Files @ r25754:d19207ab5c69
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Location: cpp/openttd-patchpack/source/src/saveload/cheat_sl.cpp

Patric Stout
Cleanup: remove SLE_NULL and friends

We no longer need them. If you want to remove a field .. just
remove it! Because of the headers in the savegame, on loading,
it will do the right thing and skip the field.

Do remember to bump the savegame version, as otherwise older
clients can still load the game, but will reset the field you
have removed .. that might be unintentially.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file cheat_sl.cpp Code handling saving and loading of cheats */

#include "../stdafx.h"

#include "saveload.h"
#include "compat/cheat_sl_compat.h"

#include "../cheat_type.h"

#include "../safeguards.h"

static const SaveLoad _cheats_desc[] = {
	SLE_VAR(Cheats, magic_bulldozer.been_used, SLE_BOOL),
	SLE_VAR(Cheats, magic_bulldozer.value, SLE_BOOL),
	SLE_VAR(Cheats, switch_company.been_used, SLE_BOOL),
	SLE_VAR(Cheats, switch_company.value, SLE_BOOL),
	SLE_VAR(Cheats, money.been_used, SLE_BOOL),
	SLE_VAR(Cheats, money.value, SLE_BOOL),
	SLE_VAR(Cheats, crossing_tunnels.been_used, SLE_BOOL),
	SLE_VAR(Cheats, crossing_tunnels.value, SLE_BOOL),
	SLE_VAR(Cheats, no_jetcrash.been_used, SLE_BOOL),
	SLE_VAR(Cheats, no_jetcrash.value, SLE_BOOL),
	SLE_VAR(Cheats, change_date.been_used, SLE_BOOL),
	SLE_VAR(Cheats, change_date.value, SLE_BOOL),
	SLE_VAR(Cheats, setup_prod.been_used, SLE_BOOL),
	SLE_VAR(Cheats, setup_prod.value, SLE_BOOL),
	SLE_VAR(Cheats, edit_max_hl.been_used, SLE_BOOL),
	SLE_VAR(Cheats, edit_max_hl.value, SLE_BOOL),
};

/**
 * Save the cheat values.
 */
static void Save_CHTS()
{
	SlTableHeader(_cheats_desc);

	SlSetArrayIndex(0);
	SlObject(&_cheats, _cheats_desc);
}

/**
 * Load the cheat values.
 */
static void Load_CHTS()
{
	std::vector<SaveLoad> slt = SlCompatTableHeader(_cheats_desc, _cheats_sl_compat);

	if (IsSavegameVersionBefore(SLV_TABLE_CHUNKS)) {
		size_t count = SlGetFieldLength();
		std::vector<SaveLoad> oslt;

		/* Cheats were added over the years without a savegame bump. They are
		 * stored as 2 SLE_BOOLs per entry. "count" indicates how many SLE_BOOLs
		 * are stored for this savegame. So read only "count" SLE_BOOLs (and in
		 * result "count / 2" cheats). */
		for (auto &sld : slt) {
			count--;
			oslt.push_back(sld);

			if (count == 0) break;
		}
		slt = oslt;
	}

	if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() == -1) return;
	SlObject(&_cheats, slt);
	if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() != -1) SlErrorCorrupt("Too many CHTS entries");
}

static const ChunkHandler cheat_chunk_handlers[] = {
	{ 'CHTS', Save_CHTS, Load_CHTS, nullptr, nullptr, CH_TABLE },
};

extern const ChunkHandlerTable _cheat_chunk_handlers(cheat_chunk_handlers);