Files @ r25754:d19207ab5c69
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Location: cpp/openttd-patchpack/source/src/textbuf_gui.h

Patric Stout
Cleanup: remove SLE_NULL and friends

We no longer need them. If you want to remove a field .. just
remove it! Because of the headers in the savegame, on loading,
it will do the right thing and skip the field.

Do remember to bump the savegame version, as otherwise older
clients can still load the game, but will reset the field you
have removed .. that might be unintentially.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file textbuf_gui.h Stuff related to the text buffer GUI. */

#ifndef TEXTBUF_GUI_H
#define TEXTBUF_GUI_H

#include "window_type.h"
#include "string_type.h"
#include "strings_type.h"

/** Flags used in ShowQueryString() call */
enum QueryStringFlags {
	QSF_NONE             =    0,
	QSF_ACCEPT_UNCHANGED = 0x01, ///< return success even when the text didn't change
	QSF_ENABLE_DEFAULT   = 0x02, ///< enable the 'Default' button ("\0" is returned)
	QSF_LEN_IN_CHARS     = 0x04, ///< the length of the string is counted in characters
	QSF_PASSWORD         = 0x08, ///< password entry box, show warning about password security
};

DECLARE_ENUM_AS_BIT_SET(QueryStringFlags)

/** Callback procedure for the ShowQuery method. */
typedef void QueryCallbackProc(Window*, bool);

void ShowQueryString(StringID str, StringID caption, uint max_len, Window *parent, CharSetFilter afilter, QueryStringFlags flags);
void ShowQuery(StringID caption, StringID message, Window *w, QueryCallbackProc *callback);

/** The number of 'characters' on the on-screen keyboard. */
static const uint OSK_KEYBOARD_ENTRIES = 50;

/**
 * The number of characters has to be OSK_KEYBOARD_ENTRIES. However, these
 * have to be UTF-8 encoded, which means up to 4 bytes per character.
 */
extern std::string _keyboard_opt[2];

#endif /* TEXTBUF_GUI_H */