Files @ r25754:d19207ab5c69
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Location: cpp/openttd-patchpack/source/src/error.h

Patric Stout
Cleanup: remove SLE_NULL and friends

We no longer need them. If you want to remove a field .. just
remove it! Because of the headers in the savegame, on loading,
it will do the right thing and skip the field.

Do remember to bump the savegame version, as otherwise older
clients can still load the game, but will reset the field you
have removed .. that might be unintentially.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file error.h Functions related to errors. */

#ifndef ERROR_H
#define ERROR_H

#include "strings_type.h"
#include "company_type.h"
#include "core/geometry_type.hpp"
#include "guitimer_func.h"

struct GRFFile;

/** Message severity/type */
enum WarningLevel {
	WL_INFO,     ///< Used for DoCommand-like (and some non-fatal AI GUI) errors/information
	WL_WARNING,  ///< Other information
	WL_ERROR,    ///< Errors (eg. saving/loading failed)
	WL_CRITICAL, ///< Critical errors, the MessageBox is shown in all cases
};

/** The data of the error message. */
class ErrorMessageData {
protected:
	GUITimer display_timer;         ///< Timer before closing the message.
	uint64 decode_params[20];       ///< Parameters of the message strings.
	const char *strings[20];        ///< Copies of raw strings that were used.
	const GRFFile *textref_stack_grffile; ///< NewGRF that filled the #TextRefStack for the error message.
	uint textref_stack_size;        ///< Number of uint32 values to put on the #TextRefStack for the error message.
	uint32 textref_stack[16];       ///< Values to put on the #TextRefStack for the error message.
	StringID summary_msg;           ///< General error message showed in first line. Must be valid.
	StringID detailed_msg;          ///< Detailed error message showed in second line. Can be #INVALID_STRING_ID.
	Point position;                 ///< Position of the error message window.
	CompanyID face;                 ///< Company belonging to the face being shown. #INVALID_COMPANY if no face present.

public:
	ErrorMessageData(const ErrorMessageData &data);
	~ErrorMessageData();
	ErrorMessageData(StringID summary_msg, StringID detailed_msg, uint duration = 0, int x = 0, int y = 0, const GRFFile *textref_stack_grffile = nullptr, uint textref_stack_size = 0, const uint32 *textref_stack = nullptr);

	/* Remove the copy assignment, as the default implementation will not do the right thing. */
	ErrorMessageData &operator=(ErrorMessageData &rhs) = delete;

	/** Check whether error window shall display a company manager face */
	bool HasFace() const { return face != INVALID_COMPANY; }

	void SetDParam(uint n, uint64 v);
	void SetDParamStr(uint n, const char *str);
	void SetDParamStr(uint n, const std::string &str);

	void CopyOutDParams();
};

void ScheduleErrorMessage(const ErrorMessageData &data);

void ShowErrorMessage(StringID summary_msg, StringID detailed_msg, WarningLevel wl, int x = 0, int y = 0, const GRFFile *textref_stack_grffile = nullptr, uint textref_stack_size = 0, const uint32 *textref_stack = nullptr);
bool HideActiveErrorMessage();

void ClearErrorMessages();
void ShowFirstError();
void UnshowCriticalError();

#endif /* ERROR_H */