Files @ r25754:d19207ab5c69
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Location: cpp/openttd-patchpack/source/src/lang/CMakeLists.txt

Patric Stout
Cleanup: remove SLE_NULL and friends

We no longer need them. If you want to remove a field .. just
remove it! Because of the headers in the savegame, on loading,
it will do the right thing and skip the field.

Do remember to bump the savegame version, as otherwise older
clients can still load the game, but will reset the field you
have removed .. that might be unintentially.
set(MASTER_LANG_FILE
        ${CMAKE_CURRENT_SOURCE_DIR}/english.txt
)

set(LANG_SOURCE_FILES
        ${MASTER_LANG_FILE}
        ${CMAKE_CURRENT_SOURCE_DIR}/afrikaans.txt
        ${CMAKE_CURRENT_SOURCE_DIR}/arabic_egypt.txt
        ${CMAKE_CURRENT_SOURCE_DIR}/basque.txt
        ${CMAKE_CURRENT_SOURCE_DIR}/belarusian.txt
        ${CMAKE_CURRENT_SOURCE_DIR}/brazilian_portuguese.txt
        ${CMAKE_CURRENT_SOURCE_DIR}/bulgarian.txt
        ${CMAKE_CURRENT_SOURCE_DIR}/catalan.txt
        ${CMAKE_CURRENT_SOURCE_DIR}/chuvash.txt
        ${CMAKE_CURRENT_SOURCE_DIR}/croatian.txt
        ${CMAKE_CURRENT_SOURCE_DIR}/czech.txt
        ${CMAKE_CURRENT_SOURCE_DIR}/danish.txt
        ${CMAKE_CURRENT_SOURCE_DIR}/dutch.txt
        ${CMAKE_CURRENT_SOURCE_DIR}/english_AU.txt
        ${CMAKE_CURRENT_SOURCE_DIR}/english_US.txt
        ${CMAKE_CURRENT_SOURCE_DIR}/esperanto.txt
        ${CMAKE_CURRENT_SOURCE_DIR}/estonian.txt
        ${CMAKE_CURRENT_SOURCE_DIR}/faroese.txt
        ${CMAKE_CURRENT_SOURCE_DIR}/finnish.txt
        ${CMAKE_CURRENT_SOURCE_DIR}/french.txt
        ${CMAKE_CURRENT_SOURCE_DIR}/frisian.txt
        ${CMAKE_CURRENT_SOURCE_DIR}/gaelic.txt
        ${CMAKE_CURRENT_SOURCE_DIR}/galician.txt
        ${CMAKE_CURRENT_SOURCE_DIR}/german.txt
        ${CMAKE_CURRENT_SOURCE_DIR}/greek.txt
        ${CMAKE_CURRENT_SOURCE_DIR}/hebrew.txt
        ${CMAKE_CURRENT_SOURCE_DIR}/hindi.txt
        ${CMAKE_CURRENT_SOURCE_DIR}/hungarian.txt
        ${CMAKE_CURRENT_SOURCE_DIR}/icelandic.txt
        ${CMAKE_CURRENT_SOURCE_DIR}/ido.txt
        ${CMAKE_CURRENT_SOURCE_DIR}/indonesian.txt
        ${CMAKE_CURRENT_SOURCE_DIR}/irish.txt
        ${CMAKE_CURRENT_SOURCE_DIR}/italian.txt
        ${CMAKE_CURRENT_SOURCE_DIR}/japanese.txt
        ${CMAKE_CURRENT_SOURCE_DIR}/korean.txt
        ${CMAKE_CURRENT_SOURCE_DIR}/latin.txt
        ${CMAKE_CURRENT_SOURCE_DIR}/latvian.txt
        ${CMAKE_CURRENT_SOURCE_DIR}/lithuanian.txt
        ${CMAKE_CURRENT_SOURCE_DIR}/luxembourgish.txt
        ${CMAKE_CURRENT_SOURCE_DIR}/macedonian.txt
        ${CMAKE_CURRENT_SOURCE_DIR}/malay.txt
        ${CMAKE_CURRENT_SOURCE_DIR}/maltese.txt
        ${CMAKE_CURRENT_SOURCE_DIR}/marathi.txt
        ${CMAKE_CURRENT_SOURCE_DIR}/norwegian_bokmal.txt
        ${CMAKE_CURRENT_SOURCE_DIR}/norwegian_nynorsk.txt
        ${CMAKE_CURRENT_SOURCE_DIR}/persian.txt
        ${CMAKE_CURRENT_SOURCE_DIR}/polish.txt
        ${CMAKE_CURRENT_SOURCE_DIR}/portuguese.txt
        ${CMAKE_CURRENT_SOURCE_DIR}/romanian.txt
        ${CMAKE_CURRENT_SOURCE_DIR}/russian.txt
        ${CMAKE_CURRENT_SOURCE_DIR}/serbian.txt
        ${CMAKE_CURRENT_SOURCE_DIR}/simplified_chinese.txt
        ${CMAKE_CURRENT_SOURCE_DIR}/slovak.txt
        ${CMAKE_CURRENT_SOURCE_DIR}/slovenian.txt
        ${CMAKE_CURRENT_SOURCE_DIR}/spanish.txt
        ${CMAKE_CURRENT_SOURCE_DIR}/spanish_MX.txt
        ${CMAKE_CURRENT_SOURCE_DIR}/swedish.txt
        ${CMAKE_CURRENT_SOURCE_DIR}/tamil.txt
        ${CMAKE_CURRENT_SOURCE_DIR}/thai.txt
        ${CMAKE_CURRENT_SOURCE_DIR}/traditional_chinese.txt
        ${CMAKE_CURRENT_SOURCE_DIR}/turkish.txt
        ${CMAKE_CURRENT_SOURCE_DIR}/urdu.txt
        ${CMAKE_CURRENT_SOURCE_DIR}/ukrainian.txt
        ${CMAKE_CURRENT_SOURCE_DIR}/vietnamese.txt
        ${CMAKE_CURRENT_SOURCE_DIR}/welsh.txt
)

set(LANG_BINARY_DIR ${CMAKE_BINARY_DIR}/lang)

if (HOST_BINARY_DIR)
    include(${HOST_BINARY_DIR}/strgen.cmake)
endif()

# Walk over all the (finished) language files, and generate a command to compile them
foreach(LANG_SOURCE_FILE IN LISTS LANG_SOURCE_FILES)
    get_filename_component(LANG_SOURCE_FILE_NAME_WE ${LANG_SOURCE_FILE} NAME_WE)

    set(LANG_BINARY_FILE ${LANG_BINARY_DIR}/${LANG_SOURCE_FILE_NAME_WE}.lng)

    add_custom_command(OUTPUT ${LANG_BINARY_FILE}
            COMMAND ${CMAKE_COMMAND} -E make_directory ${LANG_BINARY_DIR}
            COMMAND strgen
                    -s ${CMAKE_CURRENT_SOURCE_DIR}
                    -d ${LANG_BINARY_DIR}
                    ${LANG_SOURCE_FILE}
            DEPENDS strgen ${MASTER_LANG_FILE}
            MAIN_DEPENDENCY ${LANG_SOURCE_FILE}
            WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
            COMMENT "Compiling language ${LANG_SOURCE_FILE_NAME_WE}"
    )

    list(APPEND LANG_BINARY_FILES ${LANG_BINARY_FILE})
endforeach()

# Create a new target which compiles all language files
add_custom_target(language_files
        DEPENDS
        ${LANG_BINARY_FILES}
)
set_target_properties(language_files
        PROPERTIES LANG_SOURCE_FILES "${LANG_SOURCE_FILES}"
)


set(GENERATED_BINARY_DIR ${CMAKE_BINARY_DIR}/generated)
set(TABLE_BINARY_DIR ${GENERATED_BINARY_DIR}/table)

# Generate a command and target to create the strings table
add_custom_command_timestamp(OUTPUT ${TABLE_BINARY_DIR}/strings.h
        COMMAND ${CMAKE_COMMAND} -E make_directory ${TABLE_BINARY_DIR}
        COMMAND strgen
                -s ${CMAKE_CURRENT_SOURCE_DIR}
                -d ${TABLE_BINARY_DIR}
        DEPENDS strgen ${MASTER_LANG_FILE}
        WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}
        COMMENT "Generating table/strings.h"
)
add_custom_target_timestamp(table_strings
        DEPENDS
        ${TABLE_BINARY_DIR}/strings.h
)

add_library(languages
        INTERFACE
)
target_include_directories(languages
        INTERFACE
        ${GENERATED_BINARY_DIR}
)
add_dependencies(languages
        language_files
        table_strings
)
add_library(openttd::languages ALIAS languages)