_oldstyle->next->next->cur_speed = 32;}

			// set new position x,y,z
			SetAircraftPosition(v_oldstyle, gp.x, gp.y, GetAircraftFlyingAltitude(v_oldstyle));
		}
	}
}

void UpdateAirplanesOnNewStation(Station *st) 
{
	GetNewVehiclePosResult gp;
	Vehicle *v;
	byte takeofftype;
	uint16 cnt;
	// only 1 station is updated per function call, so it is enough to get entry_point once
	const AirportFTAClass *ap = GetAirport(st->airport_type);
	FOR_ALL_VEHICLES(v) {
		if (v->type == VEH_Aircraft && v->subtype <= 2) {
			if (v->u.air.targetairport == st->index) {	// if heading to this airport
				/*	update position of airplane. If plane is not flying, landing, or taking off
						you cannot delete airport, so it doesn't matter
				*/
				if (v->u.air.state >= FLYING) {	// circle around
					v->u.air.pos = v->u.air.previous_pos = ap->entry_point;
					v->u.air.state = FLYING;
					// landing plane needs to be reset to flying height (only if in pause mode upgrade,
					// in normal mode, plane is reset in Aircraft_5. It doesn't hurt for FLYING
					GetNewVehiclePos(v, &gp);
					// set new position x,y,z
					SetAircraftPosition(v, gp.x, gp.y, GetAircraftFlyingAltitude(v));
				}
				else {
					assert(v->u.air.state == ENDTAKEOFF || v->u.air.state == HELITAKEOFF);
					takeofftype = (v->subtype == 0) ? HELITAKEOFF : ENDTAKEOFF;
					// search in airportdata for that heading
					// easiest to do, since this doesn't happen a lot
					for (cnt = 0; cnt < ap->nofelements; cnt++) {
						if (ap->layout[cnt].heading == takeofftype) {
							v->u.air.pos = ap->layout[cnt].position;
							break;
						}
					}
				}
			}
		}
	}
}