Files
@ r28820:ac82714dfd1e
Branch filter:
Location: cpp/openttd-patchpack/source/src/settings_table.cpp
r28820:ac82714dfd1e
19.5 KiB
text/x-c
Fix e38c3c5: Added missing return statement (#12185)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* @file settings_table.cpp The tables of all the settings as well as the implementation of most of their callbacks.
*/
#include "stdafx.h"
#include "settings_table.h"
#include "currency.h"
#include "screenshot.h"
#include "network/network.h"
#include "network/network_func.h"
#include "network/core/config.h"
#include "pathfinder/pathfinder_type.h"
#include "linkgraph/linkgraphschedule.h"
#include "genworld.h"
#include "train.h"
#include "news_func.h"
#include "window_func.h"
#include "company_func.h"
#include "timer/timer_game_calendar.h"
#if defined(WITH_FREETYPE) || defined(_WIN32) || defined(WITH_COCOA)
#define HAS_TRUETYPE_FONT
#include "fontcache.h"
#endif
#include "textbuf_gui.h"
#include "rail_gui.h"
#include "elrail_func.h"
#include "error.h"
#include "town.h"
#include "video/video_driver.hpp"
#include "sound/sound_driver.hpp"
#include "music/music_driver.hpp"
#include "blitter/factory.hpp"
#include "base_media_base.h"
#include "ai/ai_config.hpp"
#include "ai/ai.hpp"
#include "game/game_config.hpp"
#include "ship.h"
#include "smallmap_gui.h"
#include "roadveh.h"
#include "roadveh_cmd.h"
#include "vehicle_func.h"
#include "viewport_func.h"
#include "void_map.h"
#include "station_func.h"
#include "station_base.h"
#include "table/strings.h"
#include "table/settings.h"
#include "safeguards.h"
SettingTable _company_settings{ _company_settings_table };
SettingTable _currency_settings{ _currency_settings_table };
SettingTable _difficulty_settings{ _difficulty_settings_table };
SettingTable _multimedia_settings{ _multimedia_settings_table };
SettingTable _economy_settings{ _economy_settings_table };
SettingTable _game_settings{ _game_settings_table };
SettingTable _gui_settings{ _gui_settings_table };
SettingTable _linkgraph_settings{ _linkgraph_settings_table };
SettingTable _locale_settings{ _locale_settings_table };
SettingTable _misc_settings{ _misc_settings_table };
SettingTable _network_private_settings{ _network_private_settings_table };
SettingTable _network_secrets_settings{ _network_secrets_settings_table };
SettingTable _network_settings{ _network_settings_table };
SettingTable _news_display_settings{ _news_display_settings_table };
SettingTable _old_gameopt_settings{ _old_gameopt_settings_table };
SettingTable _pathfinding_settings{ _pathfinding_settings_table };
SettingTable _script_settings{ _script_settings_table };
SettingTable _window_settings{ _window_settings_table };
SettingTable _world_settings{ _world_settings_table };
#if defined(_WIN32) && !defined(DEDICATED)
SettingTable _win32_settings{ _win32_settings_table };
#endif /* _WIN32 */
/* Begin - Callback Functions for the various settings. */
/** Switch setting title depending on wallclock setting */
static StringID SettingTitleWallclock(const IntSettingDesc &sd)
{
return TimerGameEconomy::UsingWallclockUnits(_game_mode == GM_MENU) ? sd.str + 1 : sd.str;
}
/** Switch setting help depending on wallclock setting */
static StringID SettingHelpWallclock(const IntSettingDesc &sd)
{
return TimerGameEconomy::UsingWallclockUnits(_game_mode == GM_MENU) ? sd.str_help + 1 : sd.str_help;
}
/** Setting values for velocity unit localisation */
static void SettingsValueVelocityUnit(const IntSettingDesc &, uint first_param, int32_t value)
{
StringID val;
switch (value) {
case 0: val = STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL; break;
case 1: val = STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC; break;
case 2: val = STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI; break;
case 3: val = TimerGameEconomy::UsingWallclockUnits(_game_mode == GM_MENU) ? STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_GAMEUNITS_SECS : STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_GAMEUNITS_DAYS; break;
case 4: val = STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_KNOTS; break;
default: NOT_REACHED();
}
SetDParam(first_param, val);
}
/** A negative value has another string (the one after "strval"). */
static void SettingsValueAbsolute(const IntSettingDesc &sd, uint first_param, int32_t value)
{
SetDParam(first_param, sd.str_val + ((value >= 0) ? 1 : 0));
SetDParam(first_param + 1, abs(value));
}
/** Reposition the main toolbar as the setting changed. */
static void v_PositionMainToolbar(int32_t)
{
if (_game_mode != GM_MENU) PositionMainToolbar(nullptr);
}
/** Reposition the statusbar as the setting changed. */
static void v_PositionStatusbar(int32_t)
{
if (_game_mode != GM_MENU) {
PositionStatusbar(nullptr);
PositionNewsMessage(nullptr);
PositionNetworkChatWindow(nullptr);
}
}
/**
* Redraw the smallmap after a colour scheme change.
*/
static void RedrawSmallmap(int32_t)
{
BuildLandLegend();
BuildOwnerLegend();
SetWindowClassesDirty(WC_SMALLMAP);
}
/** Redraw linkgraph links after a colour scheme change. */
static void UpdateLinkgraphColours(int32_t)
{
BuildLinkStatsLegend();
MarkWholeScreenDirty();
}
static void StationSpreadChanged(int32_t)
{
InvalidateWindowData(WC_SELECT_STATION, 0);
InvalidateWindowData(WC_BUILD_STATION, 0);
}
static void UpdateConsists(int32_t)
{
for (Train *t : Train::Iterate()) {
/* Update the consist of all trains so the maximum speed is set correctly. */
if (t->IsFrontEngine() || t->IsFreeWagon()) t->ConsistChanged(CCF_TRACK);
}
InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
}
/**
* Check and update if needed all vehicle service intervals.
* @param new_value Contains 0 if service intervals are in time (days or real-world minutes), otherwise intervals use percents.
*/
static void UpdateAllServiceInterval(int32_t new_value)
{
bool update_vehicles;
VehicleDefaultSettings *vds;
if (_game_mode == GM_MENU || !Company::IsValidID(_current_company)) {
vds = &_settings_client.company.vehicle;
update_vehicles = false;
} else {
vds = &Company::Get(_current_company)->settings.vehicle;
update_vehicles = true;
}
if (new_value != 0) {
/* Service intervals are in percents. */
vds->servint_trains = DEF_SERVINT_PERCENT;
vds->servint_roadveh = DEF_SERVINT_PERCENT;
vds->servint_aircraft = DEF_SERVINT_PERCENT;
vds->servint_ships = DEF_SERVINT_PERCENT;
} else if (TimerGameEconomy::UsingWallclockUnits(_game_mode == GM_MENU)) {
/* Service intervals are in minutes. */
vds->servint_trains = DEF_SERVINT_MINUTES_TRAINS;
vds->servint_roadveh = DEF_SERVINT_MINUTES_ROADVEH;
vds->servint_aircraft = DEF_SERVINT_MINUTES_AIRCRAFT;
vds->servint_ships = DEF_SERVINT_MINUTES_SHIPS;
} else {
/* Service intervals are in days. */
vds->servint_trains = DEF_SERVINT_DAYS_TRAINS;
vds->servint_roadveh = DEF_SERVINT_DAYS_ROADVEH;
vds->servint_aircraft = DEF_SERVINT_DAYS_AIRCRAFT;
vds->servint_ships = DEF_SERVINT_DAYS_SHIPS;
}
if (update_vehicles) {
const Company *c = Company::Get(_current_company);
for (Vehicle *v : Vehicle::Iterate()) {
if (v->owner == _current_company && v->IsPrimaryVehicle() && !v->ServiceIntervalIsCustom()) {
v->SetServiceInterval(CompanyServiceInterval(c, v->type));
v->SetServiceIntervalIsPercent(new_value != 0);
}
}
}
SetWindowClassesDirty(WC_VEHICLE_DETAILS);
}
static bool CanUpdateServiceInterval(VehicleType, int32_t &new_value)
{
VehicleDefaultSettings *vds;
if (_game_mode == GM_MENU || !Company::IsValidID(_current_company)) {
vds = &_settings_client.company.vehicle;
} else {
vds = &Company::Get(_current_company)->settings.vehicle;
}
/* Test if the interval is valid */
int32_t interval = GetServiceIntervalClamped(new_value, vds->servint_ispercent);
return interval == new_value;
}
static void UpdateServiceInterval(VehicleType type, int32_t new_value)
{
if (_game_mode != GM_MENU && Company::IsValidID(_current_company)) {
for (Vehicle *v : Vehicle::Iterate()) {
if (v->owner == _current_company && v->type == type && v->IsPrimaryVehicle() && !v->ServiceIntervalIsCustom()) {
v->SetServiceInterval(new_value);
}
}
}
SetWindowClassesDirty(WC_VEHICLE_DETAILS);
}
static void TrainAccelerationModelChanged(int32_t)
{
for (Train *t : Train::Iterate()) {
if (t->IsFrontEngine()) {
t->tcache.cached_max_curve_speed = t->GetCurveSpeedLimit();
t->UpdateAcceleration();
}
}
/* These windows show acceleration values only when realistic acceleration is on. They must be redrawn after a setting change. */
SetWindowClassesDirty(WC_ENGINE_PREVIEW);
InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
SetWindowClassesDirty(WC_VEHICLE_DETAILS);
}
/**
* This function updates the train acceleration cache after a steepness change.
*/
static void TrainSlopeSteepnessChanged(int32_t)
{
for (Train *t : Train::Iterate()) {
if (t->IsFrontEngine()) t->CargoChanged();
}
}
/**
* This function updates realistic acceleration caches when the setting "Road vehicle acceleration model" is set.
*/
static void RoadVehAccelerationModelChanged(int32_t)
{
if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) {
for (RoadVehicle *rv : RoadVehicle::Iterate()) {
if (rv->IsFrontEngine()) {
rv->CargoChanged();
}
}
}
/* These windows show acceleration values only when realistic acceleration is on. They must be redrawn after a setting change. */
SetWindowClassesDirty(WC_ENGINE_PREVIEW);
InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
SetWindowClassesDirty(WC_VEHICLE_DETAILS);
}
/**
* This function updates the road vehicle acceleration cache after a steepness change.
*/
static void RoadVehSlopeSteepnessChanged(int32_t)
{
for (RoadVehicle *rv : RoadVehicle::Iterate()) {
if (rv->IsFrontEngine()) rv->CargoChanged();
}
}
static void TownFoundingChanged(int32_t)
{
if (_game_mode != GM_EDITOR && _settings_game.economy.found_town == TF_FORBIDDEN) {
CloseWindowById(WC_FOUND_TOWN, 0);
} else {
InvalidateWindowData(WC_FOUND_TOWN, 0);
}
}
static void ZoomMinMaxChanged(int32_t)
{
ConstrainAllViewportsZoom();
GfxClearSpriteCache();
InvalidateWindowClassesData(WC_SPRITE_ALIGNER);
if (AdjustGUIZoom(false)) {
ReInitAllWindows(true);
}
}
static void SpriteZoomMinChanged(int32_t)
{
GfxClearSpriteCache();
/* Force all sprites to redraw at the new chosen zoom level */
MarkWholeScreenDirty();
}
/**
* Update any possible saveload window and delete any newgrf dialogue as
* its widget parts might change. Reinit all windows as it allows access to the
* newgrf debug button.
*/
static void InvalidateNewGRFChangeWindows(int32_t)
{
InvalidateWindowClassesData(WC_SAVELOAD);
CloseWindowByClass(WC_GAME_OPTIONS);
ReInitAllWindows(false);
}
static void InvalidateCompanyLiveryWindow(int32_t)
{
InvalidateWindowClassesData(WC_COMPANY_COLOUR, -1);
ResetVehicleColourMap();
}
static void DifficultyNoiseChange(int32_t)
{
if (_game_mode == GM_NORMAL) {
UpdateAirportsNoise();
if (_settings_game.economy.station_noise_level) {
InvalidateWindowClassesData(WC_TOWN_VIEW, 0);
}
}
}
static void MaxNoAIsChange(int32_t)
{
if (GetGameSettings().difficulty.max_no_competitors != 0 &&
AI::GetInfoList()->empty() &&
(!_networking || _network_server)) {
ShowErrorMessage(STR_WARNING_NO_SUITABLE_AI, INVALID_STRING_ID, WL_CRITICAL);
}
InvalidateWindowClassesData(WC_GAME_OPTIONS, 0);
}
/**
* Check whether the road side may be changed.
* @return true if the road side may be changed.
*/
static bool CheckRoadSide(int32_t &)
{
return _game_mode == GM_MENU || !RoadVehiclesAreBuilt();
}
/**
* Conversion callback for _gameopt_settings_game.landscape
* It converts (or try) between old values and the new ones,
* without losing initial setting of the user
* @param value that was read from config file
* @return the "hopefully" converted value
*/
static size_t ConvertLandscape(const char *value)
{
/* try with the old values */
static std::vector<std::string> _old_landscape_values{"normal", "hilly", "desert", "candy"};
return OneOfManySettingDesc::ParseSingleValue(value, strlen(value), _old_landscape_values);
}
static bool CheckFreeformEdges(int32_t &new_value)
{
if (_game_mode == GM_MENU) return true;
if (new_value != 0) {
for (Ship *s : Ship::Iterate()) {
/* Check if there is a ship on the northern border. */
if (TileX(s->tile) == 0 || TileY(s->tile) == 0) {
ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_EMPTY, INVALID_STRING_ID, WL_ERROR);
return false;
}
}
for (const BaseStation *st : BaseStation::Iterate()) {
/* Check if there is a non-deleted buoy on the northern border. */
if (st->IsInUse() && (TileX(st->xy) == 0 || TileY(st->xy) == 0)) {
ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_EMPTY, INVALID_STRING_ID, WL_ERROR);
return false;
}
}
} else {
for (uint i = 0; i < Map::MaxX(); i++) {
if (TileHeight(TileXY(i, 1)) != 0) {
ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
return false;
}
}
for (uint i = 1; i < Map::MaxX(); i++) {
if (!IsTileType(TileXY(i, Map::MaxY() - 1), MP_WATER) || TileHeight(TileXY(1, Map::MaxY())) != 0) {
ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
return false;
}
}
for (uint i = 0; i < Map::MaxY(); i++) {
if (TileHeight(TileXY(1, i)) != 0) {
ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
return false;
}
}
for (uint i = 1; i < Map::MaxY(); i++) {
if (!IsTileType(TileXY(Map::MaxX() - 1, i), MP_WATER) || TileHeight(TileXY(Map::MaxX(), i)) != 0) {
ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
return false;
}
}
}
return true;
}
static void UpdateFreeformEdges(int32_t new_value)
{
if (_game_mode == GM_MENU) return;
if (new_value != 0) {
for (uint x = 0; x < Map::SizeX(); x++) MakeVoid(TileXY(x, 0));
for (uint y = 0; y < Map::SizeY(); y++) MakeVoid(TileXY(0, y));
} else {
/* Make tiles at the border water again. */
for (uint i = 0; i < Map::MaxX(); i++) {
SetTileHeight(TileXY(i, 0), 0);
SetTileType(TileXY(i, 0), MP_WATER);
}
for (uint i = 0; i < Map::MaxY(); i++) {
SetTileHeight(TileXY(0, i), 0);
SetTileType(TileXY(0, i), MP_WATER);
}
}
MarkWholeScreenDirty();
}
/**
* Changing the setting "allow multiple NewGRF sets" is not allowed
* if there are vehicles.
*/
static bool CheckDynamicEngines(int32_t &)
{
if (_game_mode == GM_MENU) return true;
if (!EngineOverrideManager::ResetToCurrentNewGRFConfig()) {
ShowErrorMessage(STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES, INVALID_STRING_ID, WL_ERROR);
return false;
}
return true;
}
static bool CheckMaxHeightLevel(int32_t &new_value)
{
if (_game_mode == GM_NORMAL) return false;
if (_game_mode != GM_EDITOR) return true;
/* Check if at least one mountain on the map is higher than the new value.
* If yes, disallow the change. */
for (TileIndex t = 0; t < Map::Size(); t++) {
if ((int32_t)TileHeight(t) > new_value) {
ShowErrorMessage(STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN, INVALID_STRING_ID, WL_ERROR);
/* Return old, unchanged value */
return false;
}
}
return true;
}
static void StationCatchmentChanged(int32_t)
{
Station::RecomputeCatchmentForAll();
MarkWholeScreenDirty();
}
static void MaxVehiclesChanged(int32_t)
{
InvalidateWindowClassesData(WC_BUILD_TOOLBAR);
MarkWholeScreenDirty();
}
static void InvalidateShipPathCache(int32_t)
{
for (Ship *s : Ship::Iterate()) {
s->path.clear();
}
}
/**
* Replace a passwords that are a literal asterisk with an empty string.
* @param newval The new string value for this password field.
* @return Always true.
*/
static bool ReplaceAsteriskWithEmptyPassword(std::string &newval)
{
if (newval.compare("*") == 0) newval.clear();
return true;
}
/** Update the game info, and send it to the clients when we are running as a server. */
static void UpdateClientConfigValues()
{
NetworkServerUpdateGameInfo();
if (_network_server) {
NetworkServerSendConfigUpdate();
SetWindowClassesDirty(WC_CLIENT_LIST);
}
}
/**
* Callback for when the player changes the timekeeping units.
* @param Unused.
*/
static void ChangeTimekeepingUnits(int32_t)
{
/* If service intervals are in time units (calendar days or real-world minutes), reset them to the correct defaults. */
if (!_settings_client.company.vehicle.servint_ispercent) {
UpdateAllServiceInterval(0);
}
/* If we are using calendar timekeeping, "minutes per year" must be default. */
if (!TimerGameEconomy::UsingWallclockUnits(true)) {
_settings_newgame.economy.minutes_per_calendar_year = CalendarTime::DEF_MINUTES_PER_YEAR;
}
InvalidateWindowClassesData(WC_GAME_OPTIONS, 0);
/* It is possible to change these units in Scenario Editor. We must set the economy date appropriately. */
if (_game_mode == GM_EDITOR) {
TimerGameEconomy::Date new_economy_date;
TimerGameEconomy::DateFract new_economy_date_fract;
if (TimerGameEconomy::UsingWallclockUnits()) {
/* If the new mode is wallclock units, set the economy year back to 1. */
new_economy_date = TimerGameEconomy::ConvertYMDToDate(1, 0, 1);
new_economy_date_fract = 0;
} else {
/* If the new mode is calendar units, sync the economy year with the calendar year. */
new_economy_date = TimerGameCalendar::date.base();
new_economy_date_fract = TimerGameCalendar::date_fract;
}
/* If you open a savegame as a scenario, there may already be link graphs and/or vehicles. These use economy date. */
LinkGraphSchedule::instance.ShiftDates(new_economy_date - TimerGameEconomy::date);
for (auto v : Vehicle::Iterate()) v->ShiftDates(new_economy_date - TimerGameEconomy::date);
/* Only change the date after changing cached values above. */
TimerGameEconomy::SetDate(new_economy_date, new_economy_date_fract);
}
}
/**
* Callback after the player changes the minutes per year.
* @param new_value The intended new value of the setting, used for clamping.
*/
static void ChangeMinutesPerYear(int32_t new_value)
{
/* We don't allow setting Minutes Per Year below default, unless it's to 0 for frozen calendar time. */
if (new_value < CalendarTime::DEF_MINUTES_PER_YEAR) {
int clamped;
/* If the new value is 1, we're probably at 0 and trying to increase the value, so we should jump up to default. */
if (new_value == 1) {
clamped = CalendarTime::DEF_MINUTES_PER_YEAR;
} else {
clamped = CalendarTime::FROZEN_MINUTES_PER_YEAR;
}
/* Override the setting with the clamped value. */
if (_game_mode == GM_MENU) {
_settings_newgame.economy.minutes_per_calendar_year = clamped;
} else {
_settings_game.economy.minutes_per_calendar_year = clamped;
}
}
/* If the setting value is not the default, force the game to use wallclock timekeeping units.
* This can only happen in the menu, since the pre_cb ensures this setting can only be changed there, or if we're already using wallclock units.
*/
if (_game_mode == GM_MENU && (_settings_newgame.economy.minutes_per_calendar_year != CalendarTime::DEF_MINUTES_PER_YEAR)) {
_settings_newgame.economy.timekeeping_units = TKU_WALLCLOCK;
InvalidateWindowClassesData(WC_GAME_OPTIONS, 0);
}
}
/**
* Pre-callback check when trying to change the timetable mode. This is locked to Seconds when using wallclock units.
* @param Unused.
* @return True if we allow changing the timetable mode.
*/
static bool CanChangeTimetableMode(int32_t &)
{
return !TimerGameEconomy::UsingWallclockUnits();
}
/* End - Callback Functions */
|