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@ r10045:f6d1b92735b7
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Location: cpp/openttd-patchpack/source/src/rail.cpp
r10045:f6d1b92735b7
9.2 KiB
text/x-c
(svn r14205) -Update: WebTranslator2 update to 2008-08-31 19:47:56
bulgarian - 12 fixed by thetitan (12)
catalan - 49 fixed by arnaullv (49)
czech - 4 fixed, 15 changed by Hadez (19)
dutch - 2 fixed, 5 changed by habell (7)
french - 2 fixed, 1 changed by belugas (1), glx (2)
galician - 75 fixed, 54 changed by Condex (129)
german - 10 fixed, 1 changed by dih (11)
italian - 5 fixed, 5 changed by lorenzodv (10)
korean - 14 fixed by leejaeuk5 (14)
slovenian - 6 fixed by Necrolyte (6)
turkish - 18 fixed by jnmbk (18)
ukrainian - 2 fixed by mad (2)
bulgarian - 12 fixed by thetitan (12)
catalan - 49 fixed by arnaullv (49)
czech - 4 fixed, 15 changed by Hadez (19)
dutch - 2 fixed, 5 changed by habell (7)
french - 2 fixed, 1 changed by belugas (1), glx (2)
galician - 75 fixed, 54 changed by Condex (129)
german - 10 fixed, 1 changed by dih (11)
italian - 5 fixed, 5 changed by lorenzodv (10)
korean - 14 fixed by leejaeuk5 (14)
slovenian - 6 fixed by Necrolyte (6)
turkish - 18 fixed by jnmbk (18)
ukrainian - 2 fixed by mad (2)
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 | /* $Id$ */
/** @file rail.cpp Implementation of rail specific functions. */
#include "stdafx.h"
#include "openttd.h"
#include "bridge_map.h"
#include "rail.h"
#include "station_map.h"
#include "tunnel_map.h"
#include "tunnelbridge_map.h"
#include "settings_type.h"
#include "date_func.h"
#include "player_func.h"
#include "player_base.h"
#include "engine_func.h"
#include "engine_base.h"
/* XXX: Below 3 tables store duplicate data. Maybe remove some? */
/* Maps a trackdir to the bit that stores its status in the map arrays, in the
* direction along with the trackdir */
extern const byte _signal_along_trackdir[TRACKDIR_END] = {
0x8, 0x8, 0x8, 0x2, 0x4, 0x1, 0, 0,
0x4, 0x4, 0x4, 0x1, 0x8, 0x2
};
/* Maps a trackdir to the bit that stores its status in the map arrays, in the
* direction against the trackdir */
extern const byte _signal_against_trackdir[TRACKDIR_END] = {
0x4, 0x4, 0x4, 0x1, 0x8, 0x2, 0, 0,
0x8, 0x8, 0x8, 0x2, 0x4, 0x1
};
/* Maps a Track to the bits that store the status of the two signals that can
* be present on the given track */
extern const byte _signal_on_track[] = {
0xC, 0xC, 0xC, 0x3, 0xC, 0x3
};
/* Maps a diagonal direction to the all trackdirs that are connected to any
* track entering in this direction (including those making 90 degree turns)
*/
extern const TrackdirBits _exitdir_reaches_trackdirs[] = {
TRACKDIR_BIT_X_NE | TRACKDIR_BIT_LOWER_E | TRACKDIR_BIT_LEFT_N, /* DIAGDIR_NE */
TRACKDIR_BIT_Y_SE | TRACKDIR_BIT_LEFT_S | TRACKDIR_BIT_UPPER_E, /* DIAGDIR_SE */
TRACKDIR_BIT_X_SW | TRACKDIR_BIT_UPPER_W | TRACKDIR_BIT_RIGHT_S, /* DIAGDIR_SW */
TRACKDIR_BIT_Y_NW | TRACKDIR_BIT_RIGHT_N | TRACKDIR_BIT_LOWER_W /* DIAGDIR_NW */
};
extern const Trackdir _next_trackdir[TRACKDIR_END] = {
TRACKDIR_X_NE, TRACKDIR_Y_SE, TRACKDIR_LOWER_E, TRACKDIR_UPPER_E, TRACKDIR_RIGHT_S, TRACKDIR_LEFT_S, INVALID_TRACKDIR, INVALID_TRACKDIR,
TRACKDIR_X_SW, TRACKDIR_Y_NW, TRACKDIR_LOWER_W, TRACKDIR_UPPER_W, TRACKDIR_RIGHT_N, TRACKDIR_LEFT_N
};
/* Maps a trackdir to all trackdirs that make 90 deg turns with it. */
extern const TrackdirBits _track_crosses_trackdirs[TRACKDIR_END] = {
TRACKDIR_BIT_Y_SE | TRACKDIR_BIT_Y_NW, /* TRACK_X */
TRACKDIR_BIT_X_NE | TRACKDIR_BIT_X_SW, /* TRACK_Y */
TRACKDIR_BIT_RIGHT_N | TRACKDIR_BIT_RIGHT_S | TRACKDIR_BIT_LEFT_N | TRACKDIR_BIT_LEFT_S, /* TRACK_UPPER */
TRACKDIR_BIT_RIGHT_N | TRACKDIR_BIT_RIGHT_S | TRACKDIR_BIT_LEFT_N | TRACKDIR_BIT_LEFT_S, /* TRACK_LOWER */
TRACKDIR_BIT_UPPER_W | TRACKDIR_BIT_UPPER_E | TRACKDIR_BIT_LOWER_W | TRACKDIR_BIT_LOWER_E, /* TRACK_LEFT */
TRACKDIR_BIT_UPPER_W | TRACKDIR_BIT_UPPER_E | TRACKDIR_BIT_LOWER_W | TRACKDIR_BIT_LOWER_E /* TRACK_RIGHT */
};
/* Maps a track to all tracks that make 90 deg turns with it. */
extern const TrackBits _track_crosses_tracks[] = {
TRACK_BIT_Y, /* TRACK_X */
TRACK_BIT_X, /* TRACK_Y */
TRACK_BIT_VERT, /* TRACK_UPPER */
TRACK_BIT_VERT, /* TRACK_LOWER */
TRACK_BIT_HORZ, /* TRACK_LEFT */
TRACK_BIT_HORZ /* TRACK_RIGHT */
};
/* Maps a trackdir to the (4-way) direction the tile is exited when following
* that trackdir */
extern const DiagDirection _trackdir_to_exitdir[TRACKDIR_END] = {
DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_NE, DIAGDIR_SE, DIAGDIR_SW, DIAGDIR_SE, DIAGDIR_NE, DIAGDIR_NE,
DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NW, DIAGDIR_SW, DIAGDIR_NW, DIAGDIR_NE,
};
extern const Trackdir _track_exitdir_to_trackdir[][DIAGDIR_END] = {
{TRACKDIR_X_NE, INVALID_TRACKDIR, TRACKDIR_X_SW, INVALID_TRACKDIR},
{INVALID_TRACKDIR, TRACKDIR_Y_SE, INVALID_TRACKDIR, TRACKDIR_Y_NW},
{TRACKDIR_UPPER_E, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_UPPER_W},
{INVALID_TRACKDIR, TRACKDIR_LOWER_E, TRACKDIR_LOWER_W, INVALID_TRACKDIR},
{INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_LEFT_S, TRACKDIR_LEFT_N},
{TRACKDIR_RIGHT_N, TRACKDIR_RIGHT_S, INVALID_TRACKDIR, INVALID_TRACKDIR}
};
extern const Trackdir _track_enterdir_to_trackdir[][DIAGDIR_END] = {
{TRACKDIR_X_NE, INVALID_TRACKDIR, TRACKDIR_X_SW, INVALID_TRACKDIR},
{INVALID_TRACKDIR, TRACKDIR_Y_SE, INVALID_TRACKDIR, TRACKDIR_Y_NW},
{INVALID_TRACKDIR, TRACKDIR_UPPER_E, TRACKDIR_UPPER_W, INVALID_TRACKDIR},
{TRACKDIR_LOWER_E, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_LOWER_W},
{TRACKDIR_LEFT_N, TRACKDIR_LEFT_S, INVALID_TRACKDIR, INVALID_TRACKDIR},
{INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_RIGHT_S, TRACKDIR_RIGHT_N}
};
extern const Trackdir _track_direction_to_trackdir[][DIR_END] = {
{INVALID_TRACKDIR, TRACKDIR_X_NE, INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_X_SW, INVALID_TRACKDIR, INVALID_TRACKDIR},
{INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_Y_SE, INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_Y_NW},
{INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_UPPER_E, INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_UPPER_W, INVALID_TRACKDIR},
{INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_LOWER_E, INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_LOWER_W, INVALID_TRACKDIR},
{TRACKDIR_LEFT_N, INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_LEFT_S, INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR},
{TRACKDIR_RIGHT_N, INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR, TRACKDIR_RIGHT_S, INVALID_TRACKDIR, INVALID_TRACKDIR, INVALID_TRACKDIR}
};
extern const Trackdir _dir_to_diag_trackdir[] = {
TRACKDIR_X_NE, TRACKDIR_Y_SE, TRACKDIR_X_SW, TRACKDIR_Y_NW,
};
extern const TrackBits _corner_to_trackbits[] = {
TRACK_BIT_LEFT, TRACK_BIT_LOWER, TRACK_BIT_RIGHT, TRACK_BIT_UPPER,
};
extern const TrackdirBits _uphill_trackdirs[] = {
TRACKDIR_BIT_NONE , ///< 0 SLOPE_FLAT
TRACKDIR_BIT_X_SW | TRACKDIR_BIT_Y_NW, ///< 1 SLOPE_W -> inclined for diagonal track
TRACKDIR_BIT_X_SW | TRACKDIR_BIT_Y_SE, ///< 2 SLOPE_S -> inclined for diagonal track
TRACKDIR_BIT_X_SW , ///< 3 SLOPE_SW
TRACKDIR_BIT_X_NE | TRACKDIR_BIT_Y_SE, ///< 4 SLOPE_E -> inclined for diagonal track
TRACKDIR_BIT_NONE , ///< 5 SLOPE_EW
TRACKDIR_BIT_Y_SE , ///< 6 SLOPE_SE
TRACKDIR_BIT_NONE , ///< 7 SLOPE_WSE -> leveled
TRACKDIR_BIT_X_NE | TRACKDIR_BIT_Y_NW, ///< 8 SLOPE_N -> inclined for diagonal track
TRACKDIR_BIT_Y_NW , ///< 9 SLOPE_NW
TRACKDIR_BIT_NONE , ///< 10 SLOPE_NS
TRACKDIR_BIT_NONE , ///< 11 SLOPE_NWS -> leveled
TRACKDIR_BIT_X_NE , ///< 12 SLOPE_NE
TRACKDIR_BIT_NONE , ///< 13 SLOPE_ENW -> leveled
TRACKDIR_BIT_NONE , ///< 14 SLOPE_SEN -> leveled
TRACKDIR_BIT_NONE , ///< 15 invalid
TRACKDIR_BIT_NONE , ///< 16 invalid
TRACKDIR_BIT_NONE , ///< 17 invalid
TRACKDIR_BIT_NONE , ///< 18 invalid
TRACKDIR_BIT_NONE , ///< 19 invalid
TRACKDIR_BIT_NONE , ///< 20 invalid
TRACKDIR_BIT_NONE , ///< 21 invalid
TRACKDIR_BIT_NONE , ///< 22 invalid
TRACKDIR_BIT_X_SW | TRACKDIR_BIT_Y_SE, ///< 23 SLOPE_STEEP_S -> inclined for diagonal track
TRACKDIR_BIT_NONE , ///< 24 invalid
TRACKDIR_BIT_NONE , ///< 25 invalid
TRACKDIR_BIT_NONE , ///< 26 invalid
TRACKDIR_BIT_X_SW | TRACKDIR_BIT_Y_NW, ///< 27 SLOPE_STEEP_W -> inclined for diagonal track
TRACKDIR_BIT_NONE , ///< 28 invalid
TRACKDIR_BIT_X_NE | TRACKDIR_BIT_Y_NW, ///< 29 SLOPE_STEEP_N -> inclined for diagonal track
TRACKDIR_BIT_X_NE | TRACKDIR_BIT_Y_SE, ///< 30 SLOPE_STEEP_E -> inclined for diagonal track
};
RailType GetTileRailType(TileIndex tile)
{
switch (GetTileType(tile)) {
case MP_RAILWAY:
return GetRailType(tile);
case MP_ROAD:
/* rail/road crossing */
if (IsLevelCrossing(tile)) return GetRailType(tile);
break;
case MP_STATION:
if (IsRailwayStationTile(tile)) return GetRailType(tile);
break;
case MP_TUNNELBRIDGE:
if (GetTunnelBridgeTransportType(tile) == TRANSPORT_RAIL) return GetRailType(tile);
break;
default:
break;
}
return INVALID_RAILTYPE;
}
bool HasRailtypeAvail(const PlayerID p, const RailType railtype)
{
return HasBit(GetPlayer(p)->avail_railtypes, railtype);
}
bool ValParamRailtype(const RailType rail)
{
return HasRailtypeAvail(_current_player, rail);
}
RailType GetBestRailtype(const PlayerID p)
{
if (HasRailtypeAvail(p, RAILTYPE_MAGLEV)) return RAILTYPE_MAGLEV;
if (HasRailtypeAvail(p, RAILTYPE_MONO)) return RAILTYPE_MONO;
if (HasRailtypeAvail(p, RAILTYPE_ELECTRIC)) return RAILTYPE_ELECTRIC;
return RAILTYPE_RAIL;
}
RailTypes GetPlayerRailtypes(PlayerID p)
{
RailTypes rt = RAILTYPES_NONE;
Engine *e;
FOR_ALL_ENGINES_OF_TYPE(e, VEH_TRAIN) {
const EngineInfo *ei = &e->info;
if (HasBit(ei->climates, _settings_game.game_creation.landscape) &&
(HasBit(e->player_avail, p) || _date >= e->intro_date + 365)) {
const RailVehicleInfo *rvi = &e->u.rail;
if (rvi->railveh_type != RAILVEH_WAGON) {
assert(rvi->railtype < RAILTYPE_END);
SetBit(rt, rvi->railtype);
}
}
}
return rt;
}
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