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Location: cpp/openttd-patchpack/source/src/network/network_content.h
r12606:a27395fdeee9
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(svn r17059) -Codechange: Rename a few strings to reflect their usage
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/** @file network_content.h Part of the network protocol handling content distribution. */
#ifndef NETWORK_CONTENT_H
#define NETWORK_CONTENT_H
#if defined(ENABLE_NETWORK)
#include "core/tcp_content.h"
#include "../core/smallvec_type.hpp"
/** Vector with content info */
typedef SmallVector<ContentInfo *, 16> ContentVector;
typedef SmallVector<const ContentInfo *, 16> ConstContentVector;
/** Iterator for the content vector */
typedef ContentInfo **ContentIterator;
typedef const ContentInfo * const * ConstContentIterator;
/** Callbacks for notifying others about incoming data */
struct ContentCallback {
/**
* Callback for when the connection has finished
* @param success whether the connection was made or that we failed to make it
*/
virtual void OnConnect(bool success) {}
/**
* Callback for when the connection got disconnected.
*/
virtual void OnDisconnect() {}
/**
* We received a content info.
* @param ci the content info
*/
virtual void OnReceiveContentInfo(const ContentInfo *ci) {}
/**
* We have progress in the download of a file
* @param ci the content info of the file
* @param bytes the number of bytes downloaded since the previous call
*/
virtual void OnDownloadProgress(const ContentInfo *ci, uint bytes) {}
/**
* We have finished downloading a file
* @param cid the ContentID of the downloaded file
*/
virtual void OnDownloadComplete(ContentID cid) {}
/** Silentium */
virtual ~ContentCallback() {}
};
/**
* Socket handler for the content server connection
*/
class ClientNetworkContentSocketHandler : public NetworkContentSocketHandler, ContentCallback {
protected:
SmallVector<ContentCallback *, 2> callbacks; ///< Callbacks to notify "the world"
SmallVector<ContentID, 4> requested; ///< ContentIDs we already requested (so we don't do it again)
ContentVector infos; ///< All content info we received
FILE *curFile; ///< Currently downloaded file
ContentInfo *curInfo; ///< Information about the currently downloaded file
bool isConnecting; ///< Whether we're connecting
uint32 lastActivity; ///< The last time there was network activity
friend class NetworkContentConnecter;
DECLARE_CONTENT_RECEIVE_COMMAND(PACKET_CONTENT_SERVER_INFO);
DECLARE_CONTENT_RECEIVE_COMMAND(PACKET_CONTENT_SERVER_CONTENT);
ContentInfo *GetContent(ContentID cid);
void DownloadContentInfo(ContentID cid);
void OnConnect(bool success);
void OnDisconnect();
void OnReceiveContentInfo(const ContentInfo *ci);
void OnDownloadProgress(const ContentInfo *ci, uint bytes);
void OnDownloadComplete(ContentID cid);
public:
/** The idle timeout; when to close the connection because it's idle. */
static const int IDLE_TIMEOUT = 60 * 1000;
ClientNetworkContentSocketHandler();
~ClientNetworkContentSocketHandler();
void Connect();
void SendReceive();
void Close();
void RequestContentList(ContentType type);
void RequestContentList(uint count, const ContentID *content_ids);
void RequestContentList(ContentVector *cv, bool send_md5sum = true);
void DownloadSelectedContent(uint &files, uint &bytes);
void Select(ContentID cid);
void Unselect(ContentID cid);
void SelectAll();
void SelectUpgrade();
void UnselectAll();
void ToggleSelectedState(const ContentInfo *ci);
void ReverseLookupDependency(ConstContentVector &parents, const ContentInfo *child) const;
void ReverseLookupTreeDependency(ConstContentVector &tree, const ContentInfo *child) const;
void CheckDependencyState(ContentInfo *ci);
/** Get the number of content items we know locally. */
uint Length() const { return this->infos.Length(); }
/** Get the begin of the content inf iterator. */
ConstContentIterator Begin() const { return this->infos.Begin(); }
/** Get the nth position of the content inf iterator. */
ConstContentIterator Get(uint32 index) const { return this->infos.Get(index); }
/** Get the end of the content inf iterator. */
ConstContentIterator End() const { return this->infos.End(); }
/** Clear all downloaded content information. */
void Clear();
/** Add a callback to this class */
void AddCallback(ContentCallback *cb) { this->callbacks.Include(cb); }
/** Remove a callback */
void RemoveCallback(ContentCallback *cb) { this->callbacks.Erase(this->callbacks.Find(cb)); }
};
extern ClientNetworkContentSocketHandler _network_content_client;
void ShowNetworkContentListWindow(ContentVector *cv = NULL, ContentType type = CONTENT_TYPE_END);
#else
static inline void ShowNetworkContentListWindow() {}
#endif /* ENABLE_NETWORK */
#endif /* NETWORK_CONTENT_H */
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