Files @ r6353:98010ef327e3
Branch filter:

Location: cpp/openttd-patchpack/source/src/network/network_gamelist.h

miham
(svn r9392) -Update: WebTranslator2 update to 2007-03-21 19:54:29
brazilian_portuguese - 2 changed by fukumori (2)
danish - 11 fixed, 2 changed by ThomasA (13)
esperanto - 8 fixed by LaPingvino (8)
estonian - 28 fixed by vermon (27), t2t2 (1)
finnish - 19 fixed, 66 changed by pallokala (9), habazi (76)
french - 9 changed by Skiper (9)
italian - 1 fixed, 49 changed by sidew (50)
traditional_chinese - 2 fixed by thomasau (2)
ukrainian - 9 changed by mad (9)
/* $Id$ */

#ifndef NETWORK_GAMELIST_H
#define NETWORK_GAMELIST_H

/** Structure with information shown in the game list (GUI) */
struct NetworkGameList {
	NetworkGameInfo info;  ///< The game information of this server
	uint32 ip;             ///< The IP of the game server
	uint16 port;           ///< The port of the game server
	bool online;           ///< False if the server did not respond (default status)
	bool manually;         ///< True if the server was added manually
	uint8 retries;         ///< Number of retries (to stop requerying)
	NetworkGameList *next; ///< Next pointer to make a linked game list
};

/** Game list of this client */
extern NetworkGameList *_network_game_list;

NetworkGameList *NetworkGameListAddItem(uint32 ip, uint16 port);
void NetworkGameListRemoveItem(NetworkGameList *remove);
void NetworkGameListRequery();

#endif /* NETWORK_GAMELIST_H */