Files @ r26005:fa9fad1bd9d6
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Location: cpp/openttd-patchpack/source/src/fios.h

Patric Stout
Add: [Network] Keep the refresh button in lowered state while refreshing (#9600)

This gives user visual feedback that the refresh is still pending, and
prevents people from clicking again and again thinking nothing is
happening. This is especially true for connections that fall back to
TURN, as that takes a few seconds to kick in.

Additionally, prevent clicking on the button again while a refresh
is pending. This is only delaying a successful result.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file fios.h Declarations for savegames operations */

#ifndef FIOS_H
#define FIOS_H

#include "gfx_type.h"
#include "company_base.h"
#include "newgrf_config.h"
#include "network/core/tcp_content_type.h"


/** Special values for save-load window for the data parameter of #InvalidateWindowData. */
enum SaveLoadInvalidateWindowData {
	SLIWD_RESCAN_FILES,          ///< Rescan all files (when changed directory, ...)
	SLIWD_SELECTION_CHANGES,     ///< File selection has changed (user click, ...)
	SLIWD_FILTER_CHANGES,        ///< The filename filter has changed (via the editbox)
};

typedef SmallMap<uint, CompanyProperties *> CompanyPropertiesMap;

/**
 * Container for loading in mode SL_LOAD_CHECK.
 */
struct LoadCheckData {
	bool checkable;     ///< True if the savegame could be checked by SL_LOAD_CHECK. (Old savegames are not checkable.)
	StringID error;     ///< Error message from loading. INVALID_STRING_ID if no error.
	char *error_data;   ///< Data to pass to SetDParamStr when displaying #error.

	uint32 map_size_x, map_size_y;
	Date current_date;

	GameSettings settings;

	CompanyPropertiesMap companies;               ///< Company information.

	GRFConfig *grfconfig;                         ///< NewGrf configuration from save.
	GRFListCompatibility grf_compatibility;       ///< Summary state of NewGrfs, whether missing files or only compatible found.

	struct LoggedAction *gamelog_action;          ///< Gamelog actions
	uint gamelog_actions;                         ///< Number of gamelog actions

	LoadCheckData() : error_data(nullptr), grfconfig(nullptr),
			grf_compatibility(GLC_NOT_FOUND), gamelog_action(nullptr), gamelog_actions(0)
	{
		this->Clear();
	}

	/**
	 * Don't leak memory at program exit
	 */
	~LoadCheckData()
	{
		this->Clear();
	}

	/**
	 * Check whether loading the game resulted in errors.
	 * @return true if errors were encountered.
	 */
	bool HasErrors()
	{
		return this->checkable && this->error != INVALID_STRING_ID;
	}

	/**
	 * Check whether the game uses any NewGrfs.
	 * @return true if NewGrfs are used.
	 */
	bool HasNewGrfs()
	{
		return this->checkable && this->error == INVALID_STRING_ID && this->grfconfig != nullptr;
	}

	void Clear();
};

extern LoadCheckData _load_check_data;

/** Deals with finding savegames */
struct FiosItem {
	FiosType type;
	uint64 mtime;
	char title[64];
	char name[MAX_PATH];
	bool operator< (const FiosItem &other) const;
};

/** List of file information. */
class FileList : public std::vector<FiosItem> {
public:
	void BuildFileList(AbstractFileType abstract_filetype, SaveLoadOperation fop);
	const FiosItem *FindItem(const char *file);
};

enum SortingBits {
	SORT_ASCENDING  = 0,
	SORT_DESCENDING = 1,
	SORT_BY_DATE    = 0,
	SORT_BY_NAME    = 2
};
DECLARE_ENUM_AS_BIT_SET(SortingBits)

/* Variables to display file lists */
extern SortingBits _savegame_sort_order;

void ShowSaveLoadDialog(AbstractFileType abstract_filetype, SaveLoadOperation fop);

void FiosGetSavegameList(SaveLoadOperation fop, FileList &file_list);
void FiosGetScenarioList(SaveLoadOperation fop, FileList &file_list);
void FiosGetHeightmapList(SaveLoadOperation fop, FileList &file_list);

const char *FiosBrowseTo(const FiosItem *item);

StringID FiosGetDescText(const char **path, uint64 *total_free);
bool FiosDelete(const char *name);
std::string FiosMakeHeightmapName(const char *name);
std::string FiosMakeSavegameName(const char *name);

FiosType FiosGetSavegameListCallback(SaveLoadOperation fop, const std::string &file, const char *ext, char *title, const char *last);

/**
 * A savegame name automatically numbered.
 */
struct FiosNumberedSaveName {
	FiosNumberedSaveName(const std::string &prefix);
	std::string Filename();
	std::string Extension();
private:
	std::string prefix;
	int number;
};

#endif /* FIOS_H */