Files @ r25754:d19207ab5c69
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Location: cpp/openttd-patchpack/source/src/game/game_scanner.hpp

Patric Stout
Cleanup: remove SLE_NULL and friends

We no longer need them. If you want to remove a field .. just
remove it! Because of the headers in the savegame, on loading,
it will do the right thing and skip the field.

Do remember to bump the savegame version, as otherwise older
clients can still load the game, but will reset the field you
have removed .. that might be unintentially.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file game_scanner.hpp declarations of the class for Game scanner */

#ifndef GAME_SCANNER_HPP
#define GAME_SCANNER_HPP

#include "../script/script_scanner.hpp"

class GameScannerInfo : public ScriptScanner {
public:
	void Initialize() override;

	/**
	 * Check if we have a game by name and version available in our list.
	 * @param nameParam The name of the game script.
	 * @param versionParam The version of the game script, or -1 if you want the latest.
	 * @param force_exact_match Only match name+version, never latest.
	 * @return nullptr if no match found, otherwise the game script that matched.
	 */
	class GameInfo *FindInfo(const char *nameParam, int versionParam, bool force_exact_match);

protected:
	void GetScriptName(ScriptInfo *info, char *name, const char *last) override;
	const char *GetFileName() const override { return PATHSEP "info.nut"; }
	Subdirectory GetDirectory() const override { return GAME_DIR; }
	const char *GetScannerName() const override { return "Game Scripts"; }
	void RegisterAPI(class Squirrel *engine) override;
};


class GameScannerLibrary : public ScriptScanner {
public:
	void Initialize() override;

	/**
	 * Find a library in the pool.
	 * @param library The library name to find.
	 * @param version The version the library should have.
	 * @return The library if found, nullptr otherwise.
	 */
	class GameLibrary *FindLibrary(const char *library, int version);

protected:
	void GetScriptName(ScriptInfo *info, char *name, const char *last) override;
	const char *GetFileName() const override { return PATHSEP "library.nut"; }
	Subdirectory GetDirectory() const override { return GAME_LIBRARY_DIR; }
	const char *GetScannerName() const override { return "GS Libraries"; }
	void RegisterAPI(class Squirrel *engine) override;
};

#endif /* GAME_SCANNER_HPP */