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@ r10045:f6d1b92735b7
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Location: cpp/openttd-patchpack/source/src/player_gui.cpp
r10045:f6d1b92735b7
63.2 KiB
text/x-c
(svn r14205) -Update: WebTranslator2 update to 2008-08-31 19:47:56
bulgarian - 12 fixed by thetitan (12)
catalan - 49 fixed by arnaullv (49)
czech - 4 fixed, 15 changed by Hadez (19)
dutch - 2 fixed, 5 changed by habell (7)
french - 2 fixed, 1 changed by belugas (1), glx (2)
galician - 75 fixed, 54 changed by Condex (129)
german - 10 fixed, 1 changed by dih (11)
italian - 5 fixed, 5 changed by lorenzodv (10)
korean - 14 fixed by leejaeuk5 (14)
slovenian - 6 fixed by Necrolyte (6)
turkish - 18 fixed by jnmbk (18)
ukrainian - 2 fixed by mad (2)
bulgarian - 12 fixed by thetitan (12)
catalan - 49 fixed by arnaullv (49)
czech - 4 fixed, 15 changed by Hadez (19)
dutch - 2 fixed, 5 changed by habell (7)
french - 2 fixed, 1 changed by belugas (1), glx (2)
galician - 75 fixed, 54 changed by Condex (129)
german - 10 fixed, 1 changed by dih (11)
italian - 5 fixed, 5 changed by lorenzodv (10)
korean - 14 fixed by leejaeuk5 (14)
slovenian - 6 fixed by Necrolyte (6)
turkish - 18 fixed by jnmbk (18)
ukrainian - 2 fixed by mad (2)
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/** @file player_gui.cpp Player related GUIs. */
#include "stdafx.h"
#include "openttd.h"
#include "gui.h"
#include "window_gui.h"
#include "textbuf_gui.h"
#include "viewport_func.h"
#include "gfx_func.h"
#include "player_func.h"
#include "player_base.h"
#include "command_func.h"
#include "network/network.h"
#include "network/network_gui.h"
#include "variables.h"
#include "roadveh.h"
#include "train.h"
#include "aircraft.h"
#include "newgrf.h"
#include "player_face.h"
#include "strings_func.h"
#include "functions.h"
#include "window_func.h"
#include "date_func.h"
#include "string_func.h"
#include "settings_type.h"
#include "widgets/dropdown_func.h"
#include "widgets/dropdown_type.h"
#include "tilehighlight_func.h"
#include "table/sprites.h"
#include "table/strings.h"
enum {
FIRST_GUI_CALL = INT_MAX, ///< default value to specify thuis is the first call of the resizable gui
};
static void DoShowPlayerFinances(PlayerID player, bool show_small, bool show_stickied, int top = FIRST_GUI_CALL, int left = FIRST_GUI_CALL);
static void DoSelectPlayerFace(Window *parent, bool show_big, int top = FIRST_GUI_CALL, int left = FIRST_GUI_CALL);
static void DrawPlayerEconomyStats(const Player *p, bool small)
{
int x, y, i, j, year;
const Money (*tbl)[EXPENSES_END];
Money sum, cost;
StringID str;
if (!small) { // normal sized economics window
/* draw categories */
DrawStringCenterUnderline(61, 15, STR_700F_EXPENDITURE_INCOME, TC_FROMSTRING);
for (i = 0; i != EXPENSES_END; i++)
DrawString(2, 27 + i * 10, STR_7011_CONSTRUCTION + i, TC_FROMSTRING);
DrawStringRightAligned(111, 27 + 10 * EXPENSES_END + 2, STR_7020_TOTAL, TC_FROMSTRING);
/* draw the price columns */
year = _cur_year - 2;
j = 3;
x = 215;
tbl = p->yearly_expenses + 2;
do {
if (year >= p->inaugurated_year) {
SetDParam(0, year);
DrawStringRightAlignedUnderline(x, 15, STR_7010, TC_FROMSTRING);
sum = 0;
for (i = 0; i != EXPENSES_END; i++) {
/* draw one row in the price column */
cost = (*tbl)[i];
if (cost != 0) {
sum += cost;
str = STR_701E;
if (cost < 0) { cost = -cost; str++; }
SetDParam(0, cost);
DrawStringRightAligned(x, 27 + i * 10, str, TC_FROMSTRING);
}
}
str = STR_701E;
if (sum < 0) { sum = -sum; str++; }
SetDParam(0, sum);
DrawStringRightAligned(x, 27 + EXPENSES_END * 10 + 2, str, TC_FROMSTRING);
GfxFillRect(x - 75, 27 + 10 * EXPENSES_END, x, 27 + 10 * EXPENSES_END, 215);
x += 95;
}
year++;
tbl--;
} while (--j != 0);
y = 27 + 10 * EXPENSES_END + 14;
/* draw max loan aligned to loan below (y += 10) */
SetDParam(0, _economy.max_loan);
DrawString(202, y + 10, STR_MAX_LOAN, TC_FROMSTRING);
} else {
y = 15;
}
DrawString(2, y, STR_7026_BANK_BALANCE, TC_FROMSTRING);
SetDParam(0, p->player_money);
DrawStringRightAligned(182, y, STR_7028, TC_FROMSTRING);
y += 10;
DrawString(2, y, STR_7027_LOAN, TC_FROMSTRING);
SetDParam(0, p->current_loan);
DrawStringRightAligned(182, y, STR_7028, TC_FROMSTRING);
y += 12;
GfxFillRect(182 - 75, y - 2, 182, y - 2, 215);
SetDParam(0, p->player_money - p->current_loan);
DrawStringRightAligned(182, y, STR_7028, TC_FROMSTRING);
}
enum PlayerFinancesWindowWidgets {
PFW_WIDGET_TOGGLE_SIZE = 2,
PFW_WIDGET_INCREASE_LOAN = 6,
PFW_WIDGET_REPAY_LOAN = 7,
};
static const Widget _player_finances_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, COLOUR_GREY, 11, 379, 0, 13, STR_700E_FINANCES, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 380, 394, 0, 13, SPR_LARGE_SMALL_WINDOW, STR_7075_TOGGLE_LARGE_SMALL_WINDOW},
{ WWT_STICKYBOX, RESIZE_NONE, COLOUR_GREY, 395, 406, 0, 13, 0x0, STR_STICKY_BUTTON},
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 406, 14, 39 + 10 * EXPENSES_END, 0x0, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 406, 40 + 10 * EXPENSES_END, 73 + 10 * EXPENSES_END, 0x0, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 0, 202, 74 + 10 * EXPENSES_END, 85 + 10 * EXPENSES_END, STR_7029_BORROW, STR_7035_INCREASE_SIZE_OF_LOAN},
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 203, 406, 74 + 10 * EXPENSES_END, 85 + 10 * EXPENSES_END, STR_702A_REPAY, STR_7036_REPAY_PART_OF_LOAN},
{ WIDGETS_END},
};
static const Widget _player_finances_small_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, COLOUR_GREY, 11, 253, 0, 13, STR_700E_FINANCES, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 254, 267, 0, 13, SPR_LARGE_SMALL_WINDOW, STR_7075_TOGGLE_LARGE_SMALL_WINDOW},
{ WWT_STICKYBOX, RESIZE_NONE, COLOUR_GREY, 268, 279, 0, 13, 0x0, STR_STICKY_BUTTON},
{ WWT_EMPTY, RESIZE_NONE, COLOUR_GREY, 0, 0, 0, 0, 0x0, STR_NULL},
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 279, 14, 47, STR_NULL, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 0, 139, 48, 59, STR_7029_BORROW, STR_7035_INCREASE_SIZE_OF_LOAN},
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 140, 279, 48, 59, STR_702A_REPAY, STR_7036_REPAY_PART_OF_LOAN},
{ WIDGETS_END},
};
struct PlayerFinancesWindow : Window {
bool small;
PlayerFinancesWindow(const WindowDesc *desc, PlayerID player, bool show_small,
bool show_stickied, int top, int left) :
Window(desc, player),
small(show_small)
{
this->caption_color = this->window_number;
if (show_stickied) this->flags4 |= WF_STICKY;
/* Check if repositioning from default is required */
if (top != FIRST_GUI_CALL && left != FIRST_GUI_CALL) {
this->top = top;
this->left = left;
}
this->FindWindowPlacementAndResize(desc);
}
virtual void OnPaint()
{
PlayerID player = (PlayerID)this->window_number;
const Player *p = GetPlayer(player);
/* Recheck the size of the window as it might need to be resized due to the local player changing */
int new_height = ((player != _local_player) ? 0 : 12) + ((this->small != 0) ? 48 : 74 + 10 * EXPENSES_END);
if (this->height != new_height) {
/* Make window dirty before and after resizing */
this->SetDirty();
this->height = new_height;
this->SetDirty();
this->SetWidgetHiddenState(PFW_WIDGET_INCREASE_LOAN, player != _local_player);
this->SetWidgetHiddenState(PFW_WIDGET_REPAY_LOAN, player != _local_player);
}
/* Borrow button only shows when there is any more money to loan */
this->SetWidgetDisabledState(PFW_WIDGET_INCREASE_LOAN, p->current_loan == _economy.max_loan);
/* Repay button only shows when there is any more money to repay */
this->SetWidgetDisabledState(PFW_WIDGET_REPAY_LOAN, player != _local_player || p->current_loan == 0);
SetDParam(0, p->index);
SetDParam(1, p->index);
SetDParam(2, LOAN_INTERVAL);
this->DrawWidgets();
DrawPlayerEconomyStats(p, this->small);
}
virtual void OnClick(Point pt, int widget)
{
switch (widget) {
case PFW_WIDGET_TOGGLE_SIZE: {/* toggle size */
bool new_mode = !this->small;
bool stickied = !!(this->flags4 & WF_STICKY);
int oldtop = this->top; ///< current top position of the window before closing it
int oldleft = this->left; ///< current left position of the window before closing it
PlayerID player = (PlayerID)this->window_number;
delete this;
/* Open up the (toggled size) Finance window at the same position as the previous */
DoShowPlayerFinances(player, new_mode, stickied, oldtop, oldleft);
}
break;
case PFW_WIDGET_INCREASE_LOAN: /* increase loan */
DoCommandP(0, 0, _ctrl_pressed, NULL, CMD_INCREASE_LOAN | CMD_MSG(STR_702C_CAN_T_BORROW_ANY_MORE_MONEY));
break;
case PFW_WIDGET_REPAY_LOAN: /* repay loan */
DoCommandP(0, 0, _ctrl_pressed, NULL, CMD_DECREASE_LOAN | CMD_MSG(STR_702F_CAN_T_REPAY_LOAN));
break;
}
}
};
static const WindowDesc _player_finances_desc = {
WDP_AUTO, WDP_AUTO, 407, 86 + 10 * EXPENSES_END, 407, 86 + 10 * EXPENSES_END,
WC_FINANCES, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON,
_player_finances_widgets,
};
static const WindowDesc _player_finances_small_desc = {
WDP_AUTO, WDP_AUTO, 280, 60, 280, 60,
WC_FINANCES, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS | WDF_STICKY_BUTTON,
_player_finances_small_widgets,
};
/**
* Open the small/large finance window of the player
*
* @param player the player who's finances are requested to be seen
* @param show_small show large or small version opf the window
* @param show_stickied previous "stickyness" of the window
* @param top previous top position of the window
* @param left previous left position of the window
*
* @pre is player a valid player
*/
static void DoShowPlayerFinances(PlayerID player, bool show_small, bool show_stickied, int top, int left)
{
if (!IsValidPlayerID(player)) return;
if (BringWindowToFrontById(WC_FINANCES, player)) return;
new PlayerFinancesWindow(show_small ? &_player_finances_small_desc : &_player_finances_desc, player, show_small, show_stickied, top, left);
}
void ShowPlayerFinances(PlayerID player)
{
DoShowPlayerFinances(player, false, false);
}
/* List of colours for the livery window */
static const StringID _colour_dropdown[] = {
STR_00D1_DARK_BLUE,
STR_00D2_PALE_GREEN,
STR_00D3_PINK,
STR_00D4_YELLOW,
STR_00D5_RED,
STR_00D6_LIGHT_BLUE,
STR_00D7_GREEN,
STR_00D8_DARK_GREEN,
STR_00D9_BLUE,
STR_00DA_CREAM,
STR_00DB_MAUVE,
STR_00DC_PURPLE,
STR_00DD_ORANGE,
STR_00DE_BROWN,
STR_00DF_GREY,
STR_00E0_WHITE,
};
/* Association of liveries to livery classes */
static const LiveryClass _livery_class[LS_END] = {
LC_OTHER,
LC_RAIL, LC_RAIL, LC_RAIL, LC_RAIL, LC_RAIL, LC_RAIL, LC_RAIL, LC_RAIL, LC_RAIL, LC_RAIL, LC_RAIL, LC_RAIL, LC_RAIL,
LC_ROAD, LC_ROAD,
LC_SHIP, LC_SHIP,
LC_AIRCRAFT, LC_AIRCRAFT, LC_AIRCRAFT,
LC_ROAD, LC_ROAD,
};
class DropDownListColourItem : public DropDownListItem {
public:
DropDownListColourItem(int result, bool masked) : DropDownListItem(result, masked) {}
virtual ~DropDownListColourItem() {}
StringID String() const
{
return _colour_dropdown[this->result];
}
uint Height(uint width) const
{
return 14;
}
bool Selectable() const
{
return true;
}
void Draw(int x, int y, uint width, uint height, bool sel, int bg_colour) const
{
DrawSprite(SPR_VEH_BUS_SIDE_VIEW, PALETTE_RECOLOR_START + this->result, x + 16, y + 7);
DrawStringTruncated(x + 32, y + 3, this->String(), sel ? TC_WHITE : TC_BLACK, width - 30);
}
};
struct SelectPlayerLiveryWindow : public Window {
private:
uint32 sel;
LiveryClass livery_class;
enum PlayerLiveryWindowWidgets {
PLW_WIDGET_CLOSE,
PLW_WIDGET_CAPTION,
PLW_WIDGET_CLASS_GENERAL,
PLW_WIDGET_CLASS_RAIL,
PLW_WIDGET_CLASS_ROAD,
PLW_WIDGET_CLASS_SHIP,
PLW_WIDGET_CLASS_AIRCRAFT,
PLW_WIDGET_SPACER_CLASS,
PLW_WIDGET_SPACER_DROPDOWN,
PLW_WIDGET_PRI_COL_DROPDOWN,
PLW_WIDGET_SEC_COL_DROPDOWN,
PLW_WIDGET_MATRIX,
};
void ShowColourDropDownMenu(uint32 widget)
{
uint32 used_colours = 0;
const Livery *livery;
LiveryScheme scheme;
/* Disallow other player colours for the primary colour */
if (HasBit(this->sel, LS_DEFAULT) && widget == PLW_WIDGET_PRI_COL_DROPDOWN) {
const Player *p;
FOR_ALL_PLAYERS(p) {
if (p->index != _local_player) SetBit(used_colours, p->player_color);
}
}
/* Get the first selected livery to use as the default dropdown item */
for (scheme = LS_BEGIN; scheme < LS_END; scheme++) {
if (HasBit(this->sel, scheme)) break;
}
if (scheme == LS_END) scheme = LS_DEFAULT;
livery = &GetPlayer((PlayerID)this->window_number)->livery[scheme];
DropDownList *list = new DropDownList();
for (uint i = 0; i < lengthof(_colour_dropdown); i++) {
list->push_back(new DropDownListColourItem(i, HasBit(used_colours, i)));
}
ShowDropDownList(this, list, widget == PLW_WIDGET_PRI_COL_DROPDOWN ? livery->colour1 : livery->colour2, widget);
}
public:
SelectPlayerLiveryWindow(const WindowDesc *desc, PlayerID player) : Window(desc, player)
{
this->caption_color = player;
this->livery_class = LC_OTHER;
this->sel = 1;
this->LowerWidget(PLW_WIDGET_CLASS_GENERAL);
this->OnInvalidateData(_loaded_newgrf_features.has_2CC);
this->FindWindowPlacementAndResize(desc);
}
virtual void OnPaint()
{
const Player *p = GetPlayer((PlayerID)this->window_number);
LiveryScheme scheme = LS_DEFAULT;
int y = 51;
/* Disable dropdown controls if no scheme is selected */
this->SetWidgetDisabledState(PLW_WIDGET_PRI_COL_DROPDOWN, this->sel == 0);
this->SetWidgetDisabledState(PLW_WIDGET_SEC_COL_DROPDOWN, this->sel == 0);
if (this->sel != 0) {
for (scheme = LS_BEGIN; scheme < LS_END; scheme++) {
if (HasBit(this->sel, scheme)) break;
}
if (scheme == LS_END) scheme = LS_DEFAULT;
}
SetDParam(0, STR_00D1_DARK_BLUE + p->livery[scheme].colour1);
SetDParam(1, STR_00D1_DARK_BLUE + p->livery[scheme].colour2);
this->DrawWidgets();
for (scheme = LS_DEFAULT; scheme < LS_END; scheme++) {
if (_livery_class[scheme] == this->livery_class) {
bool sel = HasBit(this->sel, scheme) != 0;
if (scheme != LS_DEFAULT) {
DrawSprite(p->livery[scheme].in_use ? SPR_BOX_CHECKED : SPR_BOX_EMPTY, PAL_NONE, 2, y);
}
DrawString(15, y, STR_LIVERY_DEFAULT + scheme, sel ? TC_WHITE : TC_BLACK);
DrawSprite(SPR_SQUARE, GENERAL_SPRITE_COLOR(p->livery[scheme].colour1), 152, y);
DrawString(165, y, STR_00D1_DARK_BLUE + p->livery[scheme].colour1, sel ? TC_WHITE : TC_GOLD);
if (!this->IsWidgetHidden(PLW_WIDGET_SEC_COL_DROPDOWN)) {
DrawSprite(SPR_SQUARE, GENERAL_SPRITE_COLOR(p->livery[scheme].colour2), 277, y);
DrawString(290, y, STR_00D1_DARK_BLUE + p->livery[scheme].colour2, sel ? TC_WHITE : TC_GOLD);
}
y += 14;
}
}
}
virtual void OnClick(Point pt, int widget)
{
/* Number of liveries in each class, used to determine the height of the livery window */
static const byte livery_height[] = {
1,
13,
4,
2,
3,
};
switch (widget) {
/* Livery Class buttons */
case PLW_WIDGET_CLASS_GENERAL:
case PLW_WIDGET_CLASS_RAIL:
case PLW_WIDGET_CLASS_ROAD:
case PLW_WIDGET_CLASS_SHIP:
case PLW_WIDGET_CLASS_AIRCRAFT: {
LiveryScheme scheme;
this->RaiseWidget(this->livery_class + PLW_WIDGET_CLASS_GENERAL);
this->livery_class = (LiveryClass)(widget - PLW_WIDGET_CLASS_GENERAL);
this->sel = 0;
this->LowerWidget(this->livery_class + PLW_WIDGET_CLASS_GENERAL);
/* Select the first item in the list */
for (scheme = LS_DEFAULT; scheme < LS_END; scheme++) {
if (_livery_class[scheme] == this->livery_class) {
this->sel = 1 << scheme;
break;
}
}
this->height = 49 + livery_height[this->livery_class] * 14;
this->widget[PLW_WIDGET_MATRIX].bottom = this->height - 1;
this->widget[PLW_WIDGET_MATRIX].data = livery_height[this->livery_class] << 8 | 1;
MarkWholeScreenDirty();
break;
}
case PLW_WIDGET_PRI_COL_DROPDOWN: /* First colour dropdown */
ShowColourDropDownMenu(PLW_WIDGET_PRI_COL_DROPDOWN);
break;
case PLW_WIDGET_SEC_COL_DROPDOWN: /* Second colour dropdown */
ShowColourDropDownMenu(PLW_WIDGET_SEC_COL_DROPDOWN);
break;
case PLW_WIDGET_MATRIX: {
LiveryScheme scheme;
LiveryScheme j = (LiveryScheme)((pt.y - 48) / 14);
for (scheme = LS_BEGIN; scheme <= j; scheme++) {
if (_livery_class[scheme] != this->livery_class) j++;
if (scheme >= LS_END) return;
}
if (j >= LS_END) return;
/* If clicking on the left edge, toggle using the livery */
if (pt.x < 10) {
DoCommandP(0, j | (2 << 8), !GetPlayer((PlayerID)this->window_number)->livery[j].in_use, NULL, CMD_SET_PLAYER_COLOR);
}
if (_ctrl_pressed) {
ToggleBit(this->sel, j);
} else {
this->sel = 1 << j;
}
this->SetDirty();
break;
}
}
}
virtual void OnDropdownSelect(int widget, int index)
{
for (LiveryScheme scheme = LS_DEFAULT; scheme < LS_END; scheme++) {
if (HasBit(this->sel, scheme)) {
DoCommandP(0, scheme | (widget == PLW_WIDGET_PRI_COL_DROPDOWN ? 0 : 256), index, NULL, CMD_SET_PLAYER_COLOR);
}
}
}
virtual void OnInvalidateData(int data = 0)
{
static bool has2cc = true;
if (has2cc == !!data) return;
has2cc = !!data;
int r = this->widget[has2cc ? PLW_WIDGET_SEC_COL_DROPDOWN : PLW_WIDGET_PRI_COL_DROPDOWN].right;
this->SetWidgetHiddenState(PLW_WIDGET_SEC_COL_DROPDOWN, !has2cc);
this->widget[PLW_WIDGET_CAPTION].right = r;
this->widget[PLW_WIDGET_SPACER_CLASS].right = r;
this->widget[PLW_WIDGET_MATRIX].right = r;
this->width = r + 1;
}
};
static const Widget _select_player_livery_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW },
{ WWT_CAPTION, RESIZE_NONE, COLOUR_GREY, 11, 399, 0, 13, STR_7007_NEW_COLOR_SCHEME, STR_018C_WINDOW_TITLE_DRAG_THIS },
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 0, 21, 14, 35, SPR_IMG_COMPANY_GENERAL, STR_LIVERY_GENERAL_TIP },
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 22, 43, 14, 35, SPR_IMG_TRAINLIST, STR_LIVERY_TRAIN_TIP },
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 44, 65, 14, 35, SPR_IMG_TRUCKLIST, STR_LIVERY_ROADVEH_TIP },
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 66, 87, 14, 35, SPR_IMG_SHIPLIST, STR_LIVERY_SHIP_TIP },
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 88, 109, 14, 35, SPR_IMG_AIRPLANESLIST, STR_LIVERY_AIRCRAFT_TIP },
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 110, 399, 14, 35, 0x0, STR_NULL },
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 149, 36, 47, 0x0, STR_NULL },
{ WWT_DROPDOWN, RESIZE_NONE, COLOUR_GREY, 150, 274, 36, 47, STR_02BD, STR_LIVERY_PRIMARY_TIP },
{ WWT_DROPDOWN, RESIZE_NONE, COLOUR_GREY, 275, 399, 36, 47, STR_02E1, STR_LIVERY_SECONDARY_TIP },
{ WWT_MATRIX, RESIZE_NONE, COLOUR_GREY, 0, 399, 48, 48 + 1 * 14, (1 << 8) | 1, STR_LIVERY_PANEL_TIP },
{ WIDGETS_END },
};
static const WindowDesc _select_player_livery_desc = {
WDP_AUTO, WDP_AUTO, 400, 49 + 1 * 14, 400, 49 + 1 * 14,
WC_PLAYER_COLOR, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
_select_player_livery_widgets,
};
/**
* Draws the face of a player.
* @param pf the player's face
* @param color the (background) color of the gradient
* @param x x-position to draw the face
* @param y y-position to draw the face
*/
void DrawPlayerFace(PlayerFace pf, int color, int x, int y)
{
GenderEthnicity ge = (GenderEthnicity)GetPlayerFaceBits(pf, PFV_GEN_ETHN, GE_WM);
bool has_moustache = !HasBit(ge, GENDER_FEMALE) && GetPlayerFaceBits(pf, PFV_HAS_MOUSTACHE, ge) != 0;
bool has_tie_earring = !HasBit(ge, GENDER_FEMALE) || GetPlayerFaceBits(pf, PFV_HAS_TIE_EARRING, ge) != 0;
bool has_glasses = GetPlayerFaceBits(pf, PFV_HAS_GLASSES, ge) != 0;
SpriteID pal;
/* Modify eye colour palette only if 2 or more valid values exist */
if (_pf_info[PFV_EYE_COLOUR].valid_values[ge] < 2) {
pal = PAL_NONE;
} else {
switch (GetPlayerFaceBits(pf, PFV_EYE_COLOUR, ge)) {
default: NOT_REACHED();
case 0: pal = PALETTE_TO_BROWN; break;
case 1: pal = PALETTE_TO_BLUE; break;
case 2: pal = PALETTE_TO_GREEN; break;
}
}
/* Draw the gradient (background) */
DrawSprite(SPR_GRADIENT, GENERAL_SPRITE_COLOR(color), x, y);
for (PlayerFaceVariable pfv = PFV_CHEEKS; pfv < PFV_END; pfv++) {
switch (pfv) {
case PFV_MOUSTACHE: if (!has_moustache) continue; break;
case PFV_LIPS: /* FALL THROUGH */
case PFV_NOSE: if (has_moustache) continue; break;
case PFV_TIE_EARRING: if (!has_tie_earring) continue; break;
case PFV_GLASSES: if (!has_glasses) continue; break;
default: break;
}
DrawSprite(GetPlayerFaceSprite(pf, pfv, ge), (pfv == PFV_EYEBROWS) ? pal : PAL_NONE, x, y);
}
}
/** Widget description for the normal/simple player face selection dialog */
static const Widget _select_player_face_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // PFW_WIDGET_CLOSEBOX
{ WWT_CAPTION, RESIZE_NONE, COLOUR_GREY, 11, 174, 0, 13, STR_7043_FACE_SELECTION, STR_018C_WINDOW_TITLE_DRAG_THIS}, // PFW_WIDGET_CAPTION
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 189, 0, 13, SPR_LARGE_SMALL_WINDOW, STR_FACE_ADVANCED_TIP}, // PFW_WIDGET_TOGGLE_LARGE_SMALL
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 189, 14, 150, 0x0, STR_NULL}, // PFW_WIDGET_SELECT_FACE
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 0, 94, 151, 162, STR_012E_CANCEL, STR_7047_CANCEL_NEW_FACE_SELECTION}, // PFW_WIDGET_CANCEL
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 95, 189, 151, 162, STR_012F_OK, STR_7048_ACCEPT_NEW_FACE_SELECTION}, // PFW_WIDGET_ACCEPT
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 95, 187, 75, 86, STR_7044_MALE, STR_7049_SELECT_MALE_FACES}, // PFW_WIDGET_MALE
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 95, 187, 87, 98, STR_7045_FEMALE, STR_704A_SELECT_FEMALE_FACES}, // PFW_WIDGET_FEMALE
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 93, 137, 148, STR_7046_NEW_FACE, STR_704B_GENERATE_RANDOM_NEW_FACE}, // PFW_WIDGET_RANDOM_NEW_FACE
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 95, 187, 16, 27, STR_FACE_ADVANCED, STR_FACE_ADVANCED_TIP}, // PFW_WIDGET_TOGGLE_LARGE_SMALL_BUTTON
{ WIDGETS_END},
};
/** Widget description for the advanced player face selection dialog */
static const Widget _select_player_face_adv_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW}, // PFW_WIDGET_CLOSEBOX
{ WWT_CAPTION, RESIZE_NONE, COLOUR_GREY, 11, 204, 0, 13, STR_7043_FACE_SELECTION, STR_018C_WINDOW_TITLE_DRAG_THIS}, // PFW_WIDGET_CAPTION
{ WWT_IMGBTN, RESIZE_NONE, COLOUR_GREY, 205, 219, 0, 13, SPR_LARGE_SMALL_WINDOW, STR_FACE_SIMPLE_TIP}, // PFW_WIDGET_TOGGLE_LARGE_SMALL
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 219, 14, 207, 0x0, STR_NULL}, // PFW_WIDGET_SELECT_FACE
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 0, 94, 208, 219, STR_012E_CANCEL, STR_7047_CANCEL_NEW_FACE_SELECTION}, // PFW_WIDGET_CANCEL
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 95, 219, 208, 219, STR_012F_OK, STR_7048_ACCEPT_NEW_FACE_SELECTION}, // PFW_WIDGET_ACCEPT
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 96, 156, 32, 43, STR_7044_MALE, STR_7049_SELECT_MALE_FACES}, // PFW_WIDGET_MALE
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 157, 217, 32, 43, STR_7045_FEMALE, STR_704A_SELECT_FEMALE_FACES}, // PFW_WIDGET_FEMALE
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 93, 137, 148, STR_RANDOM, STR_704B_GENERATE_RANDOM_NEW_FACE}, // PFW_WIDGET_RANDOM_NEW_FACE
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 95, 217, 16, 27, STR_FACE_SIMPLE, STR_FACE_SIMPLE_TIP}, // PFW_WIDGET_TOGGLE_LARGE_SMALL_BUTTON
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 93, 158, 169, STR_FACE_LOAD, STR_FACE_LOAD_TIP}, // PFW_WIDGET_LOAD
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 93, 170, 181, STR_FACE_FACECODE, STR_FACE_FACECODE_TIP}, // PFW_WIDGET_FACECODE
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 2, 93, 182, 193, STR_FACE_SAVE, STR_FACE_SAVE_TIP}, // PFW_WIDGET_SAVE
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 96, 156, 46, 57, STR_FACE_EUROPEAN, STR_FACE_SELECT_EUROPEAN}, // PFW_WIDGET_ETHNICITY_EUR
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 157, 217, 46, 57, STR_FACE_AFRICAN, STR_FACE_SELECT_AFRICAN}, // PFW_WIDGET_ETHNICITY_AFR
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 175, 217, 60, 71, STR_EMPTY, STR_FACE_MOUSTACHE_EARRING_TIP}, // PFW_WIDGET_HAS_MOUSTACHE_EARRING
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 175, 217, 72, 83, STR_EMPTY, STR_FACE_GLASSES_TIP}, // PFW_WIDGET_HAS_GLASSES
{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 110, 121, SPR_ARROW_LEFT, STR_FACE_EYECOLOUR_TIP}, // PFW_WIDGET_EYECOLOUR_L
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 110, 121, STR_EMPTY, STR_FACE_EYECOLOUR_TIP}, // PFW_WIDGET_EYECOLOUR
{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 110, 121, SPR_ARROW_RIGHT, STR_FACE_EYECOLOUR_TIP}, // PFW_WIDGET_EYECOLOUR_R
{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 158, 169, SPR_ARROW_LEFT, STR_FACE_CHIN_TIP}, // PFW_WIDGET_CHIN_L
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 158, 169, STR_EMPTY, STR_FACE_CHIN_TIP}, // PFW_WIDGET_CHIN
{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 158, 169, SPR_ARROW_RIGHT, STR_FACE_CHIN_TIP}, // PFW_WIDGET_CHIN_R
{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 98, 109, SPR_ARROW_LEFT, STR_FACE_EYEBROWS_TIP}, // PFW_WIDGET_EYEBROWS_L
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 98, 109, STR_EMPTY, STR_FACE_EYEBROWS_TIP}, // PFW_WIDGET_EYEBROWS
{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 98, 109, SPR_ARROW_RIGHT, STR_FACE_EYEBROWS_TIP}, // PFW_WIDGET_EYEBROWS_R
{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 146, 157, SPR_ARROW_LEFT, STR_FACE_LIPS_MOUSTACHE_TIP}, // PFW_WIDGET_LIPS_MOUSTACHE_L
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 146, 157, STR_EMPTY, STR_FACE_LIPS_MOUSTACHE_TIP}, // PFW_WIDGET_LIPS_MOUSTACHE
{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 146, 157, SPR_ARROW_RIGHT, STR_FACE_LIPS_MOUSTACHE_TIP}, // PFW_WIDGET_LIPS_MOUSTACHE_R
{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 134, 145, SPR_ARROW_LEFT, STR_FACE_NOSE_TIP}, // PFW_WIDGET_NOSE_L
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 134, 145, STR_EMPTY, STR_FACE_NOSE_TIP}, // PFW_WIDGET_NOSE
{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 134, 145, SPR_ARROW_RIGHT, STR_FACE_NOSE_TIP}, // PFW_WIDGET_NOSE_R
{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 86, 97, SPR_ARROW_LEFT, STR_FACE_HAIR_TIP}, // PFW_WIDGET_HAIR_L
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 86, 97, STR_EMPTY, STR_FACE_HAIR_TIP}, // PFW_WIDGET_HAIR
{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 86, 97, SPR_ARROW_RIGHT, STR_FACE_HAIR_TIP}, // PFW_WIDGET_HAIR_R
{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 170, 181, SPR_ARROW_LEFT, STR_FACE_JACKET_TIP}, // PFW_WIDGET_JACKET_L
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 170, 181, STR_EMPTY, STR_FACE_JACKET_TIP}, // PFW_WIDGET_JACKET
{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 170, 181, SPR_ARROW_RIGHT, STR_FACE_JACKET_TIP}, // PFW_WIDGET_JACKET_R
{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 182, 193, SPR_ARROW_LEFT, STR_FACE_COLLAR_TIP}, // PFW_WIDGET_COLLAR_L
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 182, 193, STR_EMPTY, STR_FACE_COLLAR_TIP}, // PFW_WIDGET_COLLAR
{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 182, 193, SPR_ARROW_RIGHT, STR_FACE_COLLAR_TIP}, // PFW_WIDGET_COLLAR_R
{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 194, 205, SPR_ARROW_LEFT, STR_FACE_TIE_EARRING_TIP}, // PFW_WIDGET_TIE_EARRING_L
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 194, 205, STR_EMPTY, STR_FACE_TIE_EARRING_TIP}, // PFW_WIDGET_TIE_EARRING
{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 194, 205, SPR_ARROW_RIGHT, STR_FACE_TIE_EARRING_TIP}, // PFW_WIDGET_TIE_EARRING_R
{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 175, 183, 122, 133, SPR_ARROW_LEFT, STR_FACE_GLASSES_TIP_2}, // PFW_WIDGET_GLASSES_L
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 184, 208, 122, 133, STR_EMPTY, STR_FACE_GLASSES_TIP_2}, // PFW_WIDGET_GLASSES
{ WWT_PUSHIMGBTN, RESIZE_NONE, COLOUR_GREY, 209, 217, 122, 133, SPR_ARROW_RIGHT, STR_FACE_GLASSES_TIP_2}, // PFW_WIDGET_GLASSES_R
{ WIDGETS_END},
};
class SelectPlayerFaceWindow : public Window
{
PlayerFace face; // player face bits
bool advanced; // advance player face selection window
GenderEthnicity ge;
bool is_female;
bool is_moust_male;
/**
* Names of the widgets. Keep them in the same order as in the widget array.
* Do not change the order of the widgets from PFW_WIDGET_HAS_MOUSTACHE_EARRING to PFW_WIDGET_GLASSES_R,
* this order is needed for the WE_CLICK event of DrawFaceStringLabel().
*/
enum PlayerFaceWindowWidgets {
PFW_WIDGET_CLOSEBOX = 0,
PFW_WIDGET_CAPTION,
PFW_WIDGET_TOGGLE_LARGE_SMALL,
PFW_WIDGET_SELECT_FACE,
PFW_WIDGET_CANCEL,
PFW_WIDGET_ACCEPT,
PFW_WIDGET_MALE,
PFW_WIDGET_FEMALE,
PFW_WIDGET_RANDOM_NEW_FACE,
PFW_WIDGET_TOGGLE_LARGE_SMALL_BUTTON,
/* from here is the advanced player face selection window */
PFW_WIDGET_LOAD,
PFW_WIDGET_FACECODE,
PFW_WIDGET_SAVE,
PFW_WIDGET_ETHNICITY_EUR,
PFW_WIDGET_ETHNICITY_AFR,
PFW_WIDGET_HAS_MOUSTACHE_EARRING,
PFW_WIDGET_HAS_GLASSES,
PFW_WIDGET_EYECOLOUR_L,
PFW_WIDGET_EYECOLOUR,
PFW_WIDGET_EYECOLOUR_R,
PFW_WIDGET_CHIN_L,
PFW_WIDGET_CHIN,
PFW_WIDGET_CHIN_R,
PFW_WIDGET_EYEBROWS_L,
PFW_WIDGET_EYEBROWS,
PFW_WIDGET_EYEBROWS_R,
PFW_WIDGET_LIPS_MOUSTACHE_L,
PFW_WIDGET_LIPS_MOUSTACHE,
PFW_WIDGET_LIPS_MOUSTACHE_R,
PFW_WIDGET_NOSE_L,
PFW_WIDGET_NOSE,
PFW_WIDGET_NOSE_R,
PFW_WIDGET_HAIR_L,
PFW_WIDGET_HAIR,
PFW_WIDGET_HAIR_R,
PFW_WIDGET_JACKET_L,
PFW_WIDGET_JACKET,
PFW_WIDGET_JACKET_R,
PFW_WIDGET_COLLAR_L,
PFW_WIDGET_COLLAR,
PFW_WIDGET_COLLAR_R,
PFW_WIDGET_TIE_EARRING_L,
PFW_WIDGET_TIE_EARRING,
PFW_WIDGET_TIE_EARRING_R,
PFW_WIDGET_GLASSES_L,
PFW_WIDGET_GLASSES,
PFW_WIDGET_GLASSES_R,
};
/**
* Draw dynamic a label to the left of the button and a value in the button
*
* @param widget_index index of this widget in the window
* @param str the label which will be draw
* @param val the value which will be draw
* @param is_bool_widget is it a bool button
*/
void DrawFaceStringLabel(byte widget_index, StringID str, uint8 val, bool is_bool_widget)
{
/* Write the label in gold (0x2) to the left of the button. */
DrawStringRightAligned(this->widget[widget_index].left - (is_bool_widget ? 5 : 14), this->widget[widget_index].top + 1, str, TC_GOLD);
if (!this->IsWidgetDisabled(widget_index)) {
if (is_bool_widget) {
/* if it a bool button write yes or no */
str = (val != 0) ? STR_FACE_YES : STR_FACE_NO;
} else {
/* else write the value + 1 */
SetDParam(0, val + 1);
str = STR_JUST_INT;
}
/* Draw the value/bool in white (0xC). If the button clicked adds 1px to x and y text coordinates (IsWindowWidgetLowered()). */
DrawStringCentered(this->widget[widget_index].left + (this->widget[widget_index].right - this->widget[widget_index].left) / 2 +
this->IsWidgetLowered(widget_index), this->widget[widget_index].top + 1 + this->IsWidgetLowered(widget_index), str, TC_WHITE);
}
}
void UpdateData()
{
this->ge = (GenderEthnicity)GB(this->face, _pf_info[PFV_GEN_ETHN].offset, _pf_info[PFV_GEN_ETHN].length); // get the gender and ethnicity
this->is_female = HasBit(this->ge, GENDER_FEMALE); // get the gender: 0 == male and 1 == female
this->is_moust_male = !is_female && GetPlayerFaceBits(this->face, PFV_HAS_MOUSTACHE, this->ge) != 0; // is a male face with moustache
}
public:
SelectPlayerFaceWindow(const WindowDesc *desc, Window *parent, bool advanced, int top, int left) : Window(desc, parent->window_number)
{
this->parent = parent;
this->caption_color = this->window_number;
this->face = GetPlayer((PlayerID)this->window_number)->face;
this->advanced = advanced;
this->UpdateData();
/* Check if repositioning from default is required */
if (top != FIRST_GUI_CALL && left != FIRST_GUI_CALL) {
this->top = top;
this->left = left;
}
this->FindWindowPlacementAndResize(desc);
}
virtual void OnPaint()
{
/* lower the non-selected gender button */
this->SetWidgetLoweredState(PFW_WIDGET_MALE, !this->is_female);
this->SetWidgetLoweredState(PFW_WIDGET_FEMALE, this->is_female);
/* advanced player face selection window */
if (this->advanced) {
/* lower the non-selected ethnicity button */
this->SetWidgetLoweredState(PFW_WIDGET_ETHNICITY_EUR, !HasBit(this->ge, ETHNICITY_BLACK));
this->SetWidgetLoweredState(PFW_WIDGET_ETHNICITY_AFR, HasBit(this->ge, ETHNICITY_BLACK));
/* Disable dynamically the widgets which PlayerFaceVariable has less than 2 options
* (or in other words you haven't any choice).
* If the widgets depend on a HAS-variable and this is false the widgets will be disabled, too. */
/* Eye colour buttons */
this->SetWidgetsDisabledState(_pf_info[PFV_EYE_COLOUR].valid_values[this->ge] < 2,
PFW_WIDGET_EYECOLOUR, PFW_WIDGET_EYECOLOUR_L, PFW_WIDGET_EYECOLOUR_R, WIDGET_LIST_END);
/* Chin buttons */
this->SetWidgetsDisabledState(_pf_info[PFV_CHIN].valid_values[this->ge] < 2,
PFW_WIDGET_CHIN, PFW_WIDGET_CHIN_L, PFW_WIDGET_CHIN_R, WIDGET_LIST_END);
/* Eyebrows buttons */
this->SetWidgetsDisabledState(_pf_info[PFV_EYEBROWS].valid_values[this->ge] < 2,
PFW_WIDGET_EYEBROWS, PFW_WIDGET_EYEBROWS_L, PFW_WIDGET_EYEBROWS_R, WIDGET_LIST_END);
/* Lips or (if it a male face with a moustache) moustache buttons */
this->SetWidgetsDisabledState(_pf_info[this->is_moust_male ? PFV_MOUSTACHE : PFV_LIPS].valid_values[this->ge] < 2,
PFW_WIDGET_LIPS_MOUSTACHE, PFW_WIDGET_LIPS_MOUSTACHE_L, PFW_WIDGET_LIPS_MOUSTACHE_R, WIDGET_LIST_END);
/* Nose buttons | male faces with moustache haven't any nose options */
this->SetWidgetsDisabledState(_pf_info[PFV_NOSE].valid_values[this->ge] < 2 || this->is_moust_male,
PFW_WIDGET_NOSE, PFW_WIDGET_NOSE_L, PFW_WIDGET_NOSE_R, WIDGET_LIST_END);
/* Hair buttons */
this->SetWidgetsDisabledState(_pf_info[PFV_HAIR].valid_values[this->ge] < 2,
PFW_WIDGET_HAIR, PFW_WIDGET_HAIR_L, PFW_WIDGET_HAIR_R, WIDGET_LIST_END);
/* Jacket buttons */
this->SetWidgetsDisabledState(_pf_info[PFV_JACKET].valid_values[this->ge] < 2,
PFW_WIDGET_JACKET, PFW_WIDGET_JACKET_L, PFW_WIDGET_JACKET_R, WIDGET_LIST_END);
/* Collar buttons */
this->SetWidgetsDisabledState(_pf_info[PFV_COLLAR].valid_values[this->ge] < 2,
PFW_WIDGET_COLLAR, PFW_WIDGET_COLLAR_L, PFW_WIDGET_COLLAR_R, WIDGET_LIST_END);
/* Tie/earring buttons | female faces without earring haven't any earring options */
this->SetWidgetsDisabledState(_pf_info[PFV_TIE_EARRING].valid_values[this->ge] < 2 ||
(this->is_female && GetPlayerFaceBits(this->face, PFV_HAS_TIE_EARRING, this->ge) == 0),
PFW_WIDGET_TIE_EARRING, PFW_WIDGET_TIE_EARRING_L, PFW_WIDGET_TIE_EARRING_R, WIDGET_LIST_END);
/* Glasses buttons | faces without glasses haven't any glasses options */
this->SetWidgetsDisabledState(_pf_info[PFV_GLASSES].valid_values[this->ge] < 2 || GetPlayerFaceBits(this->face, PFV_HAS_GLASSES, this->ge) == 0,
PFW_WIDGET_GLASSES, PFW_WIDGET_GLASSES_L, PFW_WIDGET_GLASSES_R, WIDGET_LIST_END);
}
this->DrawWidgets();
/* Draw dynamic button value and labels for the advanced player face selection window */
if (this->advanced) {
if (this->is_female) {
/* Only for female faces */
this->DrawFaceStringLabel(PFW_WIDGET_HAS_MOUSTACHE_EARRING, STR_FACE_EARRING, GetPlayerFaceBits(this->face, PFV_HAS_TIE_EARRING, this->ge), true );
this->DrawFaceStringLabel(PFW_WIDGET_TIE_EARRING, STR_FACE_EARRING, GetPlayerFaceBits(this->face, PFV_TIE_EARRING, this->ge), false);
} else {
/* Only for male faces */
this->DrawFaceStringLabel(PFW_WIDGET_HAS_MOUSTACHE_EARRING, STR_FACE_MOUSTACHE, GetPlayerFaceBits(this->face, PFV_HAS_MOUSTACHE, this->ge), true );
this->DrawFaceStringLabel(PFW_WIDGET_TIE_EARRING, STR_FACE_TIE, GetPlayerFaceBits(this->face, PFV_TIE_EARRING, this->ge), false);
}
if (this->is_moust_male) {
/* Only for male faces with moustache */
this->DrawFaceStringLabel(PFW_WIDGET_LIPS_MOUSTACHE, STR_FACE_MOUSTACHE, GetPlayerFaceBits(this->face, PFV_MOUSTACHE, this->ge), false);
} else {
/* Only for female faces or male faces without moustache */
this->DrawFaceStringLabel(PFW_WIDGET_LIPS_MOUSTACHE, STR_FACE_LIPS, GetPlayerFaceBits(this->face, PFV_LIPS, this->ge), false);
}
/* For all faces */
this->DrawFaceStringLabel(PFW_WIDGET_HAS_GLASSES, STR_FACE_GLASSES, GetPlayerFaceBits(this->face, PFV_HAS_GLASSES, this->ge), true );
this->DrawFaceStringLabel(PFW_WIDGET_HAIR, STR_FACE_HAIR, GetPlayerFaceBits(this->face, PFV_HAIR, this->ge), false);
this->DrawFaceStringLabel(PFW_WIDGET_EYEBROWS, STR_FACE_EYEBROWS, GetPlayerFaceBits(this->face, PFV_EYEBROWS, this->ge), false);
this->DrawFaceStringLabel(PFW_WIDGET_EYECOLOUR, STR_FACE_EYECOLOUR, GetPlayerFaceBits(this->face, PFV_EYE_COLOUR, this->ge), false);
this->DrawFaceStringLabel(PFW_WIDGET_GLASSES, STR_FACE_GLASSES, GetPlayerFaceBits(this->face, PFV_GLASSES, this->ge), false);
this->DrawFaceStringLabel(PFW_WIDGET_NOSE, STR_FACE_NOSE, GetPlayerFaceBits(this->face, PFV_NOSE, this->ge), false);
this->DrawFaceStringLabel(PFW_WIDGET_CHIN, STR_FACE_CHIN, GetPlayerFaceBits(this->face, PFV_CHIN, this->ge), false);
this->DrawFaceStringLabel(PFW_WIDGET_JACKET, STR_FACE_JACKET, GetPlayerFaceBits(this->face, PFV_JACKET, this->ge), false);
this->DrawFaceStringLabel(PFW_WIDGET_COLLAR, STR_FACE_COLLAR, GetPlayerFaceBits(this->face, PFV_COLLAR, this->ge), false);
}
/* Draw the player face picture */
DrawPlayerFace(this->face, GetPlayer((PlayerID)this->window_number)->player_color, 2, 16);
}
virtual void OnClick(Point pt, int widget)
{
switch (widget) {
/* Toggle size, advanced/simple face selection */
case PFW_WIDGET_TOGGLE_LARGE_SMALL:
case PFW_WIDGET_TOGGLE_LARGE_SMALL_BUTTON: {
DoCommandP(0, 0, this->face, NULL, CMD_SET_PLAYER_FACE);
/* Backup some data before deletion */
int oldtop = this->top; ///< current top position of the window before closing it
int oldleft = this->left; ///< current top position of the window before closing it
bool adv = !this->advanced;
Window *parent = this->parent;
delete this;
/* Open up the (toggled size) Face selection window at the same position as the previous */
DoSelectPlayerFace(parent, adv, oldtop, oldleft);
} break;
/* OK button */
case PFW_WIDGET_ACCEPT:
DoCommandP(0, 0, this->face, NULL, CMD_SET_PLAYER_FACE);
/* Fall-Through */
/* Cancel button */
case PFW_WIDGET_CANCEL:
delete this;
break;
/* Load button */
case PFW_WIDGET_LOAD:
this->face = _player_face;
ScaleAllPlayerFaceBits(this->face);
ShowErrorMessage(INVALID_STRING_ID, STR_FACE_LOAD_DONE, 0, 0);
this->UpdateData();
this->SetDirty();
break;
/* 'Player face number' button, view and/or set player face number */
case PFW_WIDGET_FACECODE:
SetDParam(0, this->face);
ShowQueryString(STR_JUST_INT, STR_FACE_FACECODE_CAPTION, 10 + 1, 0, this, CS_NUMERAL);
break;
/* Save button */
case PFW_WIDGET_SAVE:
_player_face = this->face;
ShowErrorMessage(INVALID_STRING_ID, STR_FACE_SAVE_DONE, 0, 0);
break;
/* Toggle gender (male/female) button */
case PFW_WIDGET_MALE:
case PFW_WIDGET_FEMALE:
SetPlayerFaceBits(this->face, PFV_GENDER, this->ge, widget - PFW_WIDGET_MALE);
ScaleAllPlayerFaceBits(this->face);
this->UpdateData();
this->SetDirty();
break;
/* Randomize face button */
case PFW_WIDGET_RANDOM_NEW_FACE:
RandomPlayerFaceBits(this->face, this->ge, this->advanced);
this->UpdateData();
this->SetDirty();
break;
/* Toggle ethnicity (european/african) button */
case PFW_WIDGET_ETHNICITY_EUR:
case PFW_WIDGET_ETHNICITY_AFR:
SetPlayerFaceBits(this->face, PFV_ETHNICITY, this->ge, widget - PFW_WIDGET_ETHNICITY_EUR);
ScaleAllPlayerFaceBits(this->face);
this->UpdateData();
this->SetDirty();
break;
default:
/* For all buttons from PFW_WIDGET_HAS_MOUSTACHE_EARRING to PFW_WIDGET_GLASSES_R is the same function.
* Therefor is this combined function.
* First it checks which PlayerFaceVariable will be change and then
* a: invert the value for boolean variables
* or b: it checks inside of IncreasePlayerFaceBits() if a left (_L) butten is pressed and then decrease else increase the variable */
if (this->advanced && widget >= PFW_WIDGET_HAS_MOUSTACHE_EARRING && widget <= PFW_WIDGET_GLASSES_R) {
PlayerFaceVariable pfv; // which PlayerFaceVariable shall be edited
if (widget < PFW_WIDGET_EYECOLOUR_L) { // Bool buttons
switch (widget - PFW_WIDGET_HAS_MOUSTACHE_EARRING) {
default: NOT_REACHED();
case 0: pfv = this->is_female ? PFV_HAS_TIE_EARRING : PFV_HAS_MOUSTACHE; break; // Has earring/moustache button
case 1: pfv = PFV_HAS_GLASSES; break; // Has glasses button
}
SetPlayerFaceBits(this->face, pfv, this->ge, !GetPlayerFaceBits(this->face, pfv, this->ge));
ScaleAllPlayerFaceBits(this->face);
} else { // Value buttons
switch ((widget - PFW_WIDGET_EYECOLOUR_L) / 3) {
default: NOT_REACHED();
case 0: pfv = PFV_EYE_COLOUR; break; // Eye colour buttons
case 1: pfv = PFV_CHIN; break; // Chin buttons
case 2: pfv = PFV_EYEBROWS; break; // Eyebrows buttons
case 3: pfv = this->is_moust_male ? PFV_MOUSTACHE : PFV_LIPS; break; // Moustache or lips buttons
case 4: pfv = PFV_NOSE; break; // Nose buttons
case 5: pfv = PFV_HAIR; break; // Hair buttons
case 6: pfv = PFV_JACKET; break; // Jacket buttons
case 7: pfv = PFV_COLLAR; break; // Collar buttons
case 8: pfv = PFV_TIE_EARRING; break; // Tie/earring buttons
case 9: pfv = PFV_GLASSES; break; // Glasses buttons
}
/* 0 == left (_L), 1 == middle or 2 == right (_R) - button click */
IncreasePlayerFaceBits(this->face, pfv, this->ge, (((widget - PFW_WIDGET_EYECOLOUR_L) % 3) != 0) ? 1 : -1);
}
this->UpdateData();
this->SetDirty();
}
break;
}
}
virtual void OnQueryTextFinished(char *str)
{
if (str == NULL) return;
/* Set a new player face number */
if (!StrEmpty(str)) {
this->face = strtoul(str, NULL, 10);
ScaleAllPlayerFaceBits(this->face);
ShowErrorMessage(INVALID_STRING_ID, STR_FACE_FACECODE_SET, 0, 0);
this->UpdateData();
this->SetDirty();
} else {
ShowErrorMessage(INVALID_STRING_ID, STR_FACE_FACECODE_ERR, 0, 0);
}
}
};
/** normal/simple player face selection window description */
static const WindowDesc _select_player_face_desc = {
WDP_AUTO, WDP_AUTO, 190, 163, 190, 163,
WC_PLAYER_FACE, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_select_player_face_widgets,
};
/** advanced player face selection window description */
static const WindowDesc _select_player_face_adv_desc = {
WDP_AUTO, WDP_AUTO, 220, 220, 220, 220,
WC_PLAYER_FACE, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_select_player_face_adv_widgets,
};
/**
* Open the simple/advanced player face selection window
*
* @param player the player which face shall be edited
* @param adv simple or advanced player face selection window
* @param top previous top position of the window
* @param left previous left position of the window
*
* @pre is player a valid player
*/
static void DoSelectPlayerFace(Window *parent, bool adv, int top, int left)
{
if (!IsValidPlayerID((PlayerID)parent->window_number)) return;
if (BringWindowToFrontById(WC_PLAYER_FACE, parent->window_number)) return;
new SelectPlayerFaceWindow(adv ? &_select_player_face_adv_desc : &_select_player_face_desc, parent, adv, top, left); // simple or advanced window
}
/* Names of the widgets. Keep them in the same order as in the widget array */
enum PlayerCompanyWindowWidgets {
PCW_WIDGET_CLOSEBOX = 0,
PCW_WIDGET_CAPTION,
PCW_WIDGET_FACE,
PCW_WIDGET_NEW_FACE,
PCW_WIDGET_COLOR_SCHEME,
PCW_WIDGET_PRESIDENT_NAME,
PCW_WIDGET_COMPANY_NAME,
PCW_WIDGET_BUILD_VIEW_HQ,
PCW_WIDGET_RELOCATE_HQ,
PCW_WIDGET_BUY_SHARE,
PCW_WIDGET_SELL_SHARE,
PCW_WIDGET_COMPANY_PASSWORD,
};
static const Widget _player_company_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_GREY, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, COLOUR_GREY, 11, 359, 0, 13, STR_7001, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PANEL, RESIZE_NONE, COLOUR_GREY, 0, 359, 14, 157, 0x0, STR_NULL},
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 0, 89, 158, 169, STR_7004_NEW_FACE, STR_7030_SELECT_NEW_FACE_FOR_PRESIDENT},
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 90, 179, 158, 169, STR_7005_COLOR_SCHEME, STR_7031_CHANGE_THE_COMPANY_VEHICLE},
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 180, 269, 158, 169, STR_7009_PRESIDENT_NAME, STR_7032_CHANGE_THE_PRESIDENT_S},
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 270, 359, 158, 169, STR_7008_COMPANY_NAME, STR_7033_CHANGE_THE_COMPANY_NAME},
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 266, 355, 18, 29, STR_7072_VIEW_HQ, STR_7070_BUILD_COMPANY_HEADQUARTERS},
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_GREY, 266, 355, 32, 43, STR_RELOCATE_HQ, STR_RELOCATE_COMPANY_HEADQUARTERS},
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 0, 179, 158, 169, STR_7077_BUY_25_SHARE_IN_COMPANY, STR_7079_BUY_25_SHARE_IN_THIS_COMPANY},
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 180, 359, 158, 169, STR_7078_SELL_25_SHARE_IN_COMPANY, STR_707A_SELL_25_SHARE_IN_THIS_COMPANY},
{ WWT_PUSHTXTBTN, RESIZE_NONE, COLOUR_GREY, 266, 355, 138, 149, STR_COMPANY_PASSWORD, STR_COMPANY_PASSWORD_TOOLTIP},
{ WIDGETS_END},
};
/**
* Draws text "Vehicles:" and number of all vehicle types, or "(none)"
* @param player ID of player to print statistics of
*/
static void DrawPlayerVehiclesAmount(PlayerID player)
{
const int x = 110;
int y = 63;
const Vehicle *v;
uint train = 0;
uint road = 0;
uint air = 0;
uint ship = 0;
DrawString(x, y, STR_7039_VEHICLES, TC_FROMSTRING);
FOR_ALL_VEHICLES(v) {
if (v->owner == player) {
switch (v->type) {
case VEH_TRAIN: if (IsFrontEngine(v)) train++; break;
case VEH_ROAD: if (IsRoadVehFront(v)) road++; break;
case VEH_AIRCRAFT: if (IsNormalAircraft(v)) air++; break;
case VEH_SHIP: ship++; break;
default: break;
}
}
}
if (train + road + air + ship == 0) {
DrawString(x + 70, y, STR_7042_NONE, TC_FROMSTRING);
} else {
if (train != 0) {
SetDParam(0, train);
DrawString(x + 70, y, STR_TRAINS, TC_FROMSTRING);
y += 10;
}
if (road != 0) {
SetDParam(0, road);
DrawString(x + 70, y, STR_ROAD_VEHICLES, TC_FROMSTRING);
y += 10;
}
if (air != 0) {
SetDParam(0, air);
DrawString(x + 70, y, STR_AIRCRAFT, TC_FROMSTRING);
y += 10;
}
if (ship != 0) {
SetDParam(0, ship);
DrawString(x + 70, y, STR_SHIPS, TC_FROMSTRING);
}
}
}
int GetAmountOwnedBy(const Player *p, PlayerID owner)
{
return (p->share_owners[0] == owner) +
(p->share_owners[1] == owner) +
(p->share_owners[2] == owner) +
(p->share_owners[3] == owner);
}
/**
* Draws list of all companies with shares
* @param p pointer to the Player structure
*/
static void DrawCompanyOwnerText(const Player *p)
{
const Player *p2;
uint num = 0;
const byte height = GetCharacterHeight(FS_NORMAL);
FOR_ALL_PLAYERS(p2) {
uint amt = GetAmountOwnedBy(p, p2->index);
if (amt != 0) {
SetDParam(0, amt * 25);
SetDParam(1, p2->index);
DrawString(120, (num++) * height + 116, STR_707D_OWNED_BY, TC_FROMSTRING);
}
}
}
/**
* Player company window event definition
*
* @param w window pointer
* @param e event been triggered
*/
struct PlayerCompanyWindow : Window
{
PlayerCompanyWindowWidgets query_widget;
PlayerCompanyWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
{
this->caption_color = this->window_number;
this->FindWindowPlacementAndResize(desc);
}
virtual void OnPaint()
{
const Player *p = GetPlayer((PlayerID)this->window_number);
bool local = this->window_number == _local_player;
this->SetWidgetHiddenState(PCW_WIDGET_NEW_FACE, !local);
this->SetWidgetHiddenState(PCW_WIDGET_COLOR_SCHEME, !local);
this->SetWidgetHiddenState(PCW_WIDGET_PRESIDENT_NAME, !local);
this->SetWidgetHiddenState(PCW_WIDGET_COMPANY_NAME, !local);
this->widget[PCW_WIDGET_BUILD_VIEW_HQ].data = (local && p->location_of_HQ == 0) ? STR_706F_BUILD_HQ : STR_7072_VIEW_HQ;
if (local && p->location_of_HQ != 0) this->widget[PCW_WIDGET_BUILD_VIEW_HQ].type = WWT_PUSHTXTBTN; //HQ is already built.
this->SetWidgetDisabledState(PCW_WIDGET_BUILD_VIEW_HQ, !local && p->location_of_HQ == 0);
this->SetWidgetHiddenState(PCW_WIDGET_RELOCATE_HQ, !local || p->location_of_HQ == 0);
this->SetWidgetHiddenState(PCW_WIDGET_BUY_SHARE, local);
this->SetWidgetHiddenState(PCW_WIDGET_SELL_SHARE, local);
this->SetWidgetHiddenState(PCW_WIDGET_COMPANY_PASSWORD, !local || !_networking);
if (!local) {
if (_settings_game.economy.allow_shares) { // Shares are allowed
/* If all shares are owned by someone (none by nobody), disable buy button */
this->SetWidgetDisabledState(PCW_WIDGET_BUY_SHARE, GetAmountOwnedBy(p, PLAYER_SPECTATOR) == 0 ||
/* Only 25% left to buy. If the player is human, disable buying it up.. TODO issues! */
(GetAmountOwnedBy(p, PLAYER_SPECTATOR) == 1 && !p->is_ai) ||
/* Spectators cannot do anything of course */
_local_player == PLAYER_SPECTATOR);
/* If the player doesn't own any shares, disable sell button */
this->SetWidgetDisabledState(PCW_WIDGET_SELL_SHARE, (GetAmountOwnedBy(p, _local_player) == 0) ||
/* Spectators cannot do anything of course */
_local_player == PLAYER_SPECTATOR);
} else { // Shares are not allowed, disable buy/sell buttons
this->DisableWidget(PCW_WIDGET_BUY_SHARE);
this->DisableWidget(PCW_WIDGET_SELL_SHARE);
}
}
SetDParam(0, p->index);
SetDParam(1, p->index);
this->DrawWidgets();
/* Player face */
DrawPlayerFace(p->face, p->player_color, 2, 16);
/* "xxx (Manager)" */
SetDParam(0, p->index);
DrawStringMultiCenter(48, 141, STR_7037_PRESIDENT, MAX_LENGTH_PRESIDENT_NAME_PIXELS);
/* "Inaugurated:" */
SetDParam(0, p->inaugurated_year);
DrawString(110, 23, STR_7038_INAUGURATED, TC_FROMSTRING);
/* "Colour scheme:" */
DrawString(110, 43, STR_7006_COLOR_SCHEME, TC_FROMSTRING);
/* Draw company-colour bus */
DrawSprite(SPR_VEH_BUS_SW_VIEW, PLAYER_SPRITE_COLOR(p->index), 215, 44);
/* "Vehicles:" */
DrawPlayerVehiclesAmount((PlayerID)this->window_number);
/* "Company value:" */
SetDParam(0, CalculateCompanyValue(p));
DrawString(110, 106, STR_7076_COMPANY_VALUE, TC_FROMSTRING);
/* Shares list */
DrawCompanyOwnerText(p);
}
virtual void OnClick(Point pt, int widget)
{
switch (widget) {
case PCW_WIDGET_NEW_FACE: DoSelectPlayerFace(this, false); break;
case PCW_WIDGET_COLOR_SCHEME:
if (BringWindowToFrontById(WC_PLAYER_COLOR, this->window_number)) break;
new SelectPlayerLiveryWindow(&_select_player_livery_desc, (PlayerID)this->window_number);
break;
case PCW_WIDGET_PRESIDENT_NAME:
this->query_widget = PCW_WIDGET_PRESIDENT_NAME;
SetDParam(0, this->window_number);
ShowQueryString(STR_PLAYER_NAME, STR_700B_PRESIDENT_S_NAME, MAX_LENGTH_PRESIDENT_NAME_BYTES, MAX_LENGTH_PRESIDENT_NAME_PIXELS, this, CS_ALPHANUMERAL);
break;
case PCW_WIDGET_COMPANY_NAME:
this->query_widget = PCW_WIDGET_COMPANY_NAME;
SetDParam(0, this->window_number);
ShowQueryString(STR_COMPANY_NAME, STR_700A_COMPANY_NAME, MAX_LENGTH_COMPANY_NAME_BYTES, MAX_LENGTH_COMPANY_NAME_PIXELS, this, CS_ALPHANUMERAL);
break;
case PCW_WIDGET_BUILD_VIEW_HQ: {
TileIndex tile = GetPlayer((PlayerID)this->window_number)->location_of_HQ;
if (tile == 0) {
if ((byte)this->window_number != _local_player) return;
SetObjectToPlaceWnd(SPR_CURSOR_HQ, PAL_NONE, VHM_RECT, this);
SetTileSelectSize(2, 2);
this->LowerWidget(PCW_WIDGET_BUILD_VIEW_HQ);
this->InvalidateWidget(PCW_WIDGET_BUILD_VIEW_HQ);
} else {
if (_ctrl_pressed) {
ShowExtraViewPortWindow(tile);
} else {
ScrollMainWindowToTile(tile);
}
}
break;
}
case PCW_WIDGET_RELOCATE_HQ:
SetObjectToPlaceWnd(SPR_CURSOR_HQ, PAL_NONE, VHM_RECT, this);
SetTileSelectSize(2, 2);
this->LowerWidget(PCW_WIDGET_RELOCATE_HQ);
this->InvalidateWidget(PCW_WIDGET_RELOCATE_HQ);
break;
case PCW_WIDGET_BUY_SHARE:
DoCommandP(0, this->window_number, 0, NULL, CMD_BUY_SHARE_IN_COMPANY | CMD_MSG(STR_707B_CAN_T_BUY_25_SHARE_IN_THIS));
break;
case PCW_WIDGET_SELL_SHARE:
DoCommandP(0, this->window_number, 0, NULL, CMD_SELL_SHARE_IN_COMPANY | CMD_MSG(STR_707C_CAN_T_SELL_25_SHARE_IN));
break;
#ifdef ENABLE_NETWORK
case PCW_WIDGET_COMPANY_PASSWORD:
if (this->window_number == _local_player) ShowNetworkCompanyPasswordWindow(this);
break;
#endif /* ENABLE_NETWORK */
}
}
virtual void OnHundredthTick()
{
/* redraw the window every now and then */
this->SetDirty();
}
virtual void OnPlaceObject(Point pt, TileIndex tile)
{
if (DoCommandP(tile, 0, 0, NULL, CMD_BUILD_COMPANY_HQ | CMD_NO_WATER | CMD_MSG(STR_7071_CAN_T_BUILD_COMPANY_HEADQUARTERS)))
ResetObjectToPlace();
this->widget[PCW_WIDGET_BUILD_VIEW_HQ].type = WWT_PUSHTXTBTN; // this button can now behave as a normal push button
this->RaiseButtons();
}
virtual void OnPlaceObjectAbort()
{
this->RaiseButtons();
}
virtual void OnQueryTextFinished(char *str)
{
if (StrEmpty(str)) return;
_cmd_text = str;
switch (this->query_widget) {
default: NOT_REACHED();
case PCW_WIDGET_PRESIDENT_NAME:
DoCommandP(0, 0, 0, NULL, CMD_CHANGE_PRESIDENT_NAME | CMD_MSG(STR_700D_CAN_T_CHANGE_PRESIDENT));
break;
case PCW_WIDGET_COMPANY_NAME:
DoCommandP(0, 0, 0, NULL, CMD_CHANGE_COMPANY_NAME | CMD_MSG(STR_700C_CAN_T_CHANGE_COMPANY_NAME));
break;
}
}
};
static const WindowDesc _player_company_desc = {
WDP_AUTO, WDP_AUTO, 360, 170, 360, 170,
WC_COMPANY, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
_player_company_widgets,
};
void ShowPlayerCompany(PlayerID player)
{
if (!IsValidPlayerID(player)) return;
AllocateWindowDescFront<PlayerCompanyWindow>(&_player_company_desc, player);
}
struct BuyCompanyWindow : Window {
BuyCompanyWindow(const WindowDesc *desc, WindowNumber window_number) : Window(desc, window_number)
{
this->FindWindowPlacementAndResize(desc);
}
virtual void OnPaint()
{
Player *p = GetPlayer((PlayerID)this->window_number);
SetDParam(0, STR_COMPANY_NAME);
SetDParam(1, p->index);
this->DrawWidgets();
DrawPlayerFace(p->face, p->player_color, 2, 16);
SetDParam(0, p->index);
SetDParam(1, p->bankrupt_value);
DrawStringMultiCenter(214, 65, STR_705B_WE_ARE_LOOKING_FOR_A_TRANSPORT, 238);
}
virtual void OnClick(Point pt, int widget)
{
switch (widget) {
case 3:
delete this;
break;
case 4:
DoCommandP(0, this->window_number, 0, NULL, CMD_BUY_COMPANY | CMD_MSG(STR_7060_CAN_T_BUY_COMPANY));
break;
}
}
};
static const Widget _buy_company_widgets[] = {
{ WWT_CLOSEBOX, RESIZE_NONE, COLOUR_LIGHT_BLUE, 0, 10, 0, 13, STR_00C5, STR_018B_CLOSE_WINDOW},
{ WWT_CAPTION, RESIZE_NONE, COLOUR_LIGHT_BLUE, 11, 333, 0, 13, STR_00B3_MESSAGE_FROM, STR_018C_WINDOW_TITLE_DRAG_THIS},
{ WWT_PANEL, RESIZE_NONE, COLOUR_LIGHT_BLUE, 0, 333, 14, 136, 0x0, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_LIGHT_BLUE, 148, 207, 117, 128, STR_00C9_NO, STR_NULL},
{ WWT_TEXTBTN, RESIZE_NONE, COLOUR_LIGHT_BLUE, 218, 277, 117, 128, STR_00C8_YES, STR_NULL},
{ WIDGETS_END},
};
static const WindowDesc _buy_company_desc = {
153, 171, 334, 137, 334, 137,
WC_BUY_COMPANY, WC_NONE,
WDF_STD_TOOLTIPS | WDF_STD_BTN | WDF_DEF_WIDGET,
_buy_company_widgets,
};
void ShowBuyCompanyDialog(uint player)
{
AllocateWindowDescFront<BuyCompanyWindow>(&_buy_company_desc, player);
}
/********** HIGHSCORE and ENDGAME windows */
extern StringID EndGameGetPerformanceTitleFromValue(uint value);
struct EndGameHighScoreBaseWindow : Window
{
uint32 background_img;
int8 rank;
EndGameHighScoreBaseWindow(const WindowDesc *desc) : Window(desc)
{
}
/* Always draw a maximized window and within there the centered background */
void SetupHighScoreEndWindow(uint *x, uint *y)
{
/* resize window to "full-screen" */
this->width = _screen.width;
this->height = _screen.height;
this->widget[0].right = this->width - 1;
this->widget[0].bottom = this->height - 1;
this->DrawWidgets();
/* Center Highscore/Endscreen background */
*x = max(0, (_screen.width / 2) - (640 / 2));
*y = max(0, (_screen.height / 2) - (480 / 2));
for (uint i = 0; i < 10; i++) { // the image is split into 10 50px high parts
DrawSprite(this->background_img + i, PAL_NONE, *x, *y + (i * 50));
}
}
virtual void OnClick(Point pt, int widget)
{
delete this;
}
};
/** End game window shown at the end of the game */
struct EndGameWindow : EndGameHighScoreBaseWindow {
EndGameWindow(const WindowDesc *desc) : EndGameHighScoreBaseWindow(desc)
{
/* Pause in single-player to have a look at the highscore at your own leisure */
if (!_networking) DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
this->background_img = SPR_TYCOON_IMG1_BEGIN;
if (_local_player != PLAYER_SPECTATOR) {
const Player *p = GetPlayer(_local_player);
if (p->old_economy[0].performance_history == SCORE_MAX) {
this->background_img = SPR_TYCOON_IMG2_BEGIN;
}
}
/* In a network game show the endscores of the custom difficulty 'network' which is the last one
* as well as generate a TOP5 of that game, and not an all-time top5. */
if (_networking) {
this->window_number = lengthof(_highscore_table) - 1;
this->rank = SaveHighScoreValueNetwork();
} else {
/* in single player _local player is always valid */
const Player *p = GetPlayer(_local_player);
this->window_number = _settings_game.difficulty.diff_level;
this->rank = SaveHighScoreValue(p);
}
MarkWholeScreenDirty();
}
~EndGameWindow()
{
if (!_networking) DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // unpause
ShowHighscoreTable(this->window_number, this->rank);
}
virtual void OnPaint()
{
const Player *p;
uint x, y;
this->SetupHighScoreEndWindow(&x, &y);
if (!IsValidPlayerID(_local_player)) return;
p = GetPlayer(_local_player);
/* We need to get performance from last year because the image is shown
* at the start of the new year when these things have already been copied */
if (this->background_img == SPR_TYCOON_IMG2_BEGIN) { // Tycoon of the century \o/
SetDParam(0, p->index);
SetDParam(1, p->index);
SetDParam(2, EndGameGetPerformanceTitleFromValue(p->old_economy[0].performance_history));
DrawStringMultiCenter(x + (640 / 2), y + 107, STR_021C_OF_ACHIEVES_STATUS, 640);
} else {
SetDParam(0, p->index);
SetDParam(1, EndGameGetPerformanceTitleFromValue(p->old_economy[0].performance_history));
DrawStringMultiCenter(x + (640 / 2), y + 157, STR_021B_ACHIEVES_STATUS, 640);
}
}
};
struct HighScoreWindow : EndGameHighScoreBaseWindow
{
HighScoreWindow(const WindowDesc *desc, int difficulty, int8 ranking) : EndGameHighScoreBaseWindow(desc)
{
/* pause game to show the chart */
if (!_networking) DoCommandP(0, 1, 0, NULL, CMD_PAUSE);
/* Close all always on-top windows to get a clean screen */
if (_game_mode != GM_MENU) HideVitalWindows();
MarkWholeScreenDirty();
this->window_number = difficulty; // show highscore chart for difficulty...
this->background_img = SPR_HIGHSCORE_CHART_BEGIN; // which background to show
this->rank = ranking;
}
~HighScoreWindow()
{
if (_game_mode != GM_MENU) ShowVitalWindows();
if (!_networking) DoCommandP(0, 0, 0, NULL, CMD_PAUSE); // unpause
}
virtual void OnPaint()
{
const HighScore *hs = _highscore_table[this->window_number];
uint x, y;
this->SetupHighScoreEndWindow(&x, &y);
SetDParam(0, _settings_client.gui.ending_year);
SetDParam(1, this->window_number + STR_6801_EASY);
DrawStringMultiCenter(x + (640 / 2), y + 62, !_networking ? STR_0211_TOP_COMPANIES_WHO_REACHED : STR_TOP_COMPANIES_NETWORK_GAME, 500);
/* Draw Highscore peepz */
for (uint8 i = 0; i < lengthof(_highscore_table[0]); i++) {
SetDParam(0, i + 1);
DrawString(x + 40, y + 140 + (i * 55), STR_0212, TC_BLACK);
if (hs[i].company[0] != '\0') {
TextColour colour = (this->rank == i) ? TC_RED : TC_BLACK; // draw new highscore in red
DoDrawString(hs[i].company, x + 71, y + 140 + (i * 55), colour);
SetDParam(0, hs[i].title);
SetDParam(1, hs[i].score);
DrawString(x + 71, y + 160 + (i * 55), STR_HIGHSCORE_STATS, colour);
}
}
}
};
static const Widget _highscore_widgets[] = {
{ WWT_PANEL, RESIZE_NONE, COLOUR_END, 0, 640, 0, 480, 0x0, STR_NULL},
{ WIDGETS_END},
};
static const WindowDesc _highscore_desc = {
0, 0, 641, 481, 641, 481,
WC_HIGHSCORE, WC_NONE,
0,
_highscore_widgets,
};
static const WindowDesc _endgame_desc = {
0, 0, 641, 481, 641, 481,
WC_ENDSCREEN, WC_NONE,
0,
_highscore_widgets,
};
/** Show the highscore table for a given difficulty. When called from
* endgame ranking is set to the top5 element that was newly added
* and is thus highlighted */
void ShowHighscoreTable(int difficulty, int8 ranking)
{
DeleteWindowByClass(WC_HIGHSCORE);
new HighScoreWindow(&_highscore_desc, difficulty, ranking);
}
/** Show the endgame victory screen in 2050. Update the new highscore
* if it was high enough */
void ShowEndGameChart()
{
/* Dedicated server doesn't need the highscore window */
if (_network_dedicated) return;
HideVitalWindows();
DeleteWindowByClass(WC_ENDSCREEN);
new EndGameWindow(&_endgame_desc);
}
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