Files @ r25419:c885ebd51ddf
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Location: cpp/openttd-patchpack/source/src/station_gui.h

Patric Stout
Fix: don't do a network disconnect between two queries

This meant that on opening the Multiplayer window, if you had more
than one server configured, it would one by one cancel all pending
queries and send a new. Result: only the last server was updated.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file station_gui.h Contains enums and function declarations connected with stations GUI */

#ifndef STATION_GUI_H
#define STATION_GUI_H

#include "command_type.h"
#include "tilearea_type.h"
#include "window_type.h"


/** Types of cargo to display for station coverage. */
enum StationCoverageType {
	SCT_PASSENGERS_ONLY,     ///< Draw only passenger class cargoes.
	SCT_NON_PASSENGERS_ONLY, ///< Draw all non-passenger class cargoes.
	SCT_ALL,                 ///< Draw all cargoes.
};

int DrawStationCoverageAreaText(int left, int right, int top, StationCoverageType sct, int rad, bool supplies);
void CheckRedrawStationCoverage(const Window *w);

void ShowSelectStationIfNeeded(const CommandContainer &cmd, TileArea ta);
void ShowSelectWaypointIfNeeded(const CommandContainer &cmd, TileArea ta);

#endif /* STATION_GUI_H */