Files @ r24498:e9114d9ab04a
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Location: cpp/openttd-patchpack/source/src/newgrf_debug.h

Patric Stout
Fix #6468: don't store version of AIs-started-via-console in name

You can do: "startai myai.3", which starts version 3 of "myai".
This is very useful for testing save/load code between different
versions of your AI.

However, when using this syntax, the AI got saved as "myai.3" as
name of the AI, instead of "myai". This caused several problems,
like indicating to the user the AI could not be found, but still
load the AI. But in all cases, the AI never got the chance to
load the saved data, making the whole reason this exists pointless.

By splitting the name and version already in the console command,
the code becomes simpler and AIs started this way now follow the
normal flow after initialization.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file newgrf_debug.h Functions/types related to NewGRF debugging. */

#ifndef NEWGRF_DEBUG_H
#define NEWGRF_DEBUG_H

#include "newgrf.h"
#include "core/smallvec_type.hpp"
#include "tile_type.h"
#include "vehicle_type.h"

/** Current state of spritepicker */
enum NewGrfDebugSpritePickerMode {
	SPM_NONE,
	SPM_WAIT_CLICK,
	SPM_REDRAW,
};

/** Spritepicker of SpriteAligner */
struct NewGrfDebugSpritePicker {
	NewGrfDebugSpritePickerMode mode;   ///< Current state
	void *clicked_pixel;                ///< Clicked pixel (pointer to blitter buffer)
	uint32 click_time;                  ///< Realtime tick when clicked to detect next frame
	std::vector<SpriteID> sprites;       ///< Sprites found
};

extern NewGrfDebugSpritePicker _newgrf_debug_sprite_picker;

bool IsNewGRFInspectable(GrfSpecFeature feature, uint index);
void ShowNewGRFInspectWindow(GrfSpecFeature feature, uint index, const uint32 grfid = 0);
void InvalidateNewGRFInspectWindow(GrfSpecFeature feature, uint index);
void DeleteNewGRFInspectWindow(GrfSpecFeature feature, uint index);

GrfSpecFeature GetGrfSpecFeature(TileIndex tile);
GrfSpecFeature GetGrfSpecFeature(VehicleType type);

void ShowSpriteAlignerWindow();

#endif /* NEWGRF_DEBUG_H */