Files @ r25754:d19207ab5c69
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Location: cpp/openttd-patchpack/source/src/random_access_file_type.h

Patric Stout
Cleanup: remove SLE_NULL and friends

We no longer need them. If you want to remove a field .. just
remove it! Because of the headers in the savegame, on loading,
it will do the right thing and skip the field.

Do remember to bump the savegame version, as otherwise older
clients can still load the game, but will reset the field you
have removed .. that might be unintentially.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

 /** @file random_access_file_type.h Class related to random access to files. */

#ifndef RANDOM_ACCESS_FILE_TYPE_H
#define RANDOM_ACCESS_FILE_TYPE_H

#include "fileio_type.h"
#include <string>

/**
 * A file from which bytes, words and double words are read in (potentially) a random order.
 *
 * This is mostly intended to be used for things that can be read from GRFs when needed, so
 * the graphics but also the sounds. This also ties into the spritecache as it uses these
 * files to load the sprites from when needed.
 */
class RandomAccessFile {
	/** The number of bytes to allocate for the buffer. */
	static constexpr int BUFFER_SIZE = 512;

	std::string filename;            ///< Full name of the file; relative path to subdir plus the extension of the file.
	std::string simplified_filename; ///< Simplified lowecase name of the file; only the name, no path or extension.

	FILE *file_handle;               ///< File handle of the open file.
	size_t pos;                      ///< Position in the file of the end of the read buffer.

	byte *buffer;                    ///< Current position within the local buffer.
	byte *buffer_end;                ///< Last valid byte of buffer.
	byte buffer_start[BUFFER_SIZE];  ///< Local buffer when read from file.

public:
	RandomAccessFile(const std::string &filename, Subdirectory subdir);
	RandomAccessFile(const RandomAccessFile&) = delete;
	void operator=(const RandomAccessFile&) = delete;

	virtual ~RandomAccessFile();

	const std::string &GetFilename() const;
	const std::string &GetSimplifiedFilename() const;

	size_t GetPos() const;
	void SeekTo(size_t pos, int mode);

	byte ReadByte();
	uint16 ReadWord();
	uint32 ReadDword();

	void ReadBlock(void *ptr, size_t size);
	void SkipBytes(int n);
};

#endif /* RANDOM_ACCESS_FILE_TYPE_H */