Files @ r28820:ac82714dfd1e
Branch filter:

Location: cpp/openttd-patchpack/source/src/settings_table.cpp

Kuhnovic
Fix e38c3c5: Added missing return statement (#12185)
  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/**
 * @file settings_table.cpp The tables of all the settings as well as the implementation of most of their callbacks.
 */

#include "stdafx.h"
#include "settings_table.h"
#include "currency.h"
#include "screenshot.h"
#include "network/network.h"
#include "network/network_func.h"
#include "network/core/config.h"
#include "pathfinder/pathfinder_type.h"
#include "linkgraph/linkgraphschedule.h"
#include "genworld.h"
#include "train.h"
#include "news_func.h"
#include "window_func.h"
#include "company_func.h"
#include "timer/timer_game_calendar.h"
#if defined(WITH_FREETYPE) || defined(_WIN32) || defined(WITH_COCOA)
#define HAS_TRUETYPE_FONT
#include "fontcache.h"
#endif
#include "textbuf_gui.h"
#include "rail_gui.h"
#include "elrail_func.h"
#include "error.h"
#include "town.h"
#include "video/video_driver.hpp"
#include "sound/sound_driver.hpp"
#include "music/music_driver.hpp"
#include "blitter/factory.hpp"
#include "base_media_base.h"
#include "ai/ai_config.hpp"
#include "ai/ai.hpp"
#include "game/game_config.hpp"
#include "ship.h"
#include "smallmap_gui.h"
#include "roadveh.h"
#include "roadveh_cmd.h"
#include "vehicle_func.h"
#include "viewport_func.h"
#include "void_map.h"
#include "station_func.h"
#include "station_base.h"

#include "table/strings.h"
#include "table/settings.h"

#include "safeguards.h"

SettingTable _company_settings{ _company_settings_table };
SettingTable _currency_settings{ _currency_settings_table };
SettingTable _difficulty_settings{ _difficulty_settings_table };
SettingTable _multimedia_settings{ _multimedia_settings_table };
SettingTable _economy_settings{ _economy_settings_table };
SettingTable _game_settings{ _game_settings_table };
SettingTable _gui_settings{ _gui_settings_table };
SettingTable _linkgraph_settings{ _linkgraph_settings_table };
SettingTable _locale_settings{ _locale_settings_table };
SettingTable _misc_settings{ _misc_settings_table };
SettingTable _network_private_settings{ _network_private_settings_table };
SettingTable _network_secrets_settings{ _network_secrets_settings_table };
SettingTable _network_settings{ _network_settings_table };
SettingTable _news_display_settings{ _news_display_settings_table };
SettingTable _old_gameopt_settings{ _old_gameopt_settings_table };
SettingTable _pathfinding_settings{ _pathfinding_settings_table };
SettingTable _script_settings{ _script_settings_table };
SettingTable _window_settings{ _window_settings_table };
SettingTable _world_settings{ _world_settings_table };
#if defined(_WIN32) && !defined(DEDICATED)
SettingTable _win32_settings{ _win32_settings_table };
#endif /* _WIN32 */


/* Begin - Callback Functions for the various settings. */

/** Switch setting title depending on wallclock setting */
static StringID SettingTitleWallclock(const IntSettingDesc &sd)
{
	return TimerGameEconomy::UsingWallclockUnits(_game_mode == GM_MENU) ? sd.str + 1 : sd.str;
}

/** Switch setting help depending on wallclock setting */
static StringID SettingHelpWallclock(const IntSettingDesc &sd)
{
	return TimerGameEconomy::UsingWallclockUnits(_game_mode == GM_MENU) ? sd.str_help + 1 : sd.str_help;
}

/** Setting values for velocity unit localisation */
static void SettingsValueVelocityUnit(const IntSettingDesc &, uint first_param, int32_t value)
{
	StringID val;
	switch (value) {
		case 0: val = STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_IMPERIAL; break;
		case 1: val = STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_METRIC; break;
		case 2: val = STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_SI; break;
		case 3: val = TimerGameEconomy::UsingWallclockUnits(_game_mode == GM_MENU) ? STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_GAMEUNITS_SECS : STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_GAMEUNITS_DAYS; break;
		case 4: val = STR_CONFIG_SETTING_LOCALISATION_UNITS_VELOCITY_KNOTS; break;
		default: NOT_REACHED();
	}
	SetDParam(first_param, val);
}

/** A negative value has another string (the one after "strval"). */
static void SettingsValueAbsolute(const IntSettingDesc &sd, uint first_param, int32_t value)
{
	SetDParam(first_param, sd.str_val + ((value >= 0) ? 1 : 0));
	SetDParam(first_param + 1, abs(value));
}

/** Reposition the main toolbar as the setting changed. */
static void v_PositionMainToolbar(int32_t)
{
	if (_game_mode != GM_MENU) PositionMainToolbar(nullptr);
}

/** Reposition the statusbar as the setting changed. */
static void v_PositionStatusbar(int32_t)
{
	if (_game_mode != GM_MENU) {
		PositionStatusbar(nullptr);
		PositionNewsMessage(nullptr);
		PositionNetworkChatWindow(nullptr);
	}
}

/**
 * Redraw the smallmap after a colour scheme change.
 */
static void RedrawSmallmap(int32_t)
{
	BuildLandLegend();
	BuildOwnerLegend();
	SetWindowClassesDirty(WC_SMALLMAP);
}

/** Redraw linkgraph links after a colour scheme change. */
static void UpdateLinkgraphColours(int32_t)
{
	BuildLinkStatsLegend();
	MarkWholeScreenDirty();
}

static void StationSpreadChanged(int32_t)
{
	InvalidateWindowData(WC_SELECT_STATION, 0);
	InvalidateWindowData(WC_BUILD_STATION, 0);
}

static void UpdateConsists(int32_t)
{
	for (Train *t : Train::Iterate()) {
		/* Update the consist of all trains so the maximum speed is set correctly. */
		if (t->IsFrontEngine() || t->IsFreeWagon()) t->ConsistChanged(CCF_TRACK);
	}
	InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
}

/**
 * Check and update if needed all vehicle service intervals.
 * @param new_value Contains 0 if service intervals are in time (days or real-world minutes), otherwise intervals use percents.
 */
static void UpdateAllServiceInterval(int32_t new_value)
{
	bool update_vehicles;
	VehicleDefaultSettings *vds;
	if (_game_mode == GM_MENU || !Company::IsValidID(_current_company)) {
		vds = &_settings_client.company.vehicle;
		update_vehicles = false;
	} else {
		vds = &Company::Get(_current_company)->settings.vehicle;
		update_vehicles = true;
	}

	if (new_value != 0) {
		/* Service intervals are in percents. */
		vds->servint_trains   = DEF_SERVINT_PERCENT;
		vds->servint_roadveh  = DEF_SERVINT_PERCENT;
		vds->servint_aircraft = DEF_SERVINT_PERCENT;
		vds->servint_ships    = DEF_SERVINT_PERCENT;
	} else if (TimerGameEconomy::UsingWallclockUnits(_game_mode == GM_MENU)) {
		/* Service intervals are in minutes. */
		vds->servint_trains   = DEF_SERVINT_MINUTES_TRAINS;
		vds->servint_roadveh  = DEF_SERVINT_MINUTES_ROADVEH;
		vds->servint_aircraft = DEF_SERVINT_MINUTES_AIRCRAFT;
		vds->servint_ships    = DEF_SERVINT_MINUTES_SHIPS;
	} else {
		/* Service intervals are in days. */
		vds->servint_trains   = DEF_SERVINT_DAYS_TRAINS;
		vds->servint_roadveh  = DEF_SERVINT_DAYS_ROADVEH;
		vds->servint_aircraft = DEF_SERVINT_DAYS_AIRCRAFT;
		vds->servint_ships    = DEF_SERVINT_DAYS_SHIPS;
	}

	if (update_vehicles) {
		const Company *c = Company::Get(_current_company);
		for (Vehicle *v : Vehicle::Iterate()) {
			if (v->owner == _current_company && v->IsPrimaryVehicle() && !v->ServiceIntervalIsCustom()) {
				v->SetServiceInterval(CompanyServiceInterval(c, v->type));
				v->SetServiceIntervalIsPercent(new_value != 0);
			}
		}
	}

	SetWindowClassesDirty(WC_VEHICLE_DETAILS);
}

static bool CanUpdateServiceInterval(VehicleType, int32_t &new_value)
{
	VehicleDefaultSettings *vds;
	if (_game_mode == GM_MENU || !Company::IsValidID(_current_company)) {
		vds = &_settings_client.company.vehicle;
	} else {
		vds = &Company::Get(_current_company)->settings.vehicle;
	}

	/* Test if the interval is valid */
	int32_t interval = GetServiceIntervalClamped(new_value, vds->servint_ispercent);
	return interval == new_value;
}

static void UpdateServiceInterval(VehicleType type, int32_t new_value)
{
	if (_game_mode != GM_MENU && Company::IsValidID(_current_company)) {
		for (Vehicle *v : Vehicle::Iterate()) {
			if (v->owner == _current_company && v->type == type && v->IsPrimaryVehicle() && !v->ServiceIntervalIsCustom()) {
				v->SetServiceInterval(new_value);
			}
		}
	}

	SetWindowClassesDirty(WC_VEHICLE_DETAILS);
}

static void TrainAccelerationModelChanged(int32_t)
{
	for (Train *t : Train::Iterate()) {
		if (t->IsFrontEngine()) {
			t->tcache.cached_max_curve_speed = t->GetCurveSpeedLimit();
			t->UpdateAcceleration();
		}
	}

	/* These windows show acceleration values only when realistic acceleration is on. They must be redrawn after a setting change. */
	SetWindowClassesDirty(WC_ENGINE_PREVIEW);
	InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
	SetWindowClassesDirty(WC_VEHICLE_DETAILS);
}

/**
 * This function updates the train acceleration cache after a steepness change.
 */
static void TrainSlopeSteepnessChanged(int32_t)
{
	for (Train *t : Train::Iterate()) {
		if (t->IsFrontEngine()) t->CargoChanged();
	}
}

/**
 * This function updates realistic acceleration caches when the setting "Road vehicle acceleration model" is set.
 */
static void RoadVehAccelerationModelChanged(int32_t)
{
	if (_settings_game.vehicle.roadveh_acceleration_model != AM_ORIGINAL) {
		for (RoadVehicle *rv : RoadVehicle::Iterate()) {
			if (rv->IsFrontEngine()) {
				rv->CargoChanged();
			}
		}
	}

	/* These windows show acceleration values only when realistic acceleration is on. They must be redrawn after a setting change. */
	SetWindowClassesDirty(WC_ENGINE_PREVIEW);
	InvalidateWindowClassesData(WC_BUILD_VEHICLE, 0);
	SetWindowClassesDirty(WC_VEHICLE_DETAILS);
}

/**
 * This function updates the road vehicle acceleration cache after a steepness change.
 */
static void RoadVehSlopeSteepnessChanged(int32_t)
{
	for (RoadVehicle *rv : RoadVehicle::Iterate()) {
		if (rv->IsFrontEngine()) rv->CargoChanged();
	}
}

static void TownFoundingChanged(int32_t)
{
	if (_game_mode != GM_EDITOR && _settings_game.economy.found_town == TF_FORBIDDEN) {
		CloseWindowById(WC_FOUND_TOWN, 0);
	} else {
		InvalidateWindowData(WC_FOUND_TOWN, 0);
	}
}

static void ZoomMinMaxChanged(int32_t)
{
	ConstrainAllViewportsZoom();
	GfxClearSpriteCache();
	InvalidateWindowClassesData(WC_SPRITE_ALIGNER);
	if (AdjustGUIZoom(false)) {
		ReInitAllWindows(true);
	}
}

static void SpriteZoomMinChanged(int32_t)
{
	GfxClearSpriteCache();
	/* Force all sprites to redraw at the new chosen zoom level */
	MarkWholeScreenDirty();
}

/**
 * Update any possible saveload window and delete any newgrf dialogue as
 * its widget parts might change. Reinit all windows as it allows access to the
 * newgrf debug button.
 */
static void InvalidateNewGRFChangeWindows(int32_t)
{
	InvalidateWindowClassesData(WC_SAVELOAD);
	CloseWindowByClass(WC_GAME_OPTIONS);
	ReInitAllWindows(false);
}

static void InvalidateCompanyLiveryWindow(int32_t)
{
	InvalidateWindowClassesData(WC_COMPANY_COLOUR, -1);
	ResetVehicleColourMap();
}

static void DifficultyNoiseChange(int32_t)
{
	if (_game_mode == GM_NORMAL) {
		UpdateAirportsNoise();
		if (_settings_game.economy.station_noise_level) {
			InvalidateWindowClassesData(WC_TOWN_VIEW, 0);
		}
	}
}

static void MaxNoAIsChange(int32_t)
{
	if (GetGameSettings().difficulty.max_no_competitors != 0 &&
			AI::GetInfoList()->empty() &&
			(!_networking || _network_server)) {
		ShowErrorMessage(STR_WARNING_NO_SUITABLE_AI, INVALID_STRING_ID, WL_CRITICAL);
	}

	InvalidateWindowClassesData(WC_GAME_OPTIONS, 0);
}

/**
 * Check whether the road side may be changed.
 * @return true if the road side may be changed.
 */
static bool CheckRoadSide(int32_t &)
{
	return _game_mode == GM_MENU || !RoadVehiclesAreBuilt();
}

/**
 * Conversion callback for _gameopt_settings_game.landscape
 * It converts (or try) between old values and the new ones,
 * without losing initial setting of the user
 * @param value that was read from config file
 * @return the "hopefully" converted value
 */
static size_t ConvertLandscape(const char *value)
{
	/* try with the old values */
	static std::vector<std::string> _old_landscape_values{"normal", "hilly", "desert", "candy"};
	return OneOfManySettingDesc::ParseSingleValue(value, strlen(value), _old_landscape_values);
}

static bool CheckFreeformEdges(int32_t &new_value)
{
	if (_game_mode == GM_MENU) return true;
	if (new_value != 0) {
		for (Ship *s : Ship::Iterate()) {
			/* Check if there is a ship on the northern border. */
			if (TileX(s->tile) == 0 || TileY(s->tile) == 0) {
				ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_EMPTY, INVALID_STRING_ID, WL_ERROR);
				return false;
			}
		}
		for (const BaseStation *st : BaseStation::Iterate()) {
			/* Check if there is a non-deleted buoy on the northern border. */
			if (st->IsInUse() && (TileX(st->xy) == 0 || TileY(st->xy) == 0)) {
				ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_EMPTY, INVALID_STRING_ID, WL_ERROR);
				return false;
			}
		}
	} else {
		for (uint i = 0; i < Map::MaxX(); i++) {
			if (TileHeight(TileXY(i, 1)) != 0) {
				ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
				return false;
			}
		}
		for (uint i = 1; i < Map::MaxX(); i++) {
			if (!IsTileType(TileXY(i, Map::MaxY() - 1), MP_WATER) || TileHeight(TileXY(1, Map::MaxY())) != 0) {
				ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
				return false;
			}
		}
		for (uint i = 0; i < Map::MaxY(); i++) {
			if (TileHeight(TileXY(1, i)) != 0) {
				ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
				return false;
			}
		}
		for (uint i = 1; i < Map::MaxY(); i++) {
			if (!IsTileType(TileXY(Map::MaxX() - 1, i), MP_WATER) || TileHeight(TileXY(Map::MaxX(), i)) != 0) {
				ShowErrorMessage(STR_CONFIG_SETTING_EDGES_NOT_WATER, INVALID_STRING_ID, WL_ERROR);
				return false;
			}
		}
	}
	return true;
}

static void UpdateFreeformEdges(int32_t new_value)
{
	if (_game_mode == GM_MENU) return;

	if (new_value != 0) {
		for (uint x = 0; x < Map::SizeX(); x++) MakeVoid(TileXY(x, 0));
		for (uint y = 0; y < Map::SizeY(); y++) MakeVoid(TileXY(0, y));
	} else {
		/* Make tiles at the border water again. */
		for (uint i = 0; i < Map::MaxX(); i++) {
			SetTileHeight(TileXY(i, 0), 0);
			SetTileType(TileXY(i, 0), MP_WATER);
		}
		for (uint i = 0; i < Map::MaxY(); i++) {
			SetTileHeight(TileXY(0, i), 0);
			SetTileType(TileXY(0, i), MP_WATER);
		}
	}
	MarkWholeScreenDirty();
}

/**
 * Changing the setting "allow multiple NewGRF sets" is not allowed
 * if there are vehicles.
 */
static bool CheckDynamicEngines(int32_t &)
{
	if (_game_mode == GM_MENU) return true;

	if (!EngineOverrideManager::ResetToCurrentNewGRFConfig()) {
		ShowErrorMessage(STR_CONFIG_SETTING_DYNAMIC_ENGINES_EXISTING_VEHICLES, INVALID_STRING_ID, WL_ERROR);
		return false;
	}

	return true;
}

static bool CheckMaxHeightLevel(int32_t &new_value)
{
	if (_game_mode == GM_NORMAL) return false;
	if (_game_mode != GM_EDITOR) return true;

	/* Check if at least one mountain on the map is higher than the new value.
	 * If yes, disallow the change. */
	for (TileIndex t = 0; t < Map::Size(); t++) {
		if ((int32_t)TileHeight(t) > new_value) {
			ShowErrorMessage(STR_CONFIG_SETTING_TOO_HIGH_MOUNTAIN, INVALID_STRING_ID, WL_ERROR);
			/* Return old, unchanged value */
			return false;
		}
	}

	return true;
}

static void StationCatchmentChanged(int32_t)
{
	Station::RecomputeCatchmentForAll();
	MarkWholeScreenDirty();
}

static void MaxVehiclesChanged(int32_t)
{
	InvalidateWindowClassesData(WC_BUILD_TOOLBAR);
	MarkWholeScreenDirty();
}

static void InvalidateShipPathCache(int32_t)
{
	for (Ship *s : Ship::Iterate()) {
		s->path.clear();
	}
}

/**
 * Replace a passwords that are a literal asterisk with an empty string.
 * @param newval The new string value for this password field.
 * @return Always true.
 */
static bool ReplaceAsteriskWithEmptyPassword(std::string &newval)
{
	if (newval.compare("*") == 0) newval.clear();
	return true;
}

/** Update the game info, and send it to the clients when we are running as a server. */
static void UpdateClientConfigValues()
{
	NetworkServerUpdateGameInfo();

	if (_network_server) {
		NetworkServerSendConfigUpdate();
		SetWindowClassesDirty(WC_CLIENT_LIST);
	}
}

/**
 * Callback for when the player changes the timekeeping units.
 * @param Unused.
 */
static void ChangeTimekeepingUnits(int32_t)
{
	/* If service intervals are in time units (calendar days or real-world minutes), reset them to the correct defaults. */
	if (!_settings_client.company.vehicle.servint_ispercent) {
		UpdateAllServiceInterval(0);
	}

	/* If we are using calendar timekeeping, "minutes per year" must be default. */
	if (!TimerGameEconomy::UsingWallclockUnits(true)) {
		_settings_newgame.economy.minutes_per_calendar_year = CalendarTime::DEF_MINUTES_PER_YEAR;
	}

	InvalidateWindowClassesData(WC_GAME_OPTIONS, 0);

	/* It is possible to change these units in Scenario Editor. We must set the economy date appropriately. */
	if (_game_mode == GM_EDITOR) {
		TimerGameEconomy::Date new_economy_date;
		TimerGameEconomy::DateFract new_economy_date_fract;

		if (TimerGameEconomy::UsingWallclockUnits()) {
			/* If the new mode is wallclock units, set the economy year back to 1. */
			new_economy_date = TimerGameEconomy::ConvertYMDToDate(1, 0, 1);
			new_economy_date_fract = 0;
		} else {
			/* If the new mode is calendar units, sync the economy year with the calendar year. */
			new_economy_date = TimerGameCalendar::date.base();
			new_economy_date_fract = TimerGameCalendar::date_fract;
		}

		/* If you open a savegame as a scenario, there may already be link graphs and/or vehicles. These use economy date. */
		LinkGraphSchedule::instance.ShiftDates(new_economy_date - TimerGameEconomy::date);
		for (auto v : Vehicle::Iterate()) v->ShiftDates(new_economy_date - TimerGameEconomy::date);

		/* Only change the date after changing cached values above. */
		TimerGameEconomy::SetDate(new_economy_date, new_economy_date_fract);
	}
}

/**
 * Callback after the player changes the minutes per year.
 * @param new_value The intended new value of the setting, used for clamping.
 */
static void ChangeMinutesPerYear(int32_t new_value)
{
	/* We don't allow setting Minutes Per Year below default, unless it's to 0 for frozen calendar time. */
	if (new_value < CalendarTime::DEF_MINUTES_PER_YEAR) {
		int clamped;

		/* If the new value is 1, we're probably at 0 and trying to increase the value, so we should jump up to default. */
		if (new_value == 1) {
			clamped = CalendarTime::DEF_MINUTES_PER_YEAR;
		} else {
			clamped = CalendarTime::FROZEN_MINUTES_PER_YEAR;
		}

		/* Override the setting with the clamped value. */
		if (_game_mode == GM_MENU) {
			_settings_newgame.economy.minutes_per_calendar_year = clamped;
		} else {
			_settings_game.economy.minutes_per_calendar_year = clamped;
		}
	}

	/* If the setting value is not the default, force the game to use wallclock timekeeping units.
	 * This can only happen in the menu, since the pre_cb ensures this setting can only be changed there, or if we're already using wallclock units.
	 */
	if (_game_mode == GM_MENU && (_settings_newgame.economy.minutes_per_calendar_year != CalendarTime::DEF_MINUTES_PER_YEAR)) {
		_settings_newgame.economy.timekeeping_units = TKU_WALLCLOCK;
		InvalidateWindowClassesData(WC_GAME_OPTIONS, 0);
	}
}

/**
 * Pre-callback check when trying to change the timetable mode. This is locked to Seconds when using wallclock units.
 * @param Unused.
 * @return True if we allow changing the timetable mode.
 */
static bool CanChangeTimetableMode(int32_t &)
{
	return !TimerGameEconomy::UsingWallclockUnits();
}

/* End - Callback Functions */