Files @ r7596:afd285ff90bb
Branch filter:

Location: cpp/openttd-patchpack/source/src/helpers.cpp

miham
(svn r11123) -Update: WebTranslator2 update to 2007-09-17 12:45:29
afrikaans - 47 fixed, 52 changed by TrueTenacity (99)
brazilian_portuguese - 23 changed by fukumori (23)
bulgarian - 14 fixed by thetitan (14)
catalan - 3 changed by arnaullv (3)
croatian - 6 fixed, 12 changed by knovak (15), tperic (3)
danish - 20 fixed by ThomasA (20)
finnish - 20 fixed by habazi (20)
german - 10 fixed by Timwi (10)
hungarian - 1 fixed by miham (1)
italian - 1 fixed by lorenzodv (1)
japanese - 6 fixed by ickoonite (6)
norwegian_nynorsk - 6 fixed by pollux (6)
piglatin - 20 fixed by adammw (20)
russian - 20 fixed by Smoky555 (20)
slovak - 1 fixed by lengyel (1)
slovenian - 7 fixed by Necrolyte (7)
spanish - 1 changed by Cabu (1)
traditional_chinese - 21 fixed by xbddc (21)
/* $Id$ */

/** @file helpers.cpp */

#include "stdafx.h"

#include "openttd.h"
#include "engine.h"

#include <new>
#include "misc/blob.hpp"

/* Engine list manipulators - current implementation is only C wrapper around CBlobT<EngineID> (see yapf/blob.hpp) */

/* we cannot expose CBlobT directly to C so we must cast EngineList* to CBlobT<EngineID>* always when we are called from C */
#define B (*(CBlobT<EngineID>*)el)

/** Create Engine List (and initialize it to empty)
 * @param el list to be created
 */
void EngList_Create(EngineList *el)
{
	/* call CBlobT constructor explicitly */
	new (&B) CBlobT<EngineID>();
}

/** Destroy Engine List (and free its contents)
 * @param el list to be destroyed
 */
void EngList_Destroy(EngineList *el)
{
	/* call CBlobT destructor explicitly */
	B.~CBlobT<EngineID>();
}

/** Return number of items stored in the Engine List
 * @param el list for count inquiry
 * @return the desired count
 */
uint EngList_Count(const EngineList *el)
{
	return B.Size();
}

/** Add new item at the end of Engine List
 * @param el list o which to add an engine
 * @param eid engine to add to the list
 */
void EngList_Add(EngineList *el, EngineID eid)
{
	B.Append(eid);
}

/** Return pointer to the items array held by Engine List
 * @param el list from which the array pointer has to be returned
 * @return the pointer required
 */
EngineID* EngList_Items(EngineList *el)
{
	return B.Data();
}

/** Clear the Engine List (by invalidating all its items == reseting item count to zero)
 * @param el list to be cleared
 */
void EngList_RemoveAll(EngineList *el)
{
	B.Clear();
}

/** Sort all items using qsort() and given 'CompareItems' function
 * @param el list to be sorted
 * @param compare function for evaluation of the quicksort
 */
void EngList_Sort(EngineList *el, EngList_SortTypeFunction compare)
{
	qsort(B.Data(), B.Size(), sizeof(**el), compare);
}

/** Sort selected range of items (on indices @ <begin, begin+num_items-1>)
 * @param el list to be sorted
 * @param compare function for evaluation of the quicksort
 * @param begin start of sorting
 * @param num_items count of items to be sorted
 */
void EngList_SortPartial(EngineList *el, EngList_SortTypeFunction compare, uint begin, uint num_items)
{
	assert(begin <= (uint)B.Size());
	assert(begin + num_items <= (uint)B.Size());
	qsort(B.Data() + begin, num_items, sizeof(**el), compare);
}

#undef B