Files @ r9036:e33a0264e0c3
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Location: cpp/openttd-patchpack/source/src/strings_type.h

rubidium
(svn r12855) -Codechange: do not use autoptr's for testing whether certain objects can be build, but check it directly in the pool so we do not have to call destructors in the testing phase. Stations still use the autoptr though.
/* $Id$ */

/** @file strings_type.h Types related to strings. */

#ifndef STRINGS_TYPE_H
#define STRINGS_TYPE_H

typedef uint16 StringID;
static const StringID INVALID_STRING_ID = 0xFFFF;

enum {
	MAX_LANG = 64,
};

/** Information about a language */
struct Language {
	char *name; ///< The internal name of the language
	char *file; ///< The name of the language as it appears on disk
};

/** Used for dynamic language support */
struct DynamicLanguages {
	int num;                  ///< Number of languages
	int curr;                 ///< Currently selected language index
	char curr_file[MAX_PATH]; ///< Currently selected language file name without path (needed for saving the filename of the loaded language).
	Language ent[MAX_LANG];   ///< Information about the languages
};

// special string constants
enum SpecialStrings {

	// special strings for town names. the town name is generated dynamically on request.
	SPECSTR_TOWNNAME_START     = 0x20C0,
	SPECSTR_TOWNNAME_ENGLISH   = SPECSTR_TOWNNAME_START,
	SPECSTR_TOWNNAME_FRENCH,
	SPECSTR_TOWNNAME_GERMAN,
	SPECSTR_TOWNNAME_AMERICAN,
	SPECSTR_TOWNNAME_LATIN,
	SPECSTR_TOWNNAME_SILLY,
	SPECSTR_TOWNNAME_SWEDISH,
	SPECSTR_TOWNNAME_DUTCH,
	SPECSTR_TOWNNAME_FINNISH,
	SPECSTR_TOWNNAME_POLISH,
	SPECSTR_TOWNNAME_SLOVAKISH,
	SPECSTR_TOWNNAME_NORWEGIAN,
	SPECSTR_TOWNNAME_HUNGARIAN,
	SPECSTR_TOWNNAME_AUSTRIAN,
	SPECSTR_TOWNNAME_ROMANIAN,
	SPECSTR_TOWNNAME_CZECH,
	SPECSTR_TOWNNAME_SWISS,
	SPECSTR_TOWNNAME_DANISH,
	SPECSTR_TOWNNAME_TURKISH,
	SPECSTR_TOWNNAME_ITALIAN,
	SPECSTR_TOWNNAME_CATALAN,
	SPECSTR_TOWNNAME_LAST      = SPECSTR_TOWNNAME_CATALAN,

	// special strings for player names on the form "TownName transport".
	SPECSTR_PLAYERNAME_START   = 0x70EA,
	SPECSTR_PLAYERNAME_ENGLISH = SPECSTR_PLAYERNAME_START,
	SPECSTR_PLAYERNAME_FRENCH,
	SPECSTR_PLAYERNAME_GERMAN,
	SPECSTR_PLAYERNAME_AMERICAN,
	SPECSTR_PLAYERNAME_LATIN,
	SPECSTR_PLAYERNAME_SILLY,
	SPECSTR_PLAYERNAME_LAST    = SPECSTR_PLAYERNAME_SILLY,

	SPECSTR_ANDCO_NAME         = 0x70E6,
	SPECSTR_PRESIDENT_NAME     = 0x70E7,
	SPECSTR_SONGNAME           = 0x70E8,

	// reserve MAX_LANG strings for the *.lng files
	SPECSTR_LANGUAGE_START     = 0x7100,
	SPECSTR_LANGUAGE_END       = SPECSTR_LANGUAGE_START + MAX_LANG - 1,

	// reserve 32 strings for various screen resolutions
	SPECSTR_RESOLUTION_START   = SPECSTR_LANGUAGE_END + 1,
	SPECSTR_RESOLUTION_END     = SPECSTR_RESOLUTION_START + 0x1F,

	// reserve 32 strings for screenshot formats
	SPECSTR_SCREENSHOT_START   = SPECSTR_RESOLUTION_END + 1,
	SPECSTR_SCREENSHOT_END     = SPECSTR_SCREENSHOT_START + 0x1F,

	// Used to implement SetDParamStr
	STR_SPEC_DYNSTRING         = 0xF800,
	STR_SPEC_USERSTRING        = 0xF808,
};

#endif /* STRINGS_TYPE_H */