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Location: cpp/openttd-patchpack/source/src/strings_type.h
r28779:ec91f2ad2516
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Update: Translations from eints
estonian: 15 changes by RM87
portuguese (brazilian): 42 changes by pasantoro
polish: 30 changes by pAter-exe
estonian: 15 changes by RM87
portuguese (brazilian): 42 changes by pasantoro
polish: 30 changes by pAter-exe
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 | /*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file strings_type.h Types related to strings. */
#ifndef STRINGS_TYPE_H
#define STRINGS_TYPE_H
/**
* Numeric value that represents a string, independent of the selected language.
*/
typedef uint32_t StringID;
static const StringID INVALID_STRING_ID = 0xFFFF; ///< Constant representing an invalid string (16bit in case it is used in savegames)
static const int MAX_CHAR_LENGTH = 4; ///< Max. length of UTF-8 encoded unicode character
static const uint MAX_LANG = 0x7F; ///< Maximum number of languages supported by the game, and the NewGRF specs
/** Directions a text can go to */
enum TextDirection {
TD_LTR, ///< Text is written left-to-right by default
TD_RTL, ///< Text is written right-to-left by default
};
/** StringTabs to group StringIDs */
enum StringTab {
/* Tabs 0..1 for regular strings */
TEXT_TAB_TOWN = 4,
TEXT_TAB_INDUSTRY = 9,
TEXT_TAB_STATION = 12,
TEXT_TAB_SPECIAL = 14,
TEXT_TAB_OLD_CUSTOM = 15,
TEXT_TAB_VEHICLE = 16,
/* Tab 17 for regular strings */
TEXT_TAB_OLD_NEWGRF = 26,
TEXT_TAB_END = 32, ///< End of language files.
TEXT_TAB_GAMESCRIPT_START = 32, ///< Start of GameScript supplied strings.
TEXT_TAB_NEWGRF_START = 64, ///< Start of NewGRF supplied strings.
};
/** Number of bits for the StringIndex within a StringTab */
static const uint TAB_SIZE_BITS = 11;
/** Number of strings per StringTab */
static const uint TAB_SIZE = 1 << TAB_SIZE_BITS;
/** Number of strings for GameScripts */
static const uint TAB_SIZE_GAMESCRIPT = TAB_SIZE * 32;
/** Number of strings for NewGRFs */
static const uint TAB_SIZE_NEWGRF = TAB_SIZE * 256;
/** Special string constants */
enum SpecialStrings {
/* special strings for town names. the town name is generated dynamically on request. */
SPECSTR_TOWNNAME_START = 0x20C0,
SPECSTR_TOWNNAME_ENGLISH = SPECSTR_TOWNNAME_START,
SPECSTR_TOWNNAME_FRENCH,
SPECSTR_TOWNNAME_GERMAN,
SPECSTR_TOWNNAME_AMERICAN,
SPECSTR_TOWNNAME_LATIN,
SPECSTR_TOWNNAME_SILLY,
SPECSTR_TOWNNAME_SWEDISH,
SPECSTR_TOWNNAME_DUTCH,
SPECSTR_TOWNNAME_FINNISH,
SPECSTR_TOWNNAME_POLISH,
SPECSTR_TOWNNAME_SLOVAK,
SPECSTR_TOWNNAME_NORWEGIAN,
SPECSTR_TOWNNAME_HUNGARIAN,
SPECSTR_TOWNNAME_AUSTRIAN,
SPECSTR_TOWNNAME_ROMANIAN,
SPECSTR_TOWNNAME_CZECH,
SPECSTR_TOWNNAME_SWISS,
SPECSTR_TOWNNAME_DANISH,
SPECSTR_TOWNNAME_TURKISH,
SPECSTR_TOWNNAME_ITALIAN,
SPECSTR_TOWNNAME_CATALAN,
SPECSTR_TOWNNAME_LAST = SPECSTR_TOWNNAME_CATALAN,
/* special strings for company names on the form "TownName transport". */
SPECSTR_COMPANY_NAME_START = 0x70EA,
SPECSTR_COMPANY_NAME_LAST = SPECSTR_COMPANY_NAME_START + SPECSTR_TOWNNAME_LAST - SPECSTR_TOWNNAME_START,
SPECSTR_SILLY_NAME = 0x70E5,
SPECSTR_ANDCO_NAME = 0x70E6,
SPECSTR_PRESIDENT_NAME = 0x70E7,
};
/** Data that is to be stored when backing up StringParameters. */
struct StringParameterBackup {
uint64_t data; ///< The data field; valid *when* string has no value.
std::optional<std::string> string; ///< The string value.
/**
* Assign the numeric data with the given value, while clearing the stored string.
* @param data The new value of the data field.
* @return This object.
*/
StringParameterBackup &operator=(uint64_t data)
{
this->string.reset();
this->data = data;
return *this;
}
/**
* Assign a copy of the given string to the string field, while clearing the data field.
* @param string The new value of the string.
* @return This object.
*/
StringParameterBackup &operator=(const std::string_view string)
{
this->data = 0;
this->string.emplace(string);
return *this;
}
};
#endif /* STRINGS_TYPE_H */
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