Files @ r25419:c885ebd51ddf
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Location: cpp/openttd-patchpack/source/src/articulated_vehicles.h

Patric Stout
Fix: don't do a network disconnect between two queries

This meant that on opening the Multiplayer window, if you had more
than one server configured, it would one by one cancel all pending
queries and send a new. Result: only the last server was updated.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file articulated_vehicles.h Functions related to articulated vehicles. */

#ifndef ARTICULATED_VEHICLES_H
#define ARTICULATED_VEHICLES_H

#include "vehicle_type.h"
#include "engine_type.h"

uint CountArticulatedParts(EngineID engine_type, bool purchase_window);
CargoArray GetCapacityOfArticulatedParts(EngineID engine);
void AddArticulatedParts(Vehicle *first);
void GetArticulatedRefitMasks(EngineID engine, bool include_initial_cargo_type, CargoTypes *union_mask, CargoTypes *intersection_mask);
CargoTypes GetUnionOfArticulatedRefitMasks(EngineID engine, bool include_initial_cargo_type);
CargoTypes GetIntersectionOfArticulatedRefitMasks(EngineID engine, bool include_initial_cargo_type);
bool IsArticulatedVehicleCarryingDifferentCargoes(const Vehicle *v, CargoID *cargo_type);
bool IsArticulatedVehicleRefittable(EngineID engine);
bool IsArticulatedEngine(EngineID engine_type);
void CheckConsistencyOfArticulatedVehicle(const Vehicle *v);


#endif /* ARTICULATED_VEHICLES_H */