Files @ r25419:c885ebd51ddf
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Location: cpp/openttd-patchpack/source/src/tunnel_map.h

Patric Stout
Fix: don't do a network disconnect between two queries

This meant that on opening the Multiplayer window, if you had more
than one server configured, it would one by one cancel all pending
queries and send a new. Result: only the last server was updated.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file tunnel_map.h Map accessors for tunnels. */

#ifndef TUNNEL_MAP_H
#define TUNNEL_MAP_H

#include "rail_map.h"
#include "road_map.h"


/**
 * Is this a tunnel (entrance)?
 * @param t the tile that might be a tunnel
 * @pre IsTileType(t, MP_TUNNELBRIDGE)
 * @return true if and only if this tile is a tunnel (entrance)
 */
static inline bool IsTunnel(TileIndex t)
{
	assert(IsTileType(t, MP_TUNNELBRIDGE));
	return !HasBit(_m[t].m5, 7);
}

/**
 * Is this a tunnel (entrance)?
 * @param t the tile that might be a tunnel
 * @return true if and only if this tile is a tunnel (entrance)
 */
static inline bool IsTunnelTile(TileIndex t)
{
	return IsTileType(t, MP_TUNNELBRIDGE) && IsTunnel(t);
}

TileIndex GetOtherTunnelEnd(TileIndex);
bool IsTunnelInWay(TileIndex, int z);
bool IsTunnelInWayDir(TileIndex tile, int z, DiagDirection dir);

/**
 * Makes a road tunnel entrance
 * @param t the entrance of the tunnel
 * @param o the owner of the entrance
 * @param d the direction facing out of the tunnel
 * @param r the road type used in the tunnel
 */
static inline void MakeRoadTunnel(TileIndex t, Owner o, DiagDirection d, RoadType road_rt, RoadType tram_rt)
{
	SetTileType(t, MP_TUNNELBRIDGE);
	SetTileOwner(t, o);
	_m[t].m2 = 0;
	_m[t].m3 = 0;
	_m[t].m4 = 0;
	_m[t].m5 = TRANSPORT_ROAD << 2 | d;
	SB(_me[t].m6, 2, 4, 0);
	_me[t].m7 = 0;
	_me[t].m8 = 0;
	SetRoadOwner(t, RTT_ROAD, o);
	if (o != OWNER_TOWN) SetRoadOwner(t, RTT_TRAM, o);
	SetRoadTypes(t, road_rt, tram_rt);
}

/**
 * Makes a rail tunnel entrance
 * @param t the entrance of the tunnel
 * @param o the owner of the entrance
 * @param d the direction facing out of the tunnel
 * @param r the rail type used in the tunnel
 */
static inline void MakeRailTunnel(TileIndex t, Owner o, DiagDirection d, RailType r)
{
	SetTileType(t, MP_TUNNELBRIDGE);
	SetTileOwner(t, o);
	_m[t].m2 = 0;
	_m[t].m3 = 0;
	_m[t].m4 = 0;
	_m[t].m5 = TRANSPORT_RAIL << 2 | d;
	SB(_me[t].m6, 2, 4, 0);
	_me[t].m7 = 0;
	_me[t].m8 = 0;
	SetRailType(t, r);
	SetRoadTypes(t, INVALID_ROADTYPE, INVALID_ROADTYPE);
}

#endif /* TUNNEL_MAP_H */