Files @ r25348:f05752ac4669
Branch filter:

Location: cpp/openttd-patchpack/source/src/industry_cmd.cpp

Matt Kimber
Fix 3d7ab09: stopped trains not updating viewport hash when reversed for a second time (#9165)
   1
   2
   3
   4
   5
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  31
  32
  33
  34
  35
  36
  37
  38
  39
  40
  41
  42
  43
  44
  45
  46
  47
  48
  49
  50
  51
  52
  53
  54
  55
  56
  57
  58
  59
  60
  61
  62
  63
  64
  65
  66
  67
  68
  69
  70
  71
  72
  73
  74
  75
  76
  77
  78
  79
  80
  81
  82
  83
  84
  85
  86
  87
  88
  89
  90
  91
  92
  93
  94
  95
  96
  97
  98
  99
 100
 101
 102
 103
 104
 105
 106
 107
 108
 109
 110
 111
 112
 113
 114
 115
 116
 117
 118
 119
 120
 121
 122
 123
 124
 125
 126
 127
 128
 129
 130
 131
 132
 133
 134
 135
 136
 137
 138
 139
 140
 141
 142
 143
 144
 145
 146
 147
 148
 149
 150
 151
 152
 153
 154
 155
 156
 157
 158
 159
 160
 161
 162
 163
 164
 165
 166
 167
 168
 169
 170
 171
 172
 173
 174
 175
 176
 177
 178
 179
 180
 181
 182
 183
 184
 185
 186
 187
 188
 189
 190
 191
 192
 193
 194
 195
 196
 197
 198
 199
 200
 201
 202
 203
 204
 205
 206
 207
 208
 209
 210
 211
 212
 213
 214
 215
 216
 217
 218
 219
 220
 221
 222
 223
 224
 225
 226
 227
 228
 229
 230
 231
 232
 233
 234
 235
 236
 237
 238
 239
 240
 241
 242
 243
 244
 245
 246
 247
 248
 249
 250
 251
 252
 253
 254
 255
 256
 257
 258
 259
 260
 261
 262
 263
 264
 265
 266
 267
 268
 269
 270
 271
 272
 273
 274
 275
 276
 277
 278
 279
 280
 281
 282
 283
 284
 285
 286
 287
 288
 289
 290
 291
 292
 293
 294
 295
 296
 297
 298
 299
 300
 301
 302
 303
 304
 305
 306
 307
 308
 309
 310
 311
 312
 313
 314
 315
 316
 317
 318
 319
 320
 321
 322
 323
 324
 325
 326
 327
 328
 329
 330
 331
 332
 333
 334
 335
 336
 337
 338
 339
 340
 341
 342
 343
 344
 345
 346
 347
 348
 349
 350
 351
 352
 353
 354
 355
 356
 357
 358
 359
 360
 361
 362
 363
 364
 365
 366
 367
 368
 369
 370
 371
 372
 373
 374
 375
 376
 377
 378
 379
 380
 381
 382
 383
 384
 385
 386
 387
 388
 389
 390
 391
 392
 393
 394
 395
 396
 397
 398
 399
 400
 401
 402
 403
 404
 405
 406
 407
 408
 409
 410
 411
 412
 413
 414
 415
 416
 417
 418
 419
 420
 421
 422
 423
 424
 425
 426
 427
 428
 429
 430
 431
 432
 433
 434
 435
 436
 437
 438
 439
 440
 441
 442
 443
 444
 445
 446
 447
 448
 449
 450
 451
 452
 453
 454
 455
 456
 457
 458
 459
 460
 461
 462
 463
 464
 465
 466
 467
 468
 469
 470
 471
 472
 473
 474
 475
 476
 477
 478
 479
 480
 481
 482
 483
 484
 485
 486
 487
 488
 489
 490
 491
 492
 493
 494
 495
 496
 497
 498
 499
 500
 501
 502
 503
 504
 505
 506
 507
 508
 509
 510
 511
 512
 513
 514
 515
 516
 517
 518
 519
 520
 521
 522
 523
 524
 525
 526
 527
 528
 529
 530
 531
 532
 533
 534
 535
 536
 537
 538
 539
 540
 541
 542
 543
 544
 545
 546
 547
 548
 549
 550
 551
 552
 553
 554
 555
 556
 557
 558
 559
 560
 561
 562
 563
 564
 565
 566
 567
 568
 569
 570
 571
 572
 573
 574
 575
 576
 577
 578
 579
 580
 581
 582
 583
 584
 585
 586
 587
 588
 589
 590
 591
 592
 593
 594
 595
 596
 597
 598
 599
 600
 601
 602
 603
 604
 605
 606
 607
 608
 609
 610
 611
 612
 613
 614
 615
 616
 617
 618
 619
 620
 621
 622
 623
 624
 625
 626
 627
 628
 629
 630
 631
 632
 633
 634
 635
 636
 637
 638
 639
 640
 641
 642
 643
 644
 645
 646
 647
 648
 649
 650
 651
 652
 653
 654
 655
 656
 657
 658
 659
 660
 661
 662
 663
 664
 665
 666
 667
 668
 669
 670
 671
 672
 673
 674
 675
 676
 677
 678
 679
 680
 681
 682
 683
 684
 685
 686
 687
 688
 689
 690
 691
 692
 693
 694
 695
 696
 697
 698
 699
 700
 701
 702
 703
 704
 705
 706
 707
 708
 709
 710
 711
 712
 713
 714
 715
 716
 717
 718
 719
 720
 721
 722
 723
 724
 725
 726
 727
 728
 729
 730
 731
 732
 733
 734
 735
 736
 737
 738
 739
 740
 741
 742
 743
 744
 745
 746
 747
 748
 749
 750
 751
 752
 753
 754
 755
 756
 757
 758
 759
 760
 761
 762
 763
 764
 765
 766
 767
 768
 769
 770
 771
 772
 773
 774
 775
 776
 777
 778
 779
 780
 781
 782
 783
 784
 785
 786
 787
 788
 789
 790
 791
 792
 793
 794
 795
 796
 797
 798
 799
 800
 801
 802
 803
 804
 805
 806
 807
 808
 809
 810
 811
 812
 813
 814
 815
 816
 817
 818
 819
 820
 821
 822
 823
 824
 825
 826
 827
 828
 829
 830
 831
 832
 833
 834
 835
 836
 837
 838
 839
 840
 841
 842
 843
 844
 845
 846
 847
 848
 849
 850
 851
 852
 853
 854
 855
 856
 857
 858
 859
 860
 861
 862
 863
 864
 865
 866
 867
 868
 869
 870
 871
 872
 873
 874
 875
 876
 877
 878
 879
 880
 881
 882
 883
 884
 885
 886
 887
 888
 889
 890
 891
 892
 893
 894
 895
 896
 897
 898
 899
 900
 901
 902
 903
 904
 905
 906
 907
 908
 909
 910
 911
 912
 913
 914
 915
 916
 917
 918
 919
 920
 921
 922
 923
 924
 925
 926
 927
 928
 929
 930
 931
 932
 933
 934
 935
 936
 937
 938
 939
 940
 941
 942
 943
 944
 945
 946
 947
 948
 949
 950
 951
 952
 953
 954
 955
 956
 957
 958
 959
 960
 961
 962
 963
 964
 965
 966
 967
 968
 969
 970
 971
 972
 973
 974
 975
 976
 977
 978
 979
 980
 981
 982
 983
 984
 985
 986
 987
 988
 989
 990
 991
 992
 993
 994
 995
 996
 997
 998
 999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
1668
1669
1670
1671
1672
1673
1674
1675
1676
1677
1678
1679
1680
1681
1682
1683
1684
1685
1686
1687
1688
1689
1690
1691
1692
1693
1694
1695
1696
1697
1698
1699
1700
1701
1702
1703
1704
1705
1706
1707
1708
1709
1710
1711
1712
1713
1714
1715
1716
1717
1718
1719
1720
1721
1722
1723
1724
1725
1726
1727
1728
1729
1730
1731
1732
1733
1734
1735
1736
1737
1738
1739
1740
1741
1742
1743
1744
1745
1746
1747
1748
1749
1750
1751
1752
1753
1754
1755
1756
1757
1758
1759
1760
1761
1762
1763
1764
1765
1766
1767
1768
1769
1770
1771
1772
1773
1774
1775
1776
1777
1778
1779
1780
1781
1782
1783
1784
1785
1786
1787
1788
1789
1790
1791
1792
1793
1794
1795
1796
1797
1798
1799
1800
1801
1802
1803
1804
1805
1806
1807
1808
1809
1810
1811
1812
1813
1814
1815
1816
1817
1818
1819
1820
1821
1822
1823
1824
1825
1826
1827
1828
1829
1830
1831
1832
1833
1834
1835
1836
1837
1838
1839
1840
1841
1842
1843
1844
1845
1846
1847
1848
1849
1850
1851
1852
1853
1854
1855
1856
1857
1858
1859
1860
1861
1862
1863
1864
1865
1866
1867
1868
1869
1870
1871
1872
1873
1874
1875
1876
1877
1878
1879
1880
1881
1882
1883
1884
1885
1886
1887
1888
1889
1890
1891
1892
1893
1894
1895
1896
1897
1898
1899
1900
1901
1902
1903
1904
1905
1906
1907
1908
1909
1910
1911
1912
1913
1914
1915
1916
1917
1918
1919
1920
1921
1922
1923
1924
1925
1926
1927
1928
1929
1930
1931
1932
1933
1934
1935
1936
1937
1938
1939
1940
1941
1942
1943
1944
1945
1946
1947
1948
1949
1950
1951
1952
1953
1954
1955
1956
1957
1958
1959
1960
1961
1962
1963
1964
1965
1966
1967
1968
1969
1970
1971
1972
1973
1974
1975
1976
1977
1978
1979
1980
1981
1982
1983
1984
1985
1986
1987
1988
1989
1990
1991
1992
1993
1994
1995
1996
1997
1998
1999
2000
2001
2002
2003
2004
2005
2006
2007
2008
2009
2010
2011
2012
2013
2014
2015
2016
2017
2018
2019
2020
2021
2022
2023
2024
2025
2026
2027
2028
2029
2030
2031
2032
2033
2034
2035
2036
2037
2038
2039
2040
2041
2042
2043
2044
2045
2046
2047
2048
2049
2050
2051
2052
2053
2054
2055
2056
2057
2058
2059
2060
2061
2062
2063
2064
2065
2066
2067
2068
2069
2070
2071
2072
2073
2074
2075
2076
2077
2078
2079
2080
2081
2082
2083
2084
2085
2086
2087
2088
2089
2090
2091
2092
2093
2094
2095
2096
2097
2098
2099
2100
2101
2102
2103
2104
2105
2106
2107
2108
2109
2110
2111
2112
2113
2114
2115
2116
2117
2118
2119
2120
2121
2122
2123
2124
2125
2126
2127
2128
2129
2130
2131
2132
2133
2134
2135
2136
2137
2138
2139
2140
2141
2142
2143
2144
2145
2146
2147
2148
2149
2150
2151
2152
2153
2154
2155
2156
2157
2158
2159
2160
2161
2162
2163
2164
2165
2166
2167
2168
2169
2170
2171
2172
2173
2174
2175
2176
2177
2178
2179
2180
2181
2182
2183
2184
2185
2186
2187
2188
2189
2190
2191
2192
2193
2194
2195
2196
2197
2198
2199
2200
2201
2202
2203
2204
2205
2206
2207
2208
2209
2210
2211
2212
2213
2214
2215
2216
2217
2218
2219
2220
2221
2222
2223
2224
2225
2226
2227
2228
2229
2230
2231
2232
2233
2234
2235
2236
2237
2238
2239
2240
2241
2242
2243
2244
2245
2246
2247
2248
2249
2250
2251
2252
2253
2254
2255
2256
2257
2258
2259
2260
2261
2262
2263
2264
2265
2266
2267
2268
2269
2270
2271
2272
2273
2274
2275
2276
2277
2278
2279
2280
2281
2282
2283
2284
2285
2286
2287
2288
2289
2290
2291
2292
2293
2294
2295
2296
2297
2298
2299
2300
2301
2302
2303
2304
2305
2306
2307
2308
2309
2310
2311
2312
2313
2314
2315
2316
2317
2318
2319
2320
2321
2322
2323
2324
2325
2326
2327
2328
2329
2330
2331
2332
2333
2334
2335
2336
2337
2338
2339
2340
2341
2342
2343
2344
2345
2346
2347
2348
2349
2350
2351
2352
2353
2354
2355
2356
2357
2358
2359
2360
2361
2362
2363
2364
2365
2366
2367
2368
2369
2370
2371
2372
2373
2374
2375
2376
2377
2378
2379
2380
2381
2382
2383
2384
2385
2386
2387
2388
2389
2390
2391
2392
2393
2394
2395
2396
2397
2398
2399
2400
2401
2402
2403
2404
2405
2406
2407
2408
2409
2410
2411
2412
2413
2414
2415
2416
2417
2418
2419
2420
2421
2422
2423
2424
2425
2426
2427
2428
2429
2430
2431
2432
2433
2434
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453
2454
2455
2456
2457
2458
2459
2460
2461
2462
2463
2464
2465
2466
2467
2468
2469
2470
2471
2472
2473
2474
2475
2476
2477
2478
2479
2480
2481
2482
2483
2484
2485
2486
2487
2488
2489
2490
2491
2492
2493
2494
2495
2496
2497
2498
2499
2500
2501
2502
2503
2504
2505
2506
2507
2508
2509
2510
2511
2512
2513
2514
2515
2516
2517
2518
2519
2520
2521
2522
2523
2524
2525
2526
2527
2528
2529
2530
2531
2532
2533
2534
2535
2536
2537
2538
2539
2540
2541
2542
2543
2544
2545
2546
2547
2548
2549
2550
2551
2552
2553
2554
2555
2556
2557
2558
2559
2560
2561
2562
2563
2564
2565
2566
2567
2568
2569
2570
2571
2572
2573
2574
2575
2576
2577
2578
2579
2580
2581
2582
2583
2584
2585
2586
2587
2588
2589
2590
2591
2592
2593
2594
2595
2596
2597
2598
2599
2600
2601
2602
2603
2604
2605
2606
2607
2608
2609
2610
2611
2612
2613
2614
2615
2616
2617
2618
2619
2620
2621
2622
2623
2624
2625
2626
2627
2628
2629
2630
2631
2632
2633
2634
2635
2636
2637
2638
2639
2640
2641
2642
2643
2644
2645
2646
2647
2648
2649
2650
2651
2652
2653
2654
2655
2656
2657
2658
2659
2660
2661
2662
2663
2664
2665
2666
2667
2668
2669
2670
2671
2672
2673
2674
2675
2676
2677
2678
2679
2680
2681
2682
2683
2684
2685
2686
2687
2688
2689
2690
2691
2692
2693
2694
2695
2696
2697
2698
2699
2700
2701
2702
2703
2704
2705
2706
2707
2708
2709
2710
2711
2712
2713
2714
2715
2716
2717
2718
2719
2720
2721
2722
2723
2724
2725
2726
2727
2728
2729
2730
2731
2732
2733
2734
2735
2736
2737
2738
2739
2740
2741
2742
2743
2744
2745
2746
2747
2748
2749
2750
2751
2752
2753
2754
2755
2756
2757
2758
2759
2760
2761
2762
2763
2764
2765
2766
2767
2768
2769
2770
2771
2772
2773
2774
2775
2776
2777
2778
2779
2780
2781
2782
2783
2784
2785
2786
2787
2788
2789
2790
2791
2792
2793
2794
2795
2796
2797
2798
2799
2800
2801
2802
2803
2804
2805
2806
2807
2808
2809
2810
2811
2812
2813
2814
2815
2816
2817
2818
2819
2820
2821
2822
2823
2824
2825
2826
2827
2828
2829
2830
2831
2832
2833
2834
2835
2836
2837
2838
2839
2840
2841
2842
2843
2844
2845
2846
2847
2848
2849
2850
2851
2852
2853
2854
2855
2856
2857
2858
2859
2860
2861
2862
2863
2864
2865
2866
2867
2868
2869
2870
2871
2872
2873
2874
2875
2876
2877
2878
2879
2880
2881
2882
2883
2884
2885
2886
2887
2888
2889
2890
2891
2892
2893
2894
2895
2896
2897
2898
2899
2900
2901
2902
2903
2904
2905
2906
2907
2908
2909
2910
2911
2912
2913
2914
2915
2916
2917
2918
2919
2920
2921
2922
2923
2924
2925
2926
2927
2928
2929
2930
2931
2932
2933
2934
2935
2936
2937
2938
2939
2940
2941
2942
2943
2944
2945
2946
2947
2948
2949
2950
2951
2952
2953
2954
2955
2956
2957
2958
2959
2960
2961
2962
2963
2964
2965
2966
2967
2968
2969
2970
2971
2972
2973
2974
2975
2976
2977
2978
2979
2980
2981
2982
2983
2984
2985
2986
2987
2988
2989
2990
2991
2992
2993
2994
2995
2996
2997
2998
2999
3000
3001
3002
3003
3004
3005
3006
3007
3008
3009
3010
3011
3012
3013
3014
3015
3016
3017
3018
3019
3020
3021
3022
3023
3024
3025
3026
3027
3028
3029
3030
3031
3032
3033
3034
3035
3036
3037
3038
3039
3040
3041
3042
3043
3044
3045
3046
3047
3048
3049
3050
3051
3052
3053
3054
3055
3056
3057
3058
3059
3060
3061
3062
3063
3064
3065
3066
3067
3068
3069
3070
3071
3072
3073
3074
3075
3076
3077
3078
3079
3080
3081
3082
3083
3084
3085
3086
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file industry_cmd.cpp Handling of industry tiles. */

#include "stdafx.h"
#include "clear_map.h"
#include "industry.h"
#include "station_base.h"
#include "landscape.h"
#include "viewport_func.h"
#include "command_func.h"
#include "town.h"
#include "news_func.h"
#include "cheat_type.h"
#include "company_base.h"
#include "genworld.h"
#include "tree_map.h"
#include "newgrf_cargo.h"
#include "newgrf_debug.h"
#include "newgrf_industrytiles.h"
#include "autoslope.h"
#include "water.h"
#include "strings_func.h"
#include "window_func.h"
#include "date_func.h"
#include "vehicle_func.h"
#include "sound_func.h"
#include "animated_tile_func.h"
#include "effectvehicle_func.h"
#include "effectvehicle_base.h"
#include "ai/ai.hpp"
#include "core/pool_func.hpp"
#include "subsidy_func.h"
#include "core/backup_type.hpp"
#include "object_base.h"
#include "game/game.hpp"
#include "error.h"
#include "cmd_helper.h"
#include "string_func.h"

#include "table/strings.h"
#include "table/industry_land.h"
#include "table/build_industry.h"

#include "safeguards.h"

IndustryPool _industry_pool("Industry");
INSTANTIATE_POOL_METHODS(Industry)

void ShowIndustryViewWindow(int industry);
void BuildOilRig(TileIndex tile);

static byte _industry_sound_ctr;
static TileIndex _industry_sound_tile;

uint16 Industry::counts[NUM_INDUSTRYTYPES];

IndustrySpec _industry_specs[NUM_INDUSTRYTYPES];
IndustryTileSpec _industry_tile_specs[NUM_INDUSTRYTILES];
IndustryBuildData _industry_builder; ///< In-game manager of industries.

/**
 * This function initialize the spec arrays of both
 * industry and industry tiles.
 * It adjusts the enabling of the industry too, based on climate availability.
 * This will allow for clearer testings
 */
void ResetIndustries()
{
	for (IndustryType i = 0; i < NUM_INDUSTRYTYPES; i++) {
		/* Reset the spec to default */
		if (i < lengthof(_origin_industry_specs)) {
			_industry_specs[i] = _origin_industry_specs[i];
		} else {
			_industry_specs[i] = IndustrySpec{};
		}

		/* Enable only the current climate industries */
		_industry_specs[i].enabled = i < NEW_INDUSTRYOFFSET &&
				HasBit(_origin_industry_specs[i].climate_availability, _settings_game.game_creation.landscape);
	}

	memset(&_industry_tile_specs, 0, sizeof(_industry_tile_specs));
	memcpy(&_industry_tile_specs, &_origin_industry_tile_specs, sizeof(_origin_industry_tile_specs));

	/* Reset any overrides that have been set. */
	_industile_mngr.ResetOverride();
	_industry_mngr.ResetOverride();
}

/**
 * Retrieve the type for this industry.  Although it is accessed by a tile,
 * it will return the general type of industry, and not the sprite index
 * as would do GetIndustryGfx.
 * @param tile that is queried
 * @pre IsTileType(tile, MP_INDUSTRY)
 * @return general type for this industry, as defined in industry.h
 */
IndustryType GetIndustryType(TileIndex tile)
{
	assert(IsTileType(tile, MP_INDUSTRY));

	const Industry *ind = Industry::GetByTile(tile);
	assert(ind != nullptr);
	return ind->type;
}

/**
 * Accessor for array _industry_specs.
 * This will ensure at once : proper access and
 * not allowing modifications of it.
 * @param thistype of industry (which is the index in _industry_specs)
 * @pre thistype < NUM_INDUSTRYTYPES
 * @return a pointer to the corresponding industry spec
 */
const IndustrySpec *GetIndustrySpec(IndustryType thistype)
{
	assert(thistype < NUM_INDUSTRYTYPES);
	return &_industry_specs[thistype];
}

/**
 * Accessor for array _industry_tile_specs.
 * This will ensure at once : proper access and
 * not allowing modifications of it.
 * @param gfx of industrytile (which is the index in _industry_tile_specs)
 * @pre gfx < INVALID_INDUSTRYTILE
 * @return a pointer to the corresponding industrytile spec
 */
const IndustryTileSpec *GetIndustryTileSpec(IndustryGfx gfx)
{
	assert(gfx < INVALID_INDUSTRYTILE);
	return &_industry_tile_specs[gfx];
}

Industry::~Industry()
{
	if (CleaningPool()) return;

	/* Industry can also be destroyed when not fully initialized.
	 * This means that we do not have to clear tiles either.
	 * Also we must not decrement industry counts in that case. */
	if (this->location.w == 0) return;

	const bool has_neutral_station = this->neutral_station != nullptr;

	TILE_AREA_LOOP(tile_cur, this->location) {
		if (IsTileType(tile_cur, MP_INDUSTRY)) {
			if (GetIndustryIndex(tile_cur) == this->index) {
				DeleteNewGRFInspectWindow(GSF_INDUSTRYTILES, tile_cur);

				/* MakeWaterKeepingClass() can also handle 'land' */
				MakeWaterKeepingClass(tile_cur, OWNER_NONE);
			}
		} else if (IsTileType(tile_cur, MP_STATION) && IsOilRig(tile_cur)) {
			DeleteOilRig(tile_cur);
		}
	}

	if (has_neutral_station) {
		/* Remove possible docking tiles */
		TILE_AREA_LOOP(tile_cur, this->location) {
			ClearDockingTilesCheckingNeighbours(tile_cur);
		}
	}

	if (GetIndustrySpec(this->type)->behaviour & INDUSTRYBEH_PLANT_FIELDS) {
		TileArea ta = TileArea(this->location.tile, 0, 0).Expand(21);

		/* Remove the farmland and convert it to regular tiles over time. */
		TILE_AREA_LOOP(tile_cur, ta) {
			if (IsTileType(tile_cur, MP_CLEAR) && IsClearGround(tile_cur, CLEAR_FIELDS) &&
					GetIndustryIndexOfField(tile_cur) == this->index) {
				SetIndustryIndexOfField(tile_cur, INVALID_INDUSTRY);
			}
		}
	}

	/* don't let any disaster vehicle target invalid industry */
	ReleaseDisastersTargetingIndustry(this->index);

	/* Clear the persistent storage. */
	delete this->psa;

	DecIndustryTypeCount(this->type);

	DeleteIndustryNews(this->index);
	DeleteWindowById(WC_INDUSTRY_VIEW, this->index);
	DeleteNewGRFInspectWindow(GSF_INDUSTRIES, this->index);

	DeleteSubsidyWith(ST_INDUSTRY, this->index);
	CargoPacket::InvalidateAllFrom(ST_INDUSTRY, this->index);

	for (Station *st : this->stations_near) {
		st->industries_near.erase(this);
	}
}

/**
 * Invalidating some stuff after removing item from the pool.
 * @param index index of deleted item
 */
void Industry::PostDestructor(size_t index)
{
	InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, IDIWD_FORCE_REBUILD);
}


/**
 * Return a random valid industry.
 * @return random industry, nullptr if there are no industries
 */
/* static */ Industry *Industry::GetRandom()
{
	if (Industry::GetNumItems() == 0) return nullptr;
	int num = RandomRange((uint16)Industry::GetNumItems());
	size_t index = MAX_UVALUE(size_t);

	while (num >= 0) {
		num--;
		index++;

		/* Make sure we have a valid industry */
		while (!Industry::IsValidID(index)) {
			index++;
			assert(index < Industry::GetPoolSize());
		}
	}

	return Industry::Get(index);
}


static void IndustryDrawSugarMine(const TileInfo *ti)
{
	if (!IsIndustryCompleted(ti->tile)) return;

	const DrawIndustryAnimationStruct *d = &_draw_industry_spec1[GetAnimationFrame(ti->tile)];

	AddChildSpriteScreen(SPR_IT_SUGAR_MINE_SIEVE + d->image_1, PAL_NONE, d->x, 0);

	if (d->image_2 != 0) {
		AddChildSpriteScreen(SPR_IT_SUGAR_MINE_CLOUDS + d->image_2 - 1, PAL_NONE, 8, 41);
	}

	if (d->image_3 != 0) {
		AddChildSpriteScreen(SPR_IT_SUGAR_MINE_PILE + d->image_3 - 1, PAL_NONE,
			_drawtile_proc1[d->image_3 - 1].x, _drawtile_proc1[d->image_3 - 1].y);
	}
}

static void IndustryDrawToffeeQuarry(const TileInfo *ti)
{
	uint8 x = 0;

	if (IsIndustryCompleted(ti->tile)) {
		x = _industry_anim_offs_toffee[GetAnimationFrame(ti->tile)];
		if (x == 0xFF) {
			x = 0;
		}
	}

	AddChildSpriteScreen(SPR_IT_TOFFEE_QUARRY_SHOVEL, PAL_NONE, 22 - x, 24 + x);
	AddChildSpriteScreen(SPR_IT_TOFFEE_QUARRY_TOFFEE, PAL_NONE, 6, 14);
}

static void IndustryDrawBubbleGenerator( const TileInfo *ti)
{
	if (IsIndustryCompleted(ti->tile)) {
		AddChildSpriteScreen(SPR_IT_BUBBLE_GENERATOR_BUBBLE, PAL_NONE, 5, _industry_anim_offs_bubbles[GetAnimationFrame(ti->tile)]);
	}
	AddChildSpriteScreen(SPR_IT_BUBBLE_GENERATOR_SPRING, PAL_NONE, 3, 67);
}

static void IndustryDrawToyFactory(const TileInfo *ti)
{
	const DrawIndustryAnimationStruct *d = &_industry_anim_offs_toys[GetAnimationFrame(ti->tile)];

	if (d->image_1 != 0xFF) {
		AddChildSpriteScreen(SPR_IT_TOY_FACTORY_CLAY, PAL_NONE, d->x, 96 + d->image_1);
	}

	if (d->image_2 != 0xFF) {
		AddChildSpriteScreen(SPR_IT_TOY_FACTORY_ROBOT, PAL_NONE, 16 - d->image_2 * 2, 100 + d->image_2);
	}

	AddChildSpriteScreen(SPR_IT_TOY_FACTORY_STAMP, PAL_NONE, 7, d->image_3);
	AddChildSpriteScreen(SPR_IT_TOY_FACTORY_STAMP_HOLDER, PAL_NONE, 0, 42);
}

static void IndustryDrawCoalPlantSparks(const TileInfo *ti)
{
	if (IsIndustryCompleted(ti->tile)) {
		uint8 image = GetAnimationFrame(ti->tile);

		if (image != 0 && image < 7) {
			AddChildSpriteScreen(image + SPR_IT_POWER_PLANT_TRANSFORMERS,
				PAL_NONE,
				_coal_plant_sparks[image - 1].x,
				_coal_plant_sparks[image - 1].y
			);
		}
	}
}

typedef void IndustryDrawTileProc(const TileInfo *ti);
static IndustryDrawTileProc * const _industry_draw_tile_procs[5] = {
	IndustryDrawSugarMine,
	IndustryDrawToffeeQuarry,
	IndustryDrawBubbleGenerator,
	IndustryDrawToyFactory,
	IndustryDrawCoalPlantSparks,
};

static void DrawTile_Industry(TileInfo *ti)
{
	IndustryGfx gfx = GetIndustryGfx(ti->tile);
	Industry *ind = Industry::GetByTile(ti->tile);
	const IndustryTileSpec *indts = GetIndustryTileSpec(gfx);

	/* Retrieve pointer to the draw industry tile struct */
	if (gfx >= NEW_INDUSTRYTILEOFFSET) {
		/* Draw the tile using the specialized method of newgrf industrytile.
		 * DrawNewIndustry will return false if ever the resolver could not
		 * find any sprite to display.  So in this case, we will jump on the
		 * substitute gfx instead. */
		if (indts->grf_prop.spritegroup[0] != nullptr && DrawNewIndustryTile(ti, ind, gfx, indts)) {
			return;
		} else {
			/* No sprite group (or no valid one) found, meaning no graphics associated.
			 * Use the substitute one instead */
			if (indts->grf_prop.subst_id != INVALID_INDUSTRYTILE) {
				gfx = indts->grf_prop.subst_id;
				/* And point the industrytile spec accordingly */
				indts = GetIndustryTileSpec(gfx);
			}
		}
	}

	const DrawBuildingsTileStruct *dits = &_industry_draw_tile_data[gfx << 2 | (indts->anim_state ?
			GetAnimationFrame(ti->tile) & INDUSTRY_COMPLETED :
			GetIndustryConstructionStage(ti->tile))];

	SpriteID image = dits->ground.sprite;

	/* DrawFoundation() modifies ti->z and ti->tileh */
	if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, FOUNDATION_LEVELED);

	/* If the ground sprite is the default flat water sprite, draw also canal/river borders.
	 * Do not do this if the tile's WaterClass is 'land'. */
	if (image == SPR_FLAT_WATER_TILE && IsTileOnWater(ti->tile)) {
		DrawWaterClassGround(ti);
	} else {
		DrawGroundSprite(image, GroundSpritePaletteTransform(image, dits->ground.pal, GENERAL_SPRITE_COLOUR(ind->random_colour)));
	}

	/* If industries are transparent and invisible, do not draw the upper part */
	if (IsInvisibilitySet(TO_INDUSTRIES)) return;

	/* Add industry on top of the ground? */
	image = dits->building.sprite;
	if (image != 0) {
		AddSortableSpriteToDraw(image, SpriteLayoutPaletteTransform(image, dits->building.pal, GENERAL_SPRITE_COLOUR(ind->random_colour)),
			ti->x + dits->subtile_x,
			ti->y + dits->subtile_y,
			dits->width,
			dits->height,
			dits->dz,
			ti->z,
			IsTransparencySet(TO_INDUSTRIES));

		if (IsTransparencySet(TO_INDUSTRIES)) return;
	}

	{
		int proc = dits->draw_proc - 1;
		if (proc >= 0) _industry_draw_tile_procs[proc](ti);
	}
}

static int GetSlopePixelZ_Industry(TileIndex tile, uint x, uint y)
{
	return GetTileMaxPixelZ(tile);
}

static Foundation GetFoundation_Industry(TileIndex tile, Slope tileh)
{
	IndustryGfx gfx = GetIndustryGfx(tile);

	/* For NewGRF industry tiles we might not be drawing a foundation. We need to
	 * account for this, as other structures should
	 * draw the wall of the foundation in this case.
	 */
	if (gfx >= NEW_INDUSTRYTILEOFFSET) {
		const IndustryTileSpec *indts = GetIndustryTileSpec(gfx);
		if (indts->grf_prop.spritegroup[0] != nullptr && HasBit(indts->callback_mask, CBM_INDT_DRAW_FOUNDATIONS)) {
			uint32 callback_res = GetIndustryTileCallback(CBID_INDTILE_DRAW_FOUNDATIONS, 0, 0, gfx, Industry::GetByTile(tile), tile);
			if (callback_res != CALLBACK_FAILED && !ConvertBooleanCallback(indts->grf_prop.grffile, CBID_INDTILE_DRAW_FOUNDATIONS, callback_res)) return FOUNDATION_NONE;
		}
	}
	return FlatteningFoundation(tileh);
}

static void AddAcceptedCargo_Industry(TileIndex tile, CargoArray &acceptance, CargoTypes *always_accepted)
{
	IndustryGfx gfx = GetIndustryGfx(tile);
	const IndustryTileSpec *itspec = GetIndustryTileSpec(gfx);
	const Industry *ind = Industry::GetByTile(tile);

	/* Starting point for acceptance */
	CargoID accepts_cargo[lengthof(itspec->accepts_cargo)];
	int8 cargo_acceptance[lengthof(itspec->acceptance)];
	MemCpyT(accepts_cargo, itspec->accepts_cargo, lengthof(accepts_cargo));
	MemCpyT(cargo_acceptance, itspec->acceptance, lengthof(cargo_acceptance));

	if (itspec->special_flags & INDTILE_SPECIAL_ACCEPTS_ALL_CARGO) {
		/* Copy all accepted cargoes from industry itself */
		for (uint i = 0; i < lengthof(ind->accepts_cargo); i++) {
			CargoID *pos = std::find(accepts_cargo, endof(accepts_cargo), ind->accepts_cargo[i]);
			if (pos == endof(accepts_cargo)) {
				/* Not found, insert */
				pos = std::find(accepts_cargo, endof(accepts_cargo), CT_INVALID);
				if (pos == endof(accepts_cargo)) continue; // nowhere to place, give up on this one
				*pos = ind->accepts_cargo[i];
			}
			cargo_acceptance[pos - accepts_cargo] += 8;
		}
	}

	if (HasBit(itspec->callback_mask, CBM_INDT_ACCEPT_CARGO)) {
		/* Try callback for accepts list, if success override all existing accepts */
		uint16 res = GetIndustryTileCallback(CBID_INDTILE_ACCEPT_CARGO, 0, 0, gfx, Industry::GetByTile(tile), tile);
		if (res != CALLBACK_FAILED) {
			MemSetT(accepts_cargo, CT_INVALID, lengthof(accepts_cargo));
			for (uint i = 0; i < 3; i++) accepts_cargo[i] = GetCargoTranslation(GB(res, i * 5, 5), itspec->grf_prop.grffile);
		}
	}

	if (HasBit(itspec->callback_mask, CBM_INDT_CARGO_ACCEPTANCE)) {
		/* Try callback for acceptance list, if success override all existing acceptance */
		uint16 res = GetIndustryTileCallback(CBID_INDTILE_CARGO_ACCEPTANCE, 0, 0, gfx, Industry::GetByTile(tile), tile);
		if (res != CALLBACK_FAILED) {
			MemSetT(cargo_acceptance, 0, lengthof(cargo_acceptance));
			for (uint i = 0; i < 3; i++) cargo_acceptance[i] = GB(res, i * 4, 4);
		}
	}

	for (byte i = 0; i < lengthof(itspec->accepts_cargo); i++) {
		CargoID a = accepts_cargo[i];
		if (a == CT_INVALID || cargo_acceptance[i] <= 0) continue; // work only with valid cargoes

		/* Add accepted cargo */
		acceptance[a] += cargo_acceptance[i];

		/* Maybe set 'always accepted' bit (if it's not set already) */
		if (HasBit(*always_accepted, a)) continue;

		bool accepts = false;
		for (uint cargo_index = 0; cargo_index < lengthof(ind->accepts_cargo); cargo_index++) {
			/* Test whether the industry itself accepts the cargo type */
			if (ind->accepts_cargo[cargo_index] == a) {
				accepts = true;
				break;
			}
		}

		if (accepts) continue;

		/* If the industry itself doesn't accept this cargo, set 'always accepted' bit */
		SetBit(*always_accepted, a);
	}
}

static void GetTileDesc_Industry(TileIndex tile, TileDesc *td)
{
	const Industry *i = Industry::GetByTile(tile);
	const IndustrySpec *is = GetIndustrySpec(i->type);

	td->owner[0] = i->owner;
	td->str = is->name;
	if (!IsIndustryCompleted(tile)) {
		SetDParamX(td->dparam, 0, td->str);
		td->str = STR_LAI_TOWN_INDUSTRY_DESCRIPTION_UNDER_CONSTRUCTION;
	}

	if (is->grf_prop.grffile != nullptr) {
		td->grf = GetGRFConfig(is->grf_prop.grffile->grfid)->GetName();
	}
}

static CommandCost ClearTile_Industry(TileIndex tile, DoCommandFlag flags)
{
	Industry *i = Industry::GetByTile(tile);
	const IndustrySpec *indspec = GetIndustrySpec(i->type);

	/* water can destroy industries
	 * in editor you can bulldoze industries
	 * with magic_bulldozer cheat you can destroy industries
	 * (area around OILRIG is water, so water shouldn't flood it
	 */
	if ((_current_company != OWNER_WATER && _game_mode != GM_EDITOR &&
			!_cheats.magic_bulldozer.value) ||
			((flags & DC_AUTO) != 0) ||
			(_current_company == OWNER_WATER &&
				((indspec->behaviour & INDUSTRYBEH_BUILT_ONWATER) ||
				HasBit(GetIndustryTileSpec(GetIndustryGfx(tile))->slopes_refused, 5)))) {
		SetDParam(1, indspec->name);
		return_cmd_error(flags & DC_AUTO ? STR_ERROR_GENERIC_OBJECT_IN_THE_WAY : INVALID_STRING_ID);
	}

	if (flags & DC_EXEC) {
		AI::BroadcastNewEvent(new ScriptEventIndustryClose(i->index));
		Game::NewEvent(new ScriptEventIndustryClose(i->index));
		delete i;
	}
	return CommandCost(EXPENSES_CONSTRUCTION, indspec->GetRemovalCost());
}

/**
 * Move produced cargo from industry to nearby stations.
 * @param tile Industry tile
 * @return true if any cargo was moved.
 */
static bool TransportIndustryGoods(TileIndex tile)
{
	Industry *i = Industry::GetByTile(tile);
	const IndustrySpec *indspec = GetIndustrySpec(i->type);
	bool moved_cargo = false;

	for (uint j = 0; j < lengthof(i->produced_cargo_waiting); j++) {
		uint cw = std::min<uint>(i->produced_cargo_waiting[j], 255u);
		if (cw > indspec->minimal_cargo && i->produced_cargo[j] != CT_INVALID) {
			i->produced_cargo_waiting[j] -= cw;

			/* fluctuating economy? */
			if (EconomyIsInRecession()) cw = (cw + 1) / 2;

			i->this_month_production[j] += cw;

			uint am = MoveGoodsToStation(i->produced_cargo[j], cw, ST_INDUSTRY, i->index, &i->stations_near, i->exclusive_consumer);
			i->this_month_transported[j] += am;

			moved_cargo |= (am != 0);
		}
	}

	return moved_cargo;
}


static void AnimateTile_Industry(TileIndex tile)
{
	IndustryGfx gfx = GetIndustryGfx(tile);

	if (GetIndustryTileSpec(gfx)->animation.status != ANIM_STATUS_NO_ANIMATION) {
		AnimateNewIndustryTile(tile);
		return;
	}

	switch (gfx) {
	case GFX_SUGAR_MINE_SIEVE:
		if ((_tick_counter & 1) == 0) {
			byte m = GetAnimationFrame(tile) + 1;

			if (_settings_client.sound.ambient) {
				switch (m & 7) {
					case 2: SndPlayTileFx(SND_2D_SUGAR_MINE_1, tile); break;
					case 6: SndPlayTileFx(SND_29_SUGAR_MINE_2, tile); break;
				}
			}

			if (m >= 96) {
				m = 0;
				DeleteAnimatedTile(tile);
			}
			SetAnimationFrame(tile, m);

			MarkTileDirtyByTile(tile);
		}
		break;

	case GFX_TOFFEE_QUARY:
		if ((_tick_counter & 3) == 0) {
			byte m = GetAnimationFrame(tile);

			if (_industry_anim_offs_toffee[m] == 0xFF && _settings_client.sound.ambient) {
				SndPlayTileFx(SND_30_TOFFEE_QUARRY, tile);
			}

			if (++m >= 70) {
				m = 0;
				DeleteAnimatedTile(tile);
			}
			SetAnimationFrame(tile, m);

			MarkTileDirtyByTile(tile);
		}
		break;

	case GFX_BUBBLE_CATCHER:
		if ((_tick_counter & 1) == 0) {
			byte m = GetAnimationFrame(tile);

			if (++m >= 40) {
				m = 0;
				DeleteAnimatedTile(tile);
			}
			SetAnimationFrame(tile, m);

			MarkTileDirtyByTile(tile);
		}
		break;

	/* Sparks on a coal plant */
	case GFX_POWERPLANT_SPARKS:
		if ((_tick_counter & 3) == 0) {
			byte m = GetAnimationFrame(tile);
			if (m == 6) {
				SetAnimationFrame(tile, 0);
				DeleteAnimatedTile(tile);
			} else {
				SetAnimationFrame(tile, m + 1);
				MarkTileDirtyByTile(tile);
			}
		}
		break;

	case GFX_TOY_FACTORY:
		if ((_tick_counter & 1) == 0) {
			byte m = GetAnimationFrame(tile) + 1;

			switch (m) {
				case  1: if (_settings_client.sound.ambient) SndPlayTileFx(SND_2C_TOY_FACTORY_1, tile); break;
				case 23: if (_settings_client.sound.ambient) SndPlayTileFx(SND_2B_TOY_FACTORY_2, tile); break;
				case 28: if (_settings_client.sound.ambient) SndPlayTileFx(SND_2A_TOY_FACTORY_3, tile); break;
				default:
					if (m >= 50) {
						int n = GetIndustryAnimationLoop(tile) + 1;
						m = 0;
						if (n >= 8) {
							n = 0;
							DeleteAnimatedTile(tile);
						}
						SetIndustryAnimationLoop(tile, n);
					}
			}

			SetAnimationFrame(tile, m);
			MarkTileDirtyByTile(tile);
		}
		break;

	case GFX_PLASTIC_FOUNTAIN_ANIMATED_1: case GFX_PLASTIC_FOUNTAIN_ANIMATED_2:
	case GFX_PLASTIC_FOUNTAIN_ANIMATED_3: case GFX_PLASTIC_FOUNTAIN_ANIMATED_4:
	case GFX_PLASTIC_FOUNTAIN_ANIMATED_5: case GFX_PLASTIC_FOUNTAIN_ANIMATED_6:
	case GFX_PLASTIC_FOUNTAIN_ANIMATED_7: case GFX_PLASTIC_FOUNTAIN_ANIMATED_8:
		if ((_tick_counter & 3) == 0) {
			IndustryGfx gfx = GetIndustryGfx(tile);

			gfx = (gfx < 155) ? gfx + 1 : 148;
			SetIndustryGfx(tile, gfx);
			MarkTileDirtyByTile(tile);
		}
		break;

	case GFX_OILWELL_ANIMATED_1:
	case GFX_OILWELL_ANIMATED_2:
	case GFX_OILWELL_ANIMATED_3:
		if ((_tick_counter & 7) == 0) {
			bool b = Chance16(1, 7);
			IndustryGfx gfx = GetIndustryGfx(tile);

			byte m = GetAnimationFrame(tile) + 1;
			if (m == 4 && (m = 0, ++gfx) == GFX_OILWELL_ANIMATED_3 + 1 && (gfx = GFX_OILWELL_ANIMATED_1, b)) {
				SetIndustryGfx(tile, GFX_OILWELL_NOT_ANIMATED);
				SetIndustryConstructionStage(tile, 3);
				DeleteAnimatedTile(tile);
			} else {
				SetAnimationFrame(tile, m);
				SetIndustryGfx(tile, gfx);
				MarkTileDirtyByTile(tile);
			}
		}
		break;

	case GFX_COAL_MINE_TOWER_ANIMATED:
	case GFX_COPPER_MINE_TOWER_ANIMATED:
	case GFX_GOLD_MINE_TOWER_ANIMATED: {
			int state = _tick_counter & 0x7FF;

			if ((state -= 0x400) < 0) return;

			if (state < 0x1A0) {
				if (state < 0x20 || state >= 0x180) {
					byte m = GetAnimationFrame(tile);
					if (!(m & 0x40)) {
						SetAnimationFrame(tile, m | 0x40);
						if (_settings_client.sound.ambient) SndPlayTileFx(SND_0B_MINE, tile);
					}
					if (state & 7) return;
				} else {
					if (state & 3) return;
				}
				byte m = (GetAnimationFrame(tile) + 1) | 0x40;
				if (m > 0xC2) m = 0xC0;
				SetAnimationFrame(tile, m);
				MarkTileDirtyByTile(tile);
			} else if (state >= 0x200 && state < 0x3A0) {
				int i = (state < 0x220 || state >= 0x380) ? 7 : 3;
				if (state & i) return;

				byte m = (GetAnimationFrame(tile) & 0xBF) - 1;
				if (m < 0x80) m = 0x82;
				SetAnimationFrame(tile, m);
				MarkTileDirtyByTile(tile);
			}
			break;
		}
	}
}

static void CreateChimneySmoke(TileIndex tile)
{
	uint x = TileX(tile) * TILE_SIZE;
	uint y = TileY(tile) * TILE_SIZE;
	int z = GetTileMaxPixelZ(tile);

	CreateEffectVehicle(x + 15, y + 14, z + 59, EV_CHIMNEY_SMOKE);
}

static void MakeIndustryTileBigger(TileIndex tile)
{
	byte cnt = GetIndustryConstructionCounter(tile) + 1;
	if (cnt != 4) {
		SetIndustryConstructionCounter(tile, cnt);
		return;
	}

	byte stage = GetIndustryConstructionStage(tile) + 1;
	SetIndustryConstructionCounter(tile, 0);
	SetIndustryConstructionStage(tile, stage);
	StartStopIndustryTileAnimation(tile, IAT_CONSTRUCTION_STATE_CHANGE);
	if (stage == INDUSTRY_COMPLETED) SetIndustryCompleted(tile);

	MarkTileDirtyByTile(tile);

	if (!IsIndustryCompleted(tile)) return;

	IndustryGfx gfx = GetIndustryGfx(tile);
	if (gfx >= NEW_INDUSTRYTILEOFFSET) {
		/* New industries are already animated on construction. */
		return;
	}

	switch (gfx) {
	case GFX_POWERPLANT_CHIMNEY:
		CreateChimneySmoke(tile);
		break;

	case GFX_OILRIG_1: {
		/* Do not require an industry tile to be after the first two GFX_OILRIG_1
		 * tiles (like the default oil rig). Do a proper check to ensure the
		 * tiles belong to the same industry and based on that build the oil rig's
		 * station. */
		TileIndex other = tile + TileDiffXY(0, 1);

		if (IsTileType(other, MP_INDUSTRY) &&
				GetIndustryGfx(other) == GFX_OILRIG_1 &&
				GetIndustryIndex(tile) == GetIndustryIndex(other)) {
			BuildOilRig(tile);
		}
		break;
	}

	case GFX_TOY_FACTORY:
	case GFX_BUBBLE_CATCHER:
	case GFX_TOFFEE_QUARY:
		SetAnimationFrame(tile, 0);
		SetIndustryAnimationLoop(tile, 0);
		break;

	case GFX_PLASTIC_FOUNTAIN_ANIMATED_1: case GFX_PLASTIC_FOUNTAIN_ANIMATED_2:
	case GFX_PLASTIC_FOUNTAIN_ANIMATED_3: case GFX_PLASTIC_FOUNTAIN_ANIMATED_4:
	case GFX_PLASTIC_FOUNTAIN_ANIMATED_5: case GFX_PLASTIC_FOUNTAIN_ANIMATED_6:
	case GFX_PLASTIC_FOUNTAIN_ANIMATED_7: case GFX_PLASTIC_FOUNTAIN_ANIMATED_8:
		AddAnimatedTile(tile);
		break;
	}
}

static void TileLoopIndustry_BubbleGenerator(TileIndex tile)
{
	static const int8 _bubble_spawn_location[3][4] = {
		{ 11,   0, -4, -14 },
		{ -4, -10, -4,   1 },
		{ 49,  59, 60,  65 },
	};

	if (_settings_client.sound.ambient) SndPlayTileFx(SND_2E_BUBBLE_GENERATOR, tile);

	int dir = Random() & 3;

	EffectVehicle *v = CreateEffectVehicleAbove(
		TileX(tile) * TILE_SIZE + _bubble_spawn_location[0][dir],
		TileY(tile) * TILE_SIZE + _bubble_spawn_location[1][dir],
		_bubble_spawn_location[2][dir],
		EV_BUBBLE
	);

	if (v != nullptr) v->animation_substate = dir;
}

static void TileLoop_Industry(TileIndex tile)
{
	if (IsTileOnWater(tile)) TileLoop_Water(tile);

	/* Normally this doesn't happen, but if an industry NewGRF is removed
	 * an industry that was previously build on water can now be flooded.
	 * If this happens the tile is no longer an industry tile after
	 * returning from TileLoop_Water. */
	if (!IsTileType(tile, MP_INDUSTRY)) return;

	TriggerIndustryTile(tile, INDTILE_TRIGGER_TILE_LOOP);

	if (!IsIndustryCompleted(tile)) {
		MakeIndustryTileBigger(tile);
		return;
	}

	if (_game_mode == GM_EDITOR) return;

	if (TransportIndustryGoods(tile) && !StartStopIndustryTileAnimation(Industry::GetByTile(tile), IAT_INDUSTRY_DISTRIBUTES_CARGO)) {
		uint newgfx = GetIndustryTileSpec(GetIndustryGfx(tile))->anim_production;

		if (newgfx != INDUSTRYTILE_NOANIM) {
			ResetIndustryConstructionStage(tile);
			SetIndustryCompleted(tile);
			SetIndustryGfx(tile, newgfx);
			MarkTileDirtyByTile(tile);
			return;
		}
	}

	if (StartStopIndustryTileAnimation(tile, IAT_TILELOOP)) return;

	IndustryGfx newgfx = GetIndustryTileSpec(GetIndustryGfx(tile))->anim_next;
	if (newgfx != INDUSTRYTILE_NOANIM) {
		ResetIndustryConstructionStage(tile);
		SetIndustryGfx(tile, newgfx);
		MarkTileDirtyByTile(tile);
		return;
	}

	IndustryGfx gfx = GetIndustryGfx(tile);
	switch (gfx) {
	case GFX_COAL_MINE_TOWER_NOT_ANIMATED:
	case GFX_COPPER_MINE_TOWER_NOT_ANIMATED:
	case GFX_GOLD_MINE_TOWER_NOT_ANIMATED:
		if (!(_tick_counter & 0x400) && Chance16(1, 2)) {
			switch (gfx) {
				case GFX_COAL_MINE_TOWER_NOT_ANIMATED:   gfx = GFX_COAL_MINE_TOWER_ANIMATED;   break;
				case GFX_COPPER_MINE_TOWER_NOT_ANIMATED: gfx = GFX_COPPER_MINE_TOWER_ANIMATED; break;
				case GFX_GOLD_MINE_TOWER_NOT_ANIMATED:   gfx = GFX_GOLD_MINE_TOWER_ANIMATED;   break;
			}
			SetIndustryGfx(tile, gfx);
			SetAnimationFrame(tile, 0x80);
			AddAnimatedTile(tile);
		}
		break;

	case GFX_OILWELL_NOT_ANIMATED:
		if (Chance16(1, 6)) {
			SetIndustryGfx(tile, GFX_OILWELL_ANIMATED_1);
			SetAnimationFrame(tile, 0);
			AddAnimatedTile(tile);
		}
		break;

	case GFX_COAL_MINE_TOWER_ANIMATED:
	case GFX_COPPER_MINE_TOWER_ANIMATED:
	case GFX_GOLD_MINE_TOWER_ANIMATED:
		if (!(_tick_counter & 0x400)) {
			switch (gfx) {
				case GFX_COAL_MINE_TOWER_ANIMATED:   gfx = GFX_COAL_MINE_TOWER_NOT_ANIMATED;   break;
				case GFX_COPPER_MINE_TOWER_ANIMATED: gfx = GFX_COPPER_MINE_TOWER_NOT_ANIMATED; break;
				case GFX_GOLD_MINE_TOWER_ANIMATED:   gfx = GFX_GOLD_MINE_TOWER_NOT_ANIMATED;   break;
			}
			SetIndustryGfx(tile, gfx);
			SetIndustryCompleted(tile);
			SetIndustryConstructionStage(tile, 3);
			DeleteAnimatedTile(tile);
		}
		break;

	case GFX_POWERPLANT_SPARKS:
		if (Chance16(1, 3)) {
			if (_settings_client.sound.ambient) SndPlayTileFx(SND_0C_POWER_STATION, tile);
			AddAnimatedTile(tile);
		}
		break;

	case GFX_COPPER_MINE_CHIMNEY:
		CreateEffectVehicleAbove(TileX(tile) * TILE_SIZE + 6, TileY(tile) * TILE_SIZE + 6, 43, EV_COPPER_MINE_SMOKE);
		break;


	case GFX_TOY_FACTORY: {
			Industry *i = Industry::GetByTile(tile);
			if (i->was_cargo_delivered) {
				i->was_cargo_delivered = false;
				SetIndustryAnimationLoop(tile, 0);
				AddAnimatedTile(tile);
			}
		}
		break;

	case GFX_BUBBLE_GENERATOR:
		TileLoopIndustry_BubbleGenerator(tile);
		break;

	case GFX_TOFFEE_QUARY:
		AddAnimatedTile(tile);
		break;

	case GFX_SUGAR_MINE_SIEVE:
		if (Chance16(1, 3)) AddAnimatedTile(tile);
		break;
	}
}

static bool ClickTile_Industry(TileIndex tile)
{
	ShowIndustryViewWindow(GetIndustryIndex(tile));
	return true;
}

static TrackStatus GetTileTrackStatus_Industry(TileIndex tile, TransportType mode, uint sub_mode, DiagDirection side)
{
	return 0;
}

static void ChangeTileOwner_Industry(TileIndex tile, Owner old_owner, Owner new_owner)
{
	/* If the founder merges, the industry was created by the merged company */
	Industry *i = Industry::GetByTile(tile);
	if (i->founder == old_owner) i->founder = (new_owner == INVALID_OWNER) ? OWNER_NONE : new_owner;

	if (i->exclusive_supplier == old_owner) i->exclusive_supplier = new_owner;
	if (i->exclusive_consumer == old_owner) i->exclusive_consumer = new_owner;
}

/**
 * Check whether the tile is a forest.
 * @param tile the tile to investigate.
 * @return true if and only if the tile is a forest
 */
bool IsTileForestIndustry(TileIndex tile)
{
	/* Check for industry tile */
	if (!IsTileType(tile, MP_INDUSTRY)) return false;

	const Industry *ind = Industry::GetByTile(tile);

	/* Check for organic industry (i.e. not processing or extractive) */
	if ((GetIndustrySpec(ind->type)->life_type & INDUSTRYLIFE_ORGANIC) == 0) return false;

	/* Check for wood production */
	for (uint i = 0; i < lengthof(ind->produced_cargo); i++) {
		/* The industry produces wood. */
		if (ind->produced_cargo[i] != CT_INVALID && CargoSpec::Get(ind->produced_cargo[i])->label == 'WOOD') return true;
	}

	return false;
}

static const byte _plantfarmfield_type[] = {1, 1, 1, 1, 1, 3, 3, 4, 4, 4, 5, 5, 5, 6, 6, 6};

/**
 * Check whether the tile can be replaced by a farm field.
 * @param tile the tile to investigate.
 * @param allow_fields if true, the method will return true even if
 * the tile is a farm tile, otherwise the tile may not be a farm tile
 * @return true if the tile can become a farm field
 */
static bool IsSuitableForFarmField(TileIndex tile, bool allow_fields)
{
	switch (GetTileType(tile)) {
		case MP_CLEAR: return !IsClearGround(tile, CLEAR_SNOW) && !IsClearGround(tile, CLEAR_DESERT) && (allow_fields || !IsClearGround(tile, CLEAR_FIELDS));
		case MP_TREES: return GetTreeGround(tile) != TREE_GROUND_SHORE;
		default:       return false;
	}
}

/**
 * Build farm field fence
 * @param tile the tile to position the fence on
 * @param size the size of the field being planted in tiles
 * @param type type of fence to set
 * @param side the side of the tile to attempt placement
 */
static void SetupFarmFieldFence(TileIndex tile, int size, byte type, DiagDirection side)
{
	TileIndexDiff diff = (DiagDirToAxis(side) == AXIS_Y ? TileDiffXY(1, 0) : TileDiffXY(0, 1));

	do {
		tile = TILE_MASK(tile);

		if (IsTileType(tile, MP_CLEAR) && IsClearGround(tile, CLEAR_FIELDS)) {
			byte or_ = type;

			if (or_ == 1 && Chance16(1, 7)) or_ = 2;

			SetFence(tile, side, or_);
		}

		tile += diff;
	} while (--size);
}

static void PlantFarmField(TileIndex tile, IndustryID industry)
{
	if (_settings_game.game_creation.landscape == LT_ARCTIC) {
		if (GetTileZ(tile) + 2 >= GetSnowLine()) return;
	}

	/* determine field size */
	uint32 r = (Random() & 0x303) + 0x404;
	if (_settings_game.game_creation.landscape == LT_ARCTIC) r += 0x404;
	uint size_x = GB(r, 0, 8);
	uint size_y = GB(r, 8, 8);

	TileArea ta(tile - TileDiffXY(std::min(TileX(tile), size_x / 2), std::min(TileY(tile), size_y / 2)), size_x, size_y);
	ta.ClampToMap();

	if (ta.w == 0 || ta.h == 0) return;

	/* check the amount of bad tiles */
	int count = 0;
	TILE_AREA_LOOP(cur_tile, ta) {
		assert(cur_tile < MapSize());
		count += IsSuitableForFarmField(cur_tile, false);
	}
	if (count * 2 < ta.w * ta.h) return;

	/* determine type of field */
	r = Random();
	uint counter = GB(r, 5, 3);
	uint field_type = GB(r, 8, 8) * 9 >> 8;

	/* make field */
	TILE_AREA_LOOP(cur_tile, ta) {
		assert(cur_tile < MapSize());
		if (IsSuitableForFarmField(cur_tile, true)) {
			MakeField(cur_tile, field_type, industry);
			SetClearCounter(cur_tile, counter);
			MarkTileDirtyByTile(cur_tile);
		}
	}

	int type = 3;
	if (_settings_game.game_creation.landscape != LT_ARCTIC && _settings_game.game_creation.landscape != LT_TROPIC) {
		type = _plantfarmfield_type[Random() & 0xF];
	}

	SetupFarmFieldFence(ta.tile, ta.h, type, DIAGDIR_NE);
	SetupFarmFieldFence(ta.tile, ta.w, type, DIAGDIR_NW);
	SetupFarmFieldFence(ta.tile + TileDiffXY(ta.w - 1, 0), ta.h, type, DIAGDIR_SW);
	SetupFarmFieldFence(ta.tile + TileDiffXY(0, ta.h - 1), ta.w, type, DIAGDIR_SE);
}

void PlantRandomFarmField(const Industry *i)
{
	int x = i->location.w / 2 + Random() % 31 - 16;
	int y = i->location.h / 2 + Random() % 31 - 16;

	TileIndex tile = TileAddWrap(i->location.tile, x, y);

	if (tile != INVALID_TILE) PlantFarmField(tile, i->index);
}

/**
 * Search callback function for ChopLumberMillTrees
 * @param tile to test
 * @param user_data that is passed by the caller.  In this case, nothing
 * @return the result of the test
 */
static bool SearchLumberMillTrees(TileIndex tile, void *user_data)
{
	if (IsTileType(tile, MP_TREES) && GetTreeGrowth(tile) > 2) { ///< 3 and up means all fully grown trees
		/* found a tree */

		Backup<CompanyID> cur_company(_current_company, OWNER_NONE, FILE_LINE);

		_industry_sound_ctr = 1;
		_industry_sound_tile = tile;
		if (_settings_client.sound.ambient) SndPlayTileFx(SND_38_LUMBER_MILL_1, tile);

		DoCommand(tile, 0, 0, DC_EXEC, CMD_LANDSCAPE_CLEAR);

		cur_company.Restore();
		return true;
	}
	return false;
}

/**
 * Perform a circular search around the Lumber Mill in order to find trees to cut
 * @param i industry
 */
static void ChopLumberMillTrees(Industry *i)
{
	/* We only want to cut trees if all tiles are completed. */
	TILE_AREA_LOOP(tile_cur, i->location) {
		if (i->TileBelongsToIndustry(tile_cur)) {
			if (!IsIndustryCompleted(tile_cur)) return;
		}
	}

	TileIndex tile = i->location.tile;
	if (CircularTileSearch(&tile, 40, SearchLumberMillTrees, nullptr)) { // 40x40 tiles  to search.
		i->produced_cargo_waiting[0] = std::min(0xffff, i->produced_cargo_waiting[0] + 45); // Found a tree, add according value to waiting cargo.
	}
}

static void ProduceIndustryGoods(Industry *i)
{
	const IndustrySpec *indsp = GetIndustrySpec(i->type);

	/* play a sound? */
	if ((i->counter & 0x3F) == 0) {
		uint32 r;
		if (Chance16R(1, 14, r) && indsp->number_of_sounds != 0 && _settings_client.sound.ambient) {
			for (size_t j = 0; j < lengthof(i->last_month_production); j++) {
				if (i->last_month_production[j] > 0) {
					/* Play sound since last month had production */
					SndPlayTileFx(
						(SoundFx)(indsp->random_sounds[((r >> 16) * indsp->number_of_sounds) >> 16]),
						i->location.tile);
					break;
				}
			}
		}
	}

	i->counter--;

	/* produce some cargo */
	if ((i->counter % INDUSTRY_PRODUCE_TICKS) == 0) {
		if (HasBit(indsp->callback_mask, CBM_IND_PRODUCTION_256_TICKS)) IndustryProductionCallback(i, 1);

		IndustryBehaviour indbehav = indsp->behaviour;
		for (size_t j = 0; j < lengthof(i->produced_cargo_waiting); j++) {
			i->produced_cargo_waiting[j] = std::min(0xffff, i->produced_cargo_waiting[j] + i->production_rate[j]);
		}

		if ((indbehav & INDUSTRYBEH_PLANT_FIELDS) != 0) {
			uint16 cb_res = CALLBACK_FAILED;
			if (HasBit(indsp->callback_mask, CBM_IND_SPECIAL_EFFECT)) {
				cb_res = GetIndustryCallback(CBID_INDUSTRY_SPECIAL_EFFECT, Random(), 0, i, i->type, i->location.tile);
			}

			bool plant;
			if (cb_res != CALLBACK_FAILED) {
				plant = ConvertBooleanCallback(indsp->grf_prop.grffile, CBID_INDUSTRY_SPECIAL_EFFECT, cb_res);
			} else {
				plant = Chance16(1, 8);
			}

			if (plant) PlantRandomFarmField(i);
		}
		if ((indbehav & INDUSTRYBEH_CUT_TREES) != 0) {
			uint16 cb_res = CALLBACK_FAILED;
			if (HasBit(indsp->callback_mask, CBM_IND_SPECIAL_EFFECT)) {
				cb_res = GetIndustryCallback(CBID_INDUSTRY_SPECIAL_EFFECT, Random(), 1, i, i->type, i->location.tile);
			}

			bool cut;
			if (cb_res != CALLBACK_FAILED) {
				cut = ConvertBooleanCallback(indsp->grf_prop.grffile, CBID_INDUSTRY_SPECIAL_EFFECT, cb_res);
			} else {
				cut = ((i->counter % INDUSTRY_CUT_TREE_TICKS) == 0);
			}

			if (cut) ChopLumberMillTrees(i);
		}

		TriggerIndustry(i, INDUSTRY_TRIGGER_INDUSTRY_TICK);
		StartStopIndustryTileAnimation(i, IAT_INDUSTRY_TICK);
	}
}

void OnTick_Industry()
{
	if (_industry_sound_ctr != 0) {
		_industry_sound_ctr++;

		if (_industry_sound_ctr == 75) {
			if (_settings_client.sound.ambient) SndPlayTileFx(SND_37_LUMBER_MILL_2, _industry_sound_tile);
		} else if (_industry_sound_ctr == 160) {
			_industry_sound_ctr = 0;
			if (_settings_client.sound.ambient) SndPlayTileFx(SND_36_LUMBER_MILL_3, _industry_sound_tile);
		}
	}

	if (_game_mode == GM_EDITOR) return;

	for (Industry *i : Industry::Iterate()) {
		ProduceIndustryGoods(i);
	}
}

/**
 * Check the conditions of #CHECK_NOTHING (Always succeeds).
 * @param tile %Tile to perform the checking.
 * @return Succeeded or failed command.
 */
static CommandCost CheckNewIndustry_NULL(TileIndex tile)
{
	return CommandCost();
}

/**
 * Check the conditions of #CHECK_FOREST (Industry should be build above snow-line in arctic climate).
 * @param tile %Tile to perform the checking.
 * @return Succeeded or failed command.
 */
static CommandCost CheckNewIndustry_Forest(TileIndex tile)
{
	if (_settings_game.game_creation.landscape == LT_ARCTIC) {
		if (GetTileZ(tile) < HighestSnowLine() + 2) {
			return_cmd_error(STR_ERROR_FOREST_CAN_ONLY_BE_PLANTED);
		}
	}
	return CommandCost();
}

/**
 * Check if a tile is within a distance from map edges, scaled by map dimensions independently.
 * Each dimension is checked independently, and dimensions smaller than 256 are not scaled.
 * @param tile Which tile to check distance of.
 * @param maxdist Normal distance on a 256x256 map.
 * @return True if the tile is near the map edge.
 */
static bool CheckScaledDistanceFromEdge(TileIndex tile, uint maxdist)
{
	uint maxdist_x = maxdist;
	uint maxdist_y = maxdist;

	if (MapSizeX() > 256) maxdist_x *= MapSizeX() / 256;
	if (MapSizeY() > 256) maxdist_y *= MapSizeY() / 256;

	if (DistanceFromEdgeDir(tile, DIAGDIR_NE) < maxdist_x) return true;
	if (DistanceFromEdgeDir(tile, DIAGDIR_NW) < maxdist_y) return true;
	if (DistanceFromEdgeDir(tile, DIAGDIR_SW) < maxdist_x) return true;
	if (DistanceFromEdgeDir(tile, DIAGDIR_SE) < maxdist_y) return true;

	return false;
}

/**
 * Check the conditions of #CHECK_REFINERY (Industry should be positioned near edge of the map).
 * @param tile %Tile to perform the checking.
 * @return Succeeded or failed command.
 */
static CommandCost CheckNewIndustry_OilRefinery(TileIndex tile)
{
	if (_game_mode == GM_EDITOR) return CommandCost();

	if (CheckScaledDistanceFromEdge(TILE_ADDXY(tile, 1, 1), _settings_game.game_creation.oil_refinery_limit)) return CommandCost();

	return_cmd_error(STR_ERROR_CAN_ONLY_BE_POSITIONED);
}

extern bool _ignore_restrictions;

/**
 * Check the conditions of #CHECK_OIL_RIG (Industries at sea should be positioned near edge of the map).
 * @param tile %Tile to perform the checking.
 * @return Succeeded or failed command.
 */
static CommandCost CheckNewIndustry_OilRig(TileIndex tile)
{
	if (_game_mode == GM_EDITOR && _ignore_restrictions) return CommandCost();

	if (TileHeight(tile) == 0 &&
			CheckScaledDistanceFromEdge(TILE_ADDXY(tile, 1, 1), _settings_game.game_creation.oil_refinery_limit)) return CommandCost();

	return_cmd_error(STR_ERROR_CAN_ONLY_BE_POSITIONED);
}

/**
 * Check the conditions of #CHECK_FARM (Industry should be below snow-line in arctic).
 * @param tile %Tile to perform the checking.
 * @return Succeeded or failed command.
 */
static CommandCost CheckNewIndustry_Farm(TileIndex tile)
{
	if (_settings_game.game_creation.landscape == LT_ARCTIC) {
		if (GetTileZ(tile) + 2 >= HighestSnowLine()) {
			return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
		}
	}
	return CommandCost();
}

/**
 * Check the conditions of #CHECK_PLANTATION (Industry should NOT be in the desert).
 * @param tile %Tile to perform the checking.
 * @return Succeeded or failed command.
 */
static CommandCost CheckNewIndustry_Plantation(TileIndex tile)
{
	if (GetTropicZone(tile) == TROPICZONE_DESERT) {
		return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
	}
	return CommandCost();
}

/**
 * Check the conditions of #CHECK_WATER (Industry should be in the desert).
 * @param tile %Tile to perform the checking.
 * @return Succeeded or failed command.
 */
static CommandCost CheckNewIndustry_Water(TileIndex tile)
{
	if (GetTropicZone(tile) != TROPICZONE_DESERT) {
		return_cmd_error(STR_ERROR_CAN_ONLY_BE_BUILT_IN_DESERT);
	}
	return CommandCost();
}

/**
 * Check the conditions of #CHECK_LUMBERMILL (Industry should be in the rain forest).
 * @param tile %Tile to perform the checking.
 * @return Succeeded or failed command.
 */
static CommandCost CheckNewIndustry_Lumbermill(TileIndex tile)
{
	if (GetTropicZone(tile) != TROPICZONE_RAINFOREST) {
		return_cmd_error(STR_ERROR_CAN_ONLY_BE_BUILT_IN_RAINFOREST);
	}
	return CommandCost();
}

/**
 * Check the conditions of #CHECK_BUBBLEGEN (Industry should be in low land).
 * @param tile %Tile to perform the checking.
 * @return Succeeded or failed command.
 */
static CommandCost CheckNewIndustry_BubbleGen(TileIndex tile)
{
	if (GetTileZ(tile) > 4) {
		return_cmd_error(STR_ERROR_CAN_ONLY_BE_BUILT_IN_LOW_AREAS);
	}
	return CommandCost();
}

/**
 * Industrytype check function signature.
 * @param tile %Tile to check.
 * @return Succeeded or failed command.
 */
typedef CommandCost CheckNewIndustryProc(TileIndex tile);

/** Check functions for different types of industry. */
static CheckNewIndustryProc * const _check_new_industry_procs[CHECK_END] = {
	CheckNewIndustry_NULL,        ///< CHECK_NOTHING
	CheckNewIndustry_Forest,      ///< CHECK_FOREST
	CheckNewIndustry_OilRefinery, ///< CHECK_REFINERY
	CheckNewIndustry_Farm,        ///< CHECK_FARM
	CheckNewIndustry_Plantation,  ///< CHECK_PLANTATION
	CheckNewIndustry_Water,       ///< CHECK_WATER
	CheckNewIndustry_Lumbermill,  ///< CHECK_LUMBERMILL
	CheckNewIndustry_BubbleGen,   ///< CHECK_BUBBLEGEN
	CheckNewIndustry_OilRig,      ///< CHECK_OIL_RIG
};

/**
 * Find a town for the industry, while checking for multiple industries in the same town.
 * @param tile Position of the industry to build.
 * @param type Industry type.
 * @param[out] t Pointer to return town for the new industry, \c nullptr is written if no good town can be found.
 * @return Succeeded or failed command.
 *
 * @pre \c *t != nullptr
 * @post \c *t points to a town on success, and \c nullptr on failure.
 */
static CommandCost FindTownForIndustry(TileIndex tile, int type, Town **t)
{
	*t = ClosestTownFromTile(tile, UINT_MAX);

	if (_settings_game.economy.multiple_industry_per_town) return CommandCost();

	for (const Industry *i : Industry::Iterate()) {
		if (i->type == (byte)type && i->town == *t) {
			*t = nullptr;
			return_cmd_error(STR_ERROR_ONLY_ONE_ALLOWED_PER_TOWN);
		}
	}

	return CommandCost();
}

bool IsSlopeRefused(Slope current, Slope refused)
{
	if (IsSteepSlope(current)) return true;
	if (current != SLOPE_FLAT) {
		if (IsSteepSlope(refused)) return true;

		Slope t = ComplementSlope(current);

		if ((refused & SLOPE_W) && (t & SLOPE_NW)) return true;
		if ((refused & SLOPE_S) && (t & SLOPE_NE)) return true;
		if ((refused & SLOPE_E) && (t & SLOPE_SW)) return true;
		if ((refused & SLOPE_N) && (t & SLOPE_SE)) return true;
	}

	return false;
}

/**
 * Are the tiles of the industry free?
 * @param tile                    Position to check.
 * @param layout                  Industry tiles table.
 * @param layout_index            The index of the layout to build/fund
 * @param type                    Type of the industry.
 * @param initial_random_bits     The random bits the industry is going to have after construction.
 * @param founder                 Industry founder
 * @param creation_type           The circumstances the industry is created under.
 * @param[out] custom_shape_check Perform custom check for the site.
 * @return Failed or succeeded command.
 */
static CommandCost CheckIfIndustryTilesAreFree(TileIndex tile, const IndustryTileLayout &layout, size_t layout_index, int type, uint16 initial_random_bits, Owner founder, IndustryAvailabilityCallType creation_type, bool *custom_shape_check = nullptr)
{
	bool refused_slope = false;
	bool custom_shape = false;

	for (const IndustryTileLayoutTile &it : layout) {
		IndustryGfx gfx = GetTranslatedIndustryTileID(it.gfx);
		TileIndex cur_tile = TileAddWrap(tile, it.ti.x, it.ti.y);

		if (!IsValidTile(cur_tile)) {
			return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
		}

		if (gfx == GFX_WATERTILE_SPECIALCHECK) {
			if (!IsWaterTile(cur_tile) ||
					!IsTileFlat(cur_tile)) {
				return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
			}
		} else {
			CommandCost ret = EnsureNoVehicleOnGround(cur_tile);
			if (ret.Failed()) return ret;
			if (IsBridgeAbove(cur_tile)) return_cmd_error(STR_ERROR_SITE_UNSUITABLE);

			const IndustryTileSpec *its = GetIndustryTileSpec(gfx);

			IndustryBehaviour ind_behav = GetIndustrySpec(type)->behaviour;

			/* Perform land/water check if not disabled */
			if (!HasBit(its->slopes_refused, 5) && ((HasTileWaterClass(cur_tile) && IsTileOnWater(cur_tile)) == !(ind_behav & INDUSTRYBEH_BUILT_ONWATER))) return_cmd_error(STR_ERROR_SITE_UNSUITABLE);

			if (HasBit(its->callback_mask, CBM_INDT_SHAPE_CHECK)) {
				custom_shape = true;
				CommandCost ret = PerformIndustryTileSlopeCheck(tile, cur_tile, its, type, gfx, layout_index, initial_random_bits, founder, creation_type);
				if (ret.Failed()) return ret;
			} else {
				Slope tileh = GetTileSlope(cur_tile);
				refused_slope |= IsSlopeRefused(tileh, its->slopes_refused);
			}

			if ((ind_behav & (INDUSTRYBEH_ONLY_INTOWN | INDUSTRYBEH_TOWN1200_MORE)) || // Tile must be a house
					((ind_behav & INDUSTRYBEH_ONLY_NEARTOWN) && IsTileType(cur_tile, MP_HOUSE))) { // Tile is allowed to be a house (and it is a house)
				if (!IsTileType(cur_tile, MP_HOUSE)) {
					return_cmd_error(STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS);
				}

				/* Clear the tiles as OWNER_TOWN to not affect town rating, and to not clear protected buildings */
				Backup<CompanyID> cur_company(_current_company, OWNER_TOWN, FILE_LINE);
				CommandCost ret = DoCommand(cur_tile, 0, 0, DC_NONE, CMD_LANDSCAPE_CLEAR);
				cur_company.Restore();

				if (ret.Failed()) return ret;
			} else {
				/* Clear the tiles, but do not affect town ratings */
				CommandCost ret = DoCommand(cur_tile, 0, 0, DC_AUTO | DC_NO_TEST_TOWN_RATING | DC_NO_MODIFY_TOWN_RATING, CMD_LANDSCAPE_CLEAR);

				if (ret.Failed()) return ret;
			}
		}
	}

	if (custom_shape_check != nullptr) *custom_shape_check = custom_shape;

	/* It is almost impossible to have a fully flat land in TG, so what we
	 *  do is that we check if we can make the land flat later on. See
	 *  CheckIfCanLevelIndustryPlatform(). */
	if (!refused_slope || (_settings_game.game_creation.land_generator == LG_TERRAGENESIS && _generating_world && !custom_shape && !_ignore_restrictions)) {
		return CommandCost();
	}
	return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
}

/**
 * Is the industry allowed to be built at this place for the town?
 * @param tile Tile to construct the industry.
 * @param type Type of the industry.
 * @param t    Town authority that the industry belongs to.
 * @return Succeeded or failed command.
 */
static CommandCost CheckIfIndustryIsAllowed(TileIndex tile, int type, const Town *t)
{
	if ((GetIndustrySpec(type)->behaviour & INDUSTRYBEH_TOWN1200_MORE) && t->cache.population < 1200) {
		return_cmd_error(STR_ERROR_CAN_ONLY_BE_BUILT_IN_TOWNS_WITH_POPULATION_OF_1200);
	}

	if ((GetIndustrySpec(type)->behaviour & INDUSTRYBEH_ONLY_NEARTOWN) && DistanceMax(t->xy, tile) > 9) {
		return_cmd_error(STR_ERROR_CAN_ONLY_BE_BUILT_NEAR_TOWN_CENTER);
	}

	return CommandCost();
}

static bool CheckCanTerraformSurroundingTiles(TileIndex tile, uint height, int internal)
{
	/* Check if we don't leave the map */
	if (TileX(tile) == 0 || TileY(tile) == 0 || GetTileType(tile) == MP_VOID) return false;

	TileArea ta(tile - TileDiffXY(1, 1), 2, 2);
	TILE_AREA_LOOP(tile_walk, ta) {
		uint curh = TileHeight(tile_walk);
		/* Is the tile clear? */
		if ((GetTileType(tile_walk) != MP_CLEAR) && (GetTileType(tile_walk) != MP_TREES)) return false;

		/* Don't allow too big of a change if this is the sub-tile check */
		if (internal != 0 && Delta(curh, height) > 1) return false;

		/* Different height, so the surrounding tiles of this tile
		 *  has to be correct too (in level, or almost in level)
		 *  else you get a chain-reaction of terraforming. */
		if (internal == 0 && curh != height) {
			if (TileX(tile_walk) == 0 || TileY(tile_walk) == 0 || !CheckCanTerraformSurroundingTiles(tile_walk + TileDiffXY(-1, -1), height, internal + 1)) {
				return false;
			}
		}
	}

	return true;
}

/**
 * This function tries to flatten out the land below an industry, without
 *  damaging the surroundings too much.
 */
static bool CheckIfCanLevelIndustryPlatform(TileIndex tile, DoCommandFlag flags, const IndustryTileLayout &layout, int type)
{
	int max_x = 0;
	int max_y = 0;

	/* Finds dimensions of largest variant of this industry */
	for (const IndustryTileLayoutTile &it : layout) {
		if (it.gfx == GFX_WATERTILE_SPECIALCHECK) continue; // watercheck tiles don't count for footprint size
		if (it.ti.x > max_x) max_x = it.ti.x;
		if (it.ti.y > max_y) max_y = it.ti.y;
	}

	/* Remember level height */
	uint h = TileHeight(tile);

	if (TileX(tile) <= _settings_game.construction.industry_platform + 1U || TileY(tile) <= _settings_game.construction.industry_platform + 1U) return false;
	/* Check that all tiles in area and surrounding are clear
	 * this determines that there are no obstructing items */

	/* TileArea::Expand is not used here as we need to abort
	 * instead of clamping if the bounds cannot expanded. */
	TileArea ta(tile + TileDiffXY(-_settings_game.construction.industry_platform, -_settings_game.construction.industry_platform),
			max_x + 2 + 2 * _settings_game.construction.industry_platform, max_y + 2 + 2 * _settings_game.construction.industry_platform);

	if (TileX(ta.tile) + ta.w >= MapMaxX() || TileY(ta.tile) + ta.h >= MapMaxY()) return false;

	/* _current_company is OWNER_NONE for randomly generated industries and in editor, or the company who funded or prospected the industry.
	 * Perform terraforming as OWNER_TOWN to disable autoslope and town ratings. */
	Backup<CompanyID> cur_company(_current_company, OWNER_TOWN, FILE_LINE);

	TILE_AREA_LOOP(tile_walk, ta) {
		uint curh = TileHeight(tile_walk);
		if (curh != h) {
			/* This tile needs terraforming. Check if we can do that without
			 *  damaging the surroundings too much. */
			if (!CheckCanTerraformSurroundingTiles(tile_walk, h, 0)) {
				cur_company.Restore();
				return false;
			}
			/* This is not 100% correct check, but the best we can do without modifying the map.
			 *  What is missing, is if the difference in height is more than 1.. */
			if (DoCommand(tile_walk, SLOPE_N, (curh > h) ? 0 : 1, flags & ~DC_EXEC, CMD_TERRAFORM_LAND).Failed()) {
				cur_company.Restore();
				return false;
			}
		}
	}

	if (flags & DC_EXEC) {
		/* Terraform the land under the industry */
		TILE_AREA_LOOP(tile_walk, ta) {
			uint curh = TileHeight(tile_walk);
			while (curh != h) {
				/* We give the terraforming for free here, because we can't calculate
				 *  exact cost in the test-round, and as we all know, that will cause
				 *  a nice assert if they don't match ;) */
				DoCommand(tile_walk, SLOPE_N, (curh > h) ? 0 : 1, flags, CMD_TERRAFORM_LAND);
				curh += (curh > h) ? -1 : 1;
			}
		}
	}

	cur_company.Restore();
	return true;
}


/**
 * Check that the new industry is far enough from conflicting industries.
 * @param tile Tile to construct the industry.
 * @param type Type of the new industry.
 * @return Succeeded or failed command.
 */
static CommandCost CheckIfFarEnoughFromConflictingIndustry(TileIndex tile, int type)
{
	const IndustrySpec *indspec = GetIndustrySpec(type);

	/* On a large map with many industries, it may be faster to check an area. */
	static const int dmax = 14;
	if (Industry::GetNumItems() > (size_t) (dmax * dmax * 2)) {
		const Industry* i = nullptr;
		TileArea tile_area = TileArea(tile, 1, 1).Expand(dmax);
		TILE_AREA_LOOP(atile, tile_area) {
			if (GetTileType(atile) == MP_INDUSTRY) {
				const Industry *i2 = Industry::GetByTile(atile);
				if (i == i2) continue;
				i = i2;
				if (DistanceMax(tile, i->location.tile) > (uint)dmax) continue;
				if (i->type == indspec->conflicting[0] ||
						i->type == indspec->conflicting[1] ||
						i->type == indspec->conflicting[2]) {
					return_cmd_error(STR_ERROR_INDUSTRY_TOO_CLOSE);
				}
			}
		}
		return CommandCost();
	}

	for (const Industry *i : Industry::Iterate()) {
		/* Within 14 tiles from another industry is considered close */
		if (DistanceMax(tile, i->location.tile) > 14) continue;

		/* check if there are any conflicting industry types around */
		if (i->type == indspec->conflicting[0] ||
				i->type == indspec->conflicting[1] ||
				i->type == indspec->conflicting[2]) {
			return_cmd_error(STR_ERROR_INDUSTRY_TOO_CLOSE);
		}
	}
	return CommandCost();
}

/**
 * Advertise about a new industry opening.
 * @param ind Industry being opened.
 */
static void AdvertiseIndustryOpening(const Industry *ind)
{
	const IndustrySpec *ind_spc = GetIndustrySpec(ind->type);
	SetDParam(0, ind_spc->name);
	if (ind_spc->new_industry_text > STR_LAST_STRINGID) {
		SetDParam(1, STR_TOWN_NAME);
		SetDParam(2, ind->town->index);
	} else {
		SetDParam(1, ind->town->index);
	}
	AddIndustryNewsItem(ind_spc->new_industry_text, NT_INDUSTRY_OPEN, ind->index);
	AI::BroadcastNewEvent(new ScriptEventIndustryOpen(ind->index));
	Game::NewEvent(new ScriptEventIndustryOpen(ind->index));
}

/**
 * Populate an industry's list of nearby stations, and if it accepts any cargo, also
 * add the industry to each station's nearby industry list.
 * @param ind Industry
 */
static void PopulateStationsNearby(Industry *ind)
{
	if (ind->neutral_station != nullptr && !_settings_game.station.serve_neutral_industries) {
		/* Industry has a neutral station. Use it and ignore any other nearby stations. */
		ind->stations_near.insert(ind->neutral_station);
		ind->neutral_station->industries_near.clear();
		ind->neutral_station->industries_near.insert(ind);
		return;
	}

	ForAllStationsAroundTiles(ind->location, [ind](Station *st, TileIndex tile) {
		if (!IsTileType(tile, MP_INDUSTRY) || GetIndustryIndex(tile) != ind->index) return false;
		ind->stations_near.insert(st);
		st->AddIndustryToDeliver(ind);
		return true;
	});
}

/**
 * Put an industry on the map.
 * @param i                   Just allocated poolitem, mostly empty.
 * @param tile                North tile of the industry.
 * @param type                Type of the industry.
 * @param layout              Industrylayout to build.
 * @param layout_index        Number of the industry layout.
 * @param t                   Nearest town.
 * @param founder             Founder of the industry; OWNER_NONE in case of random construction.
 * @param initial_random_bits Random bits for the industry.
 */
static void DoCreateNewIndustry(Industry *i, TileIndex tile, IndustryType type, const IndustryTileLayout &layout, size_t layout_index, Town *t, Owner founder, uint16 initial_random_bits)
{
	const IndustrySpec *indspec = GetIndustrySpec(type);

	i->location = TileArea(tile, 1, 1);
	i->type = type;
	Industry::IncIndustryTypeCount(type);

	MemCpyT(i->produced_cargo,  indspec->produced_cargo,  lengthof(i->produced_cargo));
	MemCpyT(i->production_rate, indspec->production_rate, lengthof(i->production_rate));
	MemCpyT(i->accepts_cargo,   indspec->accepts_cargo,   lengthof(i->accepts_cargo));

	MemSetT(i->produced_cargo_waiting,     0, lengthof(i->produced_cargo_waiting));
	MemSetT(i->this_month_production,      0, lengthof(i->this_month_production));
	MemSetT(i->this_month_transported,     0, lengthof(i->this_month_transported));
	MemSetT(i->last_month_pct_transported, 0, lengthof(i->last_month_pct_transported));
	MemSetT(i->last_month_transported,     0, lengthof(i->last_month_transported));
	MemSetT(i->incoming_cargo_waiting,     0, lengthof(i->incoming_cargo_waiting));
	MemSetT(i->last_cargo_accepted_at,     0, lengthof(i->last_cargo_accepted_at));

	/* Randomize inital production if non-original economy is used and there are no production related callbacks. */
	if (!indspec->UsesOriginalEconomy()) {
		for (size_t ci = 0; ci < lengthof(i->production_rate); ci++) {
			i->production_rate[ci] = std::min((RandomRange(256) + 128) * i->production_rate[ci] >> 8, 255u);
		}
	}

	i->town = t;
	i->owner = OWNER_NONE;

	uint16 r = Random();
	i->random_colour = GB(r, 0, 4);
	i->counter = GB(r, 4, 12);
	i->random = initial_random_bits;
	i->was_cargo_delivered = false;
	i->last_prod_year = _cur_year;
	i->founder = founder;
	i->ctlflags = INDCTL_NONE;

	i->construction_date = _date;
	i->construction_type = (_game_mode == GM_EDITOR) ? ICT_SCENARIO_EDITOR :
			(_generating_world ? ICT_MAP_GENERATION : ICT_NORMAL_GAMEPLAY);

	/* Adding 1 here makes it conform to specs of var44 of varaction2 for industries
	 * 0 = created prior of newindustries
	 * else, chosen layout + 1 */
	i->selected_layout = (byte)(layout_index + 1);

	i->exclusive_supplier = INVALID_OWNER;
	i->exclusive_consumer = INVALID_OWNER;

	i->prod_level = PRODLEVEL_DEFAULT;

	/* Call callbacks after the regular fields got initialised. */

	if (HasBit(indspec->callback_mask, CBM_IND_PROD_CHANGE_BUILD)) {
		uint16 res = GetIndustryCallback(CBID_INDUSTRY_PROD_CHANGE_BUILD, 0, Random(), i, type, INVALID_TILE);
		if (res != CALLBACK_FAILED) {
			if (res < PRODLEVEL_MINIMUM || res > PRODLEVEL_MAXIMUM) {
				ErrorUnknownCallbackResult(indspec->grf_prop.grffile->grfid, CBID_INDUSTRY_PROD_CHANGE_BUILD, res);
			} else {
				i->prod_level = res;
				i->RecomputeProductionMultipliers();
			}
		}
	}

	if (_generating_world) {
		if (HasBit(indspec->callback_mask, CBM_IND_PRODUCTION_256_TICKS)) {
			IndustryProductionCallback(i, 1);
			for (size_t ci = 0; ci < lengthof(i->last_month_production); ci++) {
				i->last_month_production[ci] = i->produced_cargo_waiting[ci] * 8;
				i->produced_cargo_waiting[ci] = 0;
			}
		}

		for (size_t ci = 0; ci < lengthof(i->last_month_production); ci++) {
			i->last_month_production[ci] += i->production_rate[ci] * 8;
		}
	}

	if (HasBit(indspec->callback_mask, CBM_IND_DECIDE_COLOUR)) {
		uint16 res = GetIndustryCallback(CBID_INDUSTRY_DECIDE_COLOUR, 0, 0, i, type, INVALID_TILE);
		if (res != CALLBACK_FAILED) {
			if (GB(res, 4, 11) != 0) ErrorUnknownCallbackResult(indspec->grf_prop.grffile->grfid, CBID_INDUSTRY_DECIDE_COLOUR, res);
			i->random_colour = GB(res, 0, 4);
		}
	}

	if (HasBit(indspec->callback_mask, CBM_IND_INPUT_CARGO_TYPES)) {
		/* Clear all input cargo types */
		for (uint j = 0; j < lengthof(i->accepts_cargo); j++) i->accepts_cargo[j] = CT_INVALID;
		/* Query actual types */
		uint maxcargoes = (indspec->behaviour & INDUSTRYBEH_CARGOTYPES_UNLIMITED) ? lengthof(i->accepts_cargo) : 3;
		for (uint j = 0; j < maxcargoes; j++) {
			uint16 res = GetIndustryCallback(CBID_INDUSTRY_INPUT_CARGO_TYPES, j, 0, i, type, INVALID_TILE);
			if (res == CALLBACK_FAILED || GB(res, 0, 8) == CT_INVALID) break;
			if (indspec->grf_prop.grffile->grf_version >= 8 && res >= 0x100) {
				ErrorUnknownCallbackResult(indspec->grf_prop.grffile->grfid, CBID_INDUSTRY_INPUT_CARGO_TYPES, res);
				break;
			}
			CargoID cargo = GetCargoTranslation(GB(res, 0, 8), indspec->grf_prop.grffile);
			/* Industries without "unlimited" cargo types support depend on the specific order/slots of cargo types.
			 * They need to be able to blank out specific slots without aborting the callback sequence,
			 * and solve this by returning undefined cargo indexes. Skip these. */
			if (cargo == CT_INVALID && !(indspec->behaviour & INDUSTRYBEH_CARGOTYPES_UNLIMITED)) continue;
			/* Verify valid cargo */
			if (std::find(indspec->accepts_cargo, endof(indspec->accepts_cargo), cargo) == endof(indspec->accepts_cargo)) {
				/* Cargo not in spec, error in NewGRF */
				ErrorUnknownCallbackResult(indspec->grf_prop.grffile->grfid, CBID_INDUSTRY_INPUT_CARGO_TYPES, res);
				break;
			}
			if (std::find(i->accepts_cargo, i->accepts_cargo + j, cargo) != i->accepts_cargo + j) {
				/* Duplicate cargo */
				ErrorUnknownCallbackResult(indspec->grf_prop.grffile->grfid, CBID_INDUSTRY_INPUT_CARGO_TYPES, res);
				break;
			}
			i->accepts_cargo[j] = cargo;
		}
	}

	if (HasBit(indspec->callback_mask, CBM_IND_OUTPUT_CARGO_TYPES)) {
		/* Clear all output cargo types */
		for (uint j = 0; j < lengthof(i->produced_cargo); j++) i->produced_cargo[j] = CT_INVALID;
		/* Query actual types */
		uint maxcargoes = (indspec->behaviour & INDUSTRYBEH_CARGOTYPES_UNLIMITED) ? lengthof(i->produced_cargo) : 2;
		for (uint j = 0; j < maxcargoes; j++) {
			uint16 res = GetIndustryCallback(CBID_INDUSTRY_OUTPUT_CARGO_TYPES, j, 0, i, type, INVALID_TILE);
			if (res == CALLBACK_FAILED || GB(res, 0, 8) == CT_INVALID) break;
			if (indspec->grf_prop.grffile->grf_version >= 8 && res >= 0x100) {
				ErrorUnknownCallbackResult(indspec->grf_prop.grffile->grfid, CBID_INDUSTRY_OUTPUT_CARGO_TYPES, res);
				break;
			}
			CargoID cargo = GetCargoTranslation(GB(res, 0, 8), indspec->grf_prop.grffile);
			/* Allow older GRFs to skip slots. */
			if (cargo == CT_INVALID && !(indspec->behaviour & INDUSTRYBEH_CARGOTYPES_UNLIMITED)) continue;
			/* Verify valid cargo */
			if (std::find(indspec->produced_cargo, endof(indspec->produced_cargo), cargo) == endof(indspec->produced_cargo)) {
				/* Cargo not in spec, error in NewGRF */
				ErrorUnknownCallbackResult(indspec->grf_prop.grffile->grfid, CBID_INDUSTRY_OUTPUT_CARGO_TYPES, res);
				break;
			}
			if (std::find(i->produced_cargo, i->produced_cargo + j, cargo) != i->produced_cargo + j) {
				/* Duplicate cargo */
				ErrorUnknownCallbackResult(indspec->grf_prop.grffile->grfid, CBID_INDUSTRY_OUTPUT_CARGO_TYPES, res);
				break;
			}
			i->produced_cargo[j] = cargo;
		}
	}

	/* Plant the tiles */

	for (const IndustryTileLayoutTile &it : layout) {
		TileIndex cur_tile = tile + ToTileIndexDiff(it.ti);

		if (it.gfx != GFX_WATERTILE_SPECIALCHECK) {
			i->location.Add(cur_tile);

			WaterClass wc = (IsWaterTile(cur_tile) ? GetWaterClass(cur_tile) : WATER_CLASS_INVALID);

			DoCommand(cur_tile, 0, 0, DC_EXEC | DC_NO_TEST_TOWN_RATING | DC_NO_MODIFY_TOWN_RATING, CMD_LANDSCAPE_CLEAR);

			MakeIndustry(cur_tile, i->index, it.gfx, Random(), wc);

			if (_generating_world) {
				SetIndustryConstructionCounter(cur_tile, 3);
				SetIndustryConstructionStage(cur_tile, 2);
			}

			/* it->gfx is stored in the map. But the translated ID cur_gfx is the interesting one */
			IndustryGfx cur_gfx = GetTranslatedIndustryTileID(it.gfx);
			const IndustryTileSpec *its = GetIndustryTileSpec(cur_gfx);
			if (its->animation.status != ANIM_STATUS_NO_ANIMATION) AddAnimatedTile(cur_tile);
		}
	}

	if (GetIndustrySpec(i->type)->behaviour & INDUSTRYBEH_PLANT_ON_BUILT) {
		for (uint j = 0; j != 50; j++) PlantRandomFarmField(i);
	}
	InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, IDIWD_FORCE_REBUILD);

	if (!_generating_world) PopulateStationsNearby(i);
}

/**
 * Helper function for Build/Fund an industry
 * @param tile tile where industry is built
 * @param type of industry to build
 * @param flags of operations to conduct
 * @param indspec pointer to industry specifications
 * @param layout_index the index of the itsepc to build/fund
 * @param random_var8f random seed (possibly) used by industries
 * @param random_initial_bits The random bits the industry is going to have after construction.
 * @param founder Founder of the industry
 * @param creation_type The circumstances the industry is created under.
 * @param[out] ip Pointer to store newly created industry.
 * @return Succeeded or failed command.
 *
 * @post \c *ip contains the newly created industry if all checks are successful and the \a flags request actual creation, else it contains \c nullptr afterwards.
 */
static CommandCost CreateNewIndustryHelper(TileIndex tile, IndustryType type, DoCommandFlag flags, const IndustrySpec *indspec, size_t layout_index, uint32 random_var8f, uint16 random_initial_bits, Owner founder, IndustryAvailabilityCallType creation_type, Industry **ip)
{
	assert(layout_index < indspec->layouts.size());
	const IndustryTileLayout &layout = indspec->layouts[layout_index];
	bool custom_shape_check = false;

	*ip = nullptr;

	std::vector<ClearedObjectArea> object_areas(_cleared_object_areas);
	CommandCost ret = CheckIfIndustryTilesAreFree(tile, layout, layout_index, type, random_initial_bits, founder, creation_type, &custom_shape_check);
	_cleared_object_areas = object_areas;
	if (ret.Failed()) return ret;

	if (HasBit(GetIndustrySpec(type)->callback_mask, CBM_IND_LOCATION)) {
		ret = CheckIfCallBackAllowsCreation(tile, type, layout_index, random_var8f, random_initial_bits, founder, creation_type);
	} else {
		ret = _check_new_industry_procs[indspec->check_proc](tile);
	}
	if (ret.Failed()) return ret;

	if (!custom_shape_check && _settings_game.game_creation.land_generator == LG_TERRAGENESIS && _generating_world &&
			!_ignore_restrictions && !CheckIfCanLevelIndustryPlatform(tile, DC_NO_WATER, layout, type)) {
		return_cmd_error(STR_ERROR_SITE_UNSUITABLE);
	}

	ret = CheckIfFarEnoughFromConflictingIndustry(tile, type);
	if (ret.Failed()) return ret;

	Town *t = nullptr;
	ret = FindTownForIndustry(tile, type, &t);
	if (ret.Failed()) return ret;
	assert(t != nullptr);

	ret = CheckIfIndustryIsAllowed(tile, type, t);
	if (ret.Failed()) return ret;

	if (!Industry::CanAllocateItem()) return_cmd_error(STR_ERROR_TOO_MANY_INDUSTRIES);

	if (flags & DC_EXEC) {
		*ip = new Industry(tile);
		if (!custom_shape_check) CheckIfCanLevelIndustryPlatform(tile, DC_NO_WATER | DC_EXEC, layout, type);
		DoCreateNewIndustry(*ip, tile, type, layout, layout_index, t, founder, random_initial_bits);
	}

	return CommandCost();
}

/**
 * Build/Fund an industry
 * @param tile tile where industry is built
 * @param flags of operations to conduct
 * @param p1 various bitstuffed elements
 * - p1 = (bit  0 -  7) - industry type see build_industry.h and see industry.h
 * - p1 = (bit  8 - 15) - first layout to try
 * - p1 = (bit 16     ) - 0 = prospect, 1 = fund (only valid if current company is DEITY)
 * @param p2 seed to use for desyncfree randomisations
 * @param text unused
 * @return the cost of this operation or an error
 */
CommandCost CmdBuildIndustry(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
	IndustryType it = GB(p1, 0, 8);
	if (it >= NUM_INDUSTRYTYPES) return CMD_ERROR;

	const IndustrySpec *indspec = GetIndustrySpec(it);

	/* Check if the to-be built/founded industry is available for this climate. */
	if (!indspec->enabled || indspec->layouts.empty()) return CMD_ERROR;

	/* If the setting for raw-material industries is not on, you cannot build raw-material industries.
	 * Raw material industries are industries that do not accept cargo (at least for now) */
	if (_game_mode != GM_EDITOR && _current_company != OWNER_DEITY && _settings_game.construction.raw_industry_construction == 0 && indspec->IsRawIndustry()) {
		return CMD_ERROR;
	}

	if (_game_mode != GM_EDITOR && GetIndustryProbabilityCallback(it, _current_company == OWNER_DEITY ? IACT_RANDOMCREATION : IACT_USERCREATION, 1) == 0) {
		return CMD_ERROR;
	}

	Randomizer randomizer;
	randomizer.SetSeed(p2);
	uint16 random_initial_bits = GB(p2, 0, 16);
	uint32 random_var8f = randomizer.Next();
	size_t num_layouts = indspec->layouts.size();
	CommandCost ret = CommandCost(STR_ERROR_SITE_UNSUITABLE);
	const bool deity_prospect = _current_company == OWNER_DEITY && !HasBit(p1, 16);

	Industry *ind = nullptr;
	if (deity_prospect || (_game_mode != GM_EDITOR && _current_company != OWNER_DEITY && _settings_game.construction.raw_industry_construction == 2 && indspec->IsRawIndustry())) {
		if (flags & DC_EXEC) {
			/* Prospected industries are build as OWNER_TOWN to not e.g. be build on owned land of the founder */
			Backup<CompanyID> cur_company(_current_company, OWNER_TOWN, FILE_LINE);
			/* Prospecting has a chance to fail, however we cannot guarantee that something can
			 * be built on the map, so the chance gets lower when the map is fuller, but there
			 * is nothing we can really do about that. */
			if (deity_prospect || Random() <= indspec->prospecting_chance) {
				for (int i = 0; i < 5000; i++) {
					/* We should not have more than one Random() in a function call
					 * because parameter evaluation order is not guaranteed in the c++ standard
					 */
					tile = RandomTile();
					/* Start with a random layout */
					size_t layout = RandomRange((uint32)num_layouts);
					/* Check now each layout, starting with the random one */
					for (size_t j = 0; j < num_layouts; j++) {
						layout = (layout + 1) % num_layouts;
						ret = CreateNewIndustryHelper(tile, it, flags, indspec, layout, random_var8f, random_initial_bits, cur_company.GetOriginalValue(), _current_company == OWNER_DEITY ? IACT_RANDOMCREATION : IACT_PROSPECTCREATION, &ind);
						if (ret.Succeeded()) break;
					}
					if (ret.Succeeded()) break;
				}
			}
			cur_company.Restore();
		}
	} else {
		size_t layout = GB(p1, 8, 8);
		if (layout >= num_layouts) return CMD_ERROR;

		/* Check subsequently each layout, starting with the given layout in p1 */
		for (size_t i = 0; i < num_layouts; i++) {
			layout = (layout + 1) % num_layouts;
			ret = CreateNewIndustryHelper(tile, it, flags, indspec, layout, random_var8f, random_initial_bits, _current_company, _current_company == OWNER_DEITY ? IACT_RANDOMCREATION : IACT_USERCREATION, &ind);
			if (ret.Succeeded()) break;
		}

		/* If it still failed, there's no suitable layout to build here, return the error */
		if (ret.Failed()) return ret;
	}

	if ((flags & DC_EXEC) && ind != nullptr && _game_mode != GM_EDITOR) {
		AdvertiseIndustryOpening(ind);
	}

	return CommandCost(EXPENSES_OTHER, indspec->GetConstructionCost());
}

/**
 * Change industry properties
 * @param tile Unused.
 * @param flags Type of operation.
 * @param p1 IndustryID
 * @param p2 various bitstuffed elements
 * - p2 = (bit 0 - 7) - IndustryAction to perform
 * - p2 = (bit 8 - 15) - IndustryControlFlags
 *                       (only used with set control flags)
 * - p2 = (bit 16 - 23) - CompanyID to set or INVALID_OWNER (available to everyone) or
 *                        OWNER_NONE (neutral stations only) or OWNER_DEITY (no one)
 *                        (only used with set exclusive supplier / consumer)
 * @param text - Additional industry text (only used with set text action)
 * @return Empty cost or an error.
 */
CommandCost CmdIndustryCtrl(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text)
{
	if (_current_company != OWNER_DEITY) return CMD_ERROR;

	Industry *ind = Industry::GetIfValid(p1);
	if (ind == nullptr) return CMD_ERROR;

	auto action = static_cast<IndustryAction>(GB(p2, 0, 8));

	switch (action) {
		case IndustryAction::SetControlFlags: {
			IndustryControlFlags ctlflags = (IndustryControlFlags)GB(p2, 8, 8) & INDCTL_MASK;

			if (flags & DC_EXEC) ind->ctlflags = ctlflags;

			break;
		}

		case IndustryAction::SetExclusiveSupplier:
		case IndustryAction::SetExclusiveConsumer: {
			Owner company_id = (Owner)GB(p2, 16, 8);

			if (company_id != OWNER_NONE && company_id != INVALID_OWNER && company_id != OWNER_DEITY
				&& !Company::IsValidID(company_id)) return CMD_ERROR;

			if (flags & DC_EXEC) {
				if (action == IndustryAction::SetExclusiveSupplier) {
					ind->exclusive_supplier = company_id;
				} else {
					ind->exclusive_consumer = company_id;
				}
			}

			break;
		}

		case IndustryAction::SetText: {
			ind->text.clear();
			if (!StrEmpty(text)) ind->text = text;
			InvalidateWindowData(WC_INDUSTRY_VIEW, ind->index);
			break;
		}

		default:
			NOT_REACHED();
	}

	return CommandCost();
}

/**
 * Create a new industry of random layout.
 * @param tile The location to build the industry.
 * @param type The industry type to build.
 * @param creation_type The circumstances the industry is created under.
 * @return the created industry or nullptr if it failed.
 */
static Industry *CreateNewIndustry(TileIndex tile, IndustryType type, IndustryAvailabilityCallType creation_type)
{
	const IndustrySpec *indspec = GetIndustrySpec(type);

	uint32 seed = Random();
	uint32 seed2 = Random();
	Industry *i = nullptr;
	size_t layout_index = RandomRange((uint32)indspec->layouts.size());
	CommandCost ret = CreateNewIndustryHelper(tile, type, DC_EXEC, indspec, layout_index, seed, GB(seed2, 0, 16), OWNER_NONE, creation_type, &i);
	(void)ret; // assert only
	assert(i != nullptr || ret.Failed());
	return i;
}

/**
 * Compute the appearance probability for an industry during map creation.
 * @param it Industry type to compute.
 * @param[out] force_at_least_one Returns whether at least one instance should be forced on map creation.
 * @return Relative probability for the industry to appear.
 */
static uint32 GetScaledIndustryGenerationProbability(IndustryType it, bool *force_at_least_one)
{
	const IndustrySpec *ind_spc = GetIndustrySpec(it);
	uint32 chance = ind_spc->appear_creation[_settings_game.game_creation.landscape];
	if (!ind_spc->enabled || ind_spc->layouts.empty() ||
			(_game_mode != GM_EDITOR && _settings_game.difficulty.industry_density == ID_FUND_ONLY) ||
			(chance = GetIndustryProbabilityCallback(it, IACT_MAPGENERATION, chance)) == 0) {
		*force_at_least_one = false;
		return 0;
	} else {
		chance *= 16; // to increase precision
		/* We want industries appearing at coast to appear less often on bigger maps, as length of coast increases slower than map area.
		 * For simplicity we scale in both cases, though scaling the probabilities of all industries has no effect. */
		chance = (ind_spc->check_proc == CHECK_REFINERY || ind_spc->check_proc == CHECK_OIL_RIG) ? ScaleByMapSize1D(chance) : ScaleByMapSize(chance);

		*force_at_least_one = (chance > 0) && !(ind_spc->behaviour & INDUSTRYBEH_NOBUILT_MAPCREATION) && (_game_mode != GM_EDITOR);
		return chance;
	}
}

/**
 * Compute the probability for constructing a new industry during game play.
 * @param it Industry type to compute.
 * @param[out] min_number Minimal number of industries that should exist at the map.
 * @return Relative probability for the industry to appear.
 */
static uint16 GetIndustryGamePlayProbability(IndustryType it, byte *min_number)
{
	if (_settings_game.difficulty.industry_density == ID_FUND_ONLY) {
		*min_number = 0;
		return 0;
	}

	const IndustrySpec *ind_spc = GetIndustrySpec(it);
	byte chance = ind_spc->appear_ingame[_settings_game.game_creation.landscape];
	if (!ind_spc->enabled || ind_spc->layouts.empty() ||
			((ind_spc->behaviour & INDUSTRYBEH_BEFORE_1950) && _cur_year > 1950) ||
			((ind_spc->behaviour & INDUSTRYBEH_AFTER_1960) && _cur_year < 1960) ||
			(chance = GetIndustryProbabilityCallback(it, IACT_RANDOMCREATION, chance)) == 0) {
		*min_number = 0;
		return 0;
	}
	*min_number = (ind_spc->behaviour & INDUSTRYBEH_CANCLOSE_LASTINSTANCE) ? 1 : 0;
	return chance;
}

/**
 * Get wanted number of industries on the map.
 * @return Wanted number of industries at the map.
 */
static uint GetNumberOfIndustries()
{
	/* Number of industries on a 256x256 map. */
	static const uint16 numof_industry_table[] = {
		0,    // none
		0,    // minimal
		10,   // very low
		25,   // low
		55,   // normal
		80,   // high
	};

	assert(lengthof(numof_industry_table) == ID_END);
	uint difficulty = (_game_mode != GM_EDITOR) ? _settings_game.difficulty.industry_density : (uint)ID_VERY_LOW;
	return std::min<uint>(IndustryPool::MAX_SIZE, ScaleByMapSize(numof_industry_table[difficulty]));
}

/**
 * Try to place the industry in the game.
 * Since there is no feedback why placement fails, there is no other option
 * than to try a few times before concluding it does not work.
 * @param type     Industry type of the desired industry.
 * @param try_hard Try very hard to find a place. (Used to place at least one industry per type.)
 * @return Pointer to created industry, or \c nullptr if creation failed.
 */
static Industry *PlaceIndustry(IndustryType type, IndustryAvailabilityCallType creation_type, bool try_hard)
{
	uint tries = try_hard ? 10000u : 2000u;
	for (; tries > 0; tries--) {
		Industry *ind = CreateNewIndustry(RandomTile(), type, creation_type);
		if (ind != nullptr) return ind;
	}
	return nullptr;
}

/**
 * Try to build a industry on the map.
 * @param type IndustryType of the desired industry
 * @param try_hard Try very hard to find a place. (Used to place at least one industry per type)
 */
static void PlaceInitialIndustry(IndustryType type, bool try_hard)
{
	Backup<CompanyID> cur_company(_current_company, OWNER_NONE, FILE_LINE);

	IncreaseGeneratingWorldProgress(GWP_INDUSTRY);
	PlaceIndustry(type, IACT_MAPGENERATION, try_hard);

	cur_company.Restore();
}

/**
 * Get total number of industries existing in the game.
 * @return Number of industries currently in the game.
 */
static uint GetCurrentTotalNumberOfIndustries()
{
	int total = 0;
	for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) total += Industry::GetIndustryTypeCount(it);
	return total;
}


/** Reset the entry. */
void IndustryTypeBuildData::Reset()
{
	this->probability  = 0;
	this->min_number   = 0;
	this->target_count = 0;
	this->max_wait     = 1;
	this->wait_count   = 0;
}

/** Completely reset the industry build data. */
void IndustryBuildData::Reset()
{
	this->wanted_inds = GetCurrentTotalNumberOfIndustries() << 16;

	for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
		this->builddata[it].Reset();
	}
}

/** Monthly update of industry build data. */
void IndustryBuildData::MonthlyLoop()
{
	static const int NEWINDS_PER_MONTH = 0x38000 / (10 * 12); // lower 16 bits is a float fraction, 3.5 industries per decade, divided by 10 * 12 months.
	if (_settings_game.difficulty.industry_density == ID_FUND_ONLY) return; // 'no industries' setting.

	/* To prevent running out of unused industries for the player to connect,
	 * add a fraction of new industries each month, but only if the manager can keep up. */
	uint max_behind = 1 + std::min(99u, ScaleByMapSize(3)); // At most 2 industries for small maps, and 100 at the biggest map (about 6 months industry build attempts).
	if (GetCurrentTotalNumberOfIndustries() + max_behind >= (this->wanted_inds >> 16)) {
		this->wanted_inds += ScaleByMapSize(NEWINDS_PER_MONTH);
	}
}

/**
 * This function will create random industries during game creation.
 * It will scale the amount of industries by mapsize and difficulty level.
 */
void GenerateIndustries()
{
	if (_game_mode != GM_EDITOR && _settings_game.difficulty.industry_density == ID_FUND_ONLY) return; // No industries in the game.

	uint32 industry_probs[NUM_INDUSTRYTYPES];
	bool force_at_least_one[NUM_INDUSTRYTYPES];
	uint32 total_prob = 0;
	uint num_forced = 0;

	for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
		industry_probs[it] = GetScaledIndustryGenerationProbability(it, force_at_least_one + it);
		total_prob += industry_probs[it];
		if (force_at_least_one[it]) num_forced++;
	}

	uint total_amount = GetNumberOfIndustries();
	if (total_prob == 0 || total_amount < num_forced) {
		/* Only place the forced ones */
		total_amount = num_forced;
	}

	SetGeneratingWorldProgress(GWP_INDUSTRY, total_amount);

	/* Try to build one industry per type independent of any probabilities */
	for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
		if (force_at_least_one[it]) {
			assert(total_amount > 0);
			total_amount--;
			PlaceInitialIndustry(it, true);
		}
	}

	/* Add the remaining industries according to their probabilities */
	for (uint i = 0; i < total_amount; i++) {
		uint32 r = RandomRange(total_prob);
		IndustryType it = 0;
		while (r >= industry_probs[it]) {
			r -= industry_probs[it];
			it++;
			assert(it < NUM_INDUSTRYTYPES);
		}
		assert(industry_probs[it] > 0);
		PlaceInitialIndustry(it, false);
	}
	_industry_builder.Reset();
}

/**
 * Monthly update of industry statistics.
 * @param i Industry to update.
 */
static void UpdateIndustryStatistics(Industry *i)
{
	for (byte j = 0; j < lengthof(i->produced_cargo); j++) {
		if (i->produced_cargo[j] != CT_INVALID) {
			byte pct = 0;
			if (i->this_month_production[j] != 0) {
				i->last_prod_year = _cur_year;
				pct = std::min(i->this_month_transported[j] * 256 / i->this_month_production[j], 255);
			}
			i->last_month_pct_transported[j] = pct;

			i->last_month_production[j] = i->this_month_production[j];
			i->this_month_production[j] = 0;

			i->last_month_transported[j] = i->this_month_transported[j];
			i->this_month_transported[j] = 0;
		}
	}
}

/**
 * Recompute #production_rate for current #prod_level.
 * This function is only valid when not using smooth economy.
 */
void Industry::RecomputeProductionMultipliers()
{
	const IndustrySpec *indspec = GetIndustrySpec(this->type);
	assert(indspec->UsesOriginalEconomy());

	/* Rates are rounded up, so e.g. oilrig always produces some passengers */
	for (size_t i = 0; i < lengthof(this->production_rate); i++) {
		this->production_rate[i] = std::min(CeilDiv(indspec->production_rate[i] * this->prod_level, PRODLEVEL_DEFAULT), 0xFFu);
	}
}

void Industry::FillCachedName() const
{
	char buf[256];
	int64 args_array[] = { this->index };
	StringParameters tmp_params(args_array);
	char *end = GetStringWithArgs(buf, STR_INDUSTRY_NAME, &tmp_params, lastof(buf));
	this->cached_name.assign(buf, end);
}

void ClearAllIndustryCachedNames()
{
	for (Industry *ind : Industry::Iterate()) {
		ind->cached_name.clear();
	}
}

/**
 * Set the #probability and #min_number fields for the industry type \a it for a running game.
 * @param it Industry type.
 * @return At least one of the fields has changed value.
 */
bool IndustryTypeBuildData::GetIndustryTypeData(IndustryType it)
{
	byte min_number;
	uint32 probability = GetIndustryGamePlayProbability(it, &min_number);
	bool changed = min_number != this->min_number || probability != this->probability;
	this->min_number = min_number;
	this->probability = probability;
	return changed;
}

/** Decide how many industries of each type are needed. */
void IndustryBuildData::SetupTargetCount()
{
	bool changed = false;
	uint num_planned = 0; // Number of industries planned in the industry build data.
	for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
		changed |= this->builddata[it].GetIndustryTypeData(it);
		num_planned += this->builddata[it].target_count;
	}
	uint total_amount = this->wanted_inds >> 16; // Desired total number of industries.
	changed |= num_planned != total_amount;
	if (!changed) return; // All industries are still the same, no need to re-randomize.

	/* Initialize the target counts. */
	uint force_build = 0;  // Number of industries that should always be available.
	uint32 total_prob = 0; // Sum of probabilities.
	for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
		IndustryTypeBuildData *ibd = this->builddata + it;
		force_build += ibd->min_number;
		ibd->target_count = ibd->min_number;
		total_prob += ibd->probability;
	}

	if (total_prob == 0) return; // No buildable industries.

	/* Subtract forced industries from the number of industries available for construction. */
	total_amount = (total_amount <= force_build) ? 0 : total_amount - force_build;

	/* Assign number of industries that should be aimed for, by using the probability as a weight. */
	while (total_amount > 0) {
		uint32 r = RandomRange(total_prob);
		IndustryType it = 0;
		while (r >= this->builddata[it].probability) {
			r -= this->builddata[it].probability;
			it++;
			assert(it < NUM_INDUSTRYTYPES);
		}
		assert(this->builddata[it].probability > 0);
		this->builddata[it].target_count++;
		total_amount--;
	}
}

/**
 * Try to create a random industry, during gameplay
 */
void IndustryBuildData::TryBuildNewIndustry()
{
	this->SetupTargetCount();

	int missing = 0;       // Number of industries that need to be build.
	uint count = 0;        // Number of industry types eligible for build.
	uint32 total_prob = 0; // Sum of probabilities.
	IndustryType forced_build = NUM_INDUSTRYTYPES; // Industry type that should be forcibly build.
	for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
		int difference = this->builddata[it].target_count - Industry::GetIndustryTypeCount(it);
		missing += difference;
		if (this->builddata[it].wait_count > 0) continue; // This type may not be built now.
		if (difference > 0) {
			if (Industry::GetIndustryTypeCount(it) == 0 && this->builddata[it].min_number > 0) {
				/* An industry that should exist at least once, is not available. Force it, trying the most needed one first. */
				if (forced_build == NUM_INDUSTRYTYPES ||
						difference > this->builddata[forced_build].target_count - Industry::GetIndustryTypeCount(forced_build)) {
					forced_build = it;
				}
			}
			total_prob += difference;
			count++;
		}
	}

	if (EconomyIsInRecession() || (forced_build == NUM_INDUSTRYTYPES && (missing <= 0 || total_prob == 0))) count = 0; // Skip creation of an industry.

	if (count >= 1) {
		/* If not forced, pick a weighted random industry to build.
		 * For the case that count == 1, there is no need to draw a random number. */
		IndustryType it;
		if (forced_build != NUM_INDUSTRYTYPES) {
			it = forced_build;
		} else {
			/* Non-forced, select an industry type to build (weighted random). */
			uint32 r = 0; // Initialized to silence the compiler.
			if (count > 1) r = RandomRange(total_prob);
			for (it = 0; it < NUM_INDUSTRYTYPES; it++) {
				if (this->builddata[it].wait_count > 0) continue; // Type may not be built now.
				int difference = this->builddata[it].target_count - Industry::GetIndustryTypeCount(it);
				if (difference <= 0) continue; // Too many of this kind.
				if (count == 1) break;
				if (r < (uint)difference) break;
				r -= difference;
			}
			assert(it < NUM_INDUSTRYTYPES && this->builddata[it].target_count > Industry::GetIndustryTypeCount(it));
		}

		/* Try to create the industry. */
		const Industry *ind = PlaceIndustry(it, IACT_RANDOMCREATION, false);
		if (ind == nullptr) {
			this->builddata[it].wait_count = this->builddata[it].max_wait + 1; // Compensate for decrementing below.
			this->builddata[it].max_wait = std::min(1000, this->builddata[it].max_wait + 2);
		} else {
			AdvertiseIndustryOpening(ind);
			this->builddata[it].max_wait = std::max(this->builddata[it].max_wait / 2, 1); // Reduce waiting time of the industry type.
		}
	}

	/* Decrement wait counters. */
	for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
		if (this->builddata[it].wait_count > 0) this->builddata[it].wait_count--;
	}
}

/**
 * Protects an industry from closure if the appropriate flags and conditions are met
 * INDUSTRYBEH_CANCLOSE_LASTINSTANCE must be set (which, by default, it is not) and the
 * count of industries of this type must one (or lower) in order to be protected
 * against closure.
 * @param type IndustryType been queried
 * @result true if protection is on, false otherwise (except for oil wells)
 */
static bool CheckIndustryCloseDownProtection(IndustryType type)
{
	const IndustrySpec *indspec = GetIndustrySpec(type);

	/* oil wells (or the industries with that flag set) are always allowed to closedown */
	if ((indspec->behaviour & INDUSTRYBEH_DONT_INCR_PROD) && _settings_game.game_creation.landscape == LT_TEMPERATE) return false;
	return (indspec->behaviour & INDUSTRYBEH_CANCLOSE_LASTINSTANCE) == 0 && Industry::GetIndustryTypeCount(type) <= 1;
}

/**
 * Can given cargo type be accepted or produced by the industry?
 * @param cargo: Cargo type
 * @param ind: Industry
 * @param *c_accepts: Pointer to boolean for acceptance of cargo
 * @param *c_produces: Pointer to boolean for production of cargo
 * @return: \c *c_accepts is set when industry accepts the cargo type,
 *          \c *c_produces is set when the industry produces the cargo type
 */
static void CanCargoServiceIndustry(CargoID cargo, Industry *ind, bool *c_accepts, bool *c_produces)
{
	if (cargo == CT_INVALID) return;

	/* Check for acceptance of cargo */
	for (byte j = 0; j < lengthof(ind->accepts_cargo); j++) {
		if (cargo == ind->accepts_cargo[j] && !IndustryTemporarilyRefusesCargo(ind, cargo)) {
			*c_accepts = true;
			break;
		}
	}

	/* Check for produced cargo */
	for (byte j = 0; j < lengthof(ind->produced_cargo); j++) {
		if (cargo == ind->produced_cargo[j]) {
			*c_produces = true;
			break;
		}
	}
}

/**
 * Compute who can service the industry.
 *
 * Here, 'can service' means that he/she has trains and stations close enough
 * to the industry with the right cargo type and the right orders (ie has the
 * technical means).
 *
 * @param ind: Industry being investigated.
 *
 * @return: 0 if nobody can service the industry, 2 if the local company can
 * service the industry, and 1 otherwise (only competitors can service the
 * industry)
 */
static int WhoCanServiceIndustry(Industry *ind)
{
	if (ind->stations_near.size() == 0) return 0; // No stations found at all => nobody services

	int result = 0;
	for (const Vehicle *v : Vehicle::Iterate()) {
		/* Is it worthwhile to try this vehicle? */
		if (v->owner != _local_company && result != 0) continue;

		/* Check whether it accepts the right kind of cargo */
		bool c_accepts = false;
		bool c_produces = false;
		if (v->type == VEH_TRAIN && v->IsFrontEngine()) {
			for (const Vehicle *u = v; u != nullptr; u = u->Next()) {
				CanCargoServiceIndustry(u->cargo_type, ind, &c_accepts, &c_produces);
			}
		} else if (v->type == VEH_ROAD || v->type == VEH_SHIP || v->type == VEH_AIRCRAFT) {
			CanCargoServiceIndustry(v->cargo_type, ind, &c_accepts, &c_produces);
		} else {
			continue;
		}
		if (!c_accepts && !c_produces) continue; // Wrong cargo

		/* Check orders of the vehicle.
		 * We cannot check the first of shared orders only, since the first vehicle in such a chain
		 * may have a different cargo type.
		 */
		for (const Order *o : v->Orders()) {
			if (o->IsType(OT_GOTO_STATION) && !(o->GetUnloadType() & OUFB_TRANSFER)) {
				/* Vehicle visits a station to load or unload */
				Station *st = Station::Get(o->GetDestination());
				assert(st != nullptr);

				/* Same cargo produced by industry is dropped here => not serviced by vehicle v */
				if ((o->GetUnloadType() & OUFB_UNLOAD) && !c_accepts) break;

				if (ind->stations_near.find(st) != ind->stations_near.end()) {
					if (v->owner == _local_company) return 2; // Company services industry
					result = 1; // Competitor services industry
				}
			}
		}
	}
	return result;
}

/**
 * Report news that industry production has changed significantly
 *
 * @param ind: Industry with changed production
 * @param type: Cargo type that has changed
 * @param percent: Percentage of change (>0 means increase, <0 means decrease)
 */
static void ReportNewsProductionChangeIndustry(Industry *ind, CargoID type, int percent)
{
	NewsType nt;

	switch (WhoCanServiceIndustry(ind)) {
		case 0: nt = NT_INDUSTRY_NOBODY;  break;
		case 1: nt = NT_INDUSTRY_OTHER;   break;
		case 2: nt = NT_INDUSTRY_COMPANY; break;
		default: NOT_REACHED();
	}
	SetDParam(2, abs(percent));
	SetDParam(0, CargoSpec::Get(type)->name);
	SetDParam(1, ind->index);
	AddIndustryNewsItem(
		percent >= 0 ? STR_NEWS_INDUSTRY_PRODUCTION_INCREASE_SMOOTH : STR_NEWS_INDUSTRY_PRODUCTION_DECREASE_SMOOTH,
		nt,
		ind->index
	);
}

static const uint PERCENT_TRANSPORTED_60 = 153;
static const uint PERCENT_TRANSPORTED_80 = 204;

/**
 * Change industry production or do closure
 * @param i Industry for which changes are performed
 * @param monthly true if it's the monthly call, false if it's the random call
 */
static void ChangeIndustryProduction(Industry *i, bool monthly)
{
	StringID str = STR_NULL;
	bool closeit = false;
	const IndustrySpec *indspec = GetIndustrySpec(i->type);
	bool standard = false;
	bool suppress_message = false;
	bool recalculate_multipliers = false; ///< reinitialize production_rate to match prod_level
	/* use original economy for industries using production related callbacks */
	bool original_economy = indspec->UsesOriginalEconomy();
	byte div = 0;
	byte mul = 0;
	int8 increment = 0;

	bool callback_enabled = HasBit(indspec->callback_mask, monthly ? CBM_IND_MONTHLYPROD_CHANGE : CBM_IND_PRODUCTION_CHANGE);
	if (callback_enabled) {
		uint16 res = GetIndustryCallback(monthly ? CBID_INDUSTRY_MONTHLYPROD_CHANGE : CBID_INDUSTRY_PRODUCTION_CHANGE, 0, Random(), i, i->type, i->location.tile);
		if (res != CALLBACK_FAILED) { // failed callback means "do nothing"
			suppress_message = HasBit(res, 7);
			/* Get the custom message if any */
			if (HasBit(res, 8)) str = MapGRFStringID(indspec->grf_prop.grffile->grfid, GB(GetRegister(0x100), 0, 16));
			res = GB(res, 0, 4);
			switch (res) {
				default: NOT_REACHED();
				case 0x0: break;                  // Do nothing, but show the custom message if any
				case 0x1: div = 1; break;         // Halve industry production. If production reaches the quarter of the default, the industry is closed instead.
				case 0x2: mul = 1; break;         // Double industry production if it hasn't reached eight times of the original yet.
				case 0x3: closeit = true; break;  // The industry announces imminent closure, and is physically removed from the map next month.
				case 0x4: standard = true; break; // Do the standard random production change as if this industry was a primary one.
				case 0x5: case 0x6: case 0x7:     // Divide production by 4, 8, 16
				case 0x8: div = res - 0x3; break; // Divide production by 32
				case 0x9: case 0xA: case 0xB:     // Multiply production by 4, 8, 16
				case 0xC: mul = res - 0x7; break; // Multiply production by 32
				case 0xD:                         // decrement production
				case 0xE:                         // increment production
					increment = res == 0x0D ? -1 : 1;
					break;
				case 0xF:                         // Set production to third byte of register 0x100
					i->prod_level = Clamp(GB(GetRegister(0x100), 16, 8), PRODLEVEL_MINIMUM, PRODLEVEL_MAXIMUM);
					recalculate_multipliers = true;
					break;
			}
		}
	} else {
		if (monthly == original_economy) return;
		if (!original_economy && _settings_game.economy.type == ET_FROZEN) return;
		if (indspec->life_type == INDUSTRYLIFE_BLACK_HOLE) return;
	}

	if (standard || (!callback_enabled && (indspec->life_type & (INDUSTRYLIFE_ORGANIC | INDUSTRYLIFE_EXTRACTIVE)) != 0)) {
		/* decrease or increase */
		bool only_decrease = (indspec->behaviour & INDUSTRYBEH_DONT_INCR_PROD) && _settings_game.game_creation.landscape == LT_TEMPERATE;

		if (original_economy) {
			if (only_decrease || Chance16(1, 3)) {
				/* If more than 60% transported, 66% chance of increase, else 33% chance of increase */
				if (!only_decrease && (i->last_month_pct_transported[0] > PERCENT_TRANSPORTED_60) != Chance16(1, 3)) {
					mul = 1; // Increase production
				} else {
					div = 1; // Decrease production
				}
			}
		} else if (_settings_game.economy.type == ET_SMOOTH) {
			closeit = !(i->ctlflags & (INDCTL_NO_CLOSURE | INDCTL_NO_PRODUCTION_DECREASE));
			for (byte j = 0; j < lengthof(i->produced_cargo); j++) {
				if (i->produced_cargo[j] == CT_INVALID) continue;
				uint32 r = Random();
				int old_prod, new_prod, percent;
				/* If over 60% is transported, mult is 1, else mult is -1. */
				int mult = (i->last_month_pct_transported[j] > PERCENT_TRANSPORTED_60) ? 1 : -1;

				new_prod = old_prod = i->production_rate[j];

				/* For industries with only_decrease flags (temperate terrain Oil Wells),
				 * the multiplier will always be -1 so they will only decrease. */
				if (only_decrease) {
					mult = -1;
				/* For normal industries, if over 60% is transported, 33% chance for decrease.
				 * Bonus for very high station ratings (over 80%): 16% chance for decrease. */
				} else if (Chance16I(1, ((i->last_month_pct_transported[j] > PERCENT_TRANSPORTED_80) ? 6 : 3), r)) {
					mult *= -1;
				}

				/* 4.5% chance for 3-23% (or 1 unit for very low productions) production change,
				 * determined by mult value. If mult = 1 prod. increases, else (-1) it decreases. */
				if (Chance16I(1, 22, r >> 16)) {
					new_prod += mult * (std::max(((RandomRange(50) + 10) * old_prod) >> 8, 1U));
				}

				/* Prevent production to overflow or Oil Rig passengers to be over-"produced" */
				new_prod = Clamp(new_prod, 1, 255);
				if (i->produced_cargo[j] == CT_PASSENGERS && !(indspec->behaviour & INDUSTRYBEH_NO_PAX_PROD_CLAMP)) {
					new_prod = Clamp(new_prod, 0, 16);
				}

				/* If override flags are set, prevent actually changing production if any was decided on */
				if ((i->ctlflags & INDCTL_NO_PRODUCTION_DECREASE) && new_prod < old_prod) continue;
				if ((i->ctlflags & INDCTL_NO_PRODUCTION_INCREASE) && new_prod > old_prod) continue;

				/* Do not stop closing the industry when it has the lowest possible production rate */
				if (new_prod == old_prod && old_prod > 1) {
					closeit = false;
					continue;
				}

				percent = (old_prod == 0) ? 100 : (new_prod * 100 / old_prod - 100);
				i->production_rate[j] = new_prod;

				/* Close the industry when it has the lowest possible production rate */
				if (new_prod > 1) closeit = false;

				if (abs(percent) >= 10) {
					ReportNewsProductionChangeIndustry(i, i->produced_cargo[j], percent);
				}
			}
		}
	}

	/* If override flags are set, prevent actually changing production if any was decided on */
	if ((i->ctlflags & INDCTL_NO_PRODUCTION_DECREASE) && (div > 0 || increment < 0)) return;
	if ((i->ctlflags & INDCTL_NO_PRODUCTION_INCREASE) && (mul > 0 || increment > 0)) return;

	if (!callback_enabled && (indspec->life_type & INDUSTRYLIFE_PROCESSING)) {
		if ( (byte)(_cur_year - i->last_prod_year) >= 5 && Chance16(1, original_economy ? 2 : 180)) {
			closeit = true;
		}
	}

	/* Increase if needed */
	while (mul-- != 0 && i->prod_level < PRODLEVEL_MAXIMUM) {
		i->prod_level = std::min<int>(i->prod_level * 2, PRODLEVEL_MAXIMUM);
		recalculate_multipliers = true;
		if (str == STR_NULL) str = indspec->production_up_text;
	}

	/* Decrease if needed */
	while (div-- != 0 && !closeit) {
		if (i->prod_level == PRODLEVEL_MINIMUM) {
			closeit = true;
			break;
		} else {
			i->prod_level = std::max<int>(i->prod_level / 2, PRODLEVEL_MINIMUM);
			recalculate_multipliers = true;
			if (str == STR_NULL) str = indspec->production_down_text;
		}
	}

	/* Increase or Decreasing the production level if needed */
	if (increment != 0) {
		if (increment < 0 && i->prod_level == PRODLEVEL_MINIMUM) {
			closeit = true;
		} else {
			i->prod_level = ClampU(i->prod_level + increment, PRODLEVEL_MINIMUM, PRODLEVEL_MAXIMUM);
			recalculate_multipliers = true;
		}
	}

	/* Recalculate production_rate
	 * For non-smooth economy these should always be synchronized with prod_level */
	if (recalculate_multipliers) i->RecomputeProductionMultipliers();

	/* Close if needed and allowed */
	if (closeit && !CheckIndustryCloseDownProtection(i->type) && !(i->ctlflags & INDCTL_NO_CLOSURE)) {
		i->prod_level = PRODLEVEL_CLOSURE;
		SetWindowDirty(WC_INDUSTRY_VIEW, i->index);
		str = indspec->closure_text;
	}

	if (!suppress_message && str != STR_NULL) {
		NewsType nt;
		/* Compute news category */
		if (closeit) {
			nt = NT_INDUSTRY_CLOSE;
			AI::BroadcastNewEvent(new ScriptEventIndustryClose(i->index));
			Game::NewEvent(new ScriptEventIndustryClose(i->index));
		} else {
			switch (WhoCanServiceIndustry(i)) {
				case 0: nt = NT_INDUSTRY_NOBODY;  break;
				case 1: nt = NT_INDUSTRY_OTHER;   break;
				case 2: nt = NT_INDUSTRY_COMPANY; break;
				default: NOT_REACHED();
			}
		}
		/* Set parameters of news string */
		if (str > STR_LAST_STRINGID) {
			SetDParam(0, STR_TOWN_NAME);
			SetDParam(1, i->town->index);
			SetDParam(2, indspec->name);
		} else if (closeit) {
			SetDParam(0, STR_FORMAT_INDUSTRY_NAME);
			SetDParam(1, i->town->index);
			SetDParam(2, indspec->name);
		} else {
			SetDParam(0, i->index);
		}
		/* and report the news to the user */
		if (closeit) {
			AddTileNewsItem(str, nt, i->location.tile + TileDiffXY(1, 1));
		} else {
			AddIndustryNewsItem(str, nt, i->index);
		}
	}
}

/**
 * Daily handler for the industry changes
 * Taking the original map size of 256*256, the number of random changes was always of just one unit.
 * But it cannot be the same on smaller or bigger maps. That number has to be scaled up or down.
 * For small maps, it implies that less than one change per month is required, while on bigger maps,
 * it would be way more. The daily loop handles those changes.
 */
void IndustryDailyLoop()
{
	_economy.industry_daily_change_counter += _economy.industry_daily_increment;

	/* Bits 16-31 of industry_construction_counter contain the number of industries to change/create today,
	 * the lower 16 bit are a fractional part that might accumulate over several days until it
	 * is sufficient for an industry. */
	uint16 change_loop = _economy.industry_daily_change_counter >> 16;

	/* Reset the active part of the counter, just keeping the "fractional part" */
	_economy.industry_daily_change_counter &= 0xFFFF;

	if (change_loop == 0) {
		return;  // Nothing to do? get out
	}

	Backup<CompanyID> cur_company(_current_company, OWNER_NONE, FILE_LINE);

	/* perform the required industry changes for the day */

	uint perc = 3; // Between 3% and 9% chance of creating a new industry.
	if ((_industry_builder.wanted_inds >> 16) > GetCurrentTotalNumberOfIndustries()) {
		perc = std::min(9u, perc + (_industry_builder.wanted_inds >> 16) - GetCurrentTotalNumberOfIndustries());
	}
	for (uint16 j = 0; j < change_loop; j++) {
		if (Chance16(perc, 100)) {
			_industry_builder.TryBuildNewIndustry();
		} else {
			Industry *i = Industry::GetRandom();
			if (i != nullptr) {
				ChangeIndustryProduction(i, false);
				SetWindowDirty(WC_INDUSTRY_VIEW, i->index);
			}
		}
	}

	cur_company.Restore();

	/* production-change */
	InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, IDIWD_PRODUCTION_CHANGE);
}

void IndustryMonthlyLoop()
{
	Backup<CompanyID> cur_company(_current_company, OWNER_NONE, FILE_LINE);

	_industry_builder.MonthlyLoop();

	for (Industry *i : Industry::Iterate()) {
		UpdateIndustryStatistics(i);
		if (i->prod_level == PRODLEVEL_CLOSURE) {
			delete i;
		} else {
			ChangeIndustryProduction(i, true);
			SetWindowDirty(WC_INDUSTRY_VIEW, i->index);
		}
	}

	cur_company.Restore();

	/* production-change */
	InvalidateWindowData(WC_INDUSTRY_DIRECTORY, 0, IDIWD_PRODUCTION_CHANGE);
}


void InitializeIndustries()
{
	Industry::ResetIndustryCounts();
	_industry_sound_tile = 0;

	_industry_builder.Reset();
}

/** Verify whether the generated industries are complete, and warn the user if not. */
void CheckIndustries()
{
	int count = 0;
	for (IndustryType it = 0; it < NUM_INDUSTRYTYPES; it++) {
		if (Industry::GetIndustryTypeCount(it) > 0) continue; // Types of existing industries can be skipped.

		bool force_at_least_one;
		uint32 chance = GetScaledIndustryGenerationProbability(it, &force_at_least_one);
		if (chance == 0 || !force_at_least_one) continue; // Types that are not available can be skipped.

		const IndustrySpec *is = GetIndustrySpec(it);
		SetDParam(0, is->name);
		ShowErrorMessage(STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES, STR_ERROR_NO_SUITABLE_PLACES_FOR_INDUSTRIES_EXPLANATION, WL_WARNING);

		count++;
		if (count >= 3) break; // Don't swamp the user with errors.
	}
}

/**
 * Is an industry with the spec a raw industry?
 * @return true if it should be handled as a raw industry
 */
bool IndustrySpec::IsRawIndustry() const
{
	return (this->life_type & (INDUSTRYLIFE_EXTRACTIVE | INDUSTRYLIFE_ORGANIC)) != 0;
}

/**
 * Is an industry with the spec a processing industry?
 * @return true if it should be handled as a processing industry
 */
bool IndustrySpec::IsProcessingIndustry() const
{
	/* Lumber mills are neither raw nor processing */
	return (this->life_type & INDUSTRYLIFE_PROCESSING) != 0 &&
			(this->behaviour & INDUSTRYBEH_CUT_TREES) == 0;
}

/**
 * Get the cost for constructing this industry
 * @return the cost (inflation corrected etc)
 */
Money IndustrySpec::GetConstructionCost() const
{
	/* Building raw industries like secondary uses different price base */
	return (_price[(_settings_game.construction.raw_industry_construction == 1 && this->IsRawIndustry()) ?
			PR_BUILD_INDUSTRY_RAW : PR_BUILD_INDUSTRY] * this->cost_multiplier) >> 8;
}

/**
 * Get the cost for removing this industry
 * Take note that the cost will always be zero for non-grf industries.
 * Only if the grf author did specified a cost will it be applicable.
 * @return the cost (inflation corrected etc)
 */
Money IndustrySpec::GetRemovalCost() const
{
	return (_price[PR_CLEAR_INDUSTRY] * this->removal_cost_multiplier) >> 8;
}

/**
 * Determines whether this industrytype uses standard/newgrf production changes.
 * @return true if original economy is used.
 */
bool IndustrySpec::UsesOriginalEconomy() const
{
	return _settings_game.economy.type == ET_ORIGINAL ||
		HasBit(this->callback_mask, CBM_IND_PRODUCTION_256_TICKS) || HasBit(this->callback_mask, CBM_IND_PRODUCTION_CARGO_ARRIVAL) || // production callbacks
		HasBit(this->callback_mask, CBM_IND_MONTHLYPROD_CHANGE) || HasBit(this->callback_mask, CBM_IND_PRODUCTION_CHANGE) || HasBit(this->callback_mask, CBM_IND_PROD_CHANGE_BUILD); // production change callbacks
}

IndustrySpec::~IndustrySpec()
{
	if (HasBit(this->cleanup_flag, CLEAN_RANDOMSOUNDS)) {
		free(this->random_sounds);
	}
}

static CommandCost TerraformTile_Industry(TileIndex tile, DoCommandFlag flags, int z_new, Slope tileh_new)
{
	if (AutoslopeEnabled()) {
		/* We imitate here TTDP's behaviour:
		 *  - Both new and old slope must not be steep.
		 *  - TileMaxZ must not be changed.
		 *  - Allow autoslope by default.
		 *  - Disallow autoslope if callback succeeds and returns non-zero.
		 */
		Slope tileh_old = GetTileSlope(tile);
		/* TileMaxZ must not be changed. Slopes must not be steep. */
		if (!IsSteepSlope(tileh_old) && !IsSteepSlope(tileh_new) && (GetTileMaxZ(tile) == z_new + GetSlopeMaxZ(tileh_new))) {
			const IndustryGfx gfx = GetIndustryGfx(tile);
			const IndustryTileSpec *itspec = GetIndustryTileSpec(gfx);

			/* Call callback 3C 'disable autosloping for industry tiles'. */
			if (HasBit(itspec->callback_mask, CBM_INDT_AUTOSLOPE)) {
				/* If the callback fails, allow autoslope. */
				uint16 res = GetIndustryTileCallback(CBID_INDTILE_AUTOSLOPE, 0, 0, gfx, Industry::GetByTile(tile), tile);
				if (res == CALLBACK_FAILED || !ConvertBooleanCallback(itspec->grf_prop.grffile, CBID_INDTILE_AUTOSLOPE, res)) return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
			} else {
				/* allow autoslope */
				return CommandCost(EXPENSES_CONSTRUCTION, _price[PR_BUILD_FOUNDATION]);
			}
		}
	}
	return DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
}

extern const TileTypeProcs _tile_type_industry_procs = {
	DrawTile_Industry,           // draw_tile_proc
	GetSlopePixelZ_Industry,     // get_slope_z_proc
	ClearTile_Industry,          // clear_tile_proc
	AddAcceptedCargo_Industry,   // add_accepted_cargo_proc
	GetTileDesc_Industry,        // get_tile_desc_proc
	GetTileTrackStatus_Industry, // get_tile_track_status_proc
	ClickTile_Industry,          // click_tile_proc
	AnimateTile_Industry,        // animate_tile_proc
	TileLoop_Industry,           // tile_loop_proc
	ChangeTileOwner_Industry,    // change_tile_owner_proc
	nullptr,                        // add_produced_cargo_proc
	nullptr,                        // vehicle_enter_tile_proc
	GetFoundation_Industry,      // get_foundation_proc
	TerraformTile_Industry,      // terraform_tile_proc
};

bool IndustryCompare::operator() (const Industry *lhs, const Industry *rhs) const
{
	return lhs->index < rhs->index;
}