Files @ r26005:fa9fad1bd9d6
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Location: cpp/openttd-patchpack/source/src/saveload/engine_sl.cpp

Patric Stout
Add: [Network] Keep the refresh button in lowered state while refreshing (#9600)

This gives user visual feedback that the refresh is still pending, and
prevents people from clicking again and again thinking nothing is
happening. This is especially true for connections that fall back to
TURN, as that takes a few seconds to kick in.

Additionally, prevent clicking on the button again while a refresh
is pending. This is only delaying a successful result.
/*
 * This file is part of OpenTTD.
 * OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
 * OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
 */

/** @file engine_sl.cpp Code handling saving and loading of engines */

#include "../stdafx.h"

#include "saveload.h"
#include "compat/engine_sl_compat.h"

#include "saveload_internal.h"
#include "../engine_base.h"
#include "../string_func.h"
#include <vector>

#include "../safeguards.h"

static const SaveLoad _engine_desc[] = {
	 SLE_CONDVAR(Engine, intro_date,          SLE_FILE_U16 | SLE_VAR_I32,  SL_MIN_VERSION,  SLV_31),
	 SLE_CONDVAR(Engine, intro_date,          SLE_INT32,                  SLV_31, SL_MAX_VERSION),
	 SLE_CONDVAR(Engine, age,                 SLE_FILE_U16 | SLE_VAR_I32,  SL_MIN_VERSION,  SLV_31),
	 SLE_CONDVAR(Engine, age,                 SLE_INT32,                  SLV_31, SL_MAX_VERSION),
	     SLE_VAR(Engine, reliability,         SLE_UINT16),
	     SLE_VAR(Engine, reliability_spd_dec, SLE_UINT16),
	     SLE_VAR(Engine, reliability_start,   SLE_UINT16),
	     SLE_VAR(Engine, reliability_max,     SLE_UINT16),
	     SLE_VAR(Engine, reliability_final,   SLE_UINT16),
	     SLE_VAR(Engine, duration_phase_1,    SLE_UINT16),
	     SLE_VAR(Engine, duration_phase_2,    SLE_UINT16),
	     SLE_VAR(Engine, duration_phase_3,    SLE_UINT16),
	     SLE_VAR(Engine, flags,               SLE_UINT8),
	 SLE_CONDVAR(Engine, preview_asked,       SLE_UINT16,                SLV_179, SL_MAX_VERSION),
	 SLE_CONDVAR(Engine, preview_company,     SLE_UINT8,                 SLV_179, SL_MAX_VERSION),
	     SLE_VAR(Engine, preview_wait,        SLE_UINT8),
	 SLE_CONDVAR(Engine, company_avail,       SLE_FILE_U8  | SLE_VAR_U16,  SL_MIN_VERSION, SLV_104),
	 SLE_CONDVAR(Engine, company_avail,       SLE_UINT16,                SLV_104, SL_MAX_VERSION),
	 SLE_CONDVAR(Engine, company_hidden,      SLE_UINT16,                SLV_193, SL_MAX_VERSION),
	SLE_CONDSSTR(Engine, name,                SLE_STR,                    SLV_84, SL_MAX_VERSION),
};

static std::vector<Engine*> _temp_engine;

/**
 * Allocate an Engine structure, but not using the pools.
 * The allocated Engine must be freed using FreeEngine;
 * @return Allocated engine.
 */
static Engine* CallocEngine()
{
	uint8 *zero = CallocT<uint8>(sizeof(Engine));
	Engine *engine = new (zero) Engine();
	return engine;
}

/**
 * Deallocate an Engine constructed by CallocEngine.
 * @param e Engine to free.
 */
static void FreeEngine(Engine *e)
{
	if (e != nullptr) {
		e->~Engine();
		free(e);
	}
}

Engine *GetTempDataEngine(EngineID index)
{
	if (index < _temp_engine.size()) {
		return _temp_engine[index];
	} else if (index == _temp_engine.size()) {
		_temp_engine.push_back(CallocEngine());
		return _temp_engine[index];
	} else {
		NOT_REACHED();
	}
}

struct ENGNChunkHandler : ChunkHandler {
	ENGNChunkHandler() : ChunkHandler('ENGN', CH_TABLE) {}

	void Save() const override
	{
		SlTableHeader(_engine_desc);

		for (Engine *e : Engine::Iterate()) {
			SlSetArrayIndex(e->index);
			SlObject(e, _engine_desc);
		}
	}

	void Load() const override
	{
		const std::vector<SaveLoad> slt = SlCompatTableHeader(_engine_desc, _engine_sl_compat);

		/* As engine data is loaded before engines are initialized we need to load
		 * this information into a temporary array. This is then copied into the
		 * engine pool after processing NewGRFs by CopyTempEngineData(). */
		int index;
		while ((index = SlIterateArray()) != -1) {
			Engine *e = GetTempDataEngine(index);
			SlObject(e, slt);

			if (IsSavegameVersionBefore(SLV_179)) {
				/* preview_company_rank was replaced with preview_company and preview_asked.
				 * Just cancel any previews. */
				e->flags &= ~4; // ENGINE_OFFER_WINDOW_OPEN
				e->preview_company = INVALID_COMPANY;
				e->preview_asked = (CompanyMask)-1;
			}
		}
	}
};

/**
 * Copy data from temporary engine array into the real engine pool.
 */
void CopyTempEngineData()
{
	for (Engine *e : Engine::Iterate()) {
		if (e->index >= _temp_engine.size()) break;

		const Engine *se = GetTempDataEngine(e->index);
		e->intro_date          = se->intro_date;
		e->age                 = se->age;
		e->reliability         = se->reliability;
		e->reliability_spd_dec = se->reliability_spd_dec;
		e->reliability_start   = se->reliability_start;
		e->reliability_max     = se->reliability_max;
		e->reliability_final   = se->reliability_final;
		e->duration_phase_1    = se->duration_phase_1;
		e->duration_phase_2    = se->duration_phase_2;
		e->duration_phase_3    = se->duration_phase_3;
		e->flags               = se->flags;
		e->preview_asked       = se->preview_asked;
		e->preview_company     = se->preview_company;
		e->preview_wait        = se->preview_wait;
		e->company_avail       = se->company_avail;
		e->company_hidden      = se->company_hidden;
		e->name                = se->name;
	}

	ResetTempEngineData();
}

void ResetTempEngineData()
{
	/* Get rid of temporary data */
	for (std::vector<Engine*>::iterator it = _temp_engine.begin(); it != _temp_engine.end(); ++it) {
		FreeEngine(*it);
	}
	_temp_engine.clear();
}

struct ENGSChunkHandler : ChunkHandler {
	ENGSChunkHandler() : ChunkHandler('ENGS', CH_READONLY) {}

	void Load() const override
	{
		/* Load old separate String ID list into a temporary array. This
		 * was always 256 entries. */
		StringID names[256];

		SlCopy(names, lengthof(names), SLE_STRINGID);

		/* Copy each string into the temporary engine array. */
		for (EngineID engine = 0; engine < lengthof(names); engine++) {
			Engine *e = GetTempDataEngine(engine);
			e->name = CopyFromOldName(names[engine]);
		}
	}
};

/** Save and load the mapping between the engine id in the pool, and the grf file it came from. */
static const SaveLoad _engine_id_mapping_desc[] = {
	SLE_VAR(EngineIDMapping, grfid,         SLE_UINT32),
	SLE_VAR(EngineIDMapping, internal_id,   SLE_UINT16),
	SLE_VAR(EngineIDMapping, type,          SLE_UINT8),
	SLE_VAR(EngineIDMapping, substitute_id, SLE_UINT8),
};

struct EIDSChunkHandler : ChunkHandler {
	EIDSChunkHandler() : ChunkHandler('EIDS', CH_TABLE) {}

	void Save() const override
	{
		SlTableHeader(_engine_id_mapping_desc);

		uint index = 0;
		for (EngineIDMapping &eid : _engine_mngr) {
			SlSetArrayIndex(index);
			SlObject(&eid, _engine_id_mapping_desc);
			index++;
		}
	}

	void Load() const override
	{
		const std::vector<SaveLoad> slt = SlCompatTableHeader(_engine_id_mapping_desc, _engine_id_mapping_sl_compat);

		_engine_mngr.clear();

		while (SlIterateArray() != -1) {
			EngineIDMapping *eid = &_engine_mngr.emplace_back();
			SlObject(eid, slt);
		}
	}
};

static const EIDSChunkHandler EIDS;
static const ENGNChunkHandler ENGN;
static const ENGSChunkHandler ENGS;
static const ChunkHandlerRef engine_chunk_handlers[] = {
	EIDS,
	ENGN,
	ENGS,
};

extern const ChunkHandlerTable _engine_chunk_handlers(engine_chunk_handlers);