Files @ r14789:ae5ae13ad9ae
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Location: cpp/openttd-patchpack/source/projects/version_vs80.vcproj

rubidium
(svn r19388) -Fix [FS#3666]: [NoAI] When reloading a savegame, an AI failing to compile could trigger (trying) to read the not yet loaded information of another AI via the AI Debug window and its "open with the most recently used AI" feature
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="8.00"
	Name="version"
	ProjectGUID="{1A2B3C5E-1C23-41A5-9C9B-ACBA2AA75FEC}"
	RootNamespace="version"
	>
	<Platforms>
		<Platform
			Name="Win32"
		/>
	</Platforms>
	<ToolFiles>
	</ToolFiles>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory="$(SolutionDir)$(ConfigurationName)"
			IntermediateDirectory="$(ConfigurationName)"
			ConfigurationType="10"
			CharacterSet="2"
			>
			<Tool
				Name="VCPreBuildEventTool"
				Description="Determining version number"
				CommandLine="cscript &quot;$(InputDir)/determineversion.vbs&quot;"
			/>
			<Tool
				Name="VCPostBuildEventTool"
			/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<File
			RelativePath="..\src\os\windows\ottdres.rc.in"
			>
		</File>
		<File
			RelativePath="..\src\rev.cpp.in"
			>
		</File>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>