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Location: cpp/openttd-patchpack/source/src/crashlog.h
r27897:b42afe3ced70
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Update: Translations from eints
swedish: 2 changes by optiedev
vietnamese: 11 changes by KhoiCanDev
romanian: 5 changes by bnegrut
danish: 2 changes by bscargo
dutch: 2 changes by Afoklala
portuguese: 2 changes by azulcosta
polish: 15 changes by pAter-exe
swedish: 2 changes by optiedev
vietnamese: 11 changes by KhoiCanDev
romanian: 5 changes by bnegrut
danish: 2 changes by bscargo
dutch: 2 changes by Afoklala
portuguese: 2 changes by azulcosta
polish: 15 changes by pAter-exe
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file crashlog.h Functions to be called to log a crash */
#ifndef CRASHLOG_H
#define CRASHLOG_H
/**
* Helper class for creating crash logs.
*/
class CrashLog {
private:
/** Error message coming from #FatalError(format, ...). */
static std::string message;
protected:
/**
* Writes OS' version to the buffer.
* @param output_iterator Iterator to write the output to.
*/
virtual void LogOSVersion(std::back_insert_iterator<std::string> &output_iterator) const = 0;
/**
* Writes compiler (and its version, if available) to the buffer.
* @param output_iterator Iterator to write the output to.
*/
virtual void LogCompiler(std::back_insert_iterator<std::string> &output_iterator) const;
/**
* Writes actually encountered error to the buffer.
* @param output_iterator Iterator to write the output to.
* @param message Message passed to use for errors.
*/
virtual void LogError(std::back_insert_iterator<std::string> &output_iterator, const std::string_view message) const = 0;
/**
* Writes the stack trace to the buffer, if there is information about it
* available.
* @param output_iterator Iterator to write the output to.
*/
virtual void LogStacktrace(std::back_insert_iterator<std::string> &output_iterator) const = 0;
void LogOpenTTDVersion(std::back_insert_iterator<std::string> &output_iterator) const;
void LogConfiguration(std::back_insert_iterator<std::string> &output_iterator) const;
void LogLibraries(std::back_insert_iterator<std::string> &output_iterator) const;
void LogGamelog(std::back_insert_iterator<std::string> &output_iterator) const;
void LogRecentNews(std::back_insert_iterator<std::string> &output_iterator) const;
std::string CreateFileName(const char *ext, bool with_dir = true) const;
/**
* Execute the func() and return its value. If any exception / signal / crash happens,
* catch it and return false. This function should, in theory, never not return, even
* in the worst conditions.
*
* @param section_name The name of the section to be executed. Printed when a crash happens.
* @param func The function to call.
* @return true iff the function returned true.
*/
virtual bool TryExecute(std::string_view section_name, std::function<bool()> &&func) = 0;
public:
/** Stub destructor to silence some compilers. */
virtual ~CrashLog() = default;
std::string crashlog;
std::string crashlog_filename;
std::string crashdump_filename;
std::string savegame_filename;
std::string screenshot_filename;
void FillCrashLog(std::back_insert_iterator<std::string> &output_iterator) const;
bool WriteCrashLog();
virtual bool WriteCrashDump();
bool WriteSavegame();
bool WriteScreenshot();
void SendSurvey() const;
void MakeCrashLog();
/**
* Initialiser for crash logs; do the appropriate things so crashes are
* handled by our crash handler instead of returning straight to the OS.
* @note must be implemented by all implementers of CrashLog.
*/
static void InitialiseCrashLog();
/**
* Prepare crash log handler for a newly started thread.
* @note must be implemented by all implementers of CrashLog.
*/
static void InitThread();
static void SetErrorMessage(const std::string &message);
static void AfterCrashLogCleanup();
};
#endif /* CRASHLOG_H */
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