Files @ r7596:afd285ff90bb
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Location: cpp/openttd-patchpack/source/src/sprite.h

miham
(svn r11123) -Update: WebTranslator2 update to 2007-09-17 12:45:29
afrikaans - 47 fixed, 52 changed by TrueTenacity (99)
brazilian_portuguese - 23 changed by fukumori (23)
bulgarian - 14 fixed by thetitan (14)
catalan - 3 changed by arnaullv (3)
croatian - 6 fixed, 12 changed by knovak (15), tperic (3)
danish - 20 fixed by ThomasA (20)
finnish - 20 fixed by habazi (20)
german - 10 fixed by Timwi (10)
hungarian - 1 fixed by miham (1)
italian - 1 fixed by lorenzodv (1)
japanese - 6 fixed by ickoonite (6)
norwegian_nynorsk - 6 fixed by pollux (6)
piglatin - 20 fixed by adammw (20)
russian - 20 fixed by Smoky555 (20)
slovak - 1 fixed by lengyel (1)
slovenian - 7 fixed by Necrolyte (7)
spanish - 1 changed by Cabu (1)
traditional_chinese - 21 fixed by xbddc (21)
/* $Id$ */

/** @file sprite.h */

#ifndef SPRITE_H
#define SPRITE_H


/* The following describes bunch of sprites to be drawn together in a single 3D
 * bounding box. Used especially for various multi-sprite buildings (like
 * depots or stations): */

struct DrawTileSeqStruct {
	int8 delta_x; // 0x80 is sequence terminator
	int8 delta_y;
	int8 delta_z;
	byte size_x;
	byte size_y;
	byte size_z;
	SpriteID image;
	SpriteID pal;
};

struct DrawTileSprites {
	SpriteID ground_sprite;
	SpriteID ground_pal;
	const DrawTileSeqStruct *seq;
};

/**
 * This structure is the same for both Industries and Houses.
 * Buildings here reference a general type of construction
 */
struct DrawBuildingsTileStruct {
	PalSpriteID ground;
	PalSpriteID building;
	byte subtile_x:4;
	byte subtile_y:4;
	byte width:4;
	byte height:4;
	byte dz;
	byte draw_proc;  /* this allows to specify a special drawing procedure.*/
};

/** Iterate through all DrawTileSeqStructs in DrawTileSprites. */
#define foreach_draw_tile_seq(idx, list) for (idx = list; ((byte) idx->delta_x) != 0x80; idx++)


#endif /* SPRITE_H */