Files @ r10045:f6d1b92735b7
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Location: cpp/openttd-patchpack/source/src/heightmap.h

translators
(svn r14205) -Update: WebTranslator2 update to 2008-08-31 19:47:56
bulgarian - 12 fixed by thetitan (12)
catalan - 49 fixed by arnaullv (49)
czech - 4 fixed, 15 changed by Hadez (19)
dutch - 2 fixed, 5 changed by habell (7)
french - 2 fixed, 1 changed by belugas (1), glx (2)
galician - 75 fixed, 54 changed by Condex (129)
german - 10 fixed, 1 changed by dih (11)
italian - 5 fixed, 5 changed by lorenzodv (10)
korean - 14 fixed by leejaeuk5 (14)
slovenian - 6 fixed by Necrolyte (6)
turkish - 18 fixed by jnmbk (18)
ukrainian - 2 fixed by mad (2)
/* $Id$ */

/** @file heightmap.h Functions related to creating heightmaps from files. */

#ifndef HEIGHTMAP_H
#define HEIGHTMAP_H

/*
 * Order of these enums has to be the same as in lang/english.txt
 * Otherwise you will get inconsistent behaviour.
 */
enum {
	HM_COUNTER_CLOCKWISE, ///< Rotate the map counter clockwise 45 degrees
	HM_CLOCKWISE,         ///< Rotate the map clockwise 45 degrees
};

/**
 * Get the dimensions of a heightmap.
 * @param filename to query
 * @param x dimension x
 * @param y dimension y
 * @return Returns false if loading of the image failed.
 */
bool GetHeightmapDimensions(char *filename, uint *x, uint *y);

/**
 * Load a heightmap from file and change the map in his current dimensions
 *  to a landscape representing the heightmap.
 * It converts pixels to height. The brighter, the higher.
 * @param filename of the heighmap file to be imported
 */
void LoadHeightmap(char *filename);

/**
 * Make an empty world where all tiles are of height 'tile_height'.
 * @param tile_height of the desired new empty world
 */
void FlatEmptyWorld(byte tile_height);

#endif /* HEIGHTMAP_H */