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(svn r3) -[1005611] Player Window patch: When looking in dropdownlist for player stuff, it will say
for all human players (Player #), not only for the first 2
for all human players (Player #), not only for the first 2
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 | #include "stdafx.h"
#include <stdarg.h>
#include "ttd.h"
#include "gfx.h"
#include "fileio.h"
#include "engine.h"
/* TTDPatch extended GRF format codec
* (c) Petr Baudis 2004 (GPL'd)
* Contains portions of documentation by TTDPatch team.
* Thanks especially to Josef Drexler for the documentation as well as a lot
* of help at #tycoon. Also thanks to Michael Blunck for is GRF files which
* served as subject to the initial testing of this codec. */
extern int _skip_sprites;
static const char *_cur_grffile;
static int _cur_spriteid;
typedef void (*SpecialSpriteHandler)(byte *buf, int len);
static const int _vehshifts[4] = {
0,
ROAD_ENGINES_INDEX,
SHIP_ENGINES_INDEX,
AIRCRAFT_ENGINES_INDEX,
};
enum grfmsg_severity {
GMS_NOTICE,
GMS_WARN,
GMS_ERROR,
GMS_FATAL,
};
static void CDECL grfmsg(enum grfmsg_severity severity, const char *str, ...)
{
static const char * const severitystr[4] = { "Notice", "Warning", "Error", "Fatal" };
va_list va;
va_start(va, str);
fprintf(stderr, "[%s][%s] ", _cur_grffile, severitystr[severity]);
vfprintf(stderr, str, va);
va_end(va);
fprintf(stderr, "\n");
}
static byte INLINE grf_load_byte(byte **buf) {
return *(*buf)++;
}
static uint16 grf_load_word(byte **buf)
{
uint16 val;
byte *p = *buf;
val = p[0];
val |= p[1] << 8;
*buf = p + 2;
return val;
}
static uint16 grf_load_dword(byte **buf)
{
uint32 val;
byte *p = *buf;
val = p[0];
val |= p[1] << 8;
val |= p[2] << 16;
val |= p[3] << 24;
*buf = p + 4;
return val;
}
typedef int (*VCI_Handler)(uint engine, int numinfo, int prop, byte **buf, int len);
#define foreach_engine for (i = 0; i < numinfo; i++)
static void dewagonize(int condition, int engine)
{
EngineInfo *ei = &_engine_info[engine];
RailVehicleInfo *rvi = &_rail_vehicle_info[engine];
if (condition) {
ei->unk2 &= ~0x80;
rvi->flags &= ~2;
} else {
ei->unk2 |= 0x80;
rvi->flags |= 2;
}
}
static int RailVehicleChangeInfo(uint engine, int numinfo, int prop, byte **bufp, int len)
{
EngineInfo *ei = &_engine_info[engine];
RailVehicleInfo *rvi = &_rail_vehicle_info[engine];
byte *buf = *bufp;
int i;
int ret = 0;
switch (prop) {
case 0x05:
{ /* Track type */
foreach_engine {
uint8 tracktype = grf_load_byte(&buf);
ei[i].railtype_climates &= 0xf;
ei[i].railtype_climates |= tracktype << 4;
}
break;
}
case 0x08:
{ /* AI passenger service */
/* TODO */
foreach_engine {
grf_load_byte(&buf);
}
ret = 1;
break;
}
case 0x09:
{ /* Speed */
foreach_engine {
uint16 speed = grf_load_word(&buf);
rvi[i].max_speed = speed;
dewagonize(speed, engine + i);
}
break;
}
case 0x0b:
{ /* Power */
foreach_engine {
uint16 power = grf_load_word(&buf);
rvi[i].power = power;
dewagonize(power, engine + i);
}
break;
}
case 0x0d:
{ /* Running cost factor */
foreach_engine {
uint8 runcostfact = grf_load_byte(&buf);
rvi[i].running_cost_base = runcostfact;
dewagonize(runcostfact, engine + i);
}
break;
}
case 0x0e:
{ /* Running cost base */
foreach_engine {
uint32 base = grf_load_dword(&buf);
switch (base) {
case 0x4c30:
rvi[i].engclass = 0;
break;
case 0x4c36:
rvi[i].engclass = 1;
break;
case 0x4c3c:
rvi[i].engclass = 2;
break;
}
dewagonize(base, engine + i);
}
break;
}
case 0x12:
{ /* Sprite ID */
foreach_engine {
uint8 spriteid = grf_load_byte(&buf);
if (spriteid == 0xfd && rvi[i].image_index != 0xfd)
_engine_original_sprites[engine + i] = rvi[i].image_index;
rvi[i].image_index = spriteid;
}
break;
}
case 0x13:
{ /* Dual-headed */
foreach_engine {
uint8 dual = grf_load_byte(&buf);
if (dual) {
rvi[i].flags |= 1;
} else {
rvi[i].flags &= ~1;
}
}
break;
}
case 0x14:
{ /* Cargo capacity */
foreach_engine {
uint8 capacity = grf_load_byte(&buf);
rvi[i].capacity = capacity;
}
break;
}
case 0x15:
{ /* Cargo type */
foreach_engine {
uint8 ctype = grf_load_byte(&buf);
rvi[i].cargo_type = ctype;
}
break;
}
case 0x16:
{ /* Weight */
foreach_engine {
uint8 weight = grf_load_byte(&buf);
rvi[i].weight = weight;
}
break;
}
case 0x17:
{ /* Cost factor */
foreach_engine {
uint8 cfactor = grf_load_byte(&buf);
rvi[i].base_cost = cfactor;
}
break;
}
case 0x18:
{ /* AI rank */
/* TODO: _railveh_score should be merged to _rail_vehicle_info. */
foreach_engine {
grf_load_byte(&buf);
}
ret = 1;
break;
}
case 0x19:
{ /* Engine traction type */
/* TODO: What do the individual numbers mean?
* XXX: And in what base are they, in fact? --pasky */
foreach_engine {
uint8 traction = grf_load_byte(&buf);
int engclass;
if (traction <= 0x07)
engclass = 0;
else if (traction <= 0x27)
engclass = 1;
else if (traction <= 0x31)
engclass = 2;
else
break;
rvi[i].engclass = engclass;
}
break;
}
/* TODO */
/* Fall-through for unimplemented four bytes long properties. */
case 0x1d: /* Refit cargo */
foreach_engine {
grf_load_word(&buf);
}
/* Fall-through for unimplemented two bytes long properties. */
case 0x1b: /* Powered wagons power bonus */
foreach_engine {
grf_load_byte(&buf);
}
/* Fall-through for unimplemented one byte long properties. */
case 0x1a: /* Sort order */
case 0x1c: /* Refit cost */
case 0x1e: /* Callback */
case 0x1f: /* Tractive effort */
case 0x21: /* Shorter tenders */
case 0x22: /* Visual */
case 0x23: /* Powered wagons weight bonus */
/* TODO */
foreach_engine {
grf_load_byte(&buf);
}
ret = 1;
break;
default:
ret = 1;
break;
}
*bufp = buf;
return ret;
}
static int ShipVehicleChangeInfo(uint engine, int numinfo, int prop, byte **bufp, int len)
{
ShipVehicleInfo *svi = &_ship_vehicle_info[engine];
byte *buf = *bufp;
int i;
int ret = 0;
//printf("e %x prop %x?\n", engine, prop);
switch (prop) {
case 0x08:
{ /* Sprite ID */
foreach_engine {
uint8 spriteid = grf_load_byte(&buf);
if (spriteid == 0xff)
spriteid = 0xfd; // ships have different custom id in the GRF file
// This is currently not used but there's no reason
// in not having it here for the future.
if (spriteid == 0xfd
&& svi[i].image_index != 0xfd)
_engine_original_sprites[SHIP_ENGINES_INDEX
+ engine + i]
= svi[i].image_index;
svi[i].image_index = spriteid;
}
break;
}
case 0x09:
{ /* Refittable */
foreach_engine {
uint8 refittable = grf_load_byte(&buf);
svi[i].refittable = refittable;
}
break;
}
case 0x0a:
{ /* Cost factor */
foreach_engine {
uint8 cost_factor = grf_load_byte(&buf);
svi[i].base_cost = cost_factor; // ?? is it base_cost?
}
break;
}
case 0x0b:
{ /* Speed */
foreach_engine {
uint8 speed = grf_load_byte(&buf);
svi[i].max_speed = speed; // ?? units
}
break;
}
case 0x0c:
{ /* Cargo type */
foreach_engine {
uint8 cargo = grf_load_byte(&buf);
// XXX: Need to consult this with patchman yet.
#if 0
// Documentation claims this is already the
// per-landscape cargo type id, but newships.grf
// assume otherwise.
cargo = local_cargo_id_ctype[cargo];
#endif
svi[i].cargo_type = cargo;
}
break;
}
case 0x0d:
{ /* Cargo capacity */
foreach_engine {
uint16 capacity = grf_load_word(&buf);
svi[i].capacity = capacity;
}
break;
}
case 0x0f:
{ /* Running cost factor */
foreach_engine {
uint8 runcost = grf_load_byte(&buf);
svi[i].running_cost = runcost;
}
break;
}
case 0x10:
{ /* SFX */
foreach_engine {
uint8 sfx = grf_load_byte(&buf);
svi[i].sfx = sfx;
}
break;
}
case 0x11:
{ /* Cargos available for refitting */
foreach_engine {
uint32 refit_mask = grf_load_dword(&buf);
_engine_refit_masks[SHIP_ENGINES_INDEX + engine + i] = refit_mask;
}
break;
}
case 0x12:
{ /* Callback */
/* TODO */
ret = 1;
break;
}
default:
ret = 1;
break;
}
*bufp = buf;
return ret;
}
#undef shift_buf
static void VehicleChangeInfo(byte *buf, int len)
{
byte *bufend = buf + len;
int i;
/* <00> <feature> <num-props> <num-info> <id> (<property <new-info>)...
*
* B feature 0, 1, 2 or 3 for trains, road vehicles, ships or planes
* 4 for defining new train station sets
* B num-props how many properties to change per vehicle/station
* B num-info how many vehicles/stations to change
* B id ID of first vehicle/station to change, if num-info is
* greater than one, this one and the following
* vehicles/stations will be changed
* B property what property to change, depends on the feature
* V new-info new bytes of info (variable size; depends on properties) */
/* TODO: Only trains and ships are supported for now. */
static const VCI_Handler handler[5] = {
RailVehicleChangeInfo,
NULL,
ShipVehicleChangeInfo,
NULL,
NULL,
};
if (len > 5) {
uint8 feature = buf[1];
uint8 numprops = buf[2];
uint8 numinfo = buf[3];
byte engine = buf[4];
EngineInfo *ei;
if (feature != 0 && feature != 2) {
grfmsg(GMS_WARN, "VehicleChangeInfo: Unsupported vehicle type %x, skipping.", feature);
return;
}
ei = &_engine_info[engine + _vehshifts[feature]];
buf += 5;
while (numprops-- && buf < bufend) {
uint8 prop = grf_load_byte(&buf);
switch (prop) {
case 0x00: {
/* Introduction date */
foreach_engine {
uint16 date = grf_load_word(&buf);
ei[i].base_intro = date;
}
break;
}
case 0x02: {
/* Decay speed */
foreach_engine {
uint8 decay = grf_load_byte(&buf);
ei[i].unk2 &= 0x80;
ei[i].unk2 |= decay & 0x7f;
}
break;
}
case 0x03: {
/* Vehicle life */
foreach_engine {
uint8 life = grf_load_byte(&buf);
ei[i].lifelength = life;
}
break;
}
case 0x04: {
/* Model life */
foreach_engine {
uint8 life = grf_load_byte(&buf);
ei[i].base_life = life;
}
break;
}
case 0x06: {
/* Climates available */
foreach_engine {
uint8 climates = grf_load_byte(&buf);
ei[i].railtype_climates &= 0xf0;
ei[i].railtype_climates |= climates;
}
break;
}
case 0x07: {
/* Loading speed */
/* Hyronymus explained me what does
* this mean and insists on having a
* credit ;-). --pasky */
/* TODO: This needs to be supported by
* LoadUnloadVehicle() first. */
foreach_engine {
grf_load_byte(&buf);
}
goto ignoring;
}
default:
{
if (handler[feature](engine, numinfo, prop, &buf, bufend - buf)) {
ignoring:
grfmsg(GMS_WARN, "VehicleChangeInfo: Ignoring property %x.", prop);
}
break;
}
}
}
}
#undef shift_buf
}
/* A sprite superset contains all sprites of a given vehicle (or multiple
* vehicles) when carrying given cargo. It consists of several sprite sets.
* Superset ids are refered as "cargo id"s by TTDPatch documentation,
* contributing to the global confusion.
*
* A sprite set contains all sprites of a given vehicle carrying given cargo at
* a given *stage* - that is usually its load stage. Ie. you can have a
* spriteset for an empty wagon, wagon full of coal, half-filled wagon etc.
* Each spriteset contains eight sprites (one per direction) or four sprites if
* the vehicle is symmetric. */
static int _spriteset_start;
static int _spriteset_numsets;
static int _spriteset_numents;
static int _spriteset_feature;
static int _spritesset_count;
static struct SpriteSuperSet *_spritesset;
static void SpriteNewSet(byte *buf, int len)
{
/* <01> <feature> <num-sets> <num-ent>
*
* B feature feature to define sprites for
* 0, 1, 2, 3: veh-type, 4: train stations
* B num-sets number of sprite sets
* B num-ent how many entries per sprite set
* For vehicles, this is the number of different
* vehicle directions in each sprite set
* Set num-dirs=8, unless your sprites are symmetric.
* In that case, use num-dirs=4.
* For stations, must be 12 (hex) for the eighteen
* different sprites that make up a station */
/* TODO: No stations support. */
if (len == 4) {
uint8 feature = buf[1];
if (feature == 4) {
_spriteset_start = 0;
grfmsg(GMS_WARN, "SpriteNewSet: Stations unsupported, skipping.");
return;
}
_spriteset_start = _cur_spriteid + 1;
_spriteset_numsets = buf[2];
_spriteset_numents = buf[3];
_spriteset_feature = feature;
}
}
static void SpriteNewSuperset(byte *buf, int len)
{
byte *bufend = buf + len;
/* <02> <feature> <set-id> <type/num-entries> <feature-specific-data...>
*
* B feature see action 1
* B set-id ID of this particular definition
* B type/num-entries
* if 80 or greater, this is a randomized or variational
* list definition, see below
* otherwise it specifies a number of entries, the exact
* meaning depends on the feature
* V feature-specific-data (huge mess, don't even look it up --pasky) */
/* TODO: Only trains supported now. No 0x80-types (ugh). */
/* TODO: Also, empty sprites aren't handled for now. Need to investigate
* the "opacity" rules for these, that is which sprite to fall back to
* when. --pasky */
if (bufend - buf > 4) {
uint8 feature = buf[1];
uint8 setid = buf[2];
uint8 numloaded = buf[3];
uint8 numloading = buf[4];
struct SpriteSuperSet *superset;
int i;
if (feature == 4) {
grfmsg(GMS_WARN, "SpriteNewSuperset: Stations unsupported, skipping.");
return;
}
if (numloaded == 0x81) {
// XXX: This is _VERY_ ad hoc just to handle Dm3. And that is
// a semi-futile ask because the great Patchman himself says
// this is just buggy. It dereferences last (first) byte of
// a schedule list pointer of the vehicle and if it's 0xff
// it uses superset 01, otherwise it uses superset 00. Now
// if _you_ understand _that_... We just assume it is never
// 0xff and therefore go for superset 00. --pasky
uint8 var = buf[4];
//uint8 shiftnum = buf[5];
//uint8 andmask = buf[6];
uint8 nvar = buf[7];
//uint32 val;
uint16 def;
grfmsg(GMS_WARN, "SpriteNewSuperset(0x81): Unsupported variable %x. Using default cid.", var);
//val = (0xff << shiftnum) & andmask;
//Go for the default.
if (setid >= _spritesset_count) {
_spritesset_count = setid + 1;
_spritesset = realloc(_spritesset, _spritesset_count * sizeof(struct SpriteSuperSet));
}
buf += 8 + nvar * 4;
def = grf_load_word(&buf);
_spritesset[setid] = _spritesset[def];
return;
} else if (numloaded & 0x80) {
grfmsg(GMS_WARN, "SpriteNewSuperset(0x%x): Unsupported special superset.", numloaded);
return;
}
if (!_spriteset_start) {
grfmsg(GMS_WARN, "SpriteNewSuperset: No sprite set to work on! Skipping.");
return;
}
if (_spriteset_feature != feature) {
grfmsg(GMS_WARN, "SpriteNewSuperset: Superset feature %x doesn't match set feature %x! Skipping.", feature, _spriteset_feature);
return;
}
if (setid >= _spritesset_count) {
_spritesset_count = setid + 1;
_spritesset = realloc(_spritesset, _spritesset_count * sizeof(struct SpriteSuperSet));
}
superset = &_spritesset[setid];
memset(superset, 0, sizeof(struct SpriteSuperSet));
superset->sprites_per_set = _spriteset_numents;
buf += 5;
for (i = 0; buf < bufend && i < numloaded; i++) {
uint16 spriteset_id = grf_load_word(&buf);
if (_spritesset[setid].loaded_count > 16) {
grfmsg(GMS_WARN, "SpriteNewSuperset: More than 16 sprites in superset %x, skipping.", setid);
return;
}
superset->loaded[superset->loaded_count++]
= _spriteset_start + spriteset_id * _spriteset_numents;
}
for (i = 0; buf < bufend && i < numloading; i++) {
uint16 spriteset_id = grf_load_word(&buf);
if (_spritesset[setid].loading_count > 16) {
grfmsg(GMS_WARN, "SpriteNewSuperset: More than 16 sprites in superset %x, skipping.", setid);
return;
}
superset->loading[superset->loading_count++] = _spriteset_start + spriteset_id * _spriteset_numents;
}
}
}
static void VehicleMapSpriteSuperset(byte *buf, int len)
{
byte *bufend = buf + len;
/* <03> <feature> <n-id> <ids>... <num-cid> [<cargo-type> <cid>]... <def-cid>
*
* B feature see action 0
* B n-id bits 0-6: how many IDs this definition applies to
* bit 7: if set, this is a wagon override definition (see below)
* B ids the IDs for which this definition applies
* B num-cid number of cargo IDs in this definition
* can be zero, in that case the def-cid is used always
* B cargo-type type of this cargo type (e.g. mail=2, wood=7, see below)
* W cid cargo ID for this type of cargo
* W def-cid default cargo ID */
/* TODO: Only trains supported now. */
/* TODO: Multiple cargo support could be useful even for trains/cars -
* cargo id 0xff is used for showing images in the build train list. */
static byte *last_engines;
static int last_engines_count;
if (bufend - buf > 6) {
uint8 feature = buf[1];
uint8 idcount = buf[2] & 0x7f;
int wagover = buf[2] & 0x80;
uint8 cidcount = buf[3 + idcount];
int c, i;
if (feature == 4) {
grfmsg(GMS_WARN, "VehicleMapSpriteSuperset: Stations unsupported, skipping.");
return;
}
// FIXME: Tropicset contains things like:
// 03 00 01 19 01 00 00 00 00 - this is missing one 00 at the end,
// what should we exactly do with that? --pasky
if (!_spriteset_start || !_spritesset) {
grfmsg(GMS_WARN, "VehicleMapSpriteSuperset: No sprite set to work on! Skipping.");
return;
}
if (!wagover && last_engines_count != idcount) {
last_engines = realloc(last_engines, idcount);
last_engines_count = idcount;
}
for (i = 0; i < idcount; i++) {
uint8 engine = buf[3 + i] + _vehshifts[feature];
byte *bp = &buf[4 + idcount];
for (c = 0; c < cidcount; c++) {
uint8 ctype = grf_load_byte(&bp);
uint16 supersetid = grf_load_word(&bp);
if (supersetid >= _spritesset_count) {
grfmsg(GMS_WARN, "VehicleMapSpriteSuperset: Spriteset %x out of range %x, skipping.", supersetid, _spritesset_count);
return;
}
if (ctype == 0xff)
ctype = CID_PURCHASE;
if (wagover) {
// TODO: No multiple cargo types per vehicle yet. --pasky
SetWagonOverrideSprites(engine, &_spritesset[supersetid], last_engines, last_engines_count);
} else {
SetCustomEngineSprites(engine, ctype, &_spritesset[supersetid]);
last_engines[i] = engine;
}
}
}
{
byte *bp = buf + 4 + idcount + cidcount * 3;
uint16 supersetid = grf_load_word(&bp);
for (i = 0; i < idcount; i++) {
uint8 engine = buf[3 + i] + _vehshifts[feature];
// Don't tell me you don't love duplicated code!
if (supersetid >= _spritesset_count) {
grfmsg(GMS_WARN, "VehicleMapSpriteSuperset: Spriteset %x out of range %x, skipping.", supersetid, _spritesset_count);
return;
}
if (wagover) {
// TODO: No multiple cargo types per vehicle yet. --pasky
SetWagonOverrideSprites(engine, &_spritesset[supersetid], last_engines, last_engines_count);
} else {
SetCustomEngineSprites(engine, CID_DEFAULT, &_spritesset[supersetid]);
last_engines[i] = engine;
}
}
}
}
}
static void VehicleNewName(byte *buf, int len)
{
/* <04> <veh-type> <language-id> <num-veh> <offset> <data...>
*
* B veh-type see action 0
* B language-id language ID with bit 7 cleared (see below)
* B num-veh number of vehicles which are getting a new name
* B offset number of the first vehicle that gets a new name
* S data new texts, each of them zero-terminated, after
* which the next name begins. */
/* TODO: No support for changing non-vehicle text. Perhaps we shouldn't
* implement it at all, but it could be useful for some "modpacks"
* (completely new scenarios changing all graphics and logically also
* factory names etc). We should then also support all languages (by
* name), not only the original four ones. --pasky */
if (len > 5) {
uint8 feature = buf[1];
uint8 lang = buf[2];
uint8 id = buf[4] + _vehshifts[feature];
uint8 endid = id + buf[3];
if (lang & 0x80) {
grfmsg(GMS_WARN, "VehicleNewName: No support for changing in-game texts. Skipping.");
return;
}
if (!(lang & 3)) {
/* XXX: If non-English name, silently skip it. */
return;
}
buf += 5, len -= 5;
for (; id < endid && len > 0; id++) {
int ofs = strlen(buf) + 1;
if (ofs < 128)
SetCustomEngineName(id, buf);
buf += ofs, len -= ofs;
}
}
}
static void GraphicsNew(byte *buf, int len)
{
/* <05> <graphics-type> <num-sprites> <other data...>
*
* B graphics-type What set of graphics the sprites define.
* B num-sprites How many sprites are in this set?
* V other data Graphics type specific data. Currently unused. */
/* TODO */
}
static void CfgApply(byte *buf, int len)
{
/* <06> <param-num> <param-size> <offset> ... <FF>
*
* B param-num Number of parameter to substitute (First = "zero")
* Ignored if that parameter was not specified in newgrf.cfg
* B param-size How many bytes to replace. If larger than 4, the
* bytes of the following parameter are used. In that
* case, nothing is applied unless *all* parameters
* were specified.
* B offset Offset into data from beginning of next sprite
* to place where parameter is to be stored. */
/* TODO */
}
static void SkipIf(byte *buf, int len)
{
/* <07/09> <param-num> <param-size> <condition-type> <value> <num-sprites>
*
* B param-num
* B param-size
* B condition-type
* V value
* B num-sprites */
/* TODO: We only support few tests. */
/* TODO: More params. More condition types. */
if (len > 5) {
uint8 param = buf[1];
uint8 paramsize = buf[2];
uint8 condtype = buf[3];
uint8 numsprites = buf[4 + paramsize];
int val, result;
if (param == 0x83) {
val = _opt.landscape;
} else {
grfmsg(GMS_WARN, "Unsupported param %x. Ignoring test.", param);
return;
}
switch (condtype) {
case 2: result = (buf[4] == val);
break;
case 3: result = (buf[4] != val);
break;
default:
grfmsg(GMS_WARN, "Unsupported test %d. Ignoring.", condtype);
return;
}
if (!result)
return;
_skip_sprites = numsprites;
if (_skip_sprites == 0) {
/* Zero means there are no sprites to skip, so
* we use -1 to indicate that all further
* sprites should be skipped. */
_skip_sprites = -1;
}
}
}
static void GRFInfo(byte *buf, int len)
{
/* <08> <version> <grf-id> <name> <info>
*
* B version newgrf version, currently 06
* 4*B grf-id globally unique ID of this .grf file
* S name name of this .grf set
* S info string describing the set, and e.g. author and copyright */
/* TODO: Check version. (We should have own versioning done somehow.) */
if (len > 8) {
uint8 version = buf[1];
// this is de facto big endian - grf_load_dword() unsuitable
uint32 grfid = buf[2] << 24 | buf[3] << 16 | buf[4] << 8 | buf[5];
printf("[%s] Loaded GRFv%d set %08lx - %s:\n%s\n", _cur_grffile, version, grfid, buf+6, buf+6+strlen(buf+6)+1);
}
}
static void SpriteReplace(byte *buf, int len)
{
/* <0A> <num-sets> <set1> [<set2> ...]
* <set>: <num-sprites> <first-sprite>
*
* B num-sets How many sets of sprites to replace.
* Each set:
* B num-sprites How many sprites are in this set
* W first-sprite First sprite number to replace */
/* TODO */
}
static void GRFError(byte *buf, int len)
{
/* <0B> <severity> <language-id> <message-id> [<message...> 00] [<data...>] 00 [<parnum>]
*
* B severity 00: notice, contine loading grf file
* 01: warning, continue loading grf file
* 02: error, but continue loading grf file, and attempt
* loading grf again when loading or starting next game
* 03: error, abort loading and prevent loading again in
* the future (only when restarting the patch)
* B language-id see action 4, use 1F for built-in error messages
* B message-id message to show, see below
* S message for custom messages (message-id FF), text of the message
* not present for built-in messages.
* V data additional data for built-in (or custom) messages
* B parnum see action 6, only used with built-in message 03 */
/* TODO: For now we just show the message, sometimes incomplete and never translated. */
static const char * const msgstr[4] = {
"Requires at least pseudo-TTDPatch version %s.",
"This file is for %s version of TTD.",
"Designed to be used with %s.",
"Invalid parameter %s.",
};
if (len > 5) {
uint8 severity = buf[1];
uint8 msgid = buf[3];
if (msgid == 0xff) {
grfmsg(severity, "%s", buf+4);
} else {
grfmsg(severity, msgstr[msgid], buf+4);
}
}
}
static void GRFComment(byte *buf, int len)
{
/* <0C> [<ignored...>]
*
* V ignored Anything following the 0C is ignored */
}
static void ParamSet(byte *buf, int len)
{
/* <0D> <target> <operation> <source1> <source2> [<data>]
*
* B target parameter number where result is stored
* B operation operation to perform, see below
* B source1 first source operand
* B source2 second source operand
* D data data to use in the calculation, not necessary
* if both source1 and source2 refer to actual parameters
*
* Operations
* 00 Set parameter equal to source1
* 01 Addition, source1 + source2
* 02 Subtraction, source1 - source2
* 03 Unsigned multiplication, source1 * source2 (both unsigned)
* 04 Signed multiplication, source1 * source2 (both signed)
* 05 Unsigned bit shift, source1 by source2 (source2 taken to be a
* signed quantity; left shift if positive and right shift if
* negative, source1 is unsigned)
* 06 Signed bit shift, source1 by source2
* (source2 like in 05, and source1 as well)
*/
/* TODO */
}
static void GRFInhibit(byte *buf, int len)
{
/* <0E> <num> <grfids...>
*
* B num Number of GRFIDs that follow
* D grfids GRFIDs of the files to deactivate */
/* TODO */
}
/* Here we perform initial decoding of some special sprites (as are they
* described at http://www.ttdpatch.net/src/newgrf.txt, but this is only a very
* partial implementation yet; also, we ignore the stages stuff). */
/* XXX: We consider GRF files trusted. It would be trivial to exploit OTTD by
* a crafted invalid GRF file. We should tell that to the user somehow, or
* better make this more robust in the future. */
void DecodeSpecialSprite(const char *filename, int num, int spriteid)
{
#define NUM_ACTIONS 0xf
static const SpecialSpriteHandler handlers[NUM_ACTIONS] = {
/* 0x0 */ VehicleChangeInfo,
/* 0x1 */ SpriteNewSet,
/* 0x2 */ SpriteNewSuperset,
/* 0x3 */ VehicleMapSpriteSuperset,
/* 0x4 */ VehicleNewName,
/* 0x5 */ GraphicsNew,
/* 0x6 */ CfgApply,
/* 0x7 */ SkipIf,
/* 0x8 */ GRFInfo,
/* 0x9 */ SkipIf,
/* 0xa */ SpriteReplace,
/* 0xb */ GRFError,
/* 0xc */ GRFComment,
/* 0xd */ ParamSet,
/* 0xe */ GRFInhibit,
};
byte action;
byte *buf = malloc(num);
int i;
_cur_grffile = filename;
_cur_spriteid = spriteid;
for (i = 0; i != num; i++)
buf[i] = FioReadByte();
action = buf[0];
if (action < NUM_ACTIONS) {
handlers[action](buf, num);
} else {
grfmsg(GMS_WARN, "Unknown special sprite action %x, skipping.", action);
}
free(buf);
#undef NUM_ACTIONS
}
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