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Location: cpp/openttd-patchpack/source/src/object_map.h
r18783:bc122a900899
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(svn r23641) -Update from WebTranslator v3.0:
afrikaans - 98 changes by Maccie123, kdzar
bulgarian - 4 changes by Tvel
catalan - 44 changes by arnau
simplified_chinese - 62 changes by ww9980
traditional_chinese - 46 changes by elleryq, ww9980
croatian - 43 changes by VoyagerOne
danish - 188 changes by majbom, mgarde
dutch - 44 changes by habell
english_US - 32 changes by Rubidium
finnish - 43 changes by jpx_
french - 43 changes by glx
frisian - 16 changes by Fopper
german - 44 changes by NG, planetmaker
greek - 49 changes by kyrm
indonesian - 31 changes by fanioz
korean - 39 changes by junho2813, telk5093
lithuanian - 66 changes by BlinK_, Devastator
malay - 36 changes by Syed
maltese - 20 changes by ercolesptr
norwegian_bokmal - 6 changes by kristoffer_hh
norwegian_nynorsk - 1 changes by Utvik
polish - 68 changes by lion, matma6, nouwak, wojteks86
portuguese - 104 changes by ABCRic
romanian - 148 changes by kneekoo, tonny
russian - 43 changes by Lone_Wolf, MajestiC, akasoft
slovak - 135 changes by teso
spanish - 43 changes by Terkhen
swedish - 38 changes by Zuu, urdh
ukrainian - 28 changes by Madvin
vietnamese - 3 changes by nglekhoi
afrikaans - 98 changes by Maccie123, kdzar
bulgarian - 4 changes by Tvel
catalan - 44 changes by arnau
simplified_chinese - 62 changes by ww9980
traditional_chinese - 46 changes by elleryq, ww9980
croatian - 43 changes by VoyagerOne
danish - 188 changes by majbom, mgarde
dutch - 44 changes by habell
english_US - 32 changes by Rubidium
finnish - 43 changes by jpx_
french - 43 changes by glx
frisian - 16 changes by Fopper
german - 44 changes by NG, planetmaker
greek - 49 changes by kyrm
indonesian - 31 changes by fanioz
korean - 39 changes by junho2813, telk5093
lithuanian - 66 changes by BlinK_, Devastator
malay - 36 changes by Syed
maltese - 20 changes by ercolesptr
norwegian_bokmal - 6 changes by kristoffer_hh
norwegian_nynorsk - 1 changes by Utvik
polish - 68 changes by lion, matma6, nouwak, wojteks86
portuguese - 104 changes by ABCRic
romanian - 148 changes by kneekoo, tonny
russian - 43 changes by Lone_Wolf, MajestiC, akasoft
slovak - 135 changes by teso
spanish - 43 changes by Terkhen
swedish - 38 changes by Zuu, urdh
ukrainian - 28 changes by Madvin
vietnamese - 3 changes by nglekhoi
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file object_map.h Map accessors for object tiles. */
#ifndef OBJECT_MAP_H
#define OBJECT_MAP_H
#include "water_map.h"
#include "object_type.h"
/**
* Gets the ObjectType of the given object tile
* @param t the tile to get the type from.
* @pre IsTileType(t, MP_OBJECT)
* @return the type.
*/
static inline ObjectType GetObjectType(TileIndex t)
{
assert(IsTileType(t, MP_OBJECT));
return (ObjectType)_m[t].m5;
}
/**
* Get the index of which object this tile is attached to.
* @param t the tile
* @pre IsTileType(t, MP_OBJECT)
* @return The ObjectID of the object.
*/
static inline ObjectID GetObjectIndex(TileIndex t)
{
assert(IsTileType(t, MP_OBJECT));
return _m[t].m2;
}
/**
* Does the given tile have a transmitter?
* @param t the tile to inspect.
* @return true if and only if the tile has a transmitter.
*/
static inline bool IsTransmitterTile(TileIndex t)
{
return IsTileType(t, MP_OBJECT) && GetObjectType(t) == OBJECT_TRANSMITTER;
}
/**
* Is this object tile an 'owned land' tile?
* @param t the tile to inspect.
* @pre IsTileType(t, MP_OBJECT)
* @return true if and only if the tile is an 'owned land' tile.
*/
static inline bool IsOwnedLand(TileIndex t)
{
assert(IsTileType(t, MP_OBJECT));
return GetObjectType(t) == OBJECT_OWNED_LAND;
}
/**
* Is the given tile (pre-)owned by someone (the little flags)?
* @param t the tile to inspect.
* @return true if and only if the tile is an 'owned land' tile.
*/
static inline bool IsOwnedLandTile(TileIndex t)
{
return IsTileType(t, MP_OBJECT) && IsOwnedLand(t);
}
/**
* Is this object tile a HQ tile?
* @param t the tile to inspect.
* @pre IsTileType(t, MP_OBJECT)
* @return true if and only if the tile is a HQ tile.
*/
static inline bool IsCompanyHQ(TileIndex t)
{
assert(IsTileType(t, MP_OBJECT));
return _m[t].m5 == OBJECT_HQ;
}
/**
* Is this object tile a statue?
* @param t the tile to inspect.
* @pre IsTileType(t, MP_OBJECT)
* @return true if and only if the tile is a statue.
*/
static inline bool IsStatue(TileIndex t)
{
assert(IsTileType(t, MP_OBJECT));
return GetObjectType(t) == OBJECT_STATUE;
}
/**
* Is the given tile a statue?
* @param t the tile to inspect.
* @return true if and only if the tile is a statue.
*/
static inline bool IsStatueTile(TileIndex t)
{
return IsTileType(t, MP_OBJECT) && IsStatue(t);
}
/**
* Get the random bits of this tile.
* @param t The tile to get the bits for.
* @pre IsTileType(t, MP_OBJECT)
* @return The random bits.
*/
static inline byte GetObjectRandomBits(TileIndex t)
{
assert(IsTileType(t, MP_OBJECT));
return _m[t].m3;
}
/**
* Make an Object tile.
* @note do not use this function directly. Use one of the other Make* functions.
* @param t The tile to make and object tile.
* @param u The object type of the tile.
* @param o The new owner of the tile.
* @param index Index to the object.
* @param wc Water class for this obect.
* @param random Random data to store on the tile
*/
static inline void MakeObject(TileIndex t, ObjectType u, Owner o, ObjectID index, WaterClass wc, byte random)
{
SetTileType(t, MP_OBJECT);
SetTileOwner(t, o);
SetWaterClass(t, wc);
_m[t].m2 = index;
_m[t].m3 = random;
_m[t].m4 = 0;
_m[t].m5 = u;
SB(_m[t].m6, 2, 4, 0);
_me[t].m7 = 0;
}
#endif /* OBJECT_MAP_H */
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