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Location: cpp/openttd-patchpack/source/src/network/core/config.h

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(svn r14300) -Update: WebTranslator2 update to 2008-09-12 17:41:59
brazilian_portuguese - 13 fixed by tucalipe (13)
catalan - 12 fixed by arnaullv (12)
danish - 9 fixed, 7 changed by ThomasA (16)
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/* $Id$ */

/**
 * @file config.h Configuration options of the network stuff. It is used even when compiling without network support.
 */

#ifndef NETWORK_CORE_CONFIG_H
#define NETWORK_CORE_CONFIG_H

/** DNS hostname of the masterserver */
#define NETWORK_MASTER_SERVER_HOST "master.openttd.org"
/** Message sent to the masterserver to 'identify' this client as OpenTTD */
#define NETWORK_MASTER_SERVER_WELCOME_MESSAGE "OpenTTDRegister"

enum {
	NETWORK_MASTER_SERVER_PORT    = 3978, ///< The default port of the master server (UDP)
	NETWORK_DEFAULT_PORT          = 3979, ///< The default port of the game server (TCP & UDP)
	NETWORK_DEFAULT_DEBUGLOG_PORT = 3982, ///< The default port debug-log is sent too (TCP)

	SEND_MTU                      = 1460, ///< Number of bytes we can pack in a single packet

	NETWORK_GAME_INFO_VERSION     =    4, ///< What version of game-info do we use?
	NETWORK_COMPANY_INFO_VERSION  =    5, ///< What version of company info is this?
	NETWORK_MASTER_SERVER_VERSION =    1, ///< What version of master-server-protocol do we use?

	NETWORK_NAME_LENGTH           =   80, ///< The maximum length of the server name and map name, in bytes including '\0'
	NETWORK_COMPANY_NAME_LENGTH   =   31, ///< The maximum length of the company name, in bytes including '\0'
	NETWORK_HOSTNAME_LENGTH       =   80, ///< The maximum length of the host name, in bytes including '\0'
	NETWORK_UNIQUE_ID_LENGTH      =   33, ///< The maximum length of the unique id of the clients, in bytes including '\0'
	NETWORK_REVISION_LENGTH       =   15, ///< The maximum length of the revision, in bytes including '\0'
	NETWORK_PASSWORD_LENGTH       =   33, ///< The maximum length of the password, in bytes including '\0' (must be >= NETWORK_UNIQUE_ID_LENGTH)
	NETWORK_PLAYERS_LENGTH        =  200, ///< The maximum length for the list of players that controls a company, in bytes including '\0'
	NETWORK_CLIENT_NAME_LENGTH    =   25, ///< The maximum length of a player, in bytes including '\0'
	NETWORK_RCONCOMMAND_LENGTH    =  500, ///< The maximum length of a rconsole command, in bytes including '\0'
	NETWORK_CHAT_LENGTH           =  900, ///< The maximum length of a chat message, in bytes including '\0'

	NETWORK_GRF_NAME_LENGTH       =   80, ///< Maximum length of the name of a GRF
	/**
	 * Maximum number of GRFs that can be sent.
	 * This value is related to number of handles (files) OpenTTD can open.
	 * This is currently 64. Two are used for configuration and sound.
	 */
	NETWORK_MAX_GRF_COUNT         =   62,

	NETWORK_NUM_LANGUAGES         =   36, ///< Number of known languages (to the network protocol) + 1 for 'any'.
	/**
	 * The number of landscapes in OpenTTD.
	 * This number must be equal to NUM_LANDSCAPE, but as this number is used
	 * within the network code and that the network code is shared with the
	 * masterserver/updater, it has to be declared in here too. In network.cpp
	 * there is a compile assertion to check that this NUM_LANDSCAPE is equal
	 * to NETWORK_NUM_LANDSCAPES.
	 */
	NETWORK_NUM_LANDSCAPES        =    4,
};

#endif /* NETWORK_CORE_CONFIG_H */