Files @ r9036:e33a0264e0c3
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Location: cpp/openttd-patchpack/source/src/engine_type.h

rubidium
(svn r12855) -Codechange: do not use autoptr's for testing whether certain objects can be build, but check it directly in the pool so we do not have to call destructors in the testing phase. Stations still use the autoptr though.
/* $Id$ */

/** @file engine_type.h Types related to engines. */

#ifndef ENGINE_TYPE_H
#define ENGINE_TYPE_H

#include "rail_type.h"
#include "cargo_type.h"
#include "vehicle_type.h"
#include "gfx_type.h"
#include "date_type.h"
#include "sound_type.h"
#include "player_type.h"
#include "strings_type.h"

typedef uint16 EngineID;
typedef uint16 EngineRenewID;
typedef EngineID *EngineList; ///< engine list type placeholder acceptable for C code (see helpers.cpp)

enum RailVehicleTypes {
	RAILVEH_SINGLEHEAD,  ///< indicates a "standalone" locomotive
	RAILVEH_MULTIHEAD,   ///< indicates a combination of two locomotives
	RAILVEH_WAGON,       ///< simple wagon, not motorized
};

enum EngineClass {
	EC_STEAM,
	EC_DIESEL,
	EC_ELECTRIC,
	EC_MONORAIL,
	EC_MAGLEV,
};

struct RailVehicleInfo {
	byte image_index;
	RailVehicleTypes railveh_type;
	byte base_cost;
	RailTypeByte railtype;
	uint16 max_speed;
	uint16 power;
	uint16 weight;
	byte running_cost;
	byte running_cost_class;
	EngineClass engclass;           ///< Class of engine for this vehicle
	byte capacity;
	CargoID cargo_type;
	byte ai_rank;
	byte ai_passenger_only; ///< Bit value to tell AI that this engine is for passenger use only
	uint16 pow_wag_power;
	byte pow_wag_weight;
	byte visual_effect; // NOTE: this is not 100% implemented yet, at the moment it is only used as a 'fallback' value
	                    //       for when the 'powered wagon' callback fails. But it should really also determine what
	                    //       kind of visual effect to generate for a vehicle (default, steam, diesel, electric).
	                    //       Same goes for the callback result, which atm is only used to check if a wagon is powered.
	byte shorten_factor;   ///< length on main map for this type is 8 - shorten_factor
	byte tractive_effort;  ///< Tractive effort coefficient
	byte user_def_data;    ///< Property 0x25: "User-defined bit mask" Used only for (very few) NewGRF vehicles
};

struct ShipVehicleInfo {
	byte image_index;
	byte base_cost;
	uint16 max_speed;
	CargoID cargo_type;
	uint16 capacity;
	byte running_cost;
	SoundFxByte sfx;
	bool refittable;
};

/* AircraftVehicleInfo subtypes, bitmask type.
 * If bit 0 is 0 then it is a helicopter, otherwise it is a plane
 * in which case bit 1 tells us whether it's a big(fast) plane or not */
enum {
	AIR_HELI = 0,
	AIR_CTOL = 1, ///< Conventional Take Off and Landing, i.e. planes
	AIR_FAST = 2
};

struct AircraftVehicleInfo {
	byte image_index;
	byte base_cost;
	byte running_cost;
	byte subtype;
	SoundFxByte sfx;
	byte acceleration;
	uint16 max_speed;
	byte mail_capacity;
	uint16 passenger_capacity;
};

struct RoadVehicleInfo {
	byte image_index;
	byte base_cost;
	byte running_cost;
	byte running_cost_class;
	SoundFxByte sfx;
	byte max_speed;
	byte capacity;
	CargoID cargo_type;
};

/** Information about a vehicle
 *  @see table/engines.h
 */
struct EngineInfo {
	Date base_intro;
	Year lifelength;
	Year base_life;
	byte unk2;         ///< flag for carriage(bit 7) and decay speed(bits0..6)
	byte load_amount;
	byte climates;
	uint32 refit_mask;
	byte refit_cost;
	byte misc_flags;
	byte callbackmask;
	int8 retire_early;  ///< Number of years early to retire vehicle
	StringID string_id; ///< Default name of engine
};

struct Engine {
	char *name;         ///< Custom name of engine
	Date intro_date;
	Date age;
	uint16 reliability;
	uint16 reliability_spd_dec;
	uint16 reliability_start, reliability_max, reliability_final;
	uint16 duration_phase_1, duration_phase_2, duration_phase_3;
	byte lifelength;
	byte flags;
	uint8 preview_player_rank;
	byte preview_wait;
	byte player_avail;
	VehicleType type; ///< type, ie VEH_ROAD, VEH_TRAIN, etc.
};

/**
 * EngineInfo.misc_flags is a bitmask, with the following values
 */
enum {
	EF_RAIL_TILTS = 0, ///< Rail vehicle tilts in curves
	EF_ROAD_TRAM  = 0, ///< Road vehicle is a tram/light rail vehicle
	EF_USES_2CC   = 1, ///< Vehicle uses two company colours
	EF_RAIL_IS_MU = 2, ///< Rail vehicle is a multiple-unit (DMU/EMU)
};

/**
 * Engine.flags is a bitmask, with the following values.
 */
enum {
	ENGINE_AVAILABLE         = 1, ///< This vehicle is available to everyone.
	ENGINE_EXCLUSIVE_PREVIEW = 2, ///< This vehicle is in the exclusive preview stage, either being used or being offered to a player.
	ENGINE_OFFER_WINDOW_OPEN = 4, ///< The exclusive offer window is currently open for a player.
};

enum {
	NUM_VEHICLE_TYPES = 6
};

static const EngineID INVALID_ENGINE = 0xFFFF;

enum {
	NUM_NORMAL_RAIL_ENGINES = 54,
	NUM_MONORAIL_ENGINES    = 30,
	NUM_MAGLEV_ENGINES      = 32,
	NUM_TRAIN_ENGINES       = NUM_NORMAL_RAIL_ENGINES + NUM_MONORAIL_ENGINES + NUM_MAGLEV_ENGINES,
	NUM_ROAD_ENGINES        = 88,
	NUM_SHIP_ENGINES        = 11,
	NUM_AIRCRAFT_ENGINES    = 41,
	TOTAL_NUM_ENGINES       = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES + NUM_AIRCRAFT_ENGINES,
	AIRCRAFT_ENGINES_INDEX  = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES + NUM_SHIP_ENGINES,
	SHIP_ENGINES_INDEX      = NUM_TRAIN_ENGINES + NUM_ROAD_ENGINES,
	ROAD_ENGINES_INDEX      = NUM_TRAIN_ENGINES,
};

#endif /* ENGINE_TYPE_H */