Files @ r15173:a59afd6301a6
Branch filter:

Location: cpp/openttd-patchpack/source/src/newgrf_engine.cpp

rubidium
(svn r19812) -Codechange: give some unnamed enums a name or, in case they consisted of unrelated values use static const (u)int
   1
   2
   3
   4
   5
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  31
  32
  33
  34
  35
  36
  37
  38
  39
  40
  41
  42
  43
  44
  45
  46
  47
  48
  49
  50
  51
  52
  53
  54
  55
  56
  57
  58
  59
  60
  61
  62
  63
  64
  65
  66
  67
  68
  69
  70
  71
  72
  73
  74
  75
  76
  77
  78
  79
  80
  81
  82
  83
  84
  85
  86
  87
  88
  89
  90
  91
  92
  93
  94
  95
  96
  97
  98
  99
 100
 101
 102
 103
 104
 105
 106
 107
 108
 109
 110
 111
 112
 113
 114
 115
 116
 117
 118
 119
 120
 121
 122
 123
 124
 125
 126
 127
 128
 129
 130
 131
 132
 133
 134
 135
 136
 137
 138
 139
 140
 141
 142
 143
 144
 145
 146
 147
 148
 149
 150
 151
 152
 153
 154
 155
 156
 157
 158
 159
 160
 161
 162
 163
 164
 165
 166
 167
 168
 169
 170
 171
 172
 173
 174
 175
 176
 177
 178
 179
 180
 181
 182
 183
 184
 185
 186
 187
 188
 189
 190
 191
 192
 193
 194
 195
 196
 197
 198
 199
 200
 201
 202
 203
 204
 205
 206
 207
 208
 209
 210
 211
 212
 213
 214
 215
 216
 217
 218
 219
 220
 221
 222
 223
 224
 225
 226
 227
 228
 229
 230
 231
 232
 233
 234
 235
 236
 237
 238
 239
 240
 241
 242
 243
 244
 245
 246
 247
 248
 249
 250
 251
 252
 253
 254
 255
 256
 257
 258
 259
 260
 261
 262
 263
 264
 265
 266
 267
 268
 269
 270
 271
 272
 273
 274
 275
 276
 277
 278
 279
 280
 281
 282
 283
 284
 285
 286
 287
 288
 289
 290
 291
 292
 293
 294
 295
 296
 297
 298
 299
 300
 301
 302
 303
 304
 305
 306
 307
 308
 309
 310
 311
 312
 313
 314
 315
 316
 317
 318
 319
 320
 321
 322
 323
 324
 325
 326
 327
 328
 329
 330
 331
 332
 333
 334
 335
 336
 337
 338
 339
 340
 341
 342
 343
 344
 345
 346
 347
 348
 349
 350
 351
 352
 353
 354
 355
 356
 357
 358
 359
 360
 361
 362
 363
 364
 365
 366
 367
 368
 369
 370
 371
 372
 373
 374
 375
 376
 377
 378
 379
 380
 381
 382
 383
 384
 385
 386
 387
 388
 389
 390
 391
 392
 393
 394
 395
 396
 397
 398
 399
 400
 401
 402
 403
 404
 405
 406
 407
 408
 409
 410
 411
 412
 413
 414
 415
 416
 417
 418
 419
 420
 421
 422
 423
 424
 425
 426
 427
 428
 429
 430
 431
 432
 433
 434
 435
 436
 437
 438
 439
 440
 441
 442
 443
 444
 445
 446
 447
 448
 449
 450
 451
 452
 453
 454
 455
 456
 457
 458
 459
 460
 461
 462
 463
 464
 465
 466
 467
 468
 469
 470
 471
 472
 473
 474
 475
 476
 477
 478
 479
 480
 481
 482
 483
 484
 485
 486
 487
 488
 489
 490
 491
 492
 493
 494
 495
 496
 497
 498
 499
 500
 501
 502
 503
 504
 505
 506
 507
 508
 509
 510
 511
 512
 513
 514
 515
 516
 517
 518
 519
 520
 521
 522
 523
 524
 525
 526
 527
 528
 529
 530
 531
 532
 533
 534
 535
 536
 537
 538
 539
 540
 541
 542
 543
 544
 545
 546
 547
 548
 549
 550
 551
 552
 553
 554
 555
 556
 557
 558
 559
 560
 561
 562
 563
 564
 565
 566
 567
 568
 569
 570
 571
 572
 573
 574
 575
 576
 577
 578
 579
 580
 581
 582
 583
 584
 585
 586
 587
 588
 589
 590
 591
 592
 593
 594
 595
 596
 597
 598
 599
 600
 601
 602
 603
 604
 605
 606
 607
 608
 609
 610
 611
 612
 613
 614
 615
 616
 617
 618
 619
 620
 621
 622
 623
 624
 625
 626
 627
 628
 629
 630
 631
 632
 633
 634
 635
 636
 637
 638
 639
 640
 641
 642
 643
 644
 645
 646
 647
 648
 649
 650
 651
 652
 653
 654
 655
 656
 657
 658
 659
 660
 661
 662
 663
 664
 665
 666
 667
 668
 669
 670
 671
 672
 673
 674
 675
 676
 677
 678
 679
 680
 681
 682
 683
 684
 685
 686
 687
 688
 689
 690
 691
 692
 693
 694
 695
 696
 697
 698
 699
 700
 701
 702
 703
 704
 705
 706
 707
 708
 709
 710
 711
 712
 713
 714
 715
 716
 717
 718
 719
 720
 721
 722
 723
 724
 725
 726
 727
 728
 729
 730
 731
 732
 733
 734
 735
 736
 737
 738
 739
 740
 741
 742
 743
 744
 745
 746
 747
 748
 749
 750
 751
 752
 753
 754
 755
 756
 757
 758
 759
 760
 761
 762
 763
 764
 765
 766
 767
 768
 769
 770
 771
 772
 773
 774
 775
 776
 777
 778
 779
 780
 781
 782
 783
 784
 785
 786
 787
 788
 789
 790
 791
 792
 793
 794
 795
 796
 797
 798
 799
 800
 801
 802
 803
 804
 805
 806
 807
 808
 809
 810
 811
 812
 813
 814
 815
 816
 817
 818
 819
 820
 821
 822
 823
 824
 825
 826
 827
 828
 829
 830
 831
 832
 833
 834
 835
 836
 837
 838
 839
 840
 841
 842
 843
 844
 845
 846
 847
 848
 849
 850
 851
 852
 853
 854
 855
 856
 857
 858
 859
 860
 861
 862
 863
 864
 865
 866
 867
 868
 869
 870
 871
 872
 873
 874
 875
 876
 877
 878
 879
 880
 881
 882
 883
 884
 885
 886
 887
 888
 889
 890
 891
 892
 893
 894
 895
 896
 897
 898
 899
 900
 901
 902
 903
 904
 905
 906
 907
 908
 909
 910
 911
 912
 913
 914
 915
 916
 917
 918
 919
 920
 921
 922
 923
 924
 925
 926
 927
 928
 929
 930
 931
 932
 933
 934
 935
 936
 937
 938
 939
 940
 941
 942
 943
 944
 945
 946
 947
 948
 949
 950
 951
 952
 953
 954
 955
 956
 957
 958
 959
 960
 961
 962
 963
 964
 965
 966
 967
 968
 969
 970
 971
 972
 973
 974
 975
 976
 977
 978
 979
 980
 981
 982
 983
 984
 985
 986
 987
 988
 989
 990
 991
 992
 993
 994
 995
 996
 997
 998
 999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
/* $Id$ */

/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file newgrf_engine.cpp NewGRF handling of engines. */

#include "stdafx.h"
#include "debug.h"
#include "train.h"
#include "roadveh.h"
#include "company_func.h"
#include "newgrf.h"
#include "newgrf_cargo.h"
#include "newgrf_engine.h"
#include "newgrf_spritegroup.h"
#include "date_func.h"
#include "vehicle_func.h"
#include "core/random_func.hpp"
#include "aircraft.h"
#include "core/smallmap_type.hpp"
#include "station_base.h"
#include "engine_base.h"
#include "company_base.h"

struct WagonOverride {
	EngineID *train_id;
	uint trains;
	CargoID cargo;
	const SpriteGroup *group;
};

void SetWagonOverrideSprites(EngineID engine, CargoID cargo, const SpriteGroup *group, EngineID *train_id, uint trains)
{
	Engine *e = Engine::Get(engine);
	WagonOverride *wo;

	assert(cargo < NUM_CARGO + 2); // Include CT_DEFAULT and CT_PURCHASE pseudo cargos.

	e->overrides_count++;
	e->overrides = ReallocT(e->overrides, e->overrides_count);

	wo = &e->overrides[e->overrides_count - 1];
	wo->group = group;
	wo->cargo = cargo;
	wo->trains = trains;
	wo->train_id = MallocT<EngineID>(trains);
	memcpy(wo->train_id, train_id, trains * sizeof *train_id);
}

const SpriteGroup *GetWagonOverrideSpriteSet(EngineID engine, CargoID cargo, EngineID overriding_engine)
{
	const Engine *e = Engine::Get(engine);

	/* XXX: This could turn out to be a timesink on profiles. We could
	 * always just dedicate 65535 bytes for an [engine][train] trampoline
	 * for O(1). Or O(logMlogN) and searching binary tree or smt. like
	 * that. --pasky */

	for (uint i = 0; i < e->overrides_count; i++) {
		const WagonOverride *wo = &e->overrides[i];

		if (wo->cargo != cargo && wo->cargo != CT_DEFAULT) continue;

		for (uint j = 0; j < wo->trains; j++) {
			if (wo->train_id[j] == overriding_engine) return wo->group;
		}
	}
	return NULL;
}

/**
 * Unload all wagon override sprite groups.
 */
void UnloadWagonOverrides(Engine *e)
{
	for (uint i = 0; i < e->overrides_count; i++) {
		WagonOverride *wo = &e->overrides[i];
		free(wo->train_id);
	}
	free(e->overrides);
	e->overrides_count = 0;
	e->overrides = NULL;
}


void SetCustomEngineSprites(EngineID engine, byte cargo, const SpriteGroup *group)
{
	Engine *e = Engine::Get(engine);
	assert(cargo < lengthof(e->group));

	if (e->group[cargo] != NULL) {
		grfmsg(6, "SetCustomEngineSprites: engine %d cargo %d already has group -- replacing", engine, cargo);
	}
	e->group[cargo] = group;
}


/**
 * Tie a GRFFile entry to an engine, to allow us to retrieve GRF parameters
 * etc during a game.
 * @param engine Engine ID to tie the GRFFile to.
 * @param file   Pointer of GRFFile to tie.
 */
void SetEngineGRF(EngineID engine, const GRFFile *file)
{
	Engine *e = Engine::Get(engine);
	e->grffile = file;
}


/**
 * Retrieve the GRFFile tied to an engine
 * @param engine Engine ID to retrieve.
 * @return Pointer to GRFFile.
 */
const GRFFile *GetEngineGRF(EngineID engine)
{
	return Engine::Get(engine)->grffile;
}


/**
 * Retrieve the GRF ID of the GRFFile tied to an engine
 * @param engine Engine ID to retrieve.
 * @return 32 bit GRFID value.
 */
uint32 GetEngineGRFID(EngineID engine)
{
	const GRFFile *file = GetEngineGRF(engine);
	return file == NULL ? 0 : file->grfid;
}


static int MapOldSubType(const Vehicle *v)
{
	switch (v->type) {
		case VEH_TRAIN:
			if (Train::From(v)->IsEngine()) return 0;
			if (Train::From(v)->IsFreeWagon()) return 4;
			return 2;
		case VEH_ROAD:
		case VEH_SHIP:     return 0;
		case VEH_AIRCRAFT:
		case VEH_DISASTER: return v->subtype;
		case VEH_EFFECT:   return v->subtype << 1;
		default: NOT_REACHED();
	}
}


/* TTDP style aircraft movement states for GRF Action 2 Var 0xE2 */
enum {
	AMS_TTDP_HANGAR,
	AMS_TTDP_TO_HANGAR,
	AMS_TTDP_TO_PAD1,
	AMS_TTDP_TO_PAD2,
	AMS_TTDP_TO_PAD3,
	AMS_TTDP_TO_ENTRY_2_AND_3,
	AMS_TTDP_TO_ENTRY_2_AND_3_AND_H,
	AMS_TTDP_TO_JUNCTION,
	AMS_TTDP_LEAVE_RUNWAY,
	AMS_TTDP_TO_INWAY,
	AMS_TTDP_TO_RUNWAY,
	AMS_TTDP_TO_OUTWAY,
	AMS_TTDP_WAITING,
	AMS_TTDP_TAKEOFF,
	AMS_TTDP_TO_TAKEOFF,
	AMS_TTDP_CLIMBING,
	AMS_TTDP_FLIGHT_APPROACH,
	AMS_TTDP_UNUSED_0x11,
	AMS_TTDP_FLIGHT_TO_TOWER,
	AMS_TTDP_UNUSED_0x13,
	AMS_TTDP_FLIGHT_FINAL,
	AMS_TTDP_FLIGHT_DESCENT,
	AMS_TTDP_BRAKING,
	AMS_TTDP_HELI_TAKEOFF_AIRPORT,
	AMS_TTDP_HELI_TO_TAKEOFF_AIRPORT,
	AMS_TTDP_HELI_LAND_AIRPORT,
	AMS_TTDP_HELI_TAKEOFF_HELIPORT,
	AMS_TTDP_HELI_TO_TAKEOFF_HELIPORT,
	AMS_TTDP_HELI_LAND_HELIPORT,
};


/**
 * Map OTTD aircraft movement states to TTDPatch style movement states
 * (VarAction 2 Variable 0xE2)
 */
static byte MapAircraftMovementState(const Aircraft *v)
{
	const Station *st = GetTargetAirportIfValid(v);
	if (st == NULL) return AMS_TTDP_FLIGHT_TO_TOWER;

	const AirportFTAClass *afc = st->airport.GetFTA();
	uint16 amdflag = afc->MovingData(v->pos)->flag;

	switch (v->state) {
		case HANGAR:
			/* The international airport is a special case as helicopters can land in
			 * front of the hanger. Helicopters also change their air.state to
			 * AMED_HELI_LOWER some time before actually descending. */

			/* This condition only occurs for helicopters, during descent,
			 * to a landing by the hanger of an international airport. */
			if (amdflag & AMED_HELI_LOWER) return AMS_TTDP_HELI_LAND_AIRPORT;

			/* This condition only occurs for helicopters, before starting descent,
			 * to a landing by the hanger of an international airport. */
			if (amdflag & AMED_SLOWTURN) return AMS_TTDP_FLIGHT_TO_TOWER;

			/* The final two conditions apply to helicopters or aircraft.
			 * Has reached hanger? */
			if (amdflag & AMED_EXACTPOS) return AMS_TTDP_HANGAR;

			/* Still moving towards hanger. */
			return AMS_TTDP_TO_HANGAR;

		case TERM1:
			if (amdflag & AMED_EXACTPOS) return AMS_TTDP_TO_PAD1;
			return AMS_TTDP_TO_JUNCTION;

		case TERM2:
			if (amdflag & AMED_EXACTPOS) return AMS_TTDP_TO_PAD2;
			return AMS_TTDP_TO_ENTRY_2_AND_3_AND_H;

		case TERM3:
		case TERM4:
		case TERM5:
		case TERM6:
		case TERM7:
		case TERM8:
			/* TTDPatch only has 3 terminals, so treat these states the same */
			if (amdflag & AMED_EXACTPOS) return AMS_TTDP_TO_PAD3;
			return AMS_TTDP_TO_ENTRY_2_AND_3_AND_H;

		case HELIPAD1:
		case HELIPAD2:
		case HELIPAD3:
		case HELIPAD4: // Will only occur for helicopters.
			if (amdflag & AMED_HELI_LOWER) return AMS_TTDP_HELI_LAND_AIRPORT; // Descending.
			if (amdflag & AMED_SLOWTURN)   return AMS_TTDP_FLIGHT_TO_TOWER;   // Still hasn't started descent.
			return AMS_TTDP_TO_JUNCTION; // On the ground.

		case TAKEOFF: // Moving to takeoff position.
			return AMS_TTDP_TO_OUTWAY;

		case STARTTAKEOFF: // Accelerating down runway.
			return AMS_TTDP_TAKEOFF;

		case ENDTAKEOFF: // Ascent
			return AMS_TTDP_CLIMBING;

		case HELITAKEOFF: // Helicopter is moving to take off position.
			if (afc->delta_z == 0) {
				return amdflag & AMED_HELI_RAISE ?
					AMS_TTDP_HELI_TAKEOFF_AIRPORT : AMS_TTDP_TO_JUNCTION;
			} else {
				return AMS_TTDP_HELI_TAKEOFF_HELIPORT;
			}

		case FLYING:
			return amdflag & AMED_HOLD ? AMS_TTDP_FLIGHT_APPROACH : AMS_TTDP_FLIGHT_TO_TOWER;

		case LANDING: // Descent
			return AMS_TTDP_FLIGHT_DESCENT;

		case ENDLANDING: // On the runway braking
			if (amdflag & AMED_BRAKE) return AMS_TTDP_BRAKING;
			/* Landed - moving off runway */
			return AMS_TTDP_TO_INWAY;

		case HELILANDING:
		case HELIENDLANDING: // Helicoptor is decending.
			if (amdflag & AMED_HELI_LOWER) {
				return afc->delta_z == 0 ?
					AMS_TTDP_HELI_LAND_AIRPORT : AMS_TTDP_HELI_LAND_HELIPORT;
			} else {
				return AMS_TTDP_FLIGHT_TO_TOWER;
			}

		default:
			return AMS_TTDP_HANGAR;
	}
}


/* TTDP style aircraft movement action for GRF Action 2 Var 0xE6 */
enum {
	AMA_TTDP_IN_HANGAR,
	AMA_TTDP_ON_PAD1,
	AMA_TTDP_ON_PAD2,
	AMA_TTDP_ON_PAD3,
	AMA_TTDP_HANGAR_TO_PAD1,
	AMA_TTDP_HANGAR_TO_PAD2,
	AMA_TTDP_HANGAR_TO_PAD3,
	AMA_TTDP_LANDING_TO_PAD1,
	AMA_TTDP_LANDING_TO_PAD2,
	AMA_TTDP_LANDING_TO_PAD3,
	AMA_TTDP_PAD1_TO_HANGAR,
	AMA_TTDP_PAD2_TO_HANGAR,
	AMA_TTDP_PAD3_TO_HANGAR,
	AMA_TTDP_PAD1_TO_TAKEOFF,
	AMA_TTDP_PAD2_TO_TAKEOFF,
	AMA_TTDP_PAD3_TO_TAKEOFF,
	AMA_TTDP_HANGAR_TO_TAKOFF,
	AMA_TTDP_LANDING_TO_HANGAR,
	AMA_TTDP_IN_FLIGHT,
};


/**
 * Map OTTD aircraft movement states to TTDPatch style movement actions
 * (VarAction 2 Variable 0xE6)
 * This is not fully supported yet but it's enough for Planeset.
 */
static byte MapAircraftMovementAction(const Aircraft *v)
{
	switch (v->state) {
		case HANGAR:
			return (v->cur_speed > 0) ? AMA_TTDP_LANDING_TO_HANGAR : AMA_TTDP_IN_HANGAR;

		case TERM1:
		case HELIPAD1:
			return (v->current_order.IsType(OT_LOADING)) ? AMA_TTDP_ON_PAD1 : AMA_TTDP_LANDING_TO_PAD1;

		case TERM2:
		case HELIPAD2:
			return (v->current_order.IsType(OT_LOADING)) ? AMA_TTDP_ON_PAD2 : AMA_TTDP_LANDING_TO_PAD2;

		case TERM3:
		case TERM4:
		case TERM5:
		case TERM6:
		case TERM7:
		case TERM8:
		case HELIPAD3:
		case HELIPAD4:
			return (v->current_order.IsType(OT_LOADING)) ? AMA_TTDP_ON_PAD3 : AMA_TTDP_LANDING_TO_PAD3;

		case TAKEOFF:      // Moving to takeoff position
		case STARTTAKEOFF: // Accelerating down runway
		case ENDTAKEOFF:   // Ascent
		case HELITAKEOFF:
			/* @todo Need to find which terminal (or hanger) we've come from. How? */
			return AMA_TTDP_PAD1_TO_TAKEOFF;

		case FLYING:
			return AMA_TTDP_IN_FLIGHT;

		case LANDING:    // Descent
		case ENDLANDING: // On the runway braking
		case HELILANDING:
		case HELIENDLANDING:
			/* @todo Need to check terminal we're landing to. Is it known yet? */
			return (v->current_order.IsType(OT_GOTO_DEPOT)) ?
				AMA_TTDP_LANDING_TO_HANGAR : AMA_TTDP_LANDING_TO_PAD1;

		default:
			return AMA_TTDP_IN_HANGAR;
	}
}


/* Vehicle Resolver Functions */
static inline const Vehicle *GRV(const ResolverObject *object)
{
	switch (object->scope) {
		default: NOT_REACHED();
		case VSG_SCOPE_SELF: return object->u.vehicle.self;
		case VSG_SCOPE_PARENT: return object->u.vehicle.parent;
		case VSG_SCOPE_RELATIVE: {
			if (object->u.vehicle.self == NULL) return NULL;
			const Vehicle *v = NULL;
			switch (GB(object->count, 6, 2)) {
				default: NOT_REACHED();
				case 0x00: // count back (away from the engine), starting at this vehicle
				case 0x01: // count forward (toward the engine), starting at this vehicle
					v = object->u.vehicle.self;
					break;
				case 0x02: // count back, starting at the engine
					v = object->u.vehicle.parent;
					break;
				case 0x03: { // count back, starting at the first vehicle in this chain of vehicles with the same ID, as for vehicle variable 41
					const Vehicle *self = object->u.vehicle.self;
					for (const Vehicle *u = self->First(); u != self; u = u->Next()) {
						if (u->engine_type != self->engine_type) {
							v = NULL;
						} else {
							if (v == NULL) v = u;
						}
					}
					if (v == NULL) v = self;
				} break;
			}
			uint32 count = GB(object->count, 0, 4);
			if (count == 0) count = GetRegister(0x100);
			while (v != NULL && count-- != 0) v = (GB(object->count, 6, 2) == 0x01) ? v->Previous() : v->Next();
			return v;
		}
	}
}


static uint32 VehicleGetRandomBits(const ResolverObject *object)
{
	return GRV(object) == NULL ? 0 : GRV(object)->random_bits;
}


static uint32 VehicleGetTriggers(const ResolverObject *object)
{
	return GRV(object) == NULL ? 0 : GRV(object)->waiting_triggers;
}


static void VehicleSetTriggers(const ResolverObject *object, int triggers)
{
	/* Evil cast to get around const-ness. This used to be achieved by an
	 * innocent looking function pointer cast... Currently I cannot see a
	 * way of avoiding this without removing consts deep within gui code.
	 */
	Vehicle *v = const_cast<Vehicle *>(GRV(object));

	/* This function must only be called when processing triggers -- any
	 * other time is an error. */
	assert(object->trigger != 0);

	if (v != NULL) v->waiting_triggers = triggers;
}


static uint8 LiveryHelper(EngineID engine, const Vehicle *v)
{
	const Livery *l;

	if (v == NULL) {
		if (!Company::IsValidID(_current_company)) return 0;
		l = GetEngineLivery(engine, _current_company, INVALID_ENGINE, NULL);
	} else if (v->type == VEH_TRAIN) {
		l = GetEngineLivery(v->engine_type, v->owner, Train::From(v)->tcache.first_engine, v);
	} else if (v->type == VEH_ROAD) {
		l = GetEngineLivery(v->engine_type, v->owner, RoadVehicle::From(v)->rcache.first_engine, v);
	} else {
		l = GetEngineLivery(v->engine_type, v->owner, INVALID_ENGINE, v);
	}

	return l->colour1 + l->colour2 * 16;
}

/**
 * Helper to get the position of a vehicle within a chain of vehicles.
 * @param v the vehicle to get the position of.
 * @param consecutive whether to look at the whole chain or the vehicles
 *                    with the same 'engine type'.
 * @return the position in the chain from front and tail and chain length.
 */
static uint32 PositionHelper(const Vehicle *v, bool consecutive)
{
	const Vehicle *u;
	byte chain_before = 0;
	byte chain_after  = 0;

	for (u = v->First(); u != v; u = u->Next()) {
		chain_before++;
		if (consecutive && u->engine_type != v->engine_type) chain_before = 0;
	}

	while (u->Next() != NULL && (!consecutive || u->Next()->engine_type == v->engine_type)) {
		chain_after++;
		u = u->Next();
	}

	return chain_before | chain_after << 8 | (chain_before + chain_after + consecutive) << 16;
}

static uint32 VehicleGetVariable(const ResolverObject *object, byte variable, byte parameter, bool *available)
{
	Vehicle *v = const_cast<Vehicle*>(GRV(object));

	if (v == NULL) {
		/* Vehicle does not exist, so we're in a purchase list */
		switch (variable) {
			case 0x43: return _current_company | (Company::IsValidAiID(_current_company) ? 0x10000 : 0) | (LiveryHelper(object->u.vehicle.self_type, NULL) << 24); // Owner information
			case 0x46: return 0;               // Motion counter
			case 0x47: { // Vehicle cargo info
				const Engine *e = Engine::Get(object->u.vehicle.self_type);
				CargoID cargo_type = e->GetDefaultCargoType();
				if (cargo_type != CT_INVALID) {
					const CargoSpec *cs = CargoSpec::Get(cargo_type);
					return (cs->classes << 16) | (cs->weight << 8) | GetEngineGRF(e->index)->cargo_map[cargo_type];
				} else {
					return 0x000000FF;
				}
			}
			case 0x48: return Engine::Get(object->u.vehicle.self_type)->flags; // Vehicle Type Info
			case 0x49: return _cur_year; // 'Long' format build year
			case 0xC4: return Clamp(_cur_year, ORIGINAL_BASE_YEAR, ORIGINAL_MAX_YEAR) - ORIGINAL_BASE_YEAR; // Build year
			case 0xDA: return INVALID_VEHICLE; // Next vehicle
			case 0xF2: return 0; // Cargo subtype
		}

		*available = false;
		return UINT_MAX;
	}

	/* Calculated vehicle parameters */
	switch (variable) {
		case 0x25: // Get engine GRF ID
			return GetEngineGRFID(v->engine_type);

		case 0x40: // Get length of consist
			if (!HasBit(v->vcache.cache_valid, 0)) {
				v->vcache.cached_var40 = PositionHelper(v, false);
				SetBit(v->vcache.cache_valid, 0);
			}
			return v->vcache.cached_var40;

		case 0x41: // Get length of same consecutive wagons
			if (!HasBit(v->vcache.cache_valid, 1)) {
				v->vcache.cached_var41 = PositionHelper(v, true);
				SetBit(v->vcache.cache_valid, 1);
			}
			return v->vcache.cached_var41;

		case 0x42: // Consist cargo information
			if (!HasBit(v->vcache.cache_valid, 2)) {
				const Vehicle *u;
				byte cargo_classes = 0;
				uint8 common_cargos[NUM_CARGO];
				uint8 common_subtypes[256];
				byte user_def_data = 0;
				CargoID common_cargo_type = CT_INVALID;
				uint8 common_subtype = 0xFF; // Return 0xFF if nothing is carried

				/* Reset our arrays */
				memset(common_cargos, 0, sizeof(common_cargos));
				memset(common_subtypes, 0, sizeof(common_subtypes));

				for (u = v; u != NULL; u = u->Next()) {
					if (v->type == VEH_TRAIN) user_def_data |= Train::From(u)->tcache.user_def_data;

					/* Skip empty engines */
					if (u->cargo_cap == 0) continue;

					cargo_classes |= CargoSpec::Get(u->cargo_type)->classes;
					common_cargos[u->cargo_type]++;
				}

				/* Pick the most common cargo type */
				uint common_cargo_best_amount = 0;
				for (CargoID cargo = 0; cargo < NUM_CARGO; cargo++) {
					if (common_cargos[cargo] > common_cargo_best_amount) {
						common_cargo_best_amount = common_cargos[cargo];
						common_cargo_type = cargo;
					}
				}

				/* Count subcargo types of common_cargo_type */
				for (u = v; u != NULL; u = u->Next()) {
					/* Skip empty engines and engines not carrying common_cargo_type */
					if (u->cargo_cap == 0 || u->cargo_type != common_cargo_type) continue;

					common_subtypes[u->cargo_subtype]++;
				}

				/* Pick the most common subcargo type*/
				uint common_subtype_best_amount = 0;
				for (uint i = 0; i < lengthof(common_subtypes); i++) {
					if (common_subtypes[i] > common_subtype_best_amount) {
						common_subtype_best_amount = common_subtypes[i];
						common_subtype = i;
					}
				}

				uint8 common_bitnum = (common_cargo_type == CT_INVALID ? 0xFF : CargoSpec::Get(common_cargo_type)->bitnum);
				v->vcache.cached_var42 = cargo_classes | (common_bitnum << 8) | (common_subtype << 16) | (user_def_data << 24);
				SetBit(v->vcache.cache_valid, 2);
			}
			return v->vcache.cached_var42;

		case 0x43: // Company information
			if (!HasBit(v->vcache.cache_valid, 3)) {
				v->vcache.cached_var43 = v->owner | (Company::IsHumanID(v->owner) ? 0 : 0x10000) | (LiveryHelper(v->engine_type, v) << 24);
				SetBit(v->vcache.cache_valid, 3);
			}
			return v->vcache.cached_var43;

		case 0x44: // Aircraft information
			if (v->type != VEH_AIRCRAFT) return UINT_MAX;

			{
				const Vehicle *w = v->Next();
				uint16 altitude = v->z_pos - w->z_pos; // Aircraft height - shadow height
				byte airporttype = ATP_TTDP_LARGE;

				const Station *st = GetTargetAirportIfValid(Aircraft::From(v));

				if (st != NULL && st->airport.tile != INVALID_TILE) {
					airporttype = st->airport.GetSpec()->ttd_airport_type;
				}

				return (altitude << 8) | airporttype;
			}

		case 0x45: { // Curvature info
			/* Format: xxxTxBxF
			 * F - previous wagon to current wagon, 0 if vehicle is first
			 * B - current wagon to next wagon, 0 if wagon is last
			 * T - previous wagon to next wagon, 0 in an S-bend
			 */
			if (v->type != VEH_TRAIN && v->type != VEH_ROAD) return 0;

			const Vehicle *u_p = v->Previous();
			const Vehicle *u_n = v->Next();
			DirDiff f = (u_p == NULL) ?  DIRDIFF_SAME : DirDifference(u_p->direction, v->direction);
			DirDiff b = (u_n == NULL) ?  DIRDIFF_SAME : DirDifference(v->direction, u_n->direction);
			DirDiff t = ChangeDirDiff(f, b);

			return ((t > DIRDIFF_REVERSE ? t | 8 : t) << 16) |
			       ((b > DIRDIFF_REVERSE ? b | 8 : b) <<  8) |
			       ( f > DIRDIFF_REVERSE ? f | 8 : f);
		}

		case 0x46: // Motion counter
			return v->motion_counter;

		case 0x47: { // Vehicle cargo info
			/* Format: ccccwwtt
			 * tt - the cargo type transported by the vehicle,
			 *     translated if a translation table has been installed.
			 * ww - cargo unit weight in 1/16 tons, same as cargo prop. 0F.
			 * cccc - the cargo class value of the cargo transported by the vehicle.
			 */
			const CargoSpec *cs = CargoSpec::Get(v->cargo_type);

			return (cs->classes << 16) | (cs->weight << 8) | GetEngineGRF(v->engine_type)->cargo_map[v->cargo_type];
		}

		case 0x48: return Engine::Get(v->engine_type)->flags; // Vehicle Type Info
		case 0x49: return v->build_year;

		/* Variables which use the parameter */
		case 0x60: // Count consist's engine ID occurance
			//EngineID engine = GetNewEngineID(GetEngineGRF(v->engine_type), v->type, parameter);
			if (v->type != VEH_TRAIN) return Engine::Get(v->engine_type)->internal_id == parameter;

			{
				uint count = 0;
				for (; v != NULL; v = v->Next()) {
					if (Engine::Get(v->engine_type)->internal_id == parameter) count++;
				}
				return count;
			}

		case 0xFE:
		case 0xFF: {
			uint16 modflags = 0;

			if (v->type == VEH_TRAIN) {
				const Train *t = Train::From(v);
				const Train *u = t->IsWagon() && HasBit(t->vehicle_flags, VRF_POWEREDWAGON) ? t->First() : t;
				RailType railtype = GetRailType(v->tile);
				bool powered = t->IsEngine() || (t->IsWagon() && HasBit(t->vehicle_flags, VRF_POWEREDWAGON));
				bool has_power = powered && HasPowerOnRail(u->railtype, railtype);
				bool is_electric = powered && u->railtype == RAILTYPE_ELECTRIC;

				if (has_power) SetBit(modflags, 5);
				if (is_electric && !has_power) SetBit(modflags, 6);
				if (HasBit(t->flags, VRF_TOGGLE_REVERSE)) SetBit(modflags, 8);
			}
			if (HasBit(v->vehicle_flags, VF_BUILT_AS_PROTOTYPE)) SetBit(modflags, 10);

			return variable == 0xFE ? modflags : GB(modflags, 8, 8);
		}
	}

	/* General vehicle properties */
	switch (variable - 0x80) {
		case 0x00: return v->type + 0x10;
		case 0x01: return MapOldSubType(v);
		case 0x04: return v->index;
		case 0x05: return GB(v->index, 8, 8);
		case 0x0A: return v->current_order.MapOldOrder();
		case 0x0B: return v->current_order.GetDestination();
		case 0x0C: return v->GetNumOrders();
		case 0x0D: return v->cur_order_index;
		case 0x10:
		case 0x11: {
			uint ticks;
			if (v->current_order.IsType(OT_LOADING)) {
				ticks = v->load_unload_ticks;
			} else {
				switch (v->type) {
					case VEH_TRAIN:    ticks = Train::From(v)->wait_counter; break;
					case VEH_AIRCRAFT: ticks = Aircraft::From(v)->turn_counter; break;
					default:           ticks = 0; break;
				}
			}
			return (variable - 0x80) == 0x10 ? ticks : GB(ticks, 8, 8);
		}
		case 0x12: return max(v->date_of_last_service - DAYS_TILL_ORIGINAL_BASE_YEAR, 0);
		case 0x13: return GB(max(v->date_of_last_service - DAYS_TILL_ORIGINAL_BASE_YEAR, 0), 8, 8);
		case 0x14: return v->service_interval;
		case 0x15: return GB(v->service_interval, 8, 8);
		case 0x16: return v->last_station_visited;
		case 0x17: return v->tick_counter;
		case 0x18: return v->max_speed;
		case 0x19: return GB(v->max_speed, 8, 8);
		case 0x1A: return v->x_pos;
		case 0x1B: return GB(v->x_pos, 8, 8);
		case 0x1C: return v->y_pos;
		case 0x1D: return GB(v->y_pos, 8, 8);
		case 0x1E: return v->z_pos;
		case 0x1F: return object->u.vehicle.info_view ? DIR_W : v->direction;
		case 0x28: return v->cur_image;
		case 0x29: return GB(v->cur_image, 8, 8);
		case 0x32: return v->vehstatus;
		case 0x33: return 0; // non-existent high byte of vehstatus
		case 0x34: return v->cur_speed;
		case 0x35: return GB(v->cur_speed, 8, 8);
		case 0x36: return v->subspeed;
		case 0x37: return v->acceleration;
		case 0x39: return v->cargo_type;
		case 0x3A: return v->cargo_cap;
		case 0x3B: return GB(v->cargo_cap, 8, 8);
		case 0x3C: return v->cargo.Count();
		case 0x3D: return GB(v->cargo.Count(), 8, 8);
		case 0x3E: return v->cargo.Source();
		case 0x3F: return v->cargo.DaysInTransit();
		case 0x40: return v->age;
		case 0x41: return GB(v->age, 8, 8);
		case 0x42: return v->max_age;
		case 0x43: return GB(v->max_age, 8, 8);
		case 0x44: return Clamp(v->build_year, ORIGINAL_BASE_YEAR, ORIGINAL_MAX_YEAR) - ORIGINAL_BASE_YEAR;
		case 0x45: return v->unitnumber;
		case 0x46: return Engine::Get(v->engine_type)->internal_id;
		case 0x47: return GB(Engine::Get(v->engine_type)->internal_id, 8, 8);
		case 0x48:
			if (v->type != VEH_TRAIN || v->spritenum != 0xFD) return v->spritenum;
			return HasBit(Train::From(v)->flags, VRF_REVERSE_DIRECTION) ? 0xFE : 0xFD;

		case 0x49: return v->day_counter;
		case 0x4A: return v->breakdowns_since_last_service;
		case 0x4B: return v->breakdown_ctr;
		case 0x4C: return v->breakdown_delay;
		case 0x4D: return v->breakdown_chance;
		case 0x4E: return v->reliability;
		case 0x4F: return GB(v->reliability, 8, 8);
		case 0x50: return v->reliability_spd_dec;
		case 0x51: return GB(v->reliability_spd_dec, 8, 8);
		case 0x52: return ClampToI32(v->GetDisplayProfitThisYear());
		case 0x53: return GB(ClampToI32(v->GetDisplayProfitThisYear()),  8, 24);
		case 0x54: return GB(ClampToI32(v->GetDisplayProfitThisYear()), 16, 16);
		case 0x55: return GB(ClampToI32(v->GetDisplayProfitThisYear()), 24,  8);
		case 0x56: return ClampToI32(v->GetDisplayProfitLastYear());
		case 0x57: return GB(ClampToI32(v->GetDisplayProfitLastYear()),  8, 24);
		case 0x58: return GB(ClampToI32(v->GetDisplayProfitLastYear()), 16, 16);
		case 0x59: return GB(ClampToI32(v->GetDisplayProfitLastYear()), 24,  8);
		case 0x5A: return v->Next() == NULL ? INVALID_VEHICLE : v->Next()->index;
		case 0x5C: return ClampToI32(v->value);
		case 0x5D: return GB(ClampToI32(v->value),  8, 24);
		case 0x5E: return GB(ClampToI32(v->value), 16, 16);
		case 0x5F: return GB(ClampToI32(v->value), 24,  8);
		case 0x72: return v->cargo_subtype;
		case 0x7A: return v->random_bits;
		case 0x7B: return v->waiting_triggers;
	}

	/* Vehicle specific properties */
	switch (v->type) {
		case VEH_TRAIN: {
			Train *t = Train::From(v);
			switch (variable - 0x80) {
				case 0x62: return t->track;
				case 0x66: return t->railtype;
				case 0x73: return t->tcache.cached_veh_length;
				case 0x74: return t->acc_cache.cached_power;
				case 0x75: return GB(t->acc_cache.cached_power,  8, 24);
				case 0x76: return GB(t->acc_cache.cached_power, 16, 16);
				case 0x77: return GB(t->acc_cache.cached_power, 24,  8);
				case 0x7C: return t->First()->index;
				case 0x7D: return GB(t->First()->index, 8, 8);
				case 0x7F: return 0; // Used for vehicle reversing hack in TTDP
			}
		} break;

		case VEH_ROAD: {
			RoadVehicle *rv = RoadVehicle::From(v);
			switch (variable - 0x80) {
				case 0x62: return rv->state;
				case 0x64: return rv->blocked_ctr;
				case 0x65: return GB(rv->blocked_ctr, 8, 8);
				case 0x66: return rv->overtaking;
				case 0x67: return rv->overtaking_ctr;
				case 0x68: return rv->crashed_ctr;
				case 0x69: return GB(rv->crashed_ctr, 8, 8);
			}
		} break;

		case VEH_AIRCRAFT: {
			Aircraft *a = Aircraft::From(v);
			switch (variable - 0x80) {
				case 0x62: return MapAircraftMovementState(a);  // Current movement state
				case 0x63: return a->targetairport;             // Airport to which the action refers
				case 0x66: return MapAircraftMovementAction(a); // Current movement action
			}
		} break;

		default: break;
	}

	DEBUG(grf, 1, "Unhandled vehicle property 0x%X, type 0x%X", variable, (uint)v->type);

	*available = false;
	return UINT_MAX;
}


static const SpriteGroup *VehicleResolveReal(const ResolverObject *object, const RealSpriteGroup *group)
{
	const Vehicle *v = object->u.vehicle.self;

	if (v == NULL) {
		if (group->num_loading > 0) return group->loading[0];
		if (group->num_loaded  > 0) return group->loaded[0];
		return NULL;
	}

	bool in_motion = !v->First()->current_order.IsType(OT_LOADING);

	uint totalsets = in_motion ? group->num_loaded : group->num_loading;

	uint set = (v->cargo.Count() * totalsets) / max((uint16)1, v->cargo_cap);
	set = min(set, totalsets - 1);

	return in_motion ? group->loaded[set] : group->loading[set];
}


static inline void NewVehicleResolver(ResolverObject *res, EngineID engine_type, const Vehicle *v)
{
	res->GetRandomBits = &VehicleGetRandomBits;
	res->GetTriggers   = &VehicleGetTriggers;
	res->SetTriggers   = &VehicleSetTriggers;
	res->GetVariable   = &VehicleGetVariable;
	res->ResolveReal   = &VehicleResolveReal;

	res->u.vehicle.self   = v;
	res->u.vehicle.parent = (v != NULL) ? v->First() : v;

	res->u.vehicle.self_type = engine_type;
	res->u.vehicle.info_view = false;

	res->callback        = CBID_NO_CALLBACK;
	res->callback_param1 = 0;
	res->callback_param2 = 0;
	res->last_value      = 0;
	res->trigger         = 0;
	res->reseed          = 0;
	res->count           = 0;

	const Engine *e = Engine::Get(engine_type);
	res->grffile         = (e != NULL ? e->grffile : NULL);
}


/** Retrieve the SpriteGroup for the specified vehicle.
 * If the vehicle is not specified, the purchase list group for the engine is
 * chosen. For trains, an additional engine override lookup is performed.
 * @param engine    Engine type of the vehicle.
 * @param v         The vehicle itself.
 * @param use_cache Use cached override
 * @returns         The selected SpriteGroup for the vehicle.
 */
static const SpriteGroup *GetVehicleSpriteGroup(EngineID engine, const Vehicle *v, bool use_cache = true)
{
	const SpriteGroup *group;
	CargoID cargo;

	if (v == NULL) {
		cargo = CT_PURCHASE;
	} else {
		cargo = v->cargo_type;

		if (v->type == VEH_TRAIN) {
			/* We always use cached value, except for callbacks because the override spriteset
			 * to use may be different than the one cached. It happens for callback 0x15 (refit engine),
			 * as v->cargo_type is temporary changed to the new type */
			group = use_cache ? Train::From(v)->tcache.cached_override : GetWagonOverrideSpriteSet(v->engine_type, v->cargo_type, Train::From(v)->tcache.first_engine);
			if (group != NULL) return group;
		} else if (v->type == VEH_ROAD) {
			group = GetWagonOverrideSpriteSet(v->engine_type, v->cargo_type, RoadVehicle::From(v)->rcache.first_engine);
			if (group != NULL) return group;
		}
	}

	const Engine *e = Engine::Get(engine);

	assert(cargo < lengthof(e->group));
	group = e->group[cargo];
	if (group != NULL) return group;

	/* Fall back to the default set if the selected cargo type is not defined */
	return e->group[CT_DEFAULT];
}


SpriteID GetCustomEngineSprite(EngineID engine, const Vehicle *v, Direction direction)
{
	const SpriteGroup *group;
	ResolverObject object;

	NewVehicleResolver(&object, engine, v);

	group = SpriteGroup::Resolve(GetVehicleSpriteGroup(engine, v), &object);
	if (group == NULL || group->GetNumResults() == 0) return 0;

	return group->GetResult() + (direction % group->GetNumResults());
}


SpriteID GetRotorOverrideSprite(EngineID engine, const Aircraft *v, bool info_view)
{
	const Engine *e = Engine::Get(engine);

	/* Only valid for helicopters */
	assert(e->type == VEH_AIRCRAFT);
	assert(!(e->u.air.subtype & AIR_CTOL));

	ResolverObject object;

	NewVehicleResolver(&object, engine, v);

	object.u.vehicle.info_view = info_view;

	const SpriteGroup *group = GetWagonOverrideSpriteSet(engine, CT_DEFAULT, engine);
	group = SpriteGroup::Resolve(group, &object);

	if (group == NULL || group->GetNumResults() == 0) return 0;

	if (v == NULL) return group->GetResult();

	return group->GetResult() + (info_view ? 0 : (v->Next()->Next()->state % group->GetNumResults()));
}


/**
 * Check if a wagon is currently using a wagon override
 * @param v The wagon to check
 * @return true if it is using an override, false otherwise
 */
bool UsesWagonOverride(const Vehicle *v)
{
	assert(v->type == VEH_TRAIN);
	return Train::From(v)->tcache.cached_override != NULL;
}

/**
 * Evaluate a newgrf callback for vehicles
 * @param callback The callback to evalute
 * @param param1   First parameter of the callback
 * @param param2   Second parameter of the callback
 * @param engine   Engine type of the vehicle to evaluate the callback for
 * @param v        The vehicle to evaluate the callback for, or NULL if it doesnt exist yet
 * @return The value the callback returned, or CALLBACK_FAILED if it failed
 */
uint16 GetVehicleCallback(CallbackID callback, uint32 param1, uint32 param2, EngineID engine, const Vehicle *v)
{
	const SpriteGroup *group;
	ResolverObject object;

	NewVehicleResolver(&object, engine, v);

	object.callback        = callback;
	object.callback_param1 = param1;
	object.callback_param2 = param2;

	group = SpriteGroup::Resolve(GetVehicleSpriteGroup(engine, v, false), &object);
	if (group == NULL) return CALLBACK_FAILED;

	return group->GetCallbackResult();
}

/**
 * Evaluate a newgrf callback for vehicles with a different vehicle for parent scope.
 * @param callback The callback to evalute
 * @param param1   First parameter of the callback
 * @param param2   Second parameter of the callback
 * @param engine   Engine type of the vehicle to evaluate the callback for
 * @param v        The vehicle to evaluate the callback for, or NULL if it doesnt exist yet
 * @param parent   The vehicle to use for parent scope
 * @return The value the callback returned, or CALLBACK_FAILED if it failed
 */
uint16 GetVehicleCallbackParent(CallbackID callback, uint32 param1, uint32 param2, EngineID engine, const Vehicle *v, const Vehicle *parent)
{
	const SpriteGroup *group;
	ResolverObject object;

	NewVehicleResolver(&object, engine, v);

	object.callback        = callback;
	object.callback_param1 = param1;
	object.callback_param2 = param2;

	object.u.vehicle.parent = parent;

	group = SpriteGroup::Resolve(GetVehicleSpriteGroup(engine, v, false), &object);
	if (group == NULL) return CALLBACK_FAILED;

	return group->GetCallbackResult();
}


/* Callback 36 handlers */
uint GetVehicleProperty(const Vehicle *v, PropertyID property, uint orig_value)
{
	uint16 callback = GetVehicleCallback(CBID_VEHICLE_MODIFY_PROPERTY, property, 0, v->engine_type, v);
	if (callback != CALLBACK_FAILED) return callback;

	return orig_value;
}


uint GetEngineProperty(EngineID engine, PropertyID property, uint orig_value)
{
	uint16 callback = GetVehicleCallback(CBID_VEHICLE_MODIFY_PROPERTY, property, 0, engine, NULL);
	if (callback != CALLBACK_FAILED) return callback;

	return orig_value;
}


static void DoTriggerVehicle(Vehicle *v, VehicleTrigger trigger, byte base_random_bits, bool first)
{
	const SpriteGroup *group;
	ResolverObject object;
	byte new_random_bits;

	/* We can't trigger a non-existent vehicle... */
	assert(v != NULL);

	NewVehicleResolver(&object, v->engine_type, v);
	object.callback = CBID_RANDOM_TRIGGER;
	object.trigger = trigger;

	group = SpriteGroup::Resolve(GetVehicleSpriteGroup(v->engine_type, v), &object);
	if (group == NULL) return;

	new_random_bits = Random();
	v->random_bits &= ~object.reseed;
	v->random_bits |= (first ? new_random_bits : base_random_bits) & object.reseed;

	switch (trigger) {
		case VEHICLE_TRIGGER_NEW_CARGO:
			/* All vehicles in chain get ANY_NEW_CARGO trigger now.
			 * So we call it for the first one and they will recurse.
			 * Indexing part of vehicle random bits needs to be
			 * same for all triggered vehicles in the chain (to get
			 * all the random-cargo wagons carry the same cargo,
			 * i.e.), so we give them all the NEW_CARGO triggered
			 * vehicle's portion of random bits. */
			assert(first);
			DoTriggerVehicle(v->First(), VEHICLE_TRIGGER_ANY_NEW_CARGO, new_random_bits, false);
			break;

		case VEHICLE_TRIGGER_DEPOT:
			/* We now trigger the next vehicle in chain recursively.
			 * The random bits portions may be different for each
			 * vehicle in chain. */
			if (v->Next() != NULL) DoTriggerVehicle(v->Next(), trigger, 0, true);
			break;

		case VEHICLE_TRIGGER_EMPTY:
			/* We now trigger the next vehicle in chain
			 * recursively.  The random bits portions must be same
			 * for each vehicle in chain, so we give them all
			 * first chained vehicle's portion of random bits. */
			if (v->Next() != NULL) DoTriggerVehicle(v->Next(), trigger, first ? new_random_bits : base_random_bits, false);
			break;

		case VEHICLE_TRIGGER_ANY_NEW_CARGO:
			/* Now pass the trigger recursively to the next vehicle
			 * in chain. */
			assert(!first);
			if (v->Next() != NULL) DoTriggerVehicle(v->Next(), VEHICLE_TRIGGER_ANY_NEW_CARGO, base_random_bits, false);
			break;

		case VEHICLE_TRIGGER_CALLBACK_32:
			/* Do not do any recursion */
			break;
	}
}

void TriggerVehicle(Vehicle *v, VehicleTrigger trigger)
{
	if (trigger == VEHICLE_TRIGGER_DEPOT) {
		/* store that the vehicle entered a depot this tick */
		VehicleEnteredDepotThisTick(v);
	}

	v->InvalidateNewGRFCacheOfChain();
	DoTriggerVehicle(v, trigger, 0, true);
	v->InvalidateNewGRFCacheOfChain();
}

/* Functions for changing the order of vehicle purchase lists
 * This is currently only implemented for rail vehicles. */

/**
 * Get the list position of an engine.
 * Used when sorting a list of engines.
 * @param engine ID of the engine.
 * @return The list position of the engine.
 */
uint ListPositionOfEngine(EngineID engine)
{
	const Engine *e = Engine::Get(engine);
	if (e->grffile == NULL) return e->list_position;

	/* Crude sorting to group by GRF ID */
	return (e->grffile->grfid * 256) + e->list_position;
}

struct ListOrderChange {
	EngineID engine;
	EngineID target;
};

static SmallVector<ListOrderChange, 16> _list_order_changes;

void AlterVehicleListOrder(EngineID engine, EngineID target)
{
	/* Add the list order change to a queue */
	ListOrderChange *loc = _list_order_changes.Append();
	loc->engine = engine;
	loc->target = target;
}

void CommitVehicleListOrderChanges()
{
	/* List position to Engine map */
	typedef SmallMap<uint16, Engine *, 16> ListPositionMap;
	ListPositionMap lptr_map;

	const ListOrderChange *end = _list_order_changes.End();
	for (const ListOrderChange *it = _list_order_changes.Begin(); it != end; ++it) {
		EngineID engine = it->engine;
		EngineID target = it->target;

		if (engine == target) continue;

		Engine *source_e = Engine::Get(engine);
		Engine *target_e = NULL;

		/* Populate map with current list positions */
		Engine *e;
		FOR_ALL_ENGINES_OF_TYPE(e, source_e->type) {
			if (!_settings_game.vehicle.dynamic_engines || e->grffile == source_e->grffile) {
				if (e->internal_id == target) target_e = e;
				lptr_map[e->list_position] = e;
			}
		}

		/* std::map sorted by default, SmallMap does not */
		lptr_map.SortByKey();

		/* Get the target position, if it exists */
		if (target_e != NULL) {
			uint16 target_position = target_e->list_position;

			bool moving = false;
			const ListPositionMap::Pair *end = lptr_map.End();
			for (ListPositionMap::Pair *it = lptr_map.Begin(); it != end; ++it) {
				if (it->first == target_position) moving = true;
				if (moving) it->second->list_position++;
			}

			source_e->list_position = target_position;
		}

		lptr_map.Clear();
	}

	/* Clear out the queue */
	_list_order_changes.Reset();
}

/**
 * Resolve an engine's spec and such so we can get a variable.
 * @param ro    The resolver object to fill.
 * @param index The vehicle to get the data from.
 */
void GetVehicleResolver(ResolverObject *ro, uint index)
{
	Vehicle *v = Vehicle::Get(index);
	NewVehicleResolver(ro, v->engine_type, v);
}