Files @ r25419:c885ebd51ddf
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Location: cpp/openttd-patchpack/source/src/road_internal.h

Patric Stout
Fix: don't do a network disconnect between two queries

This meant that on opening the Multiplayer window, if you had more
than one server configured, it would one by one cancel all pending
queries and send a new. Result: only the last server was updated.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file road_internal.h Functions used internally by the roads. */

#ifndef ROAD_INTERNAL_H
#define ROAD_INTERNAL_H

#include "tile_cmd.h"
#include "road_type.h"

RoadBits CleanUpRoadBits(const TileIndex tile, RoadBits org_rb);

CommandCost CheckAllowRemoveRoad(TileIndex tile, RoadBits remove, Owner owner, RoadTramType rtt, DoCommandFlag flags, bool town_check = true);

void DrawRoadCatenary(const TileInfo *ti);

#endif /* ROAD_INTERNAL_H */