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@ r28820:ac82714dfd1e
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Location: cpp/openttd-patchpack/source/src/sound.cpp
r28820:ac82714dfd1e
10.5 KiB
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Fix e38c3c5: Added missing return statement (#12185)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file sound.cpp Handling of playing sounds. */
#include "stdafx.h"
#include "landscape.h"
#include "mixer.h"
#include "newgrf_sound.h"
#include "random_access_file_type.h"
#include "window_gui.h"
#include "vehicle_base.h"
/* The type of set we're replacing */
#define SET_TYPE "sounds"
#include "base_media_func.h"
#include "safeguards.h"
static SoundEntry _original_sounds[ORIGINAL_SAMPLE_COUNT];
static void OpenBankFile(const std::string &filename)
{
/**
* The sound file for the original sounds, i.e. those not defined/overridden by a NewGRF.
* Needs to be kept alive during the game as _original_sounds[n].file refers to this.
*/
static std::unique_ptr<RandomAccessFile> original_sound_file;
memset(_original_sounds, 0, sizeof(_original_sounds));
/* If there is no sound file (nosound set), don't load anything */
if (filename.empty()) return;
original_sound_file.reset(new RandomAccessFile(filename, BASESET_DIR));
size_t pos = original_sound_file->GetPos();
uint count = original_sound_file->ReadDword();
/* The new format has the highest bit always set */
bool new_format = HasBit(count, 31);
ClrBit(count, 31);
count /= 8;
/* Simple check for the correct number of original sounds. */
if (count != ORIGINAL_SAMPLE_COUNT) {
/* Corrupt sample data? Just leave the allocated memory as those tell
* there is no sound to play (size = 0 due to calloc). Not allocating
* the memory disables valid NewGRFs that replace sounds. */
Debug(misc, 6, "Incorrect number of sounds in '{}', ignoring.", filename);
return;
}
original_sound_file->SeekTo(pos, SEEK_SET);
for (uint i = 0; i != ORIGINAL_SAMPLE_COUNT; i++) {
_original_sounds[i].file = original_sound_file.get();
_original_sounds[i].file_offset = GB(original_sound_file->ReadDword(), 0, 31) + pos;
_original_sounds[i].file_size = original_sound_file->ReadDword();
}
for (uint i = 0; i != ORIGINAL_SAMPLE_COUNT; i++) {
SoundEntry *sound = &_original_sounds[i];
char name[255];
original_sound_file->SeekTo(sound->file_offset, SEEK_SET);
/* Check for special case, see else case */
original_sound_file->ReadBlock(name, original_sound_file->ReadByte()); // Read the name of the sound
if (new_format || strcmp(name, "Corrupt sound") != 0) {
original_sound_file->SeekTo(12, SEEK_CUR); // Skip past RIFF header
/* Read riff tags */
for (;;) {
uint32_t tag = original_sound_file->ReadDword();
uint32_t size = original_sound_file->ReadDword();
if (tag == ' tmf') {
original_sound_file->ReadWord(); // wFormatTag
sound->channels = original_sound_file->ReadWord(); // wChannels
sound->rate = original_sound_file->ReadDword(); // samples per second
if (!new_format) sound->rate = 11025; // seems like all old samples should be played at this rate.
original_sound_file->ReadDword(); // avg bytes per second
original_sound_file->ReadWord(); // alignment
sound->bits_per_sample = original_sound_file->ReadByte(); // bits per sample
original_sound_file->SeekTo(size - (2 + 2 + 4 + 4 + 2 + 1), SEEK_CUR);
} else if (tag == 'atad') {
sound->file_size = size;
sound->file = original_sound_file.get();
sound->file_offset = original_sound_file->GetPos();
break;
} else {
sound->file_size = 0;
break;
}
}
} else {
/*
* Special case for the jackhammer sound
* (name in sample.cat is "Corrupt sound")
* It's no RIFF file, but raw PCM data
*/
sound->channels = 1;
sound->rate = 11025;
sound->bits_per_sample = 8;
sound->file = original_sound_file.get();
sound->file_offset = original_sound_file->GetPos();
}
}
}
static bool SetBankSource(MixerChannel *mc, const SoundEntry *sound)
{
assert(sound != nullptr);
/* Check for valid sound size. */
if (sound->file_size == 0 || sound->file_size > ((size_t)-1) - 2) return false;
int8_t *mem = MallocT<int8_t>(sound->file_size + 2);
/* Add two extra bytes so rate conversion can read these
* without reading out of its input buffer. */
mem[sound->file_size ] = 0;
mem[sound->file_size + 1] = 0;
RandomAccessFile *file = sound->file;
file->SeekTo(sound->file_offset, SEEK_SET);
file->ReadBlock(mem, sound->file_size);
/* 16-bit PCM WAV files should be signed by default */
if (sound->bits_per_sample == 8) {
for (uint i = 0; i != sound->file_size; i++) {
mem[i] += -128; // Convert unsigned sound data to signed
}
}
#if TTD_ENDIAN == TTD_BIG_ENDIAN
if (sound->bits_per_sample == 16) {
uint num_samples = sound->file_size / 2;
int16_t *samples = (int16_t *)mem;
for (uint i = 0; i < num_samples; i++) {
samples[i] = BSWAP16(samples[i]);
}
}
#endif
assert(sound->bits_per_sample == 8 || sound->bits_per_sample == 16);
assert(sound->channels == 1);
assert(sound->file_size != 0 && sound->rate != 0);
MxSetChannelRawSrc(mc, mem, sound->file_size, sound->rate, sound->bits_per_sample == 16);
return true;
}
void InitializeSound()
{
Debug(misc, 1, "Loading sound effects...");
OpenBankFile(BaseSounds::GetUsedSet()->files->filename);
}
/* Low level sound player */
static void StartSound(SoundID sound_id, float pan, uint volume)
{
if (volume == 0) return;
SoundEntry *sound = GetSound(sound_id);
if (sound == nullptr) return;
/* NewGRF sound that wasn't loaded yet? */
if (sound->rate == 0 && sound->file != nullptr) {
if (!LoadNewGRFSound(sound)) {
/* Mark as invalid. */
sound->file = nullptr;
return;
}
}
/* Empty sound? */
if (sound->rate == 0) return;
MixerChannel *mc = MxAllocateChannel();
if (mc == nullptr) return;
if (!SetBankSource(mc, sound)) return;
/* Apply the sound effect's own volume. */
volume = sound->volume * volume;
MxSetChannelVolume(mc, volume, pan);
MxActivateChannel(mc);
}
static const byte _vol_factor_by_zoom[] = {255, 255, 255, 190, 134, 87};
static_assert(lengthof(_vol_factor_by_zoom) == ZOOM_LVL_END);
static const byte _sound_base_vol[] = {
128, 90, 128, 128, 128, 128, 128, 128,
128, 90, 90, 128, 128, 128, 128, 128,
128, 128, 128, 80, 128, 128, 128, 128,
128, 128, 128, 128, 128, 128, 128, 128,
128, 128, 90, 90, 90, 128, 90, 128,
128, 90, 128, 128, 128, 90, 128, 128,
128, 128, 128, 128, 90, 128, 128, 128,
128, 90, 128, 128, 128, 128, 128, 128,
128, 128, 90, 90, 90, 128, 128, 128,
90,
};
static const byte _sound_idx[] = {
2, 3, 4, 5, 6, 7, 8, 9,
10, 11, 12, 13, 14, 15, 16, 17,
18, 19, 20, 21, 22, 23, 24, 25,
26, 27, 28, 29, 30, 31, 32, 33,
34, 35, 36, 37, 38, 39, 40, 0,
1, 41, 42, 43, 44, 45, 46, 47,
48, 49, 50, 51, 52, 53, 54, 55,
56, 57, 58, 59, 60, 61, 62, 63,
64, 65, 66, 67, 68, 69, 70, 71,
72,
};
void SndCopyToPool()
{
SoundEntry *sound = AllocateSound(ORIGINAL_SAMPLE_COUNT);
for (uint i = 0; i < ORIGINAL_SAMPLE_COUNT; i++) {
sound[i] = _original_sounds[_sound_idx[i]];
sound[i].volume = _sound_base_vol[i];
sound[i].priority = 0;
}
}
/**
* Decide 'where' (between left and right speaker) to play the sound effect.
* Note: Callers must determine if sound effects are enabled. This plays a sound regardless of the setting.
* @param sound Sound effect to play
* @param left Left edge of virtual coordinates where the sound is produced
* @param right Right edge of virtual coordinates where the sound is produced
* @param top Top edge of virtual coordinates where the sound is produced
* @param bottom Bottom edge of virtual coordinates where the sound is produced
*/
static void SndPlayScreenCoordFx(SoundID sound, int left, int right, int top, int bottom)
{
/* Iterate from back, so that main viewport is checked first */
for (const Window *w : Window::IterateFromBack()) {
const Viewport *vp = w->viewport;
if (vp != nullptr &&
left < vp->virtual_left + vp->virtual_width && right > vp->virtual_left &&
top < vp->virtual_top + vp->virtual_height && bottom > vp->virtual_top) {
int screen_x = (left + right) / 2 - vp->virtual_left;
int width = (vp->virtual_width == 0 ? 1 : vp->virtual_width);
float panning = (float)screen_x / width;
StartSound(
sound,
panning,
_vol_factor_by_zoom[vp->zoom]
);
return;
}
}
}
void SndPlayTileFx(SoundID sound, TileIndex tile)
{
/* emits sound from center of the tile */
int x = std::min(Map::MaxX() - 1, TileX(tile)) * TILE_SIZE + TILE_SIZE / 2;
int y = std::min(Map::MaxY() - 1, TileY(tile)) * TILE_SIZE - TILE_SIZE / 2;
int z = (y < 0 ? 0 : GetSlopePixelZ(x, y));
Point pt = RemapCoords(x, y, z);
y += 2 * TILE_SIZE;
Point pt2 = RemapCoords(x, y, GetSlopePixelZ(x, y));
SndPlayScreenCoordFx(sound, pt.x, pt2.x, pt.y, pt2.y);
}
void SndPlayVehicleFx(SoundID sound, const Vehicle *v)
{
SndPlayScreenCoordFx(sound,
v->coord.left, v->coord.right,
v->coord.top, v->coord.bottom
);
}
void SndPlayFx(SoundID sound)
{
StartSound(sound, 0.5, UINT8_MAX);
}
INSTANTIATE_BASE_MEDIA_METHODS(BaseMedia<SoundsSet>, SoundsSet)
/** Names corresponding to the sound set's files */
static const char * const _sound_file_names[] = { "samples" };
template <class T, size_t Tnum_files, bool Tsearch_in_tars>
/* static */ const char * const *BaseSet<T, Tnum_files, Tsearch_in_tars>::file_names = _sound_file_names;
template <class Tbase_set>
/* static */ const char *BaseMedia<Tbase_set>::GetExtension()
{
return ".obs"; // OpenTTD Base Sounds
}
template <class Tbase_set>
/* static */ bool BaseMedia<Tbase_set>::DetermineBestSet()
{
if (BaseMedia<Tbase_set>::used_set != nullptr) return true;
const Tbase_set *best = nullptr;
for (const Tbase_set *c = BaseMedia<Tbase_set>::available_sets; c != nullptr; c = c->next) {
/* Skip unusable sets */
if (c->GetNumMissing() != 0) continue;
if (best == nullptr ||
(best->fallback && !c->fallback) ||
best->valid_files < c->valid_files ||
(best->valid_files == c->valid_files &&
(best->shortname == c->shortname && best->version < c->version))) {
best = c;
}
}
BaseMedia<Tbase_set>::used_set = best;
return BaseMedia<Tbase_set>::used_set != nullptr;
}
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