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Location: cpp/openttd-patchpack/source/src/transparency_gui.cpp
r20199:eddc8307a7f1
6.7 KiB
text/x-c
(svn r25196) -Update from WebTranslator v3.0:
croatian - 2 changes by VoyagerOne
brazilian_portuguese - 9 changes by and_opttd
gaelic - 372 changes by GunChleoc
croatian - 2 changes by VoyagerOne
brazilian_portuguese - 9 changes by and_opttd
gaelic - 372 changes by GunChleoc
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 | /* $Id$ */
/*
* This file is part of OpenTTD.
* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file transparency_gui.cpp The transparency GUI. */
#include "stdafx.h"
#include "window_gui.h"
#include "transparency.h"
#include "sound_func.h"
#include "settings_type.h"
#include "widgets/transparency_widget.h"
#include "table/sprites.h"
#include "table/strings.h"
TransparencyOptionBits _transparency_opt; ///< The bits that should be transparent.
TransparencyOptionBits _transparency_lock; ///< Prevent these bits from flipping with X.
TransparencyOptionBits _invisibility_opt; ///< The bits that should be invisible.
byte _display_opt; ///< What do we want to draw/do?
class TransparenciesWindow : public Window
{
public:
TransparenciesWindow(const WindowDesc *desc, int window_number) : Window()
{
this->InitNested(desc, window_number);
}
virtual void OnPaint()
{
this->OnInvalidateData(0); // Must be sure that the widgets show the transparency variable changes, also when we use shortcuts.
this->DrawWidgets();
}
virtual void DrawWidget(const Rect &r, int widget) const
{
switch (widget) {
case WID_TT_SIGNS:
case WID_TT_TREES:
case WID_TT_HOUSES:
case WID_TT_INDUSTRIES:
case WID_TT_BUILDINGS:
case WID_TT_BRIDGES:
case WID_TT_STRUCTURES:
case WID_TT_CATENARY:
case WID_TT_LOADING: {
uint i = widget - WID_TT_BEGIN;
if (HasBit(_transparency_lock, i)) DrawSprite(SPR_LOCK, PAL_NONE, r.left + 1, r.top + 1);
break;
}
case WID_TT_BUTTONS:
for (uint i = WID_TT_BEGIN; i < WID_TT_END; i++) {
if (i == WID_TT_LOADING) continue; // Do not draw button for invisible loading indicators.
const NWidgetBase *wi = this->GetWidget<NWidgetBase>(i);
DrawFrameRect(wi->pos_x + 1, r.top + 2, wi->pos_x + wi->current_x - 2, r.bottom - 2, COLOUR_PALE_GREEN,
HasBit(_invisibility_opt, i - WID_TT_BEGIN) ? FR_LOWERED : FR_NONE);
}
break;
}
}
virtual void OnClick(Point pt, int widget, int click_count)
{
if (widget >= WID_TT_BEGIN && widget < WID_TT_END) {
if (_ctrl_pressed) {
/* toggle the bit of the transparencies lock variable */
ToggleTransparencyLock((TransparencyOption)(widget - WID_TT_BEGIN));
this->SetDirty();
} else {
/* toggle the bit of the transparencies variable and play a sound */
ToggleTransparency((TransparencyOption)(widget - WID_TT_BEGIN));
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
MarkWholeScreenDirty();
}
} else if (widget == WID_TT_BUTTONS) {
uint i;
for (i = WID_TT_BEGIN; i < WID_TT_END; i++) {
const NWidgetBase *nwid = this->GetWidget<NWidgetBase>(i);
if (IsInsideBS(pt.x, nwid->pos_x, nwid->current_x)) {
break;
}
}
if (i == WID_TT_LOADING || i == WID_TT_END) return;
ToggleInvisibility((TransparencyOption)(i - WID_TT_BEGIN));
if (_settings_client.sound.click_beep) SndPlayFx(SND_15_BEEP);
/* Redraw whole screen only if transparency is set */
if (IsTransparencySet((TransparencyOption)(i - WID_TT_BEGIN))) {
MarkWholeScreenDirty();
} else {
this->SetWidgetDirty(WID_TT_BUTTONS);
}
}
}
virtual Point OnInitialPosition(const WindowDesc *desc, int16 sm_width, int16 sm_height, int window_number)
{
Point pt = GetToolbarAlignedWindowPosition(sm_width);
pt.y += 2 * (sm_height - this->GetWidget<NWidgetBase>(WID_TT_BUTTONS)->current_y);
return pt;
}
/**
* Some data on this window has become invalid.
* @param data Information about the changed data.
* @param gui_scope Whether the call is done from GUI scope. You may not do everything when not in GUI scope. See #InvalidateWindowData() for details.
*/
virtual void OnInvalidateData(int data = 0, bool gui_scope = true)
{
if (!gui_scope) return;
for (uint i = WID_TT_BEGIN; i < WID_TT_END; i++) {
this->SetWidgetLoweredState(i, IsTransparencySet((TransparencyOption)(i - WID_TT_BEGIN)));
}
}
};
static const NWidgetPart _nested_transparency_widgets[] = {
NWidget(NWID_HORIZONTAL),
NWidget(WWT_CLOSEBOX, COLOUR_DARK_GREEN),
NWidget(WWT_CAPTION, COLOUR_DARK_GREEN), SetDataTip(STR_TRANSPARENCY_CAPTION, STR_TOOLTIP_WINDOW_TITLE_DRAG_THIS),
NWidget(WWT_STICKYBOX, COLOUR_DARK_GREEN),
EndContainer(),
NWidget(NWID_HORIZONTAL),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_SIGNS), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_SIGN, STR_TRANSPARENT_SIGNS_TOOLTIP),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_TREES), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_PLANTTREES, STR_TRANSPARENT_TREES_TOOLTIP),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_HOUSES), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_TOWN, STR_TRANSPARENT_HOUSES_TOOLTIP),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_INDUSTRIES), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_INDUSTRY, STR_TRANSPARENT_INDUSTRIES_TOOLTIP),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_BUILDINGS), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_COMPANY_LIST, STR_TRANSPARENT_BUILDINGS_TOOLTIP),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_BRIDGES), SetMinimalSize(43, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BRIDGE, STR_TRANSPARENT_BRIDGES_TOOLTIP),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_STRUCTURES), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_TRANSMITTER, STR_TRANSPARENT_STRUCTURES_TOOLTIP),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_CATENARY), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_BUILD_X_ELRAIL, STR_TRANSPARENT_CATENARY_TOOLTIP),
NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_TT_LOADING), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_TRAINLIST, STR_TRANSPARENT_LOADING_TOOLTIP),
NWidget(WWT_PANEL, COLOUR_DARK_GREEN), SetFill(1, 1), EndContainer(),
EndContainer(),
/* Panel with 'invisibility' buttons. */
NWidget(WWT_PANEL, COLOUR_DARK_GREEN, WID_TT_BUTTONS), SetMinimalSize(219, 13), SetDataTip(0x0, STR_TRANSPARENT_INVISIBLE_TOOLTIP),
EndContainer(),
};
static const WindowDesc _transparency_desc(
WDP_MANUAL, 0, 0,
WC_TRANSPARENCY_TOOLBAR, WC_NONE,
0,
_nested_transparency_widgets, lengthof(_nested_transparency_widgets)
);
/**
* Show the transparency toolbar.
*/
void ShowTransparencyToolbar()
{
AllocateWindowDescFront<TransparenciesWindow>(&_transparency_desc, 0);
}
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