Files @ r25419:c885ebd51ddf
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Location: cpp/openttd-patchpack/source/src/fontcache.h

Patric Stout
Fix: don't do a network disconnect between two queries

This meant that on opening the Multiplayer window, if you had more
than one server configured, it would one by one cancel all pending
queries and send a new. Result: only the last server was updated.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file fontcache.h Functions to read fonts from files and cache them. */

#ifndef FONTCACHE_H
#define FONTCACHE_H

#include "string_type.h"
#include "spritecache.h"

/** Glyphs are characters from a font. */
typedef uint32 GlyphID;
static const GlyphID SPRITE_GLYPH = 1U << 30;

/** Font cache for basic fonts. */
class FontCache {
private:
	static FontCache *caches[FS_END]; ///< All the font caches.
protected:
	FontCache *parent;                ///< The parent of this font cache.
	const FontSize fs;                ///< The size of the font.
	int height;                       ///< The height of the font.
	int ascender;                     ///< The ascender value of the font.
	int descender;                    ///< The descender value of the font.
	int units_per_em;                 ///< The units per EM value of the font.

	static int GetDefaultFontHeight(FontSize fs);

public:
	FontCache(FontSize fs);
	virtual ~FontCache();

	/**
	 * Get the FontSize of the font.
	 * @return The FontSize.
	 */
	inline FontSize GetSize() const { return this->fs; }

	/**
	 * Get the height of the font.
	 * @return The height of the font.
	 */
	inline int GetHeight() const { return this->height; }

	/**
	 * Get the ascender value of the font.
	 * @return The ascender value of the font.
	 */
	inline int GetAscender() const { return this->ascender; }

	/**
	 * Get the descender value of the font.
	 * @return The descender value of the font.
	 */
	inline int GetDescender() const{ return this->descender; }

	/**
	 * Get the units per EM value of the font.
	 * @return The units per EM value of the font.
	 */
	inline int GetUnitsPerEM() const { return this->units_per_em; }

	/**
	 * Get the nominal font size of the font.
	 * @return The nominal font size.
	 */
	virtual int GetFontSize() const { return this->height; }

	/**
	 * Get the SpriteID mapped to the given key
	 * @param key The key to get the sprite for.
	 * @return The sprite.
	 */
	virtual SpriteID GetUnicodeGlyph(WChar key) = 0;

	/**
	 * Map a SpriteID to the key
	 * @param key The key to map to.
	 * @param sprite The sprite that is being mapped.
	 */
	virtual void SetUnicodeGlyph(WChar key, SpriteID sprite) = 0;

	/** Initialize the glyph map */
	virtual void InitializeUnicodeGlyphMap() = 0;

	/** Clear the font cache. */
	virtual void ClearFontCache() = 0;

	/**
	 * Get the glyph (sprite) of the given key.
	 * @param key The key to look up.
	 * @return The sprite.
	 */
	virtual const Sprite *GetGlyph(GlyphID key) = 0;

	/**
	 * Get the width of the glyph with the given key.
	 * @param key The key to look up.
	 * @return The width.
	 */
	virtual uint GetGlyphWidth(GlyphID key) = 0;

	/**
	 * Do we need to draw a glyph shadow?
	 * @return True if it has to be done, otherwise false.
	 */
	virtual bool GetDrawGlyphShadow() = 0;

	/**
	 * Map a character into a glyph.
	 * @param key The character.
	 * @return The glyph ID used to draw the character.
	 */
	virtual GlyphID MapCharToGlyph(WChar key) = 0;

	/**
	 * Read a font table from the font.
	 * @param tag The of the table to load.
	 * @param length The length of the read data.
	 * @return The loaded table data.
	 */
	virtual const void *GetFontTable(uint32 tag, size_t &length) = 0;

	/**
	 * Get the native OS font handle, if there is one.
	 * @return Opaque OS font handle.
	 */
	virtual const void *GetOSHandle()
	{
		return nullptr;
	}

	/**
	 * Get the name of this font.
	 * @return The name of the font.
	 */
	virtual const char *GetFontName() = 0;

	/**
	 * Get the font cache of a given font size.
	 * @param fs The font size to look up.
	 * @return The font cache.
	 */
	static inline FontCache *Get(FontSize fs)
	{
		assert(fs < FS_END);
		return FontCache::caches[fs];
	}

	/**
	 * Check whether the font cache has a parent.
	 */
	inline bool HasParent()
	{
		return this->parent != nullptr;
	}

	/**
	 * Is this a built-in sprite font?
	 */
	virtual bool IsBuiltInFont() = 0;
};

/** Get the SpriteID mapped to the given font size and key */
static inline SpriteID GetUnicodeGlyph(FontSize size, WChar key)
{
	return FontCache::Get(size)->GetUnicodeGlyph(key);
}

/** Map a SpriteID to the font size and key */
static inline void SetUnicodeGlyph(FontSize size, WChar key, SpriteID sprite)
{
	FontCache::Get(size)->SetUnicodeGlyph(key, sprite);
}

/** Initialize the glyph map */
static inline void InitializeUnicodeGlyphMap()
{
	for (FontSize fs = FS_BEGIN; fs < FS_END; fs++) {
		FontCache::Get(fs)->InitializeUnicodeGlyphMap();
	}
}

static inline void ClearFontCache()
{
	for (FontSize fs = FS_BEGIN; fs < FS_END; fs++) {
		FontCache::Get(fs)->ClearFontCache();
	}
}

/** Get the Sprite for a glyph */
static inline const Sprite *GetGlyph(FontSize size, WChar key)
{
	FontCache *fc = FontCache::Get(size);
	return fc->GetGlyph(fc->MapCharToGlyph(key));
}

/** Get the width of a glyph */
static inline uint GetGlyphWidth(FontSize size, WChar key)
{
	FontCache *fc = FontCache::Get(size);
	return fc->GetGlyphWidth(fc->MapCharToGlyph(key));
}

static inline bool GetDrawGlyphShadow(FontSize size)
{
	return FontCache::Get(size)->GetDrawGlyphShadow();
}

/** Settings for a single freetype font. */
struct FreeTypeSubSetting {
	char font[MAX_PATH]; ///< The name of the font, or path to the font.
	uint size;           ///< The (requested) size of the font.
	bool aa;             ///< Whether to do anti aliasing or not.

	const void *os_handle = nullptr; ///< Optional native OS font info. Only valid during font search.
};

/** Settings for the freetype fonts. */
struct FreeTypeSettings {
	FreeTypeSubSetting small;  ///< The smallest font; mostly used for zoomed out view.
	FreeTypeSubSetting medium; ///< The normal font size.
	FreeTypeSubSetting large;  ///< The largest font; mostly used for newspapers.
	FreeTypeSubSetting mono;   ///< The mono space font used for license/readme viewers.
};

extern FreeTypeSettings _freetype;

void InitFreeType(bool monospace);
void UninitFreeType();
bool HasAntialiasedFonts();

#endif /* FONTCACHE_H */