Files @ r14789:ae5ae13ad9ae
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Location: cpp/openttd-patchpack/source/projects/openttd_vs90.vcproj.user

rubidium
(svn r19388) -Fix [FS#3666]: [NoAI] When reloading a savegame, an AI failing to compile could trigger (trying) to read the not yet loaded information of another AI via the AI Debug window and its "open with the most recently used AI" feature
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioUserFile
	ProjectType="Visual C++"
	Version="9.00"
	ShowAllFiles="false"
	>
	<Configurations>
		<Configuration
			Name="Release|Win32"
			>
			<DebugSettings
				WorkingDirectory="..\bin"
			/>
		</Configuration>
		<Configuration
			Name="Debug|Win32"
			>
			<DebugSettings
				WorkingDirectory="..\bin"
			/>
		</Configuration>
		<Configuration
			Name="Release|x64"
			>
			<DebugSettings
				WorkingDirectory="..\bin"
			/>
		</Configuration>
		<Configuration
			Name="Debug|x64"
			>
			<DebugSettings
				WorkingDirectory="..\bin"
			/>
		</Configuration>
	</Configurations>
</VisualStudioUserFile>