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Location: cpp/openttd-patchpack/source/saveload.c
r2:9221be573970
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(svn r3) -[1005611] Player Window patch: When looking in dropdownlist for player stuff, it will say
for all human players (Player #), not only for the first 2
for all human players (Player #), not only for the first 2
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 | #include "stdafx.h"
#include "ttd.h"
#include "vehicle.h"
#include "station.h"
#include "town.h"
#include "player.h"
#include "saveload.h"
#include <setjmp.h>
enum {
SAVEGAME_MAJOR_VERSION = 4,
SAVEGAME_MINOR_VERSION = 0,
SAVEGAME_LOADABLE_VERSION = (SAVEGAME_MAJOR_VERSION << 8) + SAVEGAME_MINOR_VERSION
};
/******************************************************/
/******************************************************/
/******************************************************/
typedef void WriterProc(uint len);
typedef uint ReaderProc();
typedef uint ReferenceToIntProc(void *v, uint t);
typedef void *IntToReferenceProc(uint r, uint t);
typedef struct {
bool save;
byte need_length;
byte block_mode;
bool error;
byte version;
int obj_len;
int array_index, last_array_index;
uint32 offs_base;
WriterProc *write_bytes;
ReaderProc *read_bytes;
ReferenceToIntProc *ref_to_int_proc;
IntToReferenceProc *int_to_ref_proc;
const ChunkHandler * const * chs;
const byte * const *includes;
byte *bufp, *bufe;
int tmp;
// these 3 may be used by compressor/decompressors.
byte *buf; // pointer and size to read/write, initialized by init
uint bufsize;
FILE *fh;
void (*excpt_uninit)();
const char *excpt_msg;
jmp_buf excpt; // used to jump to "exception handler"
} SaverLoader;
enum NeedLengthValues { NL_NONE = 0,NL_WANTLENGTH = 1,NL_CALCLENGTH = 2};
SaverLoader _sl;
// fill the input buffer
static void SlReadFill()
{
uint len = _sl.read_bytes();
assert(len != 0);
_sl.bufp = _sl.buf;
_sl.bufe = _sl.buf + len;
_sl.offs_base += len;
}
static uint32 SlGetOffs()
{
return _sl.offs_base - (_sl.bufe - _sl.bufp);
}
// flush the output buffer
static void SlWriteFill()
{
// flush current buffer?
if (_sl.bufp != NULL) {
uint len = _sl.bufp - _sl.buf;
_sl.offs_base += len;
if (len) _sl.write_bytes(len);
}
// setup next buffer
_sl.bufp = _sl.buf;
_sl.bufe = _sl.buf + _sl.bufsize;
}
// error handler, calls longjmp to simulate an exception.
static void NORETURN SlError(const char *msg)
{
_sl.excpt_msg = msg;
longjmp(_sl.excpt, 0);
}
int SlReadByte()
{
if (_sl.bufp == _sl.bufe) SlReadFill();
return *_sl.bufp++;
}
void SlWriteByte(byte v)
{
if (_sl.bufp == _sl.bufe) SlWriteFill();
*_sl.bufp++ = v;
}
int SlReadUint16()
{
int x = SlReadByte() << 8;
return x | SlReadByte();
}
uint32 SlReadUint32()
{
uint32 x = SlReadUint16() << 16;
return x | SlReadUint16();
}
uint64 SlReadUint64()
{
uint32 x = SlReadUint32();
uint32 y = SlReadUint32();
return (uint64)x << 32 | y;
}
void SlWriteUint16(uint16 v)
{
SlWriteByte((byte)(v >> 8));
SlWriteByte((byte)v);
}
void SlWriteUint32(uint32 v)
{
SlWriteUint16((uint16)(v >> 16));
SlWriteUint16((uint16)v);
}
void SlWriteUint64(uint64 x)
{
SlWriteUint32((uint32)(x >> 32));
SlWriteUint32((uint32)x);
}
static int SlReadSimpleGamma()
{
int x = SlReadByte();
if (x & 0x80)
x = ((x&0x7F) << 8) + SlReadByte();
return x;
}
static void SlWriteSimpleGamma(uint i)
{
assert(i < (1 << 14));
if (i >= 0x80) {
SlWriteByte((byte)(0x80|(i >> 8)));
SlWriteByte((byte)i);
} else {
SlWriteByte(i);
}
}
static uint SlGetGammaLength(uint i) {
return (i>=0x80) ? 2 : 1;
}
int INLINE SlReadSparseIndex()
{
return SlReadSimpleGamma();
}
void INLINE SlWriteSparseIndex(uint index)
{
SlWriteSimpleGamma(index);
}
int INLINE SlReadArrayLength()
{
return SlReadSimpleGamma();
}
void INLINE SlWriteArrayLength(uint length)
{
SlWriteSimpleGamma(length);
}
void SlSetArrayIndex(uint index)
{
_sl.need_length = NL_WANTLENGTH;
_sl.array_index = index;
}
int SlIterateArray()
{
int ind;
static uint32 next_offs;
// Must be at end of current block.
assert(next_offs == 0 || SlGetOffs() == next_offs);
while(true) {
uint len = SlReadArrayLength();
if (len == 0) {
next_offs = 0;
return -1;
}
_sl.obj_len = --len;
next_offs = SlGetOffs() + len;
switch(_sl.block_mode) {
case CH_SPARSE_ARRAY: ind = SlReadSparseIndex(); break;
case CH_ARRAY: ind = _sl.array_index++; break;
default:
DEBUG(misc, 0) ("SlIterateArray: error\n");
return -1; // error
}
if (len != 0)
return ind;
}
}
// Sets the length of either a RIFF object or the number of items in an array.
void SlSetLength(uint length)
{
switch(_sl.need_length) {
case NL_WANTLENGTH:
_sl.need_length = NL_NONE;
switch(_sl.block_mode) {
case CH_RIFF:
// Really simple to write a RIFF length :)
SlWriteUint32(length);
break;
case CH_ARRAY:
assert(_sl.array_index >= _sl.last_array_index);
while (++_sl.last_array_index <= _sl.array_index)
SlWriteArrayLength(1);
SlWriteArrayLength(length + 1);
break;
case CH_SPARSE_ARRAY:
SlWriteArrayLength(length + 1 + SlGetGammaLength(_sl.array_index)); // Also include length of sparse index.
SlWriteSparseIndex(_sl.array_index);
break;
default: NOT_REACHED();
}
break;
case NL_CALCLENGTH:
_sl.obj_len += length;
break;
}
}
void SlCopyBytes(void *ptr, size_t length)
{
byte *p = (byte*)ptr;
if (_sl.save) {
while(length) {
SlWriteByte(*p++);
length--;
}
} else {
while(length) {
// INLINED SlReadByte
#if !defined(_DEBUG)
if (_sl.bufp == _sl.bufe) SlReadFill();
*p++ = *_sl.bufp++;
#else
*p++ = SlReadByte();
#endif
length--;
}
}
}
void SlSkipBytes(size_t length)
{
while (length) {
SlReadByte();
length--;
}
}
uint SlGetFieldLength()
{
return _sl.obj_len;
}
static void SlSaveLoadConv(void *ptr, uint conv)
{
int64 x = 0;
if (_sl.save) {
// Read a value from the struct. These ARE endian safe.
switch((conv >> 4)&0xf) {
case SLE_VAR_I8>>4: x = *(int8*)ptr; break;
case SLE_VAR_U8>>4: x = *(byte*)ptr; break;
case SLE_VAR_I16>>4: x = *(int16*)ptr; break;
case SLE_VAR_U16>>4: x = *(uint16*)ptr; break;
case SLE_VAR_I32>>4: x = *(int32*)ptr; break;
case SLE_VAR_U32>>4: x = *(uint32*)ptr; break;
case SLE_VAR_I64>>4: x = *(int64*)ptr; break;
case SLE_VAR_U64>>4: x = *(uint64*)ptr; break;
case SLE_VAR_NULL>>4: x = 0; break;
default:
NOT_REACHED();
}
// Write it to the file
switch(conv & 0xF) {
case SLE_FILE_I8: assert(x >= -128 && x <= 127); SlWriteByte(x);break;
case SLE_FILE_U8: assert(x >= 0 && x <= 255); SlWriteByte(x);break;
case SLE_FILE_I16:assert(x >= -32768 && x <= 32767); SlWriteUint16(x);break;
case SLE_FILE_STRINGID:
case SLE_FILE_U16:assert(x >= 0 && x <= 65535); SlWriteUint16(x);break;
case SLE_FILE_I32:
case SLE_FILE_U32:SlWriteUint32((uint32)x);break;
case SLE_FILE_I64:
case SLE_FILE_U64:SlWriteUint64(x);break;
default:
assert(0);
NOT_REACHED();
}
} else {
// Read a value from the file
switch(conv & 0xF) {
case SLE_FILE_I8: x = (int8)SlReadByte(); break;
case SLE_FILE_U8: x = (byte)SlReadByte(); break;
case SLE_FILE_I16: x = (int16)SlReadUint16(); break;
case SLE_FILE_U16: x = (uint16)SlReadUint16(); break;
case SLE_FILE_I32: x = (int32)SlReadUint32(); break;
case SLE_FILE_U32: x = (uint32)SlReadUint32(); break;
case SLE_FILE_I64: x = (int64)SlReadUint64(); break;
case SLE_FILE_U64: x = (uint64)SlReadUint64(); break;
case SLE_FILE_STRINGID: x = RemapOldStringID((uint16)SlReadUint16()); break;
default:
assert(0);
NOT_REACHED();
}
// Write it to the struct, these ARE endian safe.
switch((conv >> 4)&0xf) {
case SLE_VAR_I8>>4: *(int8*)ptr = x; break;
case SLE_VAR_U8>>4: *(byte*)ptr = x; break;
case SLE_VAR_I16>>4: *(int16*)ptr = x; break;
case SLE_VAR_U16>>4: *(uint16*)ptr = x; break;
case SLE_VAR_I32>>4: *(int32*)ptr = x; break;
case SLE_VAR_U32>>4: *(uint32*)ptr = x; break;
case SLE_VAR_I64>>4: *(int64*)ptr = x; break;
case SLE_VAR_U64>>4: *(uint64*)ptr = x; break;
case SLE_VAR_NULL: break;
default:
NOT_REACHED();
}
}
}
static const byte _conv_lengths[] = {1,1,2,2,4,4,8,8,2};
static uint SlCalcConvLen(uint conv, void *p)
{
return _conv_lengths[conv & 0xF];
}
static uint SlCalcArrayLen(void *array, uint length, uint conv)
{
return _conv_lengths[conv & 0xF] * length;
}
static const byte _conv_mem_size[9] = {1,1,2,2,4,4,8,8,0};
void SlArray(void *array, uint length, uint conv)
{
// Automatically calculate the length?
if (_sl.need_length != NL_NONE) {
SlSetLength(SlCalcArrayLen(array, length, conv));
// Determine length only?
if (_sl.need_length == NL_CALCLENGTH)
return;
}
// handle buggy stuff
if (!_sl.save && _sl.version == 0) {
if (conv == SLE_INT16 || conv == SLE_UINT16 || conv == SLE_STRINGID) {
length *= 2;
conv = SLE_INT8;
} else if (conv == SLE_INT32 || conv == SLE_UINT32) {
length *= 4;
conv = SLE_INT8;
}
}
// Optimized cases when input equals output.
switch(conv) {
case SLE_INT8:
case SLE_UINT8:SlCopyBytes(array, length);break;
default: {
// Default "slow" case.
byte *a = (byte*)array;
while (length) {
SlSaveLoadConv(a, conv);
a += _conv_mem_size[(conv >> 4)&0xf];
length--;
}
}
}
}
// Calculate the size of an object.
static size_t SlCalcObjLength(void *object, const void *desc)
{
size_t length = 0;
uint cmd,conv;
byte *d = (byte*)desc;
// Need to determine the length and write a length tag.
while (true) {
cmd = (d[0] >> 4);
if (cmd < 8) {
conv = d[2];
d += 3;
if (cmd&4) {
d += 2;
// check if the field is of the right version
if (_sl.version < d[-2] || _sl.version > d[-1]) {
if ((cmd & 3) == 2) d++;
continue;
}
}
switch(cmd&3) {
// Normal variable
case 0: length += SlCalcConvLen(conv, NULL);break;
// Reference
case 1: length += 2; break;
// Array
case 2: length += SlCalcArrayLen(NULL, *d++, conv); break;
default:NOT_REACHED();
}
} else if (cmd == 8) {
length++;
d += 4;
} else if (cmd == 9) {
length += SlCalcObjLength(NULL, _sl.includes[d[2]]);
d += 3;
} else if (cmd == 15)
break;
else
assert(0);
}
return length;
}
void SlObject(void *object, const void *desc)
{
byte *d = (byte*)desc;
void *ptr;
uint cmd,conv;
// Automatically calculate the length?
if (_sl.need_length != NL_NONE) {
SlSetLength(SlCalcObjLength(object, d));
if (_sl.need_length == NL_CALCLENGTH)
return;
}
while (true) {
// Currently it only supports up to 4096 byte big objects
ptr = (byte*)object + (d[0] & 0xF) + (d[1] << 4);
cmd = d[0] >> 4;
if (cmd < 8) {
conv = d[2];
d += 3;
if (cmd&4) {
d += 2;
// check if the field is of the right version
if (_sl.version < d[-2] || _sl.version > d[-1]) {
if ((cmd & 3) == 2) d++;
continue;
}
}
switch(cmd&3) {
// Normal variable
case 0: SlSaveLoadConv(ptr, conv); break;
// Reference
case 1:
if (_sl.save) {
SlWriteUint16(_sl.ref_to_int_proc(*(void**)ptr, conv));
} else {
*(void**)ptr = _sl.int_to_ref_proc(SlReadUint16(), conv);
}
break;
// Array
case 2: SlArray(ptr, *d++, conv); break;
default:NOT_REACHED();
}
// Write byte.
} else if (cmd == 8) {
if (_sl.save) {
SlWriteByte(d[3]);
} else {
*(byte*)ptr = d[2];
}
d += 4;
// Include
} else if (cmd == 9) {
SlObject(ptr, _sl.includes[d[2]]);
d += 3;
} else if (cmd == 15)
break;
else
assert(0);
}
}
static size_t SlCalcGlobListLength(const SaveLoadGlobVarList *desc)
{
size_t length = 0;
while (desc->address) {
length += SlCalcConvLen(desc->conv, NULL);
desc++;
}
return length;
}
// Save/Load a list of global variables
void SlGlobList(const SaveLoadGlobVarList *desc)
{
if (_sl.need_length != NL_NONE) {
SlSetLength(SlCalcGlobListLength(desc));
if (_sl.need_length == NL_CALCLENGTH)
return;
}
while (true) {
void *ptr = desc->address;
if (ptr == NULL)
break;
if(_sl.version >= desc->from_version && _sl.version <= desc->to_version)
SlSaveLoadConv(ptr, desc->conv);
desc++;
}
}
void SlAutolength(AutolengthProc *proc, void *arg)
{
uint32 offs;
assert(_sl.save);
// Tell it to calculate the length
_sl.need_length = NL_CALCLENGTH;
_sl.obj_len = 0;
proc(arg);
// Setup length
_sl.need_length = NL_WANTLENGTH;
SlSetLength(_sl.obj_len);
offs = SlGetOffs() + _sl.obj_len;
// And write the stuff
proc(arg);
assert(offs == SlGetOffs());
}
static void SlLoadChunk(const ChunkHandler *ch)
{
byte m = SlReadByte();
size_t len;
uint32 endoffs;
_sl.block_mode = m;
_sl.obj_len = 0;
switch(m) {
case CH_ARRAY:
_sl.array_index = 0;
ch->load_proc();
break;
case CH_SPARSE_ARRAY:
ch->load_proc();
break;
case CH_RIFF:
// Read length
len = SlReadByte() << 16;
len += SlReadUint16();
_sl.obj_len = len;
endoffs = SlGetOffs() + len;
ch->load_proc();
assert(SlGetOffs() == endoffs);
break;
default:
assert(0);
}
}
static ChunkSaveLoadProc *_tmp_proc_1;
static void SlStubSaveProc2(void *arg)
{
_tmp_proc_1();
}
static void SlStubSaveProc()
{
SlAutolength(SlStubSaveProc2, NULL);
}
static void SlSaveChunk(const ChunkHandler *ch)
{
ChunkSaveLoadProc *proc;
SlWriteUint32(ch->id);
proc = ch->save_proc;
if (ch->flags & CH_AUTO_LENGTH) {
// Need to calculate the length. Solve that by calling SlAutoLength in the save_proc.
_tmp_proc_1 = proc;
proc = SlStubSaveProc;
}
_sl.block_mode = ch->flags & CH_TYPE_MASK;
switch(ch->flags & CH_TYPE_MASK) {
case CH_RIFF:
_sl.need_length = NL_WANTLENGTH;
proc();
break;
case CH_ARRAY:
_sl.last_array_index = 0;
SlWriteByte(CH_ARRAY);
proc();
SlWriteArrayLength(0); // Terminate arrays
break;
case CH_SPARSE_ARRAY:
SlWriteByte(CH_SPARSE_ARRAY);
proc();
SlWriteArrayLength(0); // Terminate arrays
break;
default:
NOT_REACHED();
}
}
void SlSaveChunks()
{
const ChunkHandler *ch;
const ChunkHandler * const * chsc;
uint p;
for(p=0; p!=CH_NUM_PRI_LEVELS; p++) {
for(chsc=_sl.chs;(ch=*chsc++) != NULL;) {
while(true) {
if (((ch->flags >> CH_PRI_SHL) & (CH_NUM_PRI_LEVELS - 1)) == p)
SlSaveChunk(ch);
if (ch->flags & CH_LAST)
break;
ch++;
}
}
}
// Terminator
SlWriteUint32(0);
}
static const ChunkHandler *SlFindChunkHandler(uint32 id)
{
const ChunkHandler *ch;
const ChunkHandler * const * chsc;
for(chsc=_sl.chs;(ch=*chsc++) != NULL;) {
while(true) {
if (ch->id == id)
return ch;
if (ch->flags & CH_LAST)
break;
ch++;
}
}
return NULL;
}
void SlLoadChunks()
{
uint32 id;
const ChunkHandler *ch;
while(true) {
id = SlReadUint32();
if (id == 0)
return;
#if 0
printf("Loading chunk %c%c%c%c\n", id >> 24, id>>16, id>>8,id);
#endif
ch = SlFindChunkHandler(id);
if (ch == NULL) SlError("found unknown tag in savegame (sync error)");
SlLoadChunk(ch);
}
}
//*******************************************
//********** START OF LZO CODE **************
//*******************************************
#define LZO_SIZE 8192
int CDECL lzo1x_1_compress( const byte *src, uint src_len,byte *dst, uint *dst_len,void *wrkmem );
uint32 CDECL lzo_adler32(uint32 adler, const byte *buf, uint len);
int CDECL lzo1x_decompress( const byte *src, uint src_len,byte *dst, uint *dst_len,void *wrkmem /* NOT USED */ );
static uint ReadLZO()
{
byte out[LZO_SIZE + LZO_SIZE / 64 + 16 + 3 + 8];
uint32 tmp[2];
uint32 size;
uint len;
// Read header
if (fread(tmp, sizeof(tmp), 1, _sl.fh) != 1) SlError("file read failed");
// Check if size is bad
((uint32*)out)[0] = size = tmp[1];
if (_sl.version != 0) {
tmp[0] = TO_BE32(tmp[0]);
size = TO_BE32(size);
}
if (size >= sizeof(out)) SlError("inconsistent size");
// Read block
if (fread(out + sizeof(uint32), size, 1, _sl.fh) != 1) SlError("file read failed");
// Verify checksum
if (tmp[0] != lzo_adler32(0, out, size + sizeof(uint32))) SlError("bad checksum");
// Decompress
lzo1x_decompress(out + sizeof(uint32)*1, size, _sl.buf, &len, NULL);
return len;
}
// p contains the pointer to the buffer, len contains the pointer to the length.
// len bytes will be written, p and l will be updated to reflect the next buffer.
static void WriteLZO(uint size)
{
byte out[LZO_SIZE + LZO_SIZE / 64 + 16 + 3 + 8];
byte wrkmem[sizeof(byte*)*4096];
uint outlen;
lzo1x_1_compress(_sl.buf, size, out + sizeof(uint32)*2, &outlen, wrkmem);
((uint32*)out)[1] = TO_BE32(outlen);
((uint32*)out)[0] = TO_BE32(lzo_adler32(0, out + sizeof(uint32), outlen + sizeof(uint32)));
if (fwrite(out, outlen + sizeof(uint32)*2, 1, _sl.fh) != 1) SlError("file write failed");
}
static bool InitLZO() {
_sl.bufsize = LZO_SIZE;
_sl.buf = (byte*)malloc(LZO_SIZE);
return true;
}
static void UninitLZO() {
free(_sl.buf);
}
//*******************************************
//******** START OF NOCOMP CODE *************
//*******************************************
static uint ReadNoComp()
{
return fread(_sl.buf, 1, LZO_SIZE, _sl.fh);
}
static void WriteNoComp(uint size)
{
fwrite(_sl.buf, 1, size, _sl.fh);
}
static bool InitNoComp()
{
_sl.bufsize = LZO_SIZE;
_sl.buf = (byte*)malloc(LZO_SIZE);
return true;
}
static void UninitNoComp()
{
free(_sl.buf);
}
//********************************************
//********** START OF ZLIB CODE **************
//********************************************
#if defined(WITH_ZLIB)
#include <zlib.h>
static z_stream _z;
static bool InitReadZlib()
{
memset(&_z, 0, sizeof(_z));
if (inflateInit(&_z) != Z_OK) return false;
_sl.bufsize = 4096;
_sl.buf = (byte*)malloc(4096 + 4096); // also contains fread buffer
return true;
}
static uint ReadZlib()
{
int r;
_z.next_out = _sl.buf;
_z.avail_out = 4096;
do {
// read more bytes from the file?
if (_z.avail_in == 0) {
_z.avail_in = fread(_z.next_in = _sl.buf + 4096, 1, 4096, _sl.fh);
}
// inflate the data
r = inflate(&_z, 0);
if (r == Z_STREAM_END)
break;
if (r != Z_OK)
SlError("inflate() failed");
} while (_z.avail_out);
return 4096 - _z.avail_out;
}
static void UninitReadZlib()
{
inflateEnd(&_z);
free(_sl.buf);
}
static bool InitWriteZlib()
{
memset(&_z, 0, sizeof(_z));
if (deflateInit(&_z, 6) != Z_OK) return false;
_sl.bufsize = 4096;
_sl.buf = (byte*)malloc(4096); // also contains fread buffer
return true;
}
static void WriteZlibLoop(z_streamp z, byte *p, uint len, int mode)
{
char buf[1024]; // output buffer
int r;
uint n;
z->next_in = p;
z->avail_in = len;
do {
z->next_out = buf;
z->avail_out = sizeof(buf);
r = deflate(z, mode);
// bytes were emitted?
if ((n=sizeof(buf) - z->avail_out) != 0) {
if (fwrite(buf, n, 1, _sl.fh) != 1) SlError("file write error");
}
if (r == Z_STREAM_END)
break;
if (r != Z_OK) SlError("zlib returned error code");
} while (z->avail_in || !z->avail_out);
}
static void WriteZlib(uint len)
{
WriteZlibLoop(&_z, _sl.buf, len, 0);
}
static void UninitWriteZlib()
{
// flush any pending output.
if (_sl.fh) WriteZlibLoop(&_z, NULL, 0, Z_FINISH);
deflateEnd(&_z);
free(_sl.buf);
}
#endif //WITH_ZLIB
//*******************************************
//************* END OF CODE *****************
//*******************************************
// these define the chunks
extern const ChunkHandler _misc_chunk_handlers[];
extern const ChunkHandler _player_chunk_handlers[];
extern const ChunkHandler _veh_chunk_handlers[];
extern const ChunkHandler _town_chunk_handlers[];
extern const ChunkHandler _sign_chunk_handlers[];
extern const ChunkHandler _station_chunk_handlers[];
extern const ChunkHandler _industry_chunk_handlers[];
extern const ChunkHandler _engine_chunk_handlers[];
extern const ChunkHandler _economy_chunk_handlers[];
extern const ChunkHandler _animated_tile_chunk_handlers[];
static const ChunkHandler * const _chunk_handlers[] = {
_misc_chunk_handlers,
_veh_chunk_handlers,
_industry_chunk_handlers,
_economy_chunk_handlers,
_engine_chunk_handlers,
_town_chunk_handlers,
_sign_chunk_handlers,
_station_chunk_handlers,
_player_chunk_handlers,
_animated_tile_chunk_handlers,
NULL,
};
// used to include a vehicle desc in another desc.
extern const byte _common_veh_desc[];
static const byte * const _desc_includes[] = {
_common_veh_desc
};
typedef struct {
void *base;
size_t size;
} ReferenceSetup;
// used to translate "pointers"
static const ReferenceSetup _ref_setup[] = {
{_order_array,sizeof(_order_array[0])},
{_vehicles,sizeof(_vehicles[0])},
{_stations,sizeof(_stations[0])},
{_towns,sizeof(_towns[0])},
};
uint ReferenceToInt(void *v, uint t)
{
if (v == NULL) return 0;
return ((byte*)v - (byte*)_ref_setup[t].base) / _ref_setup[t].size + 1;
}
void *IntToReference(uint r, uint t)
{
if (r == 0) return NULL;
return (byte*)_ref_setup[t].base + (r-1) * _ref_setup[t].size;
}
typedef struct {
const char *name;
uint32 tag;
bool (*init_read)();
ReaderProc *reader;
void (*uninit_read)();
bool (*init_write)();
WriterProc *writer;
void (*uninit_write)();
} SaveLoadFormat;
static const SaveLoadFormat _saveload_formats[] = {
{"lzo", TO_BE32X('OTTD'), InitLZO,ReadLZO, UninitLZO, InitLZO, WriteLZO, UninitLZO},
{"none", TO_BE32X('OTTN'), InitNoComp,ReadNoComp, UninitNoComp, InitNoComp, WriteNoComp, UninitNoComp},
#if defined(WITH_ZLIB)
{"zlib", TO_BE32X('OTTZ'), InitReadZlib,ReadZlib, UninitReadZlib, InitWriteZlib, WriteZlib, UninitWriteZlib},
#else
{"zlib", TO_BE32X('OTTZ'), NULL,NULL,NULL,NULL,NULL,NULL}
#endif
};
static const SaveLoadFormat *GetSavegameFormat(const char *s)
{
const SaveLoadFormat *def;
int i;
// find default savegame format
def = endof(_saveload_formats) - 1;
while (!def->init_write) def--;
if (_savegame_format[0]) {
for(i = 0; i!=lengthof(_saveload_formats); i++)
if (_saveload_formats[i].init_write && !strcmp(s, _saveload_formats[i].name))
return _saveload_formats + i;
ShowInfoF("Savegame format '%s' is not available. Reverting to '%s'.", s, def->name);
}
return def;
}
// actual loader/saver function
extern void InitializeGame();
extern bool AfterLoadGame(uint version);
extern void BeforeSaveGame();
extern bool LoadOldSaveGame(const char *file);
// Save or Load files SL_LOAD, SL_SAVE, SL_OLD_LOAD
int SaveOrLoad(const char *filename, int mode)
{
uint32 hdr[2];
const SaveLoadFormat *fmt;
uint version;
// old style load
if (mode == SL_OLD_LOAD) {
InitializeGame();
if (!LoadOldSaveGame(filename)) return SL_REINIT;
AfterLoadGame(0);
return SL_OK;
}
_sl.fh = fopen(filename, mode?"wb":"rb");
if (_sl.fh == NULL)
return SL_ERROR;
_sl.bufe = _sl.bufp = NULL;
_sl.offs_base = 0;
_sl.int_to_ref_proc = IntToReference;
_sl.ref_to_int_proc = ReferenceToInt;
_sl.save = mode;
_sl.includes = _desc_includes;
_sl.chs = _chunk_handlers;
// setup setjmp error handler
if (setjmp(_sl.excpt)) {
// close file handle.
fclose(_sl.fh); _sl.fh = NULL;
// deinitialize compressor.
_sl.excpt_uninit();
// a saver/loader exception!!
// reinitialize all variables to prevent crash!
if (mode == SL_LOAD) {
ShowInfoF("Load game failed: %s.", _sl.excpt_msg);
return SL_REINIT;
} else {
ShowInfoF("Save game failed: %s.", _sl.excpt_msg);
return SL_ERROR;
}
}
// we first initialize here to avoid: "warning: variable `version' might
// be clobbered by `longjmp' or `vfork'"
version = 0;
if (mode != SL_LOAD) {
fmt = GetSavegameFormat(_savegame_format);
_sl.write_bytes = fmt->writer;
_sl.excpt_uninit = fmt->uninit_write;
if (!fmt->init_write()) goto init_err;
hdr[0] = fmt->tag;
hdr[1] = TO_BE32((SAVEGAME_MAJOR_VERSION<<16) + (SAVEGAME_MINOR_VERSION << 8));
if (fwrite(hdr, sizeof(hdr), 1, _sl.fh) != 1) SlError("file write failed");
_sl.version = SAVEGAME_MAJOR_VERSION;
BeforeSaveGame();
SlSaveChunks();
SlWriteFill(); // flush the save buffer
fmt->uninit_write();
} else {
if (fread(hdr, sizeof(hdr), 1, _sl.fh) != 1) {
read_err:
printf("Savegame is obsolete or invalid format.\n");
init_err:
fclose(_sl.fh);
return SL_ERROR;
}
// see if we have any loader for this type.
for(fmt = _saveload_formats; ; fmt++) {
if (fmt == endof(_saveload_formats)) {
printf("Unknown savegame type, trying to load it as the buggy format.\n");
rewind(_sl.fh);
_sl.version = 0;
version = 0;
fmt = _saveload_formats + 0; // lzo
break;
}
if (fmt->tag == hdr[0]) {
// check version number
version = TO_BE32(hdr[1]) >> 8;
// incompatible version?
if (version > SAVEGAME_LOADABLE_VERSION) goto read_err;
_sl.version = (version>>8);
break;
}
}
_sl.read_bytes = fmt->reader;
_sl.excpt_uninit = fmt->uninit_read;
// loader for this savegame type is not implemented?
if (fmt->init_read == NULL) {
ShowInfoF("Loader for '%s' is not available.", fmt->name);
fclose(_sl.fh);
return SL_ERROR;
}
if (!fmt->init_read()) goto init_err;
// Clear everything
InitializeGame();
SlLoadChunks();
fmt->uninit_read();
}
fclose(_sl.fh);
if (mode == SL_LOAD) {
if (!AfterLoadGame(version))
return SL_REINIT;
}
return SL_OK;
}
bool EmergencySave()
{
SaveOrLoad("crash.sav", SL_SAVE);
return true;
}
// not used right now, but could be used if extensions of savegames are garbled
/*int GetSavegameType(char *file)
{
const SaveLoadFormat *fmt;
uint32 hdr;
FILE *f;
int mode = SL_OLD_LOAD;
f = fopen(file, "rb");
if (fread(&hdr, sizeof(hdr), 1, f) != 1) {
printf("Savegame is obsolete or invalid format.\n");
mode = SL_LOAD; // don't try to get filename, just show name as it is written
}
else {
// see if we have any loader for this type.
for (fmt = _saveload_formats; fmt != endof(_saveload_formats); fmt++) {
if (fmt->tag == hdr) {
mode = SL_LOAD; // new type of savegame
break;
}
}
}
fclose(f);
return mode;
}*/
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