Files
@ r28820:ac82714dfd1e
Branch filter:
Location: cpp/openttd-patchpack/source/src/map_func.h
r28820:ac82714dfd1e
17.7 KiB
text/x-c
Fix e38c3c5: Added missing return statement (#12185)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file map_func.h Functions related to maps. */
#ifndef MAP_FUNC_H
#define MAP_FUNC_H
#include "core/math_func.hpp"
#include "tile_type.h"
#include "map_type.h"
#include "direction_func.h"
/**
* Wrapper class to abstract away the way the tiles are stored. It is
* intended to be used to access the "map" data of a single tile.
*
* The wrapper is expected to be fully optimized away by the compiler, even
* with low optimization levels except when completely disabling it.
*/
class Tile {
private:
friend struct Map;
/**
* Data that is stored per tile. Also used TileExtended for this.
* Look at docs/landscape.html for the exact meaning of the members.
*/
struct TileBase {
byte type; ///< The type (bits 4..7), bridges (2..3), rainforest/desert (0..1)
byte height; ///< The height of the northern corner.
uint16_t m2; ///< Primarily used for indices to towns, industries and stations
byte m1; ///< Primarily used for ownership information
byte m3; ///< General purpose
byte m4; ///< General purpose
byte m5; ///< General purpose
};
static_assert(sizeof(TileBase) == 8);
/**
* Data that is stored per tile. Also used TileBase for this.
* Look at docs/landscape.html for the exact meaning of the members.
*/
struct TileExtended {
byte m6; ///< General purpose
byte m7; ///< Primarily used for newgrf support
uint16_t m8; ///< General purpose
};
static TileBase *base_tiles; ///< Pointer to the tile-array.
static TileExtended *extended_tiles; ///< Pointer to the extended tile-array.
TileIndex tile; ///< The tile to access the map data for.
public:
/**
* Create the tile wrapper for the given tile.
* @param tile The tile to access the map for.
*/
debug_inline Tile(TileIndex tile) : tile(tile) {}
/**
* Create the tile wrapper for the given tile.
* @param tile The tile to access the map for.
*/
Tile(uint tile) : tile(tile) {}
/**
* Implicit conversion to the TileIndex.
*/
debug_inline constexpr operator TileIndex() const { return tile; }
/**
* Implicit conversion to the uint for bounds checking.
*/
debug_inline constexpr operator uint() const { return tile.base(); }
/**
* The type (bits 4..7), bridges (2..3), rainforest/desert (0..1)
*
* Look at docs/landscape.html for the exact meaning of the data.
* @param tile The tile to get the data for.
* @return reference to the byte holding the data.
*/
debug_inline byte &type()
{
return base_tiles[tile.base()].type;
}
/**
* The height of the northern corner
*
* Look at docs/landscape.html for the exact meaning of the data.
* @param tile The tile to get the height for.
* @return reference to the byte holding the height.
*/
debug_inline byte &height()
{
return base_tiles[tile.base()].height;
}
/**
* Primarily used for ownership information
*
* Look at docs/landscape.html for the exact meaning of the data.
* @param tile The tile to get the data for.
* @return reference to the byte holding the data.
*/
debug_inline byte &m1()
{
return base_tiles[tile.base()].m1;
}
/**
* Primarily used for indices to towns, industries and stations
*
* Look at docs/landscape.html for the exact meaning of the data.
* @param tile The tile to get the data for.
* @return reference to the uint16_t holding the data.
*/
debug_inline uint16_t &m2()
{
return base_tiles[tile.base()].m2;
}
/**
* General purpose
*
* Look at docs/landscape.html for the exact meaning of the data.
* @param tile The tile to get the data for.
* @return reference to the byte holding the data.
*/
debug_inline byte &m3()
{
return base_tiles[tile.base()].m3;
}
/**
* General purpose
*
* Look at docs/landscape.html for the exact meaning of the data.
* @param tile The tile to get the data for.
* @return reference to the byte holding the data.
*/
debug_inline byte &m4()
{
return base_tiles[tile.base()].m4;
}
/**
* General purpose
*
* Look at docs/landscape.html for the exact meaning of the data.
* @param tile The tile to get the data for.
* @return reference to the byte holding the data.
*/
debug_inline byte &m5()
{
return base_tiles[tile.base()].m5;
}
/**
* General purpose
*
* Look at docs/landscape.html for the exact meaning of the data.
* @param tile The tile to get the data for.
* @return reference to the byte holding the data.
*/
debug_inline byte &m6()
{
return extended_tiles[tile.base()].m6;
}
/**
* Primarily used for newgrf support
*
* Look at docs/landscape.html for the exact meaning of the data.
* @param tile The tile to get the data for.
* @return reference to the byte holding the data.
*/
debug_inline byte &m7()
{
return extended_tiles[tile.base()].m7;
}
/**
* General purpose
*
* Look at docs/landscape.html for the exact meaning of the data.
* @param tile The tile to get the data for.
* @return reference to the uint16_t holding the data.
*/
debug_inline uint16_t &m8()
{
return extended_tiles[tile.base()].m8;
}
};
/**
* Size related data of the map.
*/
struct Map {
private:
/**
* Iterator to iterate all Tiles
*/
struct Iterator {
typedef Tile value_type;
typedef Tile *pointer;
typedef Tile &reference;
typedef size_t difference_type;
typedef std::forward_iterator_tag iterator_category;
explicit Iterator(TileIndex index) : index(index) {}
bool operator==(const Iterator &other) const { return this->index == other.index; }
bool operator!=(const Iterator &other) const { return !(*this == other); }
Tile operator*() const { return this->index; }
Iterator & operator++() { this->index++; return *this; }
private:
TileIndex index;
};
/*
* Iterable ensemble of all Tiles
*/
struct IterateWrapper {
Iterator begin() { return Iterator(0); }
Iterator end() { return Iterator(Map::Size()); }
bool empty() { return false; }
};
static uint log_x; ///< 2^_map_log_x == _map_size_x
static uint log_y; ///< 2^_map_log_y == _map_size_y
static uint size_x; ///< Size of the map along the X
static uint size_y; ///< Size of the map along the Y
static uint size; ///< The number of tiles on the map
static uint tile_mask; ///< _map_size - 1 (to mask the mapsize)
public:
static void Allocate(uint size_x, uint size_y);
/**
* Logarithm of the map size along the X side.
* @note try to avoid using this one
* @return 2^"return value" == Map::SizeX()
*/
debug_inline static uint LogX()
{
return Map::log_x;
}
/**
* Logarithm of the map size along the y side.
* @note try to avoid using this one
* @return 2^"return value" == Map::SizeY()
*/
static inline uint LogY()
{
return Map::log_y;
}
/**
* Get the size of the map along the X
* @return the number of tiles along the X of the map
*/
debug_inline static uint SizeX()
{
return Map::size_x;
}
/**
* Get the size of the map along the Y
* @return the number of tiles along the Y of the map
*/
static inline uint SizeY()
{
return Map::size_y;
}
/**
* Get the size of the map
* @return the number of tiles of the map
*/
debug_inline static uint Size()
{
return Map::size;
}
/**
* Gets the maximum X coordinate within the map, including MP_VOID
* @return the maximum X coordinate
*/
debug_inline static uint MaxX()
{
return Map::SizeX() - 1;
}
/**
* Gets the maximum Y coordinate within the map, including MP_VOID
* @return the maximum Y coordinate
*/
static inline uint MaxY()
{
return Map::SizeY() - 1;
}
/**
* 'Wraps' the given "tile" so it is within the map.
* It does this by masking the 'high' bits of.
* @param tile the tile to 'wrap'
*/
static inline TileIndex WrapToMap(TileIndex tile)
{
return tile.base() & Map::tile_mask;
}
/**
* Scales the given value by the map size, where the given value is
* for a 256 by 256 map.
* @param n the value to scale
* @return the scaled size
*/
static inline uint ScaleBySize(uint n)
{
/* Subtract 12 from shift in order to prevent integer overflow
* for large values of n. It's safe since the min mapsize is 64x64. */
return CeilDiv(n << (Map::LogX() + Map::LogY() - 12), 1 << 4);
}
/**
* Scales the given value by the maps circumference, where the given
* value is for a 256 by 256 map
* @param n the value to scale
* @return the scaled size
*/
static inline uint ScaleBySize1D(uint n)
{
/* Normal circumference for the X+Y is 256+256 = 1<<9
* Note, not actually taking the full circumference into account,
* just half of it. */
return CeilDiv((n << Map::LogX()) + (n << Map::LogY()), 1 << 9);
}
/**
* Check whether the map has been initialized, as to not try to save the map
* during crashlog when the map is not there yet.
* @return true when the map has been allocated/initialized.
*/
static bool IsInitialized()
{
return Tile::base_tiles != nullptr;
}
/**
* Returns an iterable ensemble of all Tiles
* @return an iterable ensemble of all Tiles
*/
static IterateWrapper Iterate() { return IterateWrapper(); }
};
/**
* An offset value between two tiles.
*
* This value is used for the difference between
* two tiles. It can be added to a TileIndex to get
* the resulting TileIndex of the start tile applied
* with this saved difference.
*
* @see TileDiffXY(int, int)
*/
typedef int32_t TileIndexDiff;
/**
* Returns the TileIndex of a coordinate.
*
* @param x The x coordinate of the tile
* @param y The y coordinate of the tile
* @return The TileIndex calculated by the coordinate
*/
debug_inline static TileIndex TileXY(uint x, uint y)
{
return (y << Map::LogX()) + x;
}
/**
* Calculates an offset for the given coordinate(-offset).
*
* This function calculate an offset value which can be added to a
* #TileIndex. The coordinates can be negative.
*
* @param x The offset in x direction
* @param y The offset in y direction
* @return The resulting offset value of the given coordinate
* @see ToTileIndexDiff(TileIndexDiffC)
*/
inline TileIndexDiff TileDiffXY(int x, int y)
{
/* Multiplication gives much better optimization on MSVC than shifting.
* 0 << shift isn't optimized to 0 properly.
* Typically x and y are constants, and then this doesn't result
* in any actual multiplication in the assembly code.. */
return (y * Map::SizeX()) + x;
}
/**
* Get a tile from the virtual XY-coordinate.
* @param x The virtual x coordinate of the tile.
* @param y The virtual y coordinate of the tile.
* @return The TileIndex calculated by the coordinate.
*/
debug_inline static TileIndex TileVirtXY(uint x, uint y)
{
return (y >> 4 << Map::LogX()) + (x >> 4);
}
/**
* Get the X component of a tile
* @param tile the tile to get the X component of
* @return the X component
*/
debug_inline static uint TileX(TileIndex tile)
{
return tile.base() & Map::MaxX();
}
/**
* Get the Y component of a tile
* @param tile the tile to get the Y component of
* @return the Y component
*/
debug_inline static uint TileY(TileIndex tile)
{
return tile.base() >> Map::LogX();
}
/**
* Return the offset between two tiles from a TileIndexDiffC struct.
*
* This function works like #TileDiffXY(int, int) and returns the
* difference between two tiles.
*
* @param tidc The coordinate of the offset as TileIndexDiffC
* @return The difference between two tiles.
* @see TileDiffXY(int, int)
*/
inline TileIndexDiff ToTileIndexDiff(TileIndexDiffC tidc)
{
return (tidc.y << Map::LogX()) + tidc.x;
}
#ifndef _DEBUG
/**
* Adds two tiles together.
*
* @param x One tile
* @param y Another tile to add
* @return The resulting tile(index)
*/
# define TILE_ADD(x, y) ((x) + (y))
#else
extern TileIndex TileAdd(TileIndex tile, TileIndexDiff add,
const char *exp, const char *file, int line);
# define TILE_ADD(x, y) (TileAdd((x), (y), #x " + " #y, __FILE__, __LINE__))
#endif
/**
* Adds a given offset to a tile.
*
* @param tile The tile to add an offset on it
* @param x The x offset to add to the tile
* @param y The y offset to add to the tile
*/
#define TILE_ADDXY(tile, x, y) TILE_ADD(tile, TileDiffXY(x, y))
TileIndex TileAddWrap(TileIndex tile, int addx, int addy);
/**
* Returns the TileIndexDiffC offset from a DiagDirection.
*
* @param dir The given direction
* @return The offset as TileIndexDiffC value
*/
inline TileIndexDiffC TileIndexDiffCByDiagDir(DiagDirection dir)
{
extern const TileIndexDiffC _tileoffs_by_diagdir[DIAGDIR_END];
assert(IsValidDiagDirection(dir));
return _tileoffs_by_diagdir[dir];
}
/**
* Returns the TileIndexDiffC offset from a Direction.
*
* @param dir The given direction
* @return The offset as TileIndexDiffC value
*/
inline TileIndexDiffC TileIndexDiffCByDir(Direction dir)
{
extern const TileIndexDiffC _tileoffs_by_dir[DIR_END];
assert(IsValidDirection(dir));
return _tileoffs_by_dir[dir];
}
/**
* Add a TileIndexDiffC to a TileIndex and returns the new one.
*
* Returns tile + the diff given in diff. If the result tile would end up
* outside of the map, INVALID_TILE is returned instead.
*
* @param tile The base tile to add the offset on
* @param diff The offset to add on the tile
* @return The resulting TileIndex
*/
inline TileIndex AddTileIndexDiffCWrap(TileIndex tile, TileIndexDiffC diff)
{
int x = TileX(tile) + diff.x;
int y = TileY(tile) + diff.y;
/* Negative value will become big positive value after cast */
if ((uint)x >= Map::SizeX() || (uint)y >= Map::SizeY()) return INVALID_TILE;
return TileXY(x, y);
}
/**
* Returns the diff between two tiles
*
* @param tile_a from tile
* @param tile_b to tile
* @return the difference between tila_a and tile_b
*/
inline TileIndexDiffC TileIndexToTileIndexDiffC(TileIndex tile_a, TileIndex tile_b)
{
TileIndexDiffC difference;
difference.x = TileX(tile_a) - TileX(tile_b);
difference.y = TileY(tile_a) - TileY(tile_b);
return difference;
}
/* Functions to calculate distances */
uint DistanceManhattan(TileIndex, TileIndex); ///< also known as L1-Norm. Is the shortest distance one could go over diagonal tracks (or roads)
uint DistanceSquare(TileIndex, TileIndex); ///< euclidian- or L2-Norm squared
uint DistanceMax(TileIndex, TileIndex); ///< also known as L-Infinity-Norm
uint DistanceMaxPlusManhattan(TileIndex, TileIndex); ///< Max + Manhattan
uint DistanceFromEdge(TileIndex); ///< shortest distance from any edge of the map
uint DistanceFromEdgeDir(TileIndex, DiagDirection); ///< distance from the map edge in given direction
/**
* Convert a DiagDirection to a TileIndexDiff
*
* @param dir The DiagDirection
* @return The resulting TileIndexDiff
* @see TileIndexDiffCByDiagDir
*/
inline TileIndexDiff TileOffsByDiagDir(DiagDirection dir)
{
extern const TileIndexDiffC _tileoffs_by_diagdir[DIAGDIR_END];
assert(IsValidDiagDirection(dir));
return ToTileIndexDiff(_tileoffs_by_diagdir[dir]);
}
/**
* Convert a Direction to a TileIndexDiff.
*
* @param dir The direction to convert from
* @return The resulting TileIndexDiff
*/
inline TileIndexDiff TileOffsByDir(Direction dir)
{
extern const TileIndexDiffC _tileoffs_by_dir[DIR_END];
assert(IsValidDirection(dir));
return ToTileIndexDiff(_tileoffs_by_dir[dir]);
}
/**
* Adds a Direction to a tile.
*
* @param tile The current tile
* @param dir The direction in which we want to step
* @return the moved tile
*/
inline TileIndex TileAddByDir(TileIndex tile, Direction dir)
{
return TILE_ADD(tile, TileOffsByDir(dir));
}
/**
* Adds a DiagDir to a tile.
*
* @param tile The current tile
* @param dir The direction in which we want to step
* @return the moved tile
*/
inline TileIndex TileAddByDiagDir(TileIndex tile, DiagDirection dir)
{
return TILE_ADD(tile, TileOffsByDiagDir(dir));
}
/**
* Determines the DiagDirection to get from one tile to another.
* The tiles do not necessarily have to be adjacent.
* @param tile_from Origin tile
* @param tile_to Destination tile
* @return DiagDirection from tile_from towards tile_to, or INVALID_DIAGDIR if the tiles are not on an axis
*/
inline DiagDirection DiagdirBetweenTiles(TileIndex tile_from, TileIndex tile_to)
{
int dx = (int)TileX(tile_to) - (int)TileX(tile_from);
int dy = (int)TileY(tile_to) - (int)TileY(tile_from);
if (dx == 0) {
if (dy == 0) return INVALID_DIAGDIR;
return (dy < 0 ? DIAGDIR_NW : DIAGDIR_SE);
} else {
if (dy != 0) return INVALID_DIAGDIR;
return (dx < 0 ? DIAGDIR_NE : DIAGDIR_SW);
}
}
/**
* A callback function type for searching tiles.
*
* @param tile The tile to test
* @param user_data additional data for the callback function to use
* @return A boolean value, depend on the definition of the function.
*/
typedef bool TestTileOnSearchProc(TileIndex tile, void *user_data);
bool CircularTileSearch(TileIndex *tile, uint size, TestTileOnSearchProc proc, void *user_data);
bool CircularTileSearch(TileIndex *tile, uint radius, uint w, uint h, TestTileOnSearchProc proc, void *user_data);
/**
* Get a random tile out of a given seed.
* @param r the random 'seed'
* @return a valid tile
*/
inline TileIndex RandomTileSeed(uint32_t r)
{
return Map::WrapToMap(r);
}
/**
* Get a valid random tile.
* @note a define so 'random' gets inserted in the place where it is actually
* called, thus making the random traces more explicit.
* @return a valid tile
*/
#define RandomTile() RandomTileSeed(Random())
uint GetClosestWaterDistance(TileIndex tile, bool water);
#endif /* MAP_FUNC_H */
|