/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file palette_func.h Functions related to palettes. */
#ifndef PALETTE_FUNC_H
#define PALETTE_FUNC_H
#include "core/enum_type.hpp"
#include "gfx_type.h"
#include "strings_type.h"
#include "string_type.h"
extern Palette _cur_palette; ///< Current palette
bool CopyPalette(Palette &local_palette, bool force_copy = false);
void GfxInitPalettes();
uint8_t GetNearestColourIndex(uint8_t r, uint8_t g, uint8_t b);
inline uint8_t GetNearestColourIndex(const Colour colour)
{
return GetNearestColourIndex(colour.r, colour.g, colour.b);
}
/**
* Checks if a Colours value is valid.
*
* @param colours The value to check
* @return true if the given value is a valid Colours.
*/
inline bool IsValidColours(Colours colours)
{
return colours < COLOUR_END;
}
TextColour GetContrastColour(uint8_t background, uint8_t threshold = 128);
enum ColourShade : uint8_t {
SHADE_BEGIN = 0,
SHADE_DARKEST = SHADE_BEGIN,
SHADE_DARKER,
SHADE_DARK,
SHADE_NORMAL,
SHADE_LIGHT,
SHADE_LIGHTER,
SHADE_LIGHTEST,
SHADE_LIGHTEREST,
SHADE_END,
};
DECLARE_POSTFIX_INCREMENT(ColourShade)
byte GetColourGradient(Colours colour, ColourShade shade);
void SetColourGradient(Colours colour, ColourShade shade, byte palette_colour);
/**
* Return the colour for a particular greyscale level.
* @param level Intensity, 0 = black, 15 = white
* @return colour
*/
#define GREY_SCALE(level) (level)
static const uint8_t PC_BLACK = GREY_SCALE(1); ///< Black palette colour.
static const uint8_t PC_DARK_GREY = GREY_SCALE(6); ///< Dark grey palette colour.
static const uint8_t PC_GREY = GREY_SCALE(10); ///< Grey palette colour.
static const uint8_t PC_WHITE = GREY_SCALE(15); ///< White palette colour.
static const uint8_t PC_VERY_DARK_RED = 0xB2; ///< Almost-black red palette colour.
static const uint8_t PC_DARK_RED = 0xB4; ///< Dark red palette colour.
static const uint8_t PC_RED = 0xB8; ///< Red palette colour.
static const uint8_t PC_VERY_DARK_BROWN = 0x56; ///< Almost-black brown palette colour.
static const uint8_t PC_ORANGE = 0xC2; ///< Orange palette colour.
static const uint8_t PC_YELLOW = 0xBF; ///< Yellow palette colour.
static const uint8_t PC_LIGHT_YELLOW = 0x44; ///< Light yellow palette colour.
static const uint8_t PC_VERY_LIGHT_YELLOW = 0x45; ///< Almost-white yellow palette colour.
static const uint8_t PC_GREEN = 0xD0; ///< Green palette colour.
static const uint8_t PC_VERY_DARK_BLUE = 0x9A; ///< Almost-black blue palette colour.
static const uint8_t PC_DARK_BLUE = 0x9D; ///< Dark blue palette colour.
static const uint8_t PC_LIGHT_BLUE = 0x98; ///< Light blue palette colour.
static const uint8_t PC_ROUGH_LAND = 0x52; ///< Dark green palette colour for rough land.
static const uint8_t PC_GRASS_LAND = 0x54; ///< Dark green palette colour for grass land.
static const uint8_t PC_BARE_LAND = 0x37; ///< Brown palette colour for bare land.
static const uint8_t PC_RAINFOREST = 0x5C; ///< Pale green palette colour for rainforest.
static const uint8_t PC_FIELDS = 0x25; ///< Light brown palette colour for fields.
static const uint8_t PC_TREES = 0x57; ///< Green palette colour for trees.
static const uint8_t PC_WATER = 0xC9; ///< Dark blue palette colour for water.
#endif /* PALETTE_FUNC_H */